What the last rules set you played in 2022

Started by pierre the shy, 15 January 2022, 10:03:09 PM

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T13A

Hi

1) What ruleset did you use in your last game? - For King and Parliament
2) What armies were confronted? - Rebels v Royalist
3) Did you feel comfortable with the ruleset? - Very.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 3
6) What went well? - Rules are great and everything flowed pretty freely.
7) What could have been improved? - Prince Maurice not losing a brigade of 3 regiments of horse in one turn!







Cheers Paul
T13A Out!

DecemDave

Terrific   =D>

Shouts in direction of display cupboard:  "No you can't have irregular shaped bases like they do"   

steve_holmes_11

1) What ruleset did you use in your last game? - Dragon Rampant
2) What armies were confronted? - Portuguese "Civilisados" Vs Bijapur Sultanate.
3) Did you feel comfortable with the ruleset? - Yes - through it had been a while.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2: Myself and Westmarcher (of this forum).
6) What went well? - Rules ran smoothly, scenario was simple enough to follow without problems.
7) What could have been improved? - The Sultan's activation rolls saw his troops caught with their chaddis down.


1512 somewhere close to the Portuguese Goa.
The Sultans troops reconnoitre with a view to recapturing the Portuguese enclave.
Spies have reported their movements to the viceroy, who has organised a night time assault on their encampment.

Westmarcher and I met for our delayed kick off game of 2022.
The rules were Dragon Rampant (Daniel Mersey / Osprey), using scenario G "Beating up Quarters" form the Osprey Pikeman's Lament rules.

The Bijapur forces occupied a square campsite, with 2 units on sentry duty; the remainder sleeping in their bashas.
The Portuguese approached in a double envelopment, taking advantage of darkness to draw close to the objective.
They quickly pressed a successful attack into one corner of the camp.



The Bijapur forces tried to form up, but two units were eliminated before getting into fighting order.
The commanders charged his cavalry to attempt a break-out, but was evaded and drawn into crossfire in the dark.

The last of the Sultan's troops managed a crossfire of their own, routing one unit of Portuguese shock troops; but all too late.
The Portuguese returned to Goa triumphant, and with light casualties.
The Sultan's headquarters saw the smoke of their burning encampment.
A handful of injured fugitives straggled in during the day, confirming the magnitude of the defeat.







fsn

Interesting game.

1512? Please could you tell me what units were involved? Despite the imprecations of an august member of the forum, I am somewhat innocent of the early C16.



PS. Love the robo-cougar in the background.
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steve_holmes_11


QuoteInteresting game.

1512? Please could you tell me what units were involved? Despite the imprecations of an august member of the forum, I am somewhat innocent of the early C16.



PS. Love the robo-cougar in the background.
From recent memory:


The Viceroy of Portuguese India (Westmarcher)

2 units of 12 Offensive heavy foot (Armoured sword and buckler troops) - 6 points each
2 units of 12 heavy missiles (Formed arquebusiers) - 4 points each
2 units of 6 scouts (Skirmishing Arquebusiers) - 2 points each

The Sultan of Bijapur (Steve Holmes)

2 units of 12 heavy missiles (Bunduquis) - 4 points each
1 unit of 6 heavy riders with missiles (Lance and Bow armed cavalry) - 5 points
1 unit of 6 scouts (Jezailichis) - 2 points
1 unit of 6 scouts with venomous shooting (Rocketeers) - 5 points.
1 unit of light riders (Zambaruk Camel Gunners) - 4 points


Any further questions, ask away. 


Westmarcher

Thanks again for hosting and organising another entertaining adventure in 16th Century India, Steve (nice 15mm minis and palm trees, btw). My commiserations (at least West Ham won today  :) ). Although my own half-baked plan worked out, to be fair, I think we were both bemused by the actual turn of events - and this time purely 'historical' without mythical beasts, zombies or magical powers. Kind of glad you didn't choose elephants for your Indian army - otherwise I'd be asking for special powers to counter them - e.g., box of mice or bag of buns. Incidentally, is that a second victory for Vasco Mourinho?  ;) 

p.s. Your 10mm figures for the period also look very tasty - no doubt, we can get these on the table in future when you can introduce me to the delights of Irregular Wars - Conflicts at the World's End?
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

steve_holmes_11

Yes
QuoteThanks again for hosting and organising another entertaining adventure in 16th Century India, Steve (nice 15mm minis and palm trees, btw). My commiserations (at least West Ham won today  :) ). Although my own half-baked plan worked out, to be fair, I think we were both bemused by the actual turn of events - and this time purely 'historical' without mythical beasts, zombies or magical powers. Kind of glad you didn't choose elephants for your Indian army - otherwise I'd be asking for special powers to counter them - e.g., box of mice or bag of buns. Incidentally, is that a second victory for Vasco Mourinho?  ;) 

p.s. Your 10mm figures for the period also look very tasty - no doubt, we can get these on the table in future when you can introduce me to the delights of Irregular Wars - Conflicts at the World's End?


