What the last rules set you played in 2021

Started by Steve J, 06 January 2021, 02:15:30 PM

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paulr

1) What ruleset did you use in your last game? - DBMM
2) What armies were confronted? - II/49 Marian Roman v II/53 Ancient British
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
6) What went well? My combat rolls when my Romans charged off a hill into the British Warband that had gone impetuous but hadn't quite reached the Romans :)
7) What could have been improved? My combat rolls during the cavalry combat on the flank a couple of turns before the above charge :(
                                                     My combat rolls as the British Warband counter charged  :o :( X_X

With my command broken and the British having suffered very few casualties the Romans conceded after only 1.5 hours :-[
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

FierceKitty

1) What ruleset did you use in your last game? - Ten More Sons!
2) What armies were confronted? - Yorkists and Lancastrians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
6) What went well? - An off-table flank-march came on and carved up Warwick's artillery, then turned the flank of some mercenary pikemen too.
7) What could have been improved? - My characteristic problem in this period; when I've got equal or superior numbers of longbowmen shooting it out with their opposite numbers, idential in quality, weapons, and position, I always get turned into a porcupine. Lee's won four in a row. :(
I don't drink coffee to wake up. I wake up to drink coffee.

Norm

1) What ruleset did you use in your last game? - Sword & Spear (Great Escape Games)
2) What armies were confronted? - Yorkists and Lancastrians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - solo
6) What went well? - The rules quite nicely stop the effect of 'line them up, advance and clash' by creating more individual stories within each part of the battlefield and having some single units likewise getting their own narrative.
7) What could have been improved? - I should do myself a quick reference play aid that captures the smaller tucked away rules that I frequently forget.

mmcv

1) What ruleset did you use in your last game? - Hachiman - homebrew Feudal Japan rules
2) What armies were confronted? - Ao (blue) vs Shiro (white) clans
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - solo
6) What went well? - The rules flowed pretty well for the most part. I set myself up an attack across the river scenario which was pretty bogged down in an early test game but with the revised rules flowed a lot better. Melee was brutal, commanders were important, and the new rules around messengers and banners worked well. One side seemed to dominate early but some key breakthroughs shook up the situation keeping it pretty dynamic throughout.
7) What could have been improved? - Tracking of Fatigue (combination of combat stress, exhaustion, taking fire, etc) ended up being a little onerous at times. I suspect this might have been down to the scenario (lots of blasting away at each other across the river, not much hand to hand) though it was a minor enough quibble and would probably want another test game or two before tweaking it too much. Probably on a more open battlefield.

T13A

Hi

1) What ruleset did you use in your last game? - Black Powder
2) What armies were confronted? - Austrian/Russian v Prussian
3) Did you feel comfortable with the ruleset? - Yes and no!
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
6) What went well? This was our 4th 'learning the rules' game and I'm still finding these rules perplexing. Somethings I really like, but other aspects leave me scratching my head.  :-
7) What could have been improved? Well, as far as the rules go, rather tightening up the way the rules are written.







Cheers Paul


                                                     
T13A Out!

Westmarcher

Nice looking game, Paul.  :-bd

I prefer Honours of War for this period and have no hesitation in recommending it if you haven't already tried these rules yourself.
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Steve J

I agree that Honours of War works much better than BPII for the SYW, even with the 18thC supplement to tweak things.

DecemDave

1) What ruleset did you use in your last game? - Neil Thomas OHW  + in house Scenario rules and a playing card driven add-on for random events and to turn some units "green" or "veteran" . 30+ units on table.
2) What armies were confronted? - 10mm Early war Parliament vs "dug in" Royalist vanguard and main body coming up but with other objectives set by the King who didn't trust the vanguard commander.
3) Did you feel comfortable with the ruleset? - Yes . Exceptionally easy mechanics let you concentrate on your cunning plan.  :D
4) and... was this the first time you used this ruleset? - Me no, the other two yes. Both picked it up by turn 2.
5) How many players were in the game? - Three.  Woohoo real games are back!   <:-P <:-P
6) What went well?
All three had fun. Three and half hours to final conclusion.  Good intro to historical wargaming.
The random events:  several units on each side became tougher or weaker so position manoeuvring was worth while. The Royalists were hampered by  haycarts blocking the roads  and a priest temporarily halting what would have been a devastating flank charge.  On the other hand, some parliamentary cavalry wandered into a previously unknown marsh and the pro-democracy uprising in a town was crushed in just two turns (yes - he rolled 6 each time) by a ruthless Royalist .
7) What could have been improved?
Rules: Typical "old school" problems - each player sits idly half the time although the turns are fast and get faster.  Very "bloody":  ended up with the last 4 survivors chasing the last 2

