Longstreet

Started by Steve J, 28 October 2012, 02:52:28 PM

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Serotonin

Lite rules are out and the free lite rul card deck is up for dload too.

http://www.sammustafa.com/honour/wp-content/uploads/downloads/2013/07/Longstreet-Lite-2013.pdf


Must say it looks pretty good. Similar to Maurice with a quite different use of the cards though.

mellis1644

I'm not an ACW fan in the past but I have been tempted into painting forces cuz of Sam's rules.

I really like Maurice, and have found that a great set if rules. So although not a big card activation game fan I'm looking forward to these and I'm busy painting forces for the game.

Nosher

Bugger >:(

I have no interest in the ACW but Maurice is such a good gime I might have to digress into this period too.... I need another 'collection' like I need a hole in the head!

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Frank Carson

Serotonin

Had a good read of the Lite rules last night and they do look pretty good- cards are used in a totally different way from Maurice. Looks like each player has a deck of cards made up of common cards to both sides and then army specific cards. You use the cards to take an action for your force basically, you throw a card in from your hand to activate a move action for your troops, and then can modify that action with any special specifc cards. The tension being that when you have cycled through your deck you have to shuffle, but before you do that you have to randomly discard 6 cards, so as the game goes on you have less cards to play with. Cards also seem to have a morale value, usually from 1-2 points, and you can discard them to 'save' hits. Of course the more hits you save the mnore cards you need to discard and the quicker your deck gets thinned out.

Seems a clever mechanism to model command and control as well as morale. Wont suit everyone, but I think it looks inspired.

Serotonin

Quote from: Serotonin on 14 July 2013, 12:26:22 PM
Had a good read of the Lite rules last night and they do look pretty good- cards are used in a totally different way from Maurice. Looks like each player has a deck of cards made up of common cards to both sides and then army specific cards. You use the cards to take an action for your force basically, you throw a card in from your hand to activate a move action for your troops, and then can modify that action with any special specifc cards. The tension being that when you have cycled through your deck you have to shuffle, but before you do that you have to randomly discard 6 cards, so as the game goes on you have less cards to play with. Cards also seem to have a morale value, usually from 1-2 points, and you can discard them to 'save' hits. Of course the more hits you save the mnore cards you need to discard and the quicker your deck gets thinned out.

Seems a clever mechanism to model command and control as well as morale. Wont suit everyone, but I think it looks inspired.

I also liked the way skirmish lines etc are modelled- very abstract but quite simple and effective. Bascially if somethings out of line of sight, in cover etc, over crest of a hill, you can still fire at it if its in range (thats if Ive understood the rules correctly) although you can only hit on a 6.

Leman

Will likely give the Lite rules a couple of games down the club and then go for the big hit as there are a few of us who like the feel of a story unwinding through the use of the campaign. ACW is also big in our club as one of the members is a McClellan descendant.
The artist formerly known as Dour Puritan!

nikharwood

Cool - will give those Lite rules a run-out ASAP  8)

ronan

Quote from: Serotonin on 14 July 2013, 12:26:22 PM
Had a good read of the Lite rules last night and they do look pretty good- cards are used in a totally different way from Maurice. Looks like each player has a deck of cards made up of common cards to both sides and then army specific cards. You use the cards to take an action for your force basically, you throw a card in from your hand to activate a move action for your troops, and then can modify that action with any special specifc cards. The tension being that when you have cycled through your deck you have to shuffle, but before you do that you have to randomly discard 6 cards, so as the game goes on you have less cards to play with. Cards also seem to have a morale value, usually from 1-2 points, and you can discard them to 'save' hits. Of course the more hits you save the mnore cards you need to discard and the quicker your deck gets thinned out.

Seems a clever mechanism to model command and control as well as morale. Wont suit everyone, but I think it looks inspired.

Yes, you're right.
I tried them (in a solo game) http://smolensk.homelinux.org/?p=1572
Sam did a good job. Good  rules, but I'm missing something.

Leman

What's missing is probably the wider range of subtleties achieved through the full rules, eg. I want to try out some of the scenarios available  in the Spring Hill and Franklin battles using the maps in 'The Confederacy's Last Hurrah' but as yet there are no rules for cavalry, mounted or dismounted.
The artist formerly known as Dour Puritan!

ronan

I think it's - for my own taste - the feeling . I played "cards" instead of "MY plan that never works"  ;)
Same feelings with Maurice.
But they are good games, imho.

Serotonin

Quote from: nikharwood on 19 July 2013, 11:48:19 PM
Cool - will give those Lite rules a run-out ASAP  8)

Do us a report Nik!

nikharwood


Leman

If you can't wait for Nik there's a couple of batreps on the Honour site (and yes, it is the English and not the American spelling).
The artist formerly known as Dour Puritan!

Luddite

Played these tonight.

An exceptionally good game

Like Maurice it'll be better in the full release, but well, it is basically just Maurice with some period tweaks.
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nikharwood

Quote from: Luddite on 01 August 2013, 09:52:48 PM
Played these tonight.

An exceptionally good game

Like Maurice it'll be better in the full release, but well, it is basically just Maurice with some period tweaks.


That's my conclusion from a quick skim-read too, Luddite...

Not sure that these will convince me away from ACWarmaster / Black Powder to be honest...dunno...but I'll give them a try at some point.