Ultimate BKC II

Started by Dave Fairlamb, 06 July 2012, 07:14:38 PM

Previous topic - Next topic

Dave Fairlamb

Hi all
Ok so as the title suggests “Ultimate Blitzkrieg Commander II” game :d

What we are going to do at Section 8 club, is try to recreate the mad and ever changing battlefield. So our Desert game (Italian/German vs. Americans/Brits) will be played very differently. 2 People to run the game. Then 2 people on each side in different rooms with only and map of the table, 1 runner (mobile phone txt) and the occasional photo recon (mobile phone picture). The table commanders must try to follow the orders from HQ (in the other room), other than following the orders of “HQ” they may make their own call on Initiative and opportunity fire. ;D

It’s going to be a mad and wacky game with lots of blunders and field commanders saying “What the hell am I supposed to do? I’ve sent in all my boys, HQ are murdering madmen” :'(

Dave


Fenton

You should try walkie talkies instead of txt's then you have all that static to contend with as well  :D
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Leon

This sounds fun (crazy, but fun!), let us know how it goes!
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

Steve J

Sounds great Dave. I've always fancied doing something like this, but lack the space at home. Keep us posted on how it goes and naturally take some pics of the game :).

Some years ago I think Channel 4 ran a series on wargames with ex-military chaps in seperate rooms trying to run their respective forces, with a couple of wargamers running the actual table. Each side could only see what their troops could in reality, so no all encompasing birds-eye view which we gamers naturally enjoy. It was very well done IMHO. The one I remember is Sevastapol in the Crimean War.

Fenton

Years and Years ago we did a Rumanian -Hungarian large game using Combined Arms ( shows you how long ago it was) I think there was 20 players a side with 16 6x4 tables and a seperate table for the air war and 3 commanders hidden behind screen with maps communications could only be done with walkie takies and recon footage was done by an umpire climbing a ladder with a video camera and taking 10 second shots of the table requested...If a commander wanted to see a table he would have to get into his helicopter and move it to the front with the danger of it being shot down only when the helicopter had reached the table could he walk to it..Of course everything had  probably changed from when he started his trip

There was much fun and confusion with one bridge attacked by bombers 3 times as the commander got the wrong info from the wrong table

Ah .. If only we had the time to do things like this now
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

nikharwood

Sounds excellent - as Steve says, this is exactly the kind of thing I've love to play, but it's tricky to do at home. Solo.  ;)

Dave Fairlamb


Hi all,

This little project has been in the back of my mind for a while. How would one go about putting a bat-rep on the forum, every time I try to upload an image it will not take?

Dave 8)

ronan

Quote from: Fenton on 06 July 2012, 07:46:57 PM
(...)
Ah .. If only we had the time to do things like this now

I agree with you !
:'(

Leon

Quote from: Dave Fairlamb on 07 July 2012, 07:40:00 AM
Hi all,

This little project has been in the back of my mind for a while. How would one go about putting a bat-rep on the forum, every time I try to upload an image it will not take?

Dave 8)

If you're uploading them from your computer, the file's are restricted to 128kb per image.  Best thing to do is to chuck them onto one of the photo hosting sites, like Photobucket, Flickr, etc. and then link them from there.  Give me a shout if I can help with any of that.

8)
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

TinyTerrain

I was thinking about organising something similar on the net but having it on a virtual table run by an umpire with several players per side; 1 commander that is setting the overall battle plan, and several players s HQs.

By having it as a virtual table with orders made by coordinates by email, the umpire can give limited views of the battle according to the commander and HQ's position, and feedback from their recce units. The commanders and HQs can communicate but only via the umpire meaning static and confusion can be added. If anyone is interested I m happy to try and come up with a communication system for orders we can use and umpire the first virtual game.  Would be based on BKC and be Normandy 44.

Cheers

Craig
Tiny Terrain Models

Hertsblue

This is Kreigspeil, of course. As once pioneered by Frederick the Great's officers. I once helped umpire a big modern map-game at the RUSI using field telephones. Organised by the late Paddy Griffith. Great fun, if endlessly confusing. For players and umpires alike.
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net

Poggle

Chain of command games are great fun!  :D

I played one years ago, British vs Germans in Normandy. The commanders stood well back from the table, but only the players could move forces. The umpire and his aides controlled the passing of all orders and reports, with a die roll to see if the message got transmitted or not.

As one of the German commanders, I remember getting two reports in one move, one from a 234/4 Puma which had reached a T-junction with roads curving away to left and right, and another from an OP in a church tower with a view of the roads linking to the junction. The OP reported a jeep and UV Carrier heading right for the Puma, but obviously unable to see it due to the curving road. I got a radio message through to the Puma - "Allied recce unit, jeep and UV, heading toward you from the left. Have fun!"

I watched with great pleasure as the Puma traversed its turret, and the expression of the Allied player controlling the recce unit when it came bowling around the corner, to find himself staring right down the gun barrel...  :d

I hope your game is at least as much fun!

Jim Ando

Hi Dave

So it`s on then.

How about painting a bit more german stuff, you could get some at the birthday bash as we`re there.

We might even recruit some new historical players.

Jim




nikharwood

Quote from: TinyTerrain on 07 July 2012, 02:12:55 PM
I was thinking about organising something similar on the net but having it on a virtual table run by an umpire with several players per side; 1 commander that is setting the overall battle plan, and several players s HQs.

By having it as a virtual table with orders made by coordinates by email, the umpire can give limited views of the battle according to the commander and HQ's position, and feedback from their recce units. The commanders and HQs can communicate but only via the umpire meaning static and confusion can be added. If anyone is interested I m happy to try and come up with a communication system for orders we can use and umpire the first virtual game.  Would be based on BKC and be Normandy 44.

Cheers

Craig
Tiny Terrain Models

Count me in Craig  8)

TinyTerrain

Cool, anyone else? need at least 2 per side plus me as umpire, so 3 more needed as a minimum.

Cheers, Craig
Tiny Terrain Models