What Ruleset Did You Use In Your Last Game 2016

Started by Steve J, 01 January 2016, 08:37:34 PM

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Leman

1. Field of Battle 2

2. Keller v Hoysee - imaginations campaign set around the 1860s. Keller has tended to copy Prussian fashions, whilst Hoysee troops hanker to be Austrians.

3. Yes, excellent set providing an unpredictable swings and roundabouts game.

4. No, been using Piquet variants since the 90s, but this is the best set yet in my opinion.

5. Two player game.

In the ongoing Kleine Hoysee affair, the Kellerites had made a successful landing of troops from the Great River into Hoysee territory. This followed their successful naval battle against the Hoysee ironclad, the Jakob Parrsonnes. However their bid to take the vital river port and area of Kleine Hoysee came to nought when a Hoysee relief force turned up to thwart them. The game seemed to be going in Keller's favour, especially when a winning 9 card hand included two artillery and two rifle reloads. Unfortunately, the 9 card Hoysee hand included two command cards, enabling the Hoysee army to regain both morale, strength and disorder. Having been reinvigorated the Hoysee army launched a number of successful counter-attacks, driving the Kellerites from the field.
The artist formerly known as Dour Puritan!

Duke Speedy of Leighton

1) What ruleset do you use in your last game? - Mortiem et Gloria
2) What armies were confronted? - Kushan vs Later Imperial Roman
3) Did you feel comfortable with the ruleset? - still finding our way round.
4) and... was the first time do you use the ruleset? - Forst game for Gareth, first independent game for me.
5) How many players were in the game? - two.
You may refer to me as: Your Grace, Duke Speedy of Leighton.
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Leman

1. BBB

2. Hanover v Prussia 1866

3. Feeling very comfortable with these rules now. This was the third outing for this scenario. Again the Hanoverians were defeated as the Prussians put in attack after attack on Merxleben. They inflicted a lot of damage on the Hanoverians, but received even more. Both sides had spent and disrupted units who were low on ammo. In move 8 (final move) the unthinkable happened. The Prussians were hanging on by a thread in Mills and Bad. A successful attack by the Hanoverians would have given them a well deserved draw. With three possible attacks, the Hanoverians threw rally on the spot and two throws of hold and remain disrupted. The Prussian player used the Landwehr very imaginatively by sending them down the road to Thamsbruck and holding the attention of an entire brigade for 6 moves. Once the Hanoverians were able to cross the Unstrut a quick dash down the road would have secured Langensaltza for them. Again a poor dice roll meant they could only move at half speed and they were unable to reach the town. A very hard fought victory for the Prussians.

4. Used these rules a lot now. They always give an exciting and entertaining game.

5. Two players plus me acting as umpire. The game took 2 3/4 hours, including one of the player's ciggy breaks so that I and the other player could go and have a look at the giant 10mm BP Crimean game.
The artist formerly known as Dour Puritan!

Hwiccee

1) What ruleset do you use in your last game? - Twilight of the Sun King
2) What armies were confronted? - Ottoman vs Russian, 1711
3) Did you feel comfortable with the ruleset? - yes
4) and... was the first time do you use the ruleset? -no.
5) How many players were in the game? - two.

A play test of a scenario for the 1711 campaign. The game is played on a long table and features the Russian cavalry advance guard faced with a choice between trying to seize a vital bridge or withdraw to the safety of the main army. The Ottomans have limited forces at first but surround the Russians and build up as the game progresses. The Russian player decided to go for the bridge and had some initial success. But the Ottoman forces just hung on long enough for some of the reinforcements/uncommitted forces to arrive at the action. It was then backs to the wall time as the Russians attempted to withdraw, unsuccessfully.

