What Ruleset Did You Use In Your Last Game 2016

Started by Steve J, 01 January 2016, 08:37:34 PM

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T13A

Hi

1) What ruleset do you use in your last game? - Blucher
2) What armies were confronted? - jammy French and glorious but unlucky late Prussians (6mm Heroics and Ross, hope that is OK on this site)?
3) Did you feel comfortable with the ruleset? - Yes, but not played for about 6 months and was quite pleased with how much we remembered - always a good sign in my book about a good set of rules.
4) and... was the first time do you use the ruleset? - See above
5) How many players were in the game? Again, my son Jack and myself. Jack was the French and managed to crush my left flank with some truly Napoleonic use of his artillery (I put it down to jammy throwing of 6's)



Hey, Ithoriel, I think I may have cracked it! Thanks again.

Cheers Paul
T13A Out!

Ithoriel

Great looking game. I am increasingly drawn to games which have a unit as a single base.

Well done Jack! As I posted elsewhere recently,

"I know he's a good general, but is he lucky?" - Napoléon Bonaparte

Delighted if my comments on posting pics helped Paul.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Nosher

Lovely looking game Paul.

I regularly get beaten by my kids whenever we play a game. Alas with only the one boy and three girls it's highly unlikely my hobby will continue in the house when I'm dribbling both ends. ;D
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

toxicpixie

I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

nikharwood

Quote from: toxicpixie on 01 June 2016, 03:32:54 PM
That looks bloody cracking :D

Indeed  8)

I do like Blucher - planning a game at the club in a couple of weeks (using my 2mm armies though!)

Leman

1. From Shako to Coal-Scuttle, Nordic Weasel

2. ACW Union v. Confederate.

3. Reasonably so, second outing. It is a beta set and a couple of things were still not very clear

4. 2nd time

5. 2 players

It did give a good game with a definite outcome, which was not as bad for the Union as it appeared physically, mainly because the Confederates did not get beyond the halfway line, most of the casualties coming from artillery and musketry. A tip for players - if you have artillery facing troops in the open, and not too much morale to recover, then use command dice 6s for artillery rapid fire - it has the potential to be devastating. However, to achieve an overwhelming victory it is necessary to put in a large co-ordinated attack. We have also realised that to get the most out of the game there needs to be plenty of terrain on the table.
The artist formerly known as Dour Puritan!

toxicpixie

Quote from: nikharwood on 01 June 2016, 09:25:40 PM

I do like Blucher - planning a game at the club in a couple of weeks (using my 2mm armies though!)

Actually, I kind of regret not going 2mm as you could do a relatively small base (eg 40mm wide) and still look like a proper brigade. That said the 6mm MDF on full size bases looks a treat so I can't complain :D

Esp. as I sort of regret not going for 60mm wide in 6mm, as that would match mates competition based armies and have given me twice the forces...
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

nikharwood

I've gone with 2mm on *exactly* the same sized bases as the (poker sized) Blucher cards...in terms of scale of 'units' 2mm really does grab this for me...

I've got some pics on my blog here:

French here: http://nikharwood.blogspot.co.uk/2016/02/2mm-blucher-french.html

Austrians here: http://nikharwood.blogspot.co.uk/2016/02/2mm-blucher-austrians.html

toxicpixie

Oddly enough I was looking at those earlier! I'd thought they were smaller, but I guess you've got three blocks of infantry per "unit", then four "units" and a command group to a base? Or similar for cavalry etc.

They look cracking, as well btw :)
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Nosher

I'll be going 2mm for other Blucher Forces as I add new armies, but still have a fair few 10mm figs to finish yet.

If I get hooked by BBB I may well sell off my 6mm FPW and do it in 2mm too, simply so I can buy villages and towns ready made.
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Le Manchou

Despite the 6000 to 7000 miniatures I paint every year (99% being 10mm), the rules I play the most is by far Battle Cry from Richard Borg and I love it! We play every Friday evening with my 'club' in a German restaurant after having dinner with a few pints of Chinese draft beer.
Si vis pacem, para bellum

fsn

Quote from: Le Manchou on 02 June 2016, 06:58:47 AM
Despite the 6000 to 7000 miniatures I paint every year (99% being 10mm),
Wow! I bet your house is full by now.

