Add your suggestions / feedback / input!

Started by Leon, 30 September 2015, 11:17:59 PM

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toxicpixie

Whilst I'd agree with covering Korea using BKC, there's already a lot of lists and it's been indicated some might be dropped - what would have to go to squeeze in Korean lists?
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Leon

As far as the lists go, the revamped BKC will only contain armies for WWII at this stage.  We'll be looking at supplements for things like the SCW and Korea, to make better use of our extensive ranges for the former, and to allow us to expand our ranges before covering the latter.
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toxicpixie

It is, but it's a bad choice of start point in many ways. Too much WW2 kit that then means the stats for later stuff get weirdly compressed... Pete had said before he wanted to roll it into BKC instead and would likely drop it come the CWC rewrite.

If suggest the same for French Indo-China tbh!
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pbeccas

Big Issue:  Trucks. Currently once the troops jump of out their transports the trucks teleport off the battlefield to the starship Enterprise never to return.  I really want to see trucks stay on the battlefield as a cheap & nasty transport formation.  Being targeted as normal in shooting. But maybe not counting towards breakpoint when wiped out.

In big desert games you need transport get your infantry around. It's a massive tactical option.

Currently why bother buying and painting trucks.  Currently a broken part of the game.

bigjackmac

I agree with Korea and French Indochina in BKC vice CWC.

Pbeccas - Regarding trucks, I thought the idea of removing transports was to keep knuckleheads from using trucks to rush up, drop infantry off, then use the trucks to lead the assault, or have empty trucks dash for objectives, or using empty trucks as ersatz recon elements?

V/R,
Jack

pbeccas

A couple of rules would fix that.  Equally as bad as the current beam me up Scotty rule.

bigjackmac

I suppose man. 

I mean, tactically speaking, I don't have a problem with the transports being 'beamed up.'  The only other way to do it is to make it mandatory for the player to roll activation rolls until the vehicles exit your own table edge or drop back several hundred yards into a defilade (i.e., shelter out of LOS behind a forest or hill), since that's what they do in real life.

Not a lot of 'rush the enemy lines in trucks, kick the infantry out 50 yards from the enemy trench line, close assault, then hop back in the trucks.'

I suppose I'm not following you in terms of what you want to see happen.

V/R,
Jack

Ithoriel

Unless they're being ambushed, driving hell for leather in a break-out or you're playing on a really, really big surface, trucks carrying infantry shouldn't be on the table as far as I'm concerned.

There's a reason infantry are called footsloggers :)

10mm figures on an 1800mm x 1200mm table? Trucks are too valuable to get so close to the action intentionally.

I have trucks because the Real World formation had them but they rarely make it to the table.

"Teleportation" at least clears them off the table and stops some of the potential cheese.
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pbeccas

Quote from: Ithoriel on 07 October 2015, 02:09:08 AM
Unless they're being ambushed, driving hell for leather in a break-out or you're playing on a really, really big surface, trucks carrying infantry shouldn't be on the table as far as I'm concerned.

"Teleportation" at least clears them off the table and stops some of the potential cheese.

It comes down to the type of games you play as well.  For some reason the guys I game with tend to focus on infantry forces.  Try moving a lot of infantry at 10cm a pop.  The games go for a long, long boring time.

The main incident where I really noticed truck teleportation as an issue was playing a full day club game of Arnham.  Once XXX Corp infantry got out of their trucks at the first ambush, they were knackered for the rest of the game.  After a break a house rule was deployed.  BKC at the scale its being played at should have the ability to re-use transport. 

Cheese can't happen if the rules are written well.  A rule can be something as simple as trucks cannot purposely advance within Xcm of an enemy unit.  And make that distance at least 50cm away.  Which is pretty much realistic. 

sediment

A house rule allowing them to "beam back down" when the infantry want to remount would solve that.  If they do it in an unfeasible place within range of the enemy, then they pay the price with losses from op fire.  At least let 30 Corps keep moving!

