My wife said.... Should I let her? advice please.

Started by Vulpine, 16 January 2013, 10:10:46 PM

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Vulpine

I bet the two are different base sizes? Or can I switch between games?
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

barbarian

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2018 Painting Competition - Runner-Up!

Vulpine

You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

Orcs

Vulpine,

This is SOOOO dangerous ground I am staying out of it completely.  ;D

The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

GordonY

HoTT is nice small quickly painted armies, downside is pretty much all armies are roughly the same size.

Warmaster, even a small 1000pt army can get seriously big (iffen you want Orcs & Goblins), but on the other hand a Stunty army isnt very big at all, I think my 1000pts worth of Dwarfs runs to 5 units, a couple of cannon and a helicopter, so its still a couple of hundred figures.

Depends how much time and money you want to invest in it, or more likely how impatient SWMBO is to get chucking some dice.

Vulpine

Quote from: Just a few Orcs on 20 January 2013, 07:36:27 AM
Vulpine,

This is SOOOO dangerous ground I am staying out of it completely.  ;D



Smooth move
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

petercooman

Quote from: Vulpine on 17 January 2013, 11:24:49 PM
Ah ha! I'm with you Petercooman. And you defiantly prefer Warmaster to Hoard of the things? Or sit you played HOTT!

I've beaver played Warmaster, all I know is HOTT is nice and simple. I recon one of the main reasons my other half gave up on Fantasy is that she found the rules to complicated.     

I haven't played HOTT myself. I just like warmaster and it's spinoffs. Like BKC wich is based on the warmaster rules. I am now looking into ACWarmaster too, after Nik mentioned them on here.

Not that many difficult rules, alyhough we can't judge that as good as a real novice, ass we are used to gaming with rules  :D

Last Hussar

Peter- you might like to look at Black Powder, which is the not-official-honest musket version of WM.

I've looked at the WM conversions, and tried to do it myself, but the combat never works in WM for muskets, due to the pushback etc.  When you see what Jervis did in BP you go- 'that's brilliant'

To summerise
Units dont reduce.  A Inf bn gets Shooting Stat (usually 3) and Hand to Hand (Usually 6)
You throw that many dice. 4+ hits
Target gets a Morale (eg Save) throw, usually 4+ to succeed, against any hits.
Hits are carried, but can be removed (slowly) by officers.  When you have your 'Stamina' equivalent, the unit is Shaken.
Losing Melee, or having hits in excess of Stamina causes a morale test, 2d6 subtract excess hits. 5-6 is retreat, 4 is quit the field.  Excess removed after morale is tested.

Command system changed.  Same basic idea, except units don't need to be touching.  Difference is you only give one command, but the unit may take up to 3 moves, depending on how much you succeed by.  Basic manners is to give the order, and if you don't get all the moves you need then to try and fulfil the order, even if it means you are in a rubbish position.

No reduction in unit size/stats, but Shaken and Disordered (any shooting hit on a 6, even if saved) are at -1 command.
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

GNU PTerry

petercooman

I am actually looking into them, but haven't got the budget to buy them for the moment  :-[

I want to buy them all as one if i can, black powder and its supplements, pike and shotte and hail ceasar. Sill contemplating to throw bolt action into the mix too  :D

From what i hear and read these rules are ace, but i need the money first so will be a bit of a save i guess :)

Last Hussar

WOW - If it was me I'd get one to see if I liked it, before splashing out.
HC is the ancients version of BP, which is the Musket version of WM...
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

GNU PTerry

petercooman

Well i have seen enough out of these to know i will like them! But i have time to save up the money for these, as i have enough rulesets i already have to try out for a while now!

Although the books are on sale from warlord games at the moment, black powder is 10£ off!!
Decisions decisions....

Luddite

Quote from: i_am_win on 18 January 2013, 03:43:13 AM
Yeah Warmaster is free from GW on their site, there's a comprehensive Living rulebook around as well, with all the extra army lists in.

Not any more it ain't.  They've pulled the free specialist game rules off the website.  WM is not on sale for an astonishing £35.  You can get the PDFs of the rules updates and army lists though.

THB, Warmaster always was a bit of a ropey ruleset.  Lots of fiddly combat res. and some frankly broken 'endless orders + endless fighting' rules that meant with some decent rolls you could put some shock cavalry into the enemy on turn one and watch it chew through your opponent's units before he gets his first turn.

However its better than their core rules!  Its just a shame they went mental on the pricing...

Preistley had a go at fixing the issues with Black Powder etc., but its still a Marmite set of rules for me.

http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

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"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
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petercooman

Well it all depends on how you look at a game. Do you ant tactics or sensation? When simulating real combat, no general worth his salt will just rush one of his best units forward to chew through one 4th of the enemy army to be isolated afterwards.

It did happen though, and mostly ended in a massacre. Still, its an option, but you are not obliged to use it.

barbarian

Some French made a New version of Warmaster Fantasy, using Warmaster Ancients rules, then adding magic.
Basically the same game, but with only 2 rounds of combats (which allows not to be rolled over by cav) and other "details".
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