Quote from: Le Manchou on 02 June 2016, 06:58:47 AM
the rules I play the most is by far Battle Cry from Richard Borg and I love it!
You have been assimilated.

Quote from: Le Manchou on 02 June 2016, 06:58:47 AM
We play every Friday evening with my 'club' in a German restaurant after having dinner with a few pints of Chinese draft beer.
You eat German food and drink Chinese beer.  :-\ I would say that's the opposite for many of us on a Friday night.
Lord Oik of Runcorn (You may refer to me as Milord Oik)

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Le Manchou

Well, Chinese beer is 10 yuans, German beer at least 25, 3 pints every Friday makes a significant difference at the end of the month!
Si vis pacem, para bellum

toxicpixie

Sounds good to me, Le Manchou :)

1. BlackOps by Osprey. Pitched at "modern" small unit action, 4-12 guys a side or thereabouts, played "straight" or cinematic with add ons for Ninjas and "five minutes from now" technology so you can play "Hitman" or "Metal Gear" or slog it out in Helmand as desired.

2. US Conscript rifle squad versus VC Local Force militia in @'65-ish. See, told you it was flexible ;)

3. First turn, made a few bloopers which I picked up on just after some devastating fire but actually nothing too bad. Pretty good for a first run through.

4. 1st time! Test game whilst rest of club busy and I was late.

5. One - me, solo. The card activation and a healthy dose of swapping hats made it quite playable.

I used 10mm figures, the Yanks were single based but the VC are my 1st Indo China figures on CWC/BKC bases, 40mm wide with four figures on. Worked fine, at least with myself. Don't know if others would need more mental fudging but it kind of looks like a fire team/cell together and I used a tiny dice to mark off casualties.

Played using centimetres due to table space, using a D&D battlemap that's close enough to random jungle as no possibility to bring terrain, and it was @48cm by 36cm or close enough to make a four foot by three foot equivalent table.

First turn the US squad leader (Ace) triple activated, moved in, shot up the VC cell leader (Ace), who ducked nobly behind his riflemen who sacrificed themselves for the cause. Then the entire VC force activated (mostly twice!), moved up a little and spread out for cover, shot the US Ace down (who'd advanced well beyond his men), picked off two riflemen and nearly took out the Hog, before the tables swung and the Yanks all activated. It was looking grim, but the squads M79 gunner lobbed several bang on the money shots into the VC riflesquads, decimating them one after another. Suppressive fire from the Hog eventually picked off some more and most of their remaining riflemen on the flank got blasted by concerted "crazy time" M16 autofire.

That took them just over half their force in losses, forcing them to make a 50/50 Break test. Which they failed, and then due to being too close to the edge the survivors were forced to retire off board pursued by a hail of 5.56 NATO!

Cracking little game, took me 40mins to do one full turn (two activations each side for everyone), then half-ish of another - but I'd reached decision point at the end of Turn 1 so that was just mopping up to see what of the VC made it out. Very back and forth, but the "small-ish bucket o'dice" gives a decent enough "bell curve" feeling that it's not all on one throw entirely at the whim of the dice, felt like it should reward "proper" tactics of fire/suppression/manoeuvre and the activation system seems ok. Card driven systems can be tricky but with relatively small card numbers and everyone guaranteed an action twice a turn (possibly three with judicious use of Aces, and the ability to "group activate" with Reserve moves) it didn't feel like anyone was ignored.

Going to try and see if we can play next week, four player stand up fight ;)
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Duke Speedy of Leighton


1) What ruleset do you use in your last game? - FogR again!
2) What armies were confronted? - My 1635 Poles vs Pete using Germans
3) Did you feel comfortable with the ruleset? - yes
4) and... was the first time do you use the ruleset? - no
5) How many players were in the game? - two

Poles are considered one of the 'dog lists' in FogR, and tonight I found out why! 20-5 loss. Six units of German cuirassiers and reiters completely did for me!
You may refer to me as: Your Grace, Duke Speedy of Leighton.
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