Cheers, Andy

toxicpixie

You know we've never removed trucks! Not been an issue - unarmed soft skins don't count re:breakpoint anyway so unless they get arty'd no one has bothered "cherry picking" them unless they're the only target available :)
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sane max

Quote from: toxicpixie on 07 October 2015, 01:17:17 PM
You know we've never removed trucks! Not been an issue - unarmed soft skins don't count re:breakpoint anyway so unless they get arty'd no one has bothered "cherry picking" them unless they're the only target available :)

we leave them on too, for the same reason, and so you can use them again. you are not actually obliged to take them off are you? are we playing that wrong too?

I do recall a game where the 'cunning' player advanced his trucks in front of his infantry to prevent the other guy shooting the footsloggers first.  :o.

Pat
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bigjackmac

I actually have played where we kept the trucks on table; as Pbeccas mentioned, there are certain scenarios where there's plenty of room to maneuver/ground to cover.  So when troops dismounted, the trucks automatically backed up about 8 or 12 inches and sat there, and they could be summoned later by infantry wishing to re-mount.

The only orders they were allowed to receive were to move to the infantry they had previously dismounted, then mount them up again.  Once the infantry were loaded they could act as normal.  But that wasn't really a big deal for us, as neither of us had any ideas of using our trucks as recon/assault forces ;)  Our discussion of 'rules' was only in terms of not having to do command rolls to fall back or summon the trucks, it happened automatically.  Though this surely took some of the fun out of the game, as, no doubt, one of us most certainly would have rolled a blunder when trying to get our trucks forward to pick the infantry up!  And it made for 'too-good' coordination, i.e., as soon as the infantry wanted the trucks they appeared.  Not the most realistic, but we didn't want a game that lasted eight hours while simply waiting for trucks.  The defender was foot mobile in two widely dispersed areas of the table, so they weren't about to counterattack while the attacker was waiting for trucks, as we were playing in 3mm on a 6' x 8' table.

So, I have no problem with trucks being 're-used,' but I think there should be some mechanism to make sure nothing ridiculous is occurring.

V/R,
Jack

toxicpixie

Is there an "unimpressed face" smiley? Tsk. That sort of play rankles with me but no ones ever seriously used that in any of the groups I've played in. As opposed to over running some ones transport which is awesomely good fun!

Perhaps solved by a simple "empty soft skins do not block line of sight/fire" line. Certainly they should never be a priority target! Spearhead (sorry, sound like a broken record I know) prevents this with excellent "fire priority" rules to force people to shoot the most legitimate targets first. Works really well as you can "protect" your armour from infantry AT By having nearby infantry of your own & vice versa, use 75mm Shermans to screen the Fireflys etc etc and it encourages good combined arms and rewards cross attaching units and mixed all arms formations. Not suitable at BKC's level of play though, I think.
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Chieftain

Quote from: bigjackmac on 07 October 2015, 02:42:26 PM
So, I have no problem with trucks being 're-used,' but I think there should be some mechanism to make sure nothing ridiculous is occurring.

I believe the 'Commander' rules already have this in the form of the 'pointy stick' rule?
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Ithoriel

Perhaps trucks teleport off when they deliver their contents but a successful order allows your wizard to successfully cast the "Summon Trucks" spell? ;)

Oh dear, perhaps I'm getting my rule systems muddled here :D :D :D
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toxicpixie

Sounds like the opposite of buses, teleport away when needed and magically appear in droves when not...
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Ithoriel

Edinburgh bus service is not only very good but, since I have my "old-fogeys" bus pass, free too. Lothian Buses' Bustracker app even lets you see how long your "Summon Omnibus" spell will take to cast!
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bigjackmac

"That sort of play rankles with me but no ones ever seriously used that in any of the groups I've played in."

Hey, I'm with you, I've never seen it either, but I can still see the need to have some language in the rules to prevent it, whether it's trucks being beamed up, target priority rules, whatever.

I play almost exclusively solo, so my opponent never does gamey stuff or cheats, though I'm not proud to admit I have cheated him a couple times...  ;D ;D

V/R,
Jack