Which rules?

Started by Chad, 24 September 2011, 09:13:22 AM

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Chad

Any suggestions for WW2 rules? Brigade/battalion scale.  Chad

Nosher

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Frank Carson


Kiwidave

BKCII - there can be only one :)

Lord Kermit of Birkenhead

BKC II - good for Brigade or larger,  Battle Group WWII for Battalion level, also those is free.
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Chad


Leon

I think that's the first time I've ever seen a 100% agreement on a set of rules anywhere on the internet!  Pendraken Forum for the win!

:D
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Steve J

BKCII, you can't go wrong. £20 for a rulebook with lists from SCW to 1945 (and a very active and friendly forum).

Chad

Will get them at Derby. Any views on the Modern set?  Chad

Steve J

CWC just as good. We regularly inter-change rules from both BKCII and CWC. FWC is equally as good.

Blaker

I agree BKCII is a very good set   :)

And FWC is good also    :D

Raider4

CWC appears to be out of print and un-available  :(.

Cheers, Martyn
--

Steve J

Forgot that CWC is now out of print. Pete was planning on bringing it into line with BKCII in terms of stats etc but real life has got in the way :(.


Chad


Jim Ando

Only worry about BKC II is the amount of artillery permited.

You can have a sh** load for the size of battles you can fight .

Thats the only bad thing I can say about them.

Jim

GordonY

Agreed some lists allow the purchase of lots of Arty, but in game I find that thats offset with the low CV FAOs and the penalties for trying to call in these extra guns. BUT if you're one of these lucky players that can manage to make the rolls then yes calling in say 6 Nebelwerfers is devastating, if you can land them even close to your target.

Simple solution, like anything in BKC that you dont like, either house rule it, or ask Pete for his reasoning for it on the BKC forum.

Gordon

Luddite

You're right Jim, the frankly insane amount of artillery is almost a game breaker, and it really slows play up too.

Overall though the 'commander' rules aren't bad for what they are and i'll certainly use them without too much complaint. 
Personally i think Futer War Commander works best as the core mechanics are definately in the 'fantasy/sci-fi' realm (being pinched from Rick Priestley's core mechanics and design methodologies.

Actually we've never found a WWII ruleset that really 'works', for us at least.  Which is a shame given the amount of WWII games we actually play!!   :D 
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