Scenario: The Royalist vanguard refused my offer to march off and so was eliminated by turn 8.  I should have invented some excuse to keep her active.   Well maybe not.  :d :d :d

Cunning Plans:  Despite it being my scenario/table/troops, my initial deployment was Considerably Restrictive Against Parliament. Two thirds of my army bottled itself up assaulting the Manor and their were lots of other objectives. (block the entry roads, secure two towns, steal requisition the silver plate from the church,...)  . I won a very marginal tactical victory but the Royalists successfully held the Manor throughout.

Game aids: Leon needs to make 5mm dice that are less likely to slip in the frames. 

Visuals:  I have gone off the look of those sabot bases. When time permits (  :o :!!) I think I will just attach the based elements on top of another thin single base with some weak glue like spray mount and try that.  And playing cards muck up the table - need some nice markers for next time.

Pic shows the critical centre point of the game as the Royalists launch a desperate (=not good idea in these rules) frontal cavalry charge to stop the Parliamentary infantry entirely surrounding the Manor House.

paulr

Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

paulr

Quote from: T13A on 09 July 2021, 04:55:13 PM
1) What ruleset did you use in your last game? - Black Powder
2) What armies were confronted? - Austrian/Russian v Prussian
3) Did you feel comfortable with the ruleset? - Yes and no!
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
6) What went well? This was our 4th 'learning the rules' game and I'm still finding these rules perplexing. Somethings I really like, but other aspects leave me scratching my head.  :-
7) What could have been improved? Well, as far as the rules go, rather tightening up the way the rules are written.
...

Very much agree, we have been testing/learning BPII with the Glory Hallelujah supplement for ACW and even after 6-7 games we are still having to make notes of how the rules actually work and seek advice on basic things such as what contributes to a brigade breaking

I suspect that once we get our notes in order and settle on our house rules we will get a decent game but :-w
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

FierceKitty

13 July 2021, 10:10:52 AM #160 Last Edit: 13 July 2021, 10:14:45 AM by FierceKitty
1) What ruleset did you use in your last game? - IACTA ALEA EST!
2) What armies were confronted? - Gothic/Alan vs Imperial Roman
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
6) What went well? There were a few moments when Lee just couldn't strike a blow, though the numbers favoured her; my artillery again showed its value against dangerous enemy cavalry. Auxilliary archers had a moment of glory. Lee lost both her commanders.
7) What could have been improved? A legion got bogged down and eventually broken by shoddy Otrogothic bowmen. My guards horse lost against the Visigoth horse, despite having everything in their favour. I also lost both my commanders.
I don't drink coffee to wake up. I wake up to drink coffee.

kustenjaeger

1) What ruleset did you use in your last game? - What a Cowboy (TFL rules still in play test)
2) What armies were confronted? - 4 different groups of 3 gunslingers
3) Did you feel comfortable with the ruleset? - Reasonably as party based on What a Tanker rules which I have played
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Four
6) What went well? Easy to understand. Pretty table (as seen on Zoom).  Entertaining.
7) What could have been improved? Probably three characters per player was too much - 2 each plus a reserve when one was killed would have worked better as there was not a vast amount of action.

kustenjaeger

1) What ruleset did you use in your last game? - Chain of Command
2) What armies were confronted? - 1940 Germans invading Connemara in Ireland so facing Irish Army
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
6) What went well?  My dice rolling - especially to save hits on the Irish 18# we're amazing. We (the Irish) lost in the end but we went 30 minutes over our allotted time and put up a stiff fight!  Included a Rolls Royce armoured car reversing (by accident?) into a German Sdkfz 222.
7) What could have been improved?  Not much - a super game thanks to the game host who designed the scenario, force lists etc. And had extensively play tested the scenario.

Techno II

Couple of terrific looking games. :-bd

Cheers - Phil. :)

Duke Speedy of Leighton

Imi played David at Star Wars Legion
1) What ruleset did you use in your last game? - Legion
2 What armies were confronted? - Rebels vs Imperials
3) Did you feel comfortable with the ruleset? - Yes, she did
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - two, I was playing MeG on the adjacent table
6) What went well? - She dominated the early game and held on for a close win.
7) What could have been improved? - not getting stomped on by an AT-ST!
4-3 win to Imi. 8)
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner