AP fire against full AFV

Started by Theophanes, 27 April 2026, 07:44:35 PM

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Theophanes



Hello everyone:

After a few games of Blitzkrieg Commander IV, I have a rules question: what dice roll is required to hit with AP fire (for example, from an infantry unit) against a full AFV in the open, given that the best possible result would only be suppression?

Thank you, and wait for some other questions, tough I search in the forum first, for sure 😃

fred.

My knowledge is more BKCII era - but it was a 6 to hit and a 6 to suppress back then. 
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Big Insect

Fred is correct.
6 to acquire & 6 to hit.
Tbe AFV saves on its normal save.
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis

This communication has been written by a dyslexic person. If you have any trouble with the meaning of any of the sentences or words, please do not be afraid to ask for clarification. Remember that dyslexics are often high-level conceptualisers who provide "outside of the box" thinking.

Theophanes


Big Insect

The idea is that it's difficult but not impossible  :D
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis

This communication has been written by a dyslexic person. If you have any trouble with the meaning of any of the sentences or words, please do not be afraid to ask for clarification. Remember that dyslexics are often high-level conceptualisers who provide "outside of the box" thinking.

Theophanes

Quote from: Big Insect on 28 April 2026, 08:47:49 AMFred is correct.
6 to acquire & 6 to hit.
Tbe AFV saves on its normal save.
And if the infantry unit is assaulting a full afv, without at, what is the score needed to hit, also 6?

Big Insect

Quote from: Theophanes on 02 May 2026, 05:03:01 PMAnd if the infantry unit is assaulting a full afv, without at, what is the score needed to hit, also 6?

No - all units in BKCIV have a Close Combat (CC) factor - this is their basic factor in an assault, regardless of whether they have AT or AP factors. The Close Combat (CC) factor is the dedicated stat used specifically for resolving Close Assaults. For certain infantry it can be upgraded - this is usually via an Upgrade with AT grenades. These will add a +X factor to the infantry CC factor. Often these grenades are specifically stated as only being effective against an armoured target (E.G.: an Infantry unit's basic CC = 2 with an additional +3 for anti-tank grenades or satchel charges, giving an upgraded CC factor of 5, but only against an armoured target).

Cheers
Mark
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis

This communication has been written by a dyslexic person. If you have any trouble with the meaning of any of the sentences or words, please do not be afraid to ask for clarification. Remember that dyslexics are often high-level conceptualisers who provide "outside of the box" thinking.

Theophanes