I hope the first of the 10mm figures will show up at the Painting Competition.

I've checked the Irregular Wars army lists and am horrified to see how many more stands I require to fill out a typical Indian force.

Above the "patrols and excursions" scale of Dragon Rampant, most forces incorporate an awful lot of levies.
Porters, grooms, cooks, water carriers, but most expected to fill out the ranks in a typical battle between Indian states.

They're typically rather dull to paint. I'll engage my impressionist brain and see whether I can devise a "painting by numbers" scheme to churn out lots quickly.


pbeccas

1) What ruleset did you use in your last game? - Fistful of Lead
2) What armies were confronted? - Soviets v Finns
3) Did you feel comfortable with the ruleset? - Yes, very
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 2
6) What went well? - Easy stress free rules
7) What could have been improved? - We played a meeting engagement between two recon forces.  Would have been better if there was an objective rather than just kill each other to win.

fred.


QuoteYes



I've checked the Irregular Wars army lists and am horrified to see how many more stands I require to fill out a typical Indian force.

Above the "patrols and excursions" scale of Dragon Rampant, most forces incorporate an awful lot of levies.
Porters, grooms, cooks, water carriers, but most expected to fill out the ranks in a typical battle between Indian states.

They're typically rather dull to paint. I'll engage my impressionist brain and see whether I can devise a "painting by numbers" scheme to churn out lots quickly.


Not wanting to add to the bad news, they are a bit of a liability within the game - and can rather break and route off table if just one of them is destroyed!


But they do feel a core part of the forces and I think working out how to use them - if not effectively but at least not as a liability is important. 

Painting wise, it feels like a variety of browns?
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fred.


Quote1) What ruleset did you use in your last game? - Fistful of Lead
2) What armies were confronted? - Soviets v Finns
3) Did you feel comfortable with the ruleset? - Yes, very
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 2
6) What went well? - Easy stress free rules
7) What could have been improved? - We played a meeting engagement between two recon forces.  Would have been better if there was an objective rather than just kill each other to win.
Was this WWII? We've not tried FFoL for WII yet, mainly used if for Cowboys and Colonials - I assume they rules worked well, for a more Hollywood take on WWII?
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steve_holmes_11


QuoteNot wanting to add to the bad news, they are a bit of a liability within the game - and can rather break and route off table if just one of them is destroyed!


But they do feel a core part of the forces and I think working out how to use them - if not effectively but at least not as a liability is important.

Painting wise, it feels like a variety of browns?


Yes that "Unreliable" makes them liable to desertion outside the commander's radius.
The kicker being the risk of starting a domino effect rout if within the commander's radius.

Maybe I don't need to paint as many as I imagined.
The art will be applying that variety of browns without looking as though they were only primed and dipped.
I'm currently mulling over contrasts, and looking at lots of google images.

fred.

And Unreliable also means they are very likely to stand around and do nothing (at best) if outside the command radius. Resolve 3 melee troops really are hard to use in Irregular Wars. You think great I've got a horde them ripples of Resolve loss and suddenly they have all legged it!

One or two spot colours will probably lift them from looking as if they have only been 'dipped'. But for un-dyed cloth the 'dipped' look isn't too bad
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pbeccas

Quote from: fred. on 06 February 2022, 08:24:15 AMWas this WWII? We've not tried FFoL for WII yet, mainly used if for Cowboys and Colonials - I assume they rules worked well, for a more Hollywood take on WWII?


It just a fun WWII game Fred. Five figures a side.  Just had a 3x3 playing area.  Probably went about 40mins.  You can use those rules for anything.

fred.

Cool. I've a bunch of 28mm WWII figures. Largely bought for Bolt Action - of which one play was quite enough! So would be good to get them on the table - though might need some more terrain
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Shecky

1) What ruleset did you use in your last game? - Oak and Iron (late 17th - early 8th C. Naval)
2) What armies were confronted? - Dutch (petite frigate and fluyt) vs. Pirates (Queen Anne's Revenge and sloop)
3) Did you feel comfortable with the ruleset? - somewhat
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 2
6) What went well? - quick game, sailing is easy, nice flavor.
7) What could have been improved? - I should have read the rules better. We forgot a few rules in our haste to get the game going.