Do I need Future War Commander?

Started by GrumpyOldMan, 09 September 2013, 02:09:11 AM

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GrumpyOldMan

Hi all

I have BKC2 and have just got my hot little hands on somebody's dog-eared copy of Cold War Commander. I was thinking do I need to get a copy of Future War Commander or not.

Are there any basic differences in mechanics that would require me to get FWC. I don't play many games of Sci-fi and can come up with lists and house rules. I'm just wondering if there is any compelling reason to get FWC, apart from the momentary joy of a new wargaming rules fix  :D.

Appreciate your thoughts on this.

Cheers

GrumpyOldMan

Steve J

I bought it to complete the stable of books, but to be honest it never really grabbed me as a game. I think the problem being that there was so much choice in some lists and dare I say it the ability to come up with completely beardy battlegroups (see some of the posts on the FWC section of the BKC forum). However I did like some of the weapons ideas contained therein, for possible use with WW2.5 style games. I think you could very easily convert BKCII to a sci-fi  type game if you wanted.

In the end I sold my copy and for my sci-fi fix have been using Michaels rules on his website:

http://angelbarracks.co.uk/Rules/rules.html

They give a nice,fun game and all on a small table. Hope this helps?

sunjester

I have all 3 Commander rule sets. I did play one game of FWC about 2-3 years ago and to be honest I haven't looked at it since. You should be able to adapt CWC to do the job.

I'm probably going to try TFL Quadrant 13.

GrumpyOldMan

Hello Steve J and Sunjester

Thanks for your replies. The reason I asked is that I had read reviews and comments and found it hard to cut through the chaff.

The reason I was asking was I found some small scale sci-fi planes and vehicles for peanuts at the local 'not much' store and was looking at what I could do with them.

Yes I was also thinking of looking at the TFL rules being a fan of their rules. Sit down and have to think how much money I'll now look like spending to get stuff to go with my cheap sci-fi stuff  ;D ;D.

Cheers

GrumpyOldMan

Shedman

FWC is the most flexible of the 3 rule systems which means it's open to interpretation in certain areas. At Berkeley we tend to push it's envelope which can lead to some debate about rule mechanisms.

It also has it's own annual gaming weekend - FWC Bootcamp

At the club we only use it for sci-fi.

But in the comfort of my shed I use it for the Russo-Japanese War (1905), the Franco-Austrian Italian War of Independence (1859) and to refight the battle of Chalons (451) - all straight from the box

If I was limited to one rulebook ever then it would be this one

Alan

Jim Ando

Hi

In my honest opinion I would say they are the best set of the three.

I play BKC and CWC because they are a fun set but will drop them like a hot stone when something better  and more realistic comes along.

Jim

Steve J

QuoteIn my honest opinion I would say they are the best set of the three.
I play BKC and CWC because they are a fun set but will drop them like a hot stone when something better  and more realistic comes along.

IIRC there is no difference between BKC (first version), CWC and FWC in terms of game mechanics. Personally I thought FWC just didn't work as a game.

Last Hussar

QuoteDo I need Future War Commander?

No.
I have neither the time nor the crayons to explain why you are wrong.

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fsn

In the sense of Maslow's Hierarchy of Need, Future War Commander I would humby suggest, is to the pinnacle of the Self Actualisatuion section, so in balance you probably do not "need" FWC in the same way you need food, shelter and air.

However, you may find that without it you are in some way inadequate and may be laughed at and scorned by your peers, so in a sense it becomes like a breast augmentation, a boost to your self confidence, and a way into social circles that would otherwise be closed to you.

As just another set of wargames rules, no you don't need it.

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Last Hussar

Alternatively you may be laughed at for having it, with questions such as 'Why are you using a modified ancients set to play moderns/SF?"
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
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