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11
Batreps / Re: Fire in the Sky (Big Week)
Last post by Lord Kermit of Birkenhead - Yesterday at 11:30:00 AM
What scale model Steve ? Found Blood Red Skys works for small Fighter/Fighter battles.
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Batreps / Re: BKC IV - Western desert - ...
Last post by Lord Kermit of Birkenhead - Yesterday at 11:25:09 AM
But the 2pdr portee should have an AP factor. The no HE myth has arrisen due to the bulk of 2pdrs being on tanks, which didnt carry HE since their MG's were more effective. Also all gun crews were issued with a bren for local protection.
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Batreps / Re: Fire in the Sky (Big Week)
Last post by Duke Speedy of Leighton - Yesterday at 11:00:08 AM
Now that sounds fun!
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Batreps / Fire in the Sky (Big Week)
Last post by steve_holmes_11 - Yesterday at 09:47:59 AM
I had my second outing with Fire in the Sky (from Mark's Game Room - available on Wargame Vault).

It's an air wargame, with a focus on fighter action during the daylight raids of the 8th USAAF.

I've always wanted to capture the thrill of WW2 air combat.
The traditional "You are the pilot, secretly select your next manoeuvre" approach has never satisfied me.

Fire in the Sky puts each player in charge of one or more Squadrons / Staffelen of fighters.
The US bomber box functions as a static target as the fighters manoeuvre around it.

The game mechanisms are simple: a certain randomness to determine which side activates, then a variable number of points to spend on manoeuvre an energy.
The game does not drown you in choices: Move, climb, dive, dogfight, flank bounce, rear bounce.

Energy fighting "boom and zoom" is the order of the day.
Fighter squadrons typically finish a fight disordered (courtesy of a scatter roll) and require some effort to regroup if they intend to go again.
Outcomes feel credible: Bombers are tough, more fighters break off and return to base than are shot down.


I really enjoyed the game with its rapidly changing situations and simple resolution of movement and combat.
We (relative beginners) managed two games in a four hour session with plenty of chat, and time to check we were doing it right.

You won't enjoy his if you say things like:
 "I need to represent the Spitfire's three knot speed advantage"
 "Ahh, but which aileron was damaged"
 "I still have eight rounds of .77mm in two guns".

It will suit players who prefer to say:
 "We dived on the tail of the 109s as they were setting up to attack our bombers".
 "We hit them from out of the sun, they didn't see us in time to react".


If interested, there are several videos on the Mark's Game Room YouTube channel.
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Batreps / Re: Traveller Campaign
Last post by Techno 3 - Yesterday at 09:21:36 AM
Great stuff, Nobby. :)
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Batreps / Re: BKC IV - Western desert - ...
Last post by Techno 3 - Yesterday at 09:18:47 AM
 :-bd

Stop breathing on the lens, Will. ;)
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Fun Stuff / Re: Give me question ideas
Last post by Techno 3 - Yesterday at 09:16:35 AM
Best question (From Monty P, Live at Drury Lane.) ?

Quizmaster..." Which great opponent of Cartesian dualism, resists the reduction of psychological phenomenon to a physical state and insists there is no point of contact between the extended and the un-extended ?"

Mrs Scum...."I don't know that !"

QM.."Well, have a guess."

Mrs S...."Erm, Henri Bergson."

QM.."Is the correct answer !"

Mrs S.."Cor, that was lucky, I've never even heard of him."
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Nice one
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General Pendraken / Re: 'Warning Order' Issue 69 A...
Last post by d_Guy - 29 August 2025, 08:37:51 PM
Thanks!
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General Pendraken / Re: Army Builder for CWC2
Last post by MrMagoo - 29 August 2025, 07:53:16 PM
Thanks, Leon! That's great news! I appreciate all the work you've put into updating the Commander rulesets. They are great rules, and it's a worthwhile endeavor. Having the ArmyBuilder takes it to the next level. Thanks again!  :-bd

     Regards,

     Andrew
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