5. Panzer Division

Started by Womble67, 05 September 2012, 01:40:53 PM

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Womble67

Hi everyone

I thought I would show you what I had already painted towards my German late war  5. Panzer Division



Panzer-Regiment 31, first Battalion partly painted reinforcements ordered





Panzergrenadier-Regiment 13, all finished

First Battalion, Armoured





Second Battalion, Lorried







Panzergrenadier-Regiment 14, not started

Panzer-Artillerie-Regiment 116, partly done



Panzer-Aufklärungs-Abteilung 5, not started

Heeres-Flak-Artillerie-Abteilung 288, only a couple of units completed



Panzerjäger-Abteilung 53, not started

Panzer-Pionier-Bataillon 89, not started

All comments and opinions welcomed

Thanks for looking Andy
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GordonY

Very nice, what ruleset have you based these for?

Womble67

The figures are all based for Rapid Fire written by Colin Rumford


Thanks Andy
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GordonY

have you tried BKC? Gives a much faster game with less faffing about, no trying to roll a 6 so the poor mug with the PzFaust can perform a "heroic action". That said, if played as what it actually is Rapid Fire is a very good skirmish ruleset.

Leon

Looking good, thanks for posting them!  Matching bases across the rest of the table as well, which makes everything look better I think.
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Techno

Great stuff Andy !
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Hertsblue

Good work, Andy. Look forward to seeing the complete division.  8)
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Womble67

Quote from: GordonY on 05 September 2012, 02:19:42 PM
have you tried BKC? Gives a much faster game with less faffing about, no trying to roll a 6 so the poor mug with the PzFaust can perform a "heroic action". That said, if played as what it actually is Rapid Fire is a very good skirmish ruleset.

Hi there Gordon to be honest I've only ever played blitzkrieg commander a couple of times and didn't really get on with it however I may give it another go sometime.

thanks Andy
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GordonY

Late war can be a bit mehh, but it shines for early war because of very cheap units and limited and poor commanders, so you just know that a random major chunk of your army is gonna be sitting on their butts doing nothing this turn. Also try playing it with the enforced turn limit, that adds a whole heap of pressure onto the attacker.

Womble67

Hi there Gordon
                    I took your advice and tried Blitzkrieg Commander again. And to be honest I can't understand why I didn't enjoy it the first time I played.  I can now happily report that I am a convert and absolutely love Blitzkrieg Commander.

Take care

Andy

Quote from: GordonY on 06 September 2012, 03:39:42 PM
Late war can be a bit mehh, but it shines for early war because of very cheap units and limited and poor commanders, so you just know that a random major chunk of your army is gonna be sitting on their butts doing nothing this turn. Also try playing it with the enforced turn limit, that adds a whole heap of pressure onto the attacker.
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petercooman

Quote from: Womble67 on 26 February 2013, 03:21:41 PM
Hi there Gordon
                    I took your advice and tried Blitzkrieg Commander again. And to be honest I can't understand why I didn't enjoy it the first time I played.  I can now happily report that I am a convert and absolutely love Blitzkrieg Commander.


I must say i wouldn't want anything else for ww2 but BKC. I find the games very enjoyable and when you have the hang of it they go very fluently! I must admit i have a tendancy to roll double 1's  ;D

It is all about scenarios and turn limits though, straigth out fights are not that interesting.

GordonY

Peter if you or anyone in your group has access to the BKC 1 book, you'll find that the (missed out on BKC II) campaign section makes the scenarios even more fun. We played a year long campaign in the Western Desert with new vehicles becoming available as they did historically. Lets just state that the Italian Stallions kicked the 8th Army back to the other side of the Suez, the ability to destroy a planet is nothing compared to the power of rolling double 1s, three times in a row in one game. :)