2025 games count.

Started by Duke Speedy of Leighton, 01 January 2025, 10:59:34 AM

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paulr

QuoteEurope 1848 using Rebels & Patriots. Loads of fun :) !

And very nice it looked  :-bd  =D>  :-bd  =D>
Lord Lensman of Wellington
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paulr

QuoteWWII 20mm homebrew rules, Kiwi assault on Ruweisat Ridge
Quickly finished this game off tonight with the Kiwis capturing the ridge before the sun came up

Also got in another 20mm Blackpowder Glory Halleluiah ACW started last night (not all players for WWII game available) and finished off tonight after the WWII game. Despite being shaken for most of the battle the Union right managed to stay in the fight long enough for the Union left to overwhelm the Confederate right  #:-S  :-bd
Lord Lensman of Wellington
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Shedman

3 games of Montebello 1859 using Bloody Big Battles

W:0 D:1 L:2

Chris Pringle

A traditional 28mm Napoleonics game: no particular battle, just a kill-'em-all line-out. Black Powder rules, five players, a brigade each. Good fun.

sunjester

Just 1 game of Midgard this week.

sultanbev

Three games this week
Monday and Thursday continued our 15mm ACW game, the Iron Brigade being demolished because the lucky opposing player can't roll less than 7 on D10s  >:( except where it doesn't matter.
 
Tuesday night at Burnley club, testing out the Anschluss WW2 rules The War on the Ground, with the battle of Stoumont scenario that a new player brought. Humm, dicing for spotting, really? In the 21st century of rules writing. The rules writers do admit to harking back to traditional rules, even using column shift modifiers from the now vintage TTG Corps Commander rules. Add the traditional roll a dice and add & take modifiers, which seems a bit quaint nowadays.

Stats for infantry and vehicles seem to be spread throughout the scenario books and not in complete tables in the core rules....
Good points it uses D10s and D20s, and 1mm = 1m ground scale, and 1 model = 1 tank/squad. It has rules for weather and night.
Interesting point is the move sequencing. Attacker moves-defender fires- attacker fires- defender moves - attacker fires - defender fires - end phase

Bad points is calling morale 'effectiveness' which I took to mean small arms fire factor at first  :o ; not sold yet on the old fashioned DRM and column shift modifiers thingy although that's not to say it doesn't work.They also fell into the old rules writing trap of assuming the difference between armour penetration value and armour is a direct linear descriptor for percentage chance of a knock out, such that a 57mm M1 ATG auto kills Sdkfz 251 for example. eg if your gun penetrates 10cm more than the armour of the target, it gives 100% kill probability, which in fact is never the case. Even a Jagdtiger will bounce off a Stuart sometimes.

Still, the scenario books are very good, I had already bought the Sicily/Italy ones myself, as the are ideal for my own rules which operate at the same level.
And we're giving it another go next week.

Now then, what do you do when a player is so consisently lucky that it makes the game unfun anymore?

Last Hussar

Quotelucky opposing player can't roll less than 7 on D10s  >:( except where it doesn't matter.
You weren't playing Sunjester by any chance?  :-\
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
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paulr

Quote... what do you do when a player is so consistently lucky that it makes the game unfun anymore?

1. Offer to roll for them, to see if that makes any difference  ~X(  Point out that you are not suggesting anything but luck here  :-[

2. There is a player known to many NZ gamers who could fix this by simply standing near the table when your opponent rolls  ;D 

The most extreme example of the Mike effect I've seen was about 8 players in a larger Modern Spearhead game all complaining their dice had turned to crap. About 10 minutes later several started commenting that their dice were finally improving. It was at this point I noticed Mike walking back into the main hall after having a smoke leaning against the building we were in, unseen by any of us until this point.
Lord Lensman of Wellington
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paulr

Three First Crusades Big Battle DBA games, one on Friday and two on Saturday

III/66 Fatimid Egyptian, III/74b Other Seljuq Turkish, IV/6a Syrian vs
IV/1a Komnenan Byzantine, IV/2 Cilician Armenian, IV/7 Early Crusader

The Friday and first Saturday games were clear wins to the Byzantine-Armenian-Crusader armies with their heavy infantry dominating

The second Saturday game was a lot closer win for the Byzantine-Armenian-Crusader armies, the result would have been reversed if they lost two more elements

Fun quick games with the Saturday games only taking 1-1.5 hours each as we were back into the swing of the rules and the armies. The Egyptian-Seljuq-Syrians had again got the hang of finding better match ups and screening with Light Horse

Lord Lensman of Wellington
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fred.

Irregular Wars, tabletop wargame in 10mm, Mongols vs Samurai - how do you say 'arrow-storm' in Mongolian?

2 x Lord of the Rings Duel - battle for Middle Earth board game.  
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Shedman

2 x BBB Montebello 1859 - 1 Austrian win & 1 French win
1 x BBB Solferino-Medole 1859 - Minor Austrian Win

Lord Kermit of Birkenhead

Two games of Bloody Red Skys - both 4 Spit II vs Bf109 E. Certain we got things wrong but system seemed to work well.
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Lord Kermit of Birkenhead
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sunjester

Quote from: paulr on 25 January 2025, 10:54:37 PM2. There is a player known to many NZ gamers who could fix this by simply standing near the table when your opponent rolls  ;D 

I didn't know Last Hussar had a twin brother in NZ.  :d

sultanbev

Quote from: fred. on 26 January 2025, 08:06:27 AMhow do you say 'arrow-storm' in Mongolian?
сум шуурга

sum shuurga

according to google translate  :D

sultanbev

Quote from: paulr on 25 January 2025, 10:54:37 PM2. There is a player known to many NZ gamers who could fix this by simply standing near the table when your opponent rolls  ;D 
My friend has that effect at the same time!

I once did an analysis of his D10 rolls in a campaign we were doing. He rolls +0.5 per D10 higher than the average. Which doesn't sound much. Until you realise that is in effect +1 per every 2 D10 rolls, or +2 on one in four D10 rolls. As we use a Fire & Fury system, melees involve 2D10 per side in effect, defender shoots, attacker shoots with whats left, both roll melee roll.
 
More mysteriously the high rolls occur at critical sectors, eg when charging with line into grenadiers defending a wood. His low rolls occur where sufficient pluses make it not really a problem.

Dread the thought that there is more than one such deadly dice roller in the gaming world. Maybe we should get them to game each other, it would be bloodbath to the last stand  ;D  ;D