Recent posts

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Very nice indeed
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Chat & News / Re: How are we getting through...
Last post by Ithoriel - Today at 02:24:27 PM
Last time I contacted my Health Centre, which was yesterday, I was first in the queue and waited a matter of seconds after the recorded message directing you to other services for certain conditions.

Same the time before.

I did have to wait about fifteen minutes when I phoned first thing a couple of months ago and was caught up in the rush of people looking for a consult that day.

Postcode lottery or dumb luck?

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Chat & News / Re: How are we getting through...
Last post by Heedless Horseman - Today at 02:06:37 PM
Phil. I can't see things 'settling down' for a long time. It might be Best to visit GP/Health Centre in person... even if awkward.
Phone lines are a joke... not!  >:(  Last time... was 12th in queue and sat on phone for 45mins.

How about online booking?

I am still waiting for District Nurse to recontact for Ma's Booster and Flu jabs. However, I have had Booster/Flu jabs and she has no contact with anyone else, so...
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Chat & News / Re: How are we getting through...
Last post by Steve J - Today at 01:31:49 PM
Yep, I remember the odd orange Jacob's club biscuit that was mainly chocolate, which was simply heaven :) .
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Chat & News / Re: How are we getting through...
Last post by steve_holmes_11 - Today at 12:31:31 PM

QuoteAh, Chunky KitKats! Some years ago the local shop to where I work had a batch in that had somehow missed most of the wafer and were 90% or more chocolate. Bu God they were nice and we bought loads :) .
Reminds me of Club bars.

"If you like a lot of chocolate on your biscuit join our club".

Very occasionally, you'd get a solid chunk of chocolate without any biscuit in.
I like to think that's how the Yorkie was invented.

I think this was manufacturing error with the biscuit missing the mould.
But I have visions of a famished production line worker grabbing a sneaky biscuit as it whizzed past - and unintentionally boosting customer satisfaction.
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Chat & News / Re: How are we getting through...
Last post by Orcs - Today at 11:34:30 AM
Quote from: Raider4 on Today at 08:39:22 AMHad my booster yesterday - Moderna. Felt rough in the evening, and my arm is aching badly this AM. Poxy Tesco's would not allow me to buy 2 packs of ibuprofen and 1 box of Lemsip together. Grrr. What am I going to do, overdose on Lemsip?

I just go round twice.

The stupid thing is that the maximum 2 packs of paracetamol they allow you to buy is enough to kill you anyway.
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Cold War Commander / Re: Riverine Craft (Vietnam)
Last post by Daniel Lee - Today at 11:20:29 AM
Hi guys,

So I've had a go at it, please let me know what you think. Of course it'll need some input from others to tweak it. The stats I mostly took from similar vehicles, but the point costs were a bit of a guess, as were the additional rules.

PBR Mk1/2 'Pibber' (Recce), Move 20, Attacks 4/50*, Hits 3, Save -, Cost 60, Limit -/-(2), Notes [66+]O
PCF Mk1/2 'Swift' (Recce), Move 20, Attacks 3/50*, Hits 4, Save -, Cost 60, Limit -/-(1), Notes [65+][1]O
ASPB Mk1 'Alpha' (Armour), Move 15, Attacks 4/50*, Hits 4, Save 6, Cost 80, Limit -/-(2), Notes [67+][1][2][3]

ATC 'Tango' (Transport), Move 10, Attacks 4/50*, Hits 5, Save 6, Cost 80, Limit -/3, Notes [68+][4][5](4 spaces)
ATC(H) (Transport), Move 10, Attacks 4/50*, Hits 5, Save 6, Cost 85, Limit -/-(1), Notes [68+][4][5][6](4 spaces)

CCB 'Charlie' CV9 (Command), Move 10, Attacks 4/50*, Hits 5, Save 6, Cost 100, Limit -/-(1), Notes [68+][4]
Monitor 'Mike' prog 4 (Armour), Move 10, Attacks 5/60*, Hits 5, Save 6, Cost 110, Limit -/1, Notes [68+][1][4]
Monitor 'Mike' prog 5 (Armour), Move 10, Attacks 6/50H, Hits 5, Save 6, Cost 110, Limit -/1, Notes [69+][4]
Monitor 'Zippo' (Armour), Move 10, Attacks 5/60*, Hits 5, Save 6, Cost 110, Limit -/-(1), Notes [68+][4][7]

Note 1 – Craft was fitted with a deck mortar (81mm), Attacks 3/120*
Note 2 – Craft was designed as a mine sweeper (possibly treats any booby traps as if it is moving at half speed, if another craft is targeted then roll a dice, on a 5+ this craft is targeted instead)
Note 3 – Craft was fitted with 3.5" rockets mounted on the front turret, attacks 3/20 H (maybe only a one shot per game weapon)
Note 4 – Craft was fitted with bar Armour, grants a 4+ save against direct fire rocket attacks
Note 5 – Troops may fire out when embarked (maybe only at half effect, rounded up)
Note 6 – Craft is fitted with a helipad, can have a single small helicopter (transport capacity 2 or less) land when stationary
Note 7 – Craft was fitted with flamethrowers, Attacks 12/10

All non-transport craft can take one unit as 'tank' riders.

There was some variations between the different marks of the boats, but at this scale of game probably not enough to reflect needing separate entries. The biggest difference was between the programme 4 and programme 5 Monitors, where the latter was sometimes fitted with a turret mounted 105mm howitzer in place of the 40mm cannon on the programme 4 craft.

I am also wondering whether there will be boats included with CWC II, which I think is due out next year at some point (I think I read somewhere that Leon mentioned possibly in time for Salute in April, but don't quote me on that).

Many thanks
Daniel
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Chat & News / Re: Blather, Waffle and Poppyc...
Last post by Steve J - Today at 11:00:33 AM
Thanks chaps :)
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General Pendraken / Re: Forum Upgrade
Last post by hammurabi70 - Today at 10:02:31 AM
Significantly more comfortable to use, although personally I find the blue is still a bit harsh for my eyes but I have the impression there is less of it on a page and is less intrusive.
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Out of this world m'lord  :)

Like the swappable weapons.
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