Add your suggestions / feedback / input!

Started by Leon, 30 September 2015, 11:17:59 PM

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Last Hussar

Re army lists

http://www.pendrakenforum.co.uk/index.php/topic,12870.0.html

Comments THERE on this, as it can be generic to any system (or period even!)
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fred.

Quote from: petercooman on 05 October 2015, 10:23:18 PM

Well, they don't have to be completely perfect,and able to cover all structures, but i was thinking more as an example to have a rough guideline of what was commonly used, and change it up yourself to represent 'wear and tear' on the battaillion (or reinforcments)

The more generic you make them, then you rapidly end up back to HQ, 9-12 Inf, MG, Mortar, AT Gun, Eng
Which is pretty close to most battalion structures. Especially if you factor in Regimental or Divisonal assets parcelled out.
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petercooman

True, and that can act as a guideline, and can be put in the list purely as 'optional'

Lord Kermit of Birkenhead

One - and Mr Jones had agreed - BKC should go up to Korea. Apart form the Jets, and even some of them were, the kit and organisation is effectively WWII. You ought to make the cut-off around 1956.

IanS - who knows almost everything.

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bigjackmac

All,

I like the Last Hussar's idea, pretty cool.  And I agree with Fred that his basic load-out (HQ, 9-12 inf, etc...) is a good place to start.  And I also agree with Ian regarding BKC going up through BKC.  And that he knows almost everything ;)

V/R,
Jack

toxicpixie

Whilst I'd agree with covering Korea using BKC, there's already a lot of lists and it's been indicated some might be dropped - what would have to go to squeeze in Korean lists?
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Leon

As far as the lists go, the revamped BKC will only contain armies for WWII at this stage.  We'll be looking at supplements for things like the SCW and Korea, to make better use of our extensive ranges for the former, and to allow us to expand our ranges before covering the latter.
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toxicpixie

It is, but it's a bad choice of start point in many ways. Too much WW2 kit that then means the stats for later stuff get weirdly compressed... Pete had said before he wanted to roll it into BKC instead and would likely drop it come the CWC rewrite.

If suggest the same for French Indo-China tbh!
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pbeccas

Big Issue:  Trucks. Currently once the troops jump of out their transports the trucks teleport off the battlefield to the starship Enterprise never to return.  I really want to see trucks stay on the battlefield as a cheap & nasty transport formation.  Being targeted as normal in shooting. But maybe not counting towards breakpoint when wiped out.

In big desert games you need transport get your infantry around. It's a massive tactical option.

Currently why bother buying and painting trucks.  Currently a broken part of the game.

bigjackmac

I agree with Korea and French Indochina in BKC vice CWC.

Pbeccas - Regarding trucks, I thought the idea of removing transports was to keep knuckleheads from using trucks to rush up, drop infantry off, then use the trucks to lead the assault, or have empty trucks dash for objectives, or using empty trucks as ersatz recon elements?

V/R,
Jack

pbeccas

A couple of rules would fix that.  Equally as bad as the current beam me up Scotty rule.

bigjackmac

I suppose man. 

I mean, tactically speaking, I don't have a problem with the transports being 'beamed up.'  The only other way to do it is to make it mandatory for the player to roll activation rolls until the vehicles exit your own table edge or drop back several hundred yards into a defilade (i.e., shelter out of LOS behind a forest or hill), since that's what they do in real life.

Not a lot of 'rush the enemy lines in trucks, kick the infantry out 50 yards from the enemy trench line, close assault, then hop back in the trucks.'

I suppose I'm not following you in terms of what you want to see happen.

V/R,
Jack

Ithoriel

Unless they're being ambushed, driving hell for leather in a break-out or you're playing on a really, really big surface, trucks carrying infantry shouldn't be on the table as far as I'm concerned.

There's a reason infantry are called footsloggers :)

10mm figures on an 1800mm x 1200mm table? Trucks are too valuable to get so close to the action intentionally.

I have trucks because the Real World formation had them but they rarely make it to the table.

"Teleportation" at least clears them off the table and stops some of the potential cheese.
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pbeccas

Quote from: Ithoriel on 07 October 2015, 02:09:08 AM
Unless they're being ambushed, driving hell for leather in a break-out or you're playing on a really, really big surface, trucks carrying infantry shouldn't be on the table as far as I'm concerned.

"Teleportation" at least clears them off the table and stops some of the potential cheese.

It comes down to the type of games you play as well.  For some reason the guys I game with tend to focus on infantry forces.  Try moving a lot of infantry at 10cm a pop.  The games go for a long, long boring time.

The main incident where I really noticed truck teleportation as an issue was playing a full day club game of Arnham.  Once XXX Corp infantry got out of their trucks at the first ambush, they were knackered for the rest of the game.  After a break a house rule was deployed.  BKC at the scale its being played at should have the ability to re-use transport. 

Cheese can't happen if the rules are written well.  A rule can be something as simple as trucks cannot purposely advance within Xcm of an enemy unit.  And make that distance at least 50cm away.  Which is pretty much realistic.