Duke Speedy of Leighton

1) What ruleset do you use in your last game? - Mortiem et Gloris
2) What armies were confronted? - Later Roman vs Alan's
3) Did you feel comfortable with the ruleset? - Increasingly. Second game on as senior player vs someone who has never played before.
4) and... was the first time do you use the ruleset? - see above.
5) How many players were in the game? - two

I lost two legions to flank charges by the C-in-C's unit of lancers. However Mark lost because he only had one fighting unit in table, which broke. The rest were on a flank march. Mark never managed to get the marchers on table! :(
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Leman

1. BBB Hanover v Prussia - 4th game introducing yet another club member to the rules (another convert).

2. Once again Hanover given a hard time by both the Prussians and the dice. The Hanoverians in Nagelstadt rolled four 4s on the bounce for movement whilst the brigade in Thamsbruck had only slightly better luck. Consequently the Prussians drove into Merxleben with only two infantry units to contend with, and after three successive charges drove the Hanoverians back 9", and then pursued and caught them again on the southern ridge. Despite being beaten, the Hanoverians could not get a good enough roll to follow up. In the final move the Hanoverians retook Merxleben, but no time left to grab a draw by crossing and taking Bad and Mills (known in the club as Mills and Boon).

3. Very comfortable with the rules now.

4. Lots of use in four different conflicts - ACW, FAW, APW, FPW.

5. Two players.
The artist formerly known as Dour Puritan!

Duke Speedy of Leighton


1) What ruleset do you use in your last game? - MeG (Mortiem et Gloria)
2) What armies were confronted? - Alexandrian Macedonian vs Classical Persian
3) Did you feel comfortable with the ruleset? - increasingly so.
4) and... was the first time do you use the ruleset? - sixth game, third in a row.
5) How many players were in the game? - four, we played doubles.

Great but bloody draw, Alexander's flanks were fragile, but at the same time he punched through the middle. ☠👍😎
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Leman

1. Regimental Fire and Fury

2. Army of Tennessee v erm... not sure - Army of the Tennessee or Army of the Cumberland

3. Very comfortable with this set, but normally only with relatively small forces. This game involved a crack brigade (Govan's) from Cleburne's division attempting to disrupt Union deployment early on in the battle of Pickett's Mill. Confederate victory conditions were very specific, owing to the disparity of the forces involved, i.e. five Confederate infantry regiments up against nine Union regiments in two brigades supported by two gun batteries. Needless to say the Union troops were of poorer quality and were also lumbered with an overly cautious brigadier in charge of the reserve troops. This was a quick six move affair, so was played twice with one Confederate and one Union victory. In both games the victory was only achieved in move six.

4. I have played this rule set a number of times each year since they were published.

5. Two players.
The artist formerly known as Dour Puritan!

Zippee

1) What ruleset do you use in your last game? - Blucher
2) What armies were confronted? - 1810 French v British in the Peninsula
3) Did you feel comfortable with the ruleset? - Yes, despite it being only our second game
4) and... was the first time do you use the ruleset? No, not this time
5) How many players were in the game? - Two players, one umpire/rule arbitrator/maker of coffee

Set this match up using the Scharnhorst campaign system - slick and easy, generated an interesting situation with both sides having off table reserves.

The British found themselves having to storm a town across a small brook - never fun but they had substantial qualitative and numerical advantage in the area - the other (right) flank so the light brigade and some Portuguese cavalry try and hold a French Allied brigade and Reserve cavalry Corps at a second crossing.

Sadly the British commander couldn't stick to his plan and dithered before assaulting, allowing a French reserve Corps to bolster the defence, by the time he got his attack underway the position was too strong and his available reserves had been entangled in the sad tale of the right flank. Here the cavalry foolishly attempted to hold the line at the river bank, much to the glee of the enemy sharpshooters who practiced their target practice supported first by a heavy battery then by the cavalry's horse battery. not even the arrival of the Horse Guards from reserve could do much as the French Allies swarmed and overwhelmed the isolated Light brigade. very ordinary French Dragoons, held the charge of the Elite British heavies and then threw them back.

The British position was irrecoverable, with some final salt being rubbed in by some French chasseurs who caught a KGL brigade unprepared and broke it in the centre.

Good fun as usual - managed 18 turns even with the dithering. Waiting for my Austrian cards to arrive so we can have a bash at Eckhmul.

toxicpixie

1) What ruleset do you use in your last game? - Blucher
2) What armies were confronted? - Allied Austro-Russian versus French and their lackeys
3) Did you feel comfortable with the ruleset? - Yes, even with the size of the game and missing the first part due to breaking the toilet and having to take the host to B&Q to get the bits to fix it :D
4) and... was the first time do you use the ruleset? - No, but I never quite seem to be able to play a full game (see above)!
5) How many players were in the game? - four, two per side

