Add your suggestions / feedback / input!

Started by Leon, 30 September 2015, 11:17:59 PM

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Ithoriel

We had FAO's and FAC's flank march on their own CV. Don't think we ever realised that wasn't how it was supposed to work! To be fair, flank marches in our games were only slightly more common than hen's teeth.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

toxicpixie

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BanzaiBeagle

I realize that I am jumping into this conversation way late.... but our little gaming group has been searching for a good set of WWII rules and stumbled upon BKC I a few weeks ago and like them... we were on the hunt for a copy of BKC II when we learned that BKC III will be out shortly so we'll likely skip II...

As far as suggestions, there are many weapons systems missing from the army lists. As a fan of early war Italians, light mortars (Brixia 45mm), Solothurn 20mm AT guns, and the 65/17 regimental mountain gun are noticeably absent... so I am hoping somebody actually went down the Wikipedia post on "List of Italian Army equipment in World War II" (and German, and British, and American, etc) and at least nodded to the most widely fielded weapons. If not, I'll just add them to my copy of the rules :-) 

Also, tactical organization played a huge role in both small unit tactics and firepower. The fact that an Italian platoon only had two squads was tactically significant, as was the squad organization into an infantry fire team (10 riflemen) and a light machine gun fire team (2 Breda 30s and 8 men) with the squad leader normally commanding the LMG fire team and the assistant squad leader (a corporal) leading the rifle team. Compare this to a US infantry squad with 12 men organized into a 3 man security team (squad leader plus two "scout riflemen"), a Browning Automatic Rifle team (3 men) and a "maneuver" fire team (5 riflemen and the assistant squad leader). An American platoon with 3 squads was tactically more flexible than an Italian platoon with 2 squads.

Of course, if you stick with 1 stand = 1 platoon as is the standard in BKC I lists, all of this is subsumed into that one stand... but even then, an Italian platoon of 42 men (4 LMG, 32 riflemen, 5 pistols) was not quite equal to a US platoon of 41 men (3 rifle squads of 11 riflemen and 1 BAR, the platoon HQ of platoon leader (usually with a rifle or carbine),  platoon sergeant, platoon "guide" and two "runners" = 38 riflemen and 3 BARs). And then you throw in the Greeks with those pesky VB rifle grenades... This is of course abstracted in the combat power of a US infantry unit of 4 attacks versus Italian of only 3, but still...

As far as some of the other posts, you guys at Pendraken bought the rules, you can do whatever you want to with them, even change the name. If they are well crafted folks will buy them; if not folks will stick with BKC II or other rule sets. Not sure what your going-in  philosophy was.

I like the points in the lists – people can use them or not. I also like the "any scale" concept but as others have pointed out if you are simulating a platoon of tanks with a single model, you really shouldn't remove hit markers at the end of the turn – if 3 out of 5 tanks have been damaged/destroyed that model should carry over the reduction into subsequent turns. If you are simulating 1 model = 1 tank the issue is less of an issue.  I have been playing 1 tank = 1 model and 1 infantry stand = 1 fire team (½ of a squad or about 5 guys so if basing 5 figures to a stand that works out to 1 figure = 1 soldier). Seems to work okay.