Positive rules we really really like?

Started by Duke Speedy of Leighton, 12 August 2012, 05:20:49 PM

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Aart Brouwer

Quote from: Fenton on 13 August 2012, 12:29:08 PM
Crossfire for me to though we did change the armour rules which we thought didnt work too well, and we wanted to make them slightly easier for the Bulge campaign we wanted to run

I know what you mean. Armour in the original rules is slightly underwhelming, but moving + shooting per turn for all armour takes care of that. Of course with an extra houserule or two you can even play Kursk in Crossfire mode. There's this website by whathisname who plays huge tank battles with Crossfire and who has the pics to prove it. Call me prejudiced, but I think the Crossfire concept is just freakin brilliant.

Cheers,
Aart
Sadly no longer with us - RIP (1958-2013)

"No, I do not have Orcs, Riders of Rohan, Dark Elves, Skaven, Kroot Mercenaries Battle Tech, HeroClix, Gangs of Mega-City One or many-horned f****** genetic-mechanoid arse-faced pigmen from the Purple Pustule of Tharg T bloody M." (Harry Pearson, Achtung Schweinehund!)

Fenton

Hi Aart

Crossfire is brilliant, we even played 40K with it!

Looking back I think we ripped the armour rules from another set but the life of me I cant remember which. I actually found all the old files from it the other day in an old hotmail account
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Last Hussar

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rexhurley

1) FOW Version One! - Air Attacks nothing like rolling a one and watching your opponent attack you with your own air strike through mistaken identity (and I dreamt that little twist up bawaa hated by cheese excellent! 8)), also infnatry assualts that could push through a position like we are trained to do in grunts not V2 bollocks of stopping on contact at the first element bah

2) FOW Versions 1 & 2 for bringing the masses back to normal gaming and away from GW

3) Avalon Hills Napoleons battles because you can play mass battles in style on a 9 x 5 (or sometimes larger) it looks and and the national flavours and individual characterisitcs of each general have such a great influence ont eh game

4) WRG 6th edition Ancients - My first ever "proper" set of rules where even as a teenager I quickly learnt how to roll triple ones for Spartans morale when testing to charge pesants bah....things haven't changed much thirty years on  :(

5) Koenig Krieg SYW Rules and the Der grosse Koenig Supplement - Completely addicted for ten years plus before being swayed to 25's.  Campaign system stil great and will form the basis of many Maurice games in the future both Marlburian and SYW

6) Maurice - Because you can be so evil with your card play  :d :d

7) World of Tanks - sorry its PC but totally addictive chill out drive around in your tank blast other players cool fun  :) :d :d

8) Field of Glory - Digital version - allows me to play FOG, learn about ancients (which i have always avoided due to Anorak brigade) and  meet great people from all over the world

9) IABSM and Scare Bleu - why dunno yet but they look cool  :D

Steve J

I just love to play BKCII! Never had a bad game yet. Easy to remember so no constantly checking the rule book which is a big bonus to me. Can also be tweaked to suit historical actions etc.

Nosher

The orders system from Bolt Action - draw a coloured dice and issue 1 of 6 available orders. Simple enough system which adds lots of command headaches and thought processes.

Not a system for control freaks who have to move all of their troops with god like omnipotence
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

rexhurley

IAB SM - Because they are simply superb what else can I say from my first read, presentation first class, easy to follow and boy the are going to be fun, nirvana at last!