We had a big game of Blucher on the weekend - 400pts, the ALlies being 50/50 Russian/Austrians, each a separate army on half maximum shiny things. I think the French just picked one massive army off the normal maxima. This somewhat accidentally replicated command and control headaches for the Allies, as we ended up with seven Corps to their four :D

Scharnhorst went swimmingly for us, despite me being at B&Q buying toilet repair supplies!), as my Russian co-general split the French and used his Guard and my big infantry Corps to victimise the Polish Corps on its own. Sadly the gallant Poles held on (one unit from breaking!) until the French heavy cavalry arrived from the rear to reinforce them. The Russians dithered on the flanks whilst the now rather depleted Austrians & the Russian Guard tried exhausted to drive the final nails into Poniaowski & the horse boys coffins bit too late - the rest of the French and their lackeys sprang up on the flanks.

The Russians flank guards didn't, lost their arty, and let the French Dragoons ride round them and into the now reeling Austrian centre. We'd finished off the Poles, but then hordes of cavalry were overruning our depleted and exhausted infantry brigades and massed artillery, whilst the Russians continued to dither! On the other flank a massive pair of Corps of French & Allied infantry had arrived, deployed against the thin white line and commenced a general attack. The brave Austrian (noticing a theme here? The Tsar appears willing to fight to the last Austrian...) Cuiraissiers and infantry fought tenaciously to hold them back, and did so for several hours despite massed French artillery and overwhelming numbers, but it was invain. Eventually we cracked, they poured across the bridges and scrambled across the shallow parts of the river and we were forced to retire from the field, ceding Bohemia to the dastardly French.

Next time, Napoleon, next time!

Really good game, out come in doubt all the way right from the start. Each side had ended up with 31 fighting units, with the French having an edge in arty numbers whilst our cavalry was better (barring the cossacks). French infantry with their Skirmish trait were better than the rather bland Austrians with no specials (although the Avant Guard of both my attacking, centre corps and my blocking flank corps deserve medals!) or the Russians with their defensive bonus from Steady, but their cavalry was better due to better usage - very historical! Our heavies either painfully crawled round villages or were deployed out the fight (think they'd taken the Russian tactic to heart :D) then had to face a humongous amount of fresh and ready infantry liberally supported by massed artillery. Then  the remnants got chased off by the supporting cavalry. The Hussars had a particularly bad day. They got utterly hammered by arty then fled from the Chasseurs :D

By the end the French were refusing to shoot off their arty and retire, as that would have broken them as an army. We ended up retiring on 50% Broken and Retired, and the French were one unit off that as well, and that on turn 26! Nearly, so nearly...
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Duke Speedy of Leighton

Quote from: Zippee on 26 August 2016, 11:12:11 AM

3) Did you feel comfortable with the ruleset? - Yes, despite it being only our second game
4) and... was the first time do you use the ruleset? No, not this time

Best answer to these two questions EVER! ;D
Me guy be time to relax graze or combine q2 & 3?
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Ithoriel

There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

JeffNNN

What ruleset? Mixture of the Osprey Ronin and En Garde Rules. Ronin forces but the better En Garde combat resolution stuff.
What armies? 4 bands of Samurai and one of Sohei monks. 3 bands attacking and 2 defending.
Did you feel comfortable with the ruleSet? Sort of though combining the two was confusing and it took us ages to actually sort out the warbands.
First time? First time using the combination of the two sets.
How many players? 5, each with a 10 figure warband.

We didn't reach a conclusion, partly I think because it took sooooo long to sort the warbands.
It was also the case that with most people having heavy or medium armour it was very hard to kill anyone. One round of Melees, 5 figures vs 5 figures resulted in a grand total of 2 light wounds, one of which was ignored anyway because of a figure's toughness attribute.

Musketeers etc in En Garde die much quicker and so games don't take as long.

Overall great fun and I'm looking forward to getting my En Garde "Red Guard" on the table. They look suspiciously like the "Cardinal's Guard in a certain tv series so I hope they don't die as easily. I've given mine a different uniform to encourage them to live longer.

Leman

The artist formerly known as Dour Puritan!

Duke Speedy of Leighton

Quote from: mad lemmey on 26 August 2016, 01:54:18 PM
Best answer to these two questions EVER! ;D
Me guy be time to relax graze or combine q2 & 3?
Try again (bloodyphone) Maybe time to rephrase or combine q2 & 3?
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner