WW2 Radios

Started by holdfast, 17 February 2021, 12:08:02 PM

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holdfast

The fact that vehicles have radios appears to presume an all-informed radio net. Once one tank observes something it is axiomatic that the whole battlegroup in aware of it. This seems generous to me. WW2 radios were prone to drifting off net and there was often a lot of chatter which prevented new information from being shared. Even in the 1970s  the radios could not be relied on to remain in contact 100% of the time.
In a Recce game some years ago I recall every unit having a random number ending in 1,2,3,4,5 or 6 and each move a dice was rolled. the comms of units with their random number corresponding with the dice roll were disabled for the next move.
I know that 'each unit on the board represents a network of communications assets', but it seems not to represent reality as I recall it from the 1970s and 1980s.

Ithoriel

Feel free to assume a proportion of failed command rolls are due to comms failures - I do.
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holdfast

Hmm. In that case you could argue that the gunners, who were notoriously good at keeping their communications going, ought to have less chance of failing their command roll, ie a very high number.

Ithoriel

BKC is a game of "top down" rather than "bottom up." Right result for the wrong reasons, which I prefer to the reverse. That said, one of the nice things about BKC is that it is easy to give gunners a +1 to command dice rolls if you want.

Don't get hung up on the minutiae, does it get the big picture right?
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

holdfast

Yes the feel is 'about right' as you say. But I am the victim of too many dark nights in dripping woods so comparing stuff with personal experience keeps intruding!

fred.

Command rolls factor in a bunch of stuff, certainly including radio issues.

With gunners, there are other demands on their time (or guns) that may factor against the +1. But the BKC system is flexible enough to support this.

If you want to add some further randomness for poor radios, then what you suggest would work within BKC.

But as Ithoriel says its a very top down system, you are either happy with the abstraction or not. Most of the time it works well, but now and again you feel the dice are ruling the day. But you can probably say that about most wargames. It is also worth keeping in mind that a stand is a platoon - so that abstracts stuff out to another level too.
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T13A

Hi Holdfast

QuoteEven in the 1970s  the radios could not be relied on to remain in contact 100% of the time.

Ah. the vagaries of the C42 and B47........

Cheers Paul
T13A Out!

holdfast

The radios, plus the landrovers without heaters when the exercise directors decreed that we should take the windows off in order to stay alert, are not among the things from the 1970s that I am nostalgic about.

Raider4

Quote from: fred. on 17 February 2021, 05:54:30 PM
It is also worth keeping in mind that a stand is a platoon - so that abstracts stuff out to another level too.

That official now, is it? Never liked that - the points made a nonsense of the armoured units IMHO.

Lord Kermit of Birkenhead

Once had an A40 fall apart on me - terrible kit.
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sean66

I think bad radios in WWII were always a problem. but the only real time you ever heard of it
being a major problem is Operation Market Garden. In the books and the film this is one of the key reasons the landing failed.
mostly glossing over the other main deficiencies with the plan itself.
even in Afghanistan working as a watchkeeper we still had problems with radio comms.
Regards
Sean

holdfast

As the kit gets better the higher HQ wants ever more information, quicker, direct to it. You would have been reporting up more detail than was ever imagined in WW2.
I recall being in a (lively) discussion with a gate sentry in Kosovo when a phone went in my group. it was handed to me and SACEUR was on the other end asking if we needed help. (We didn't).
The idea of the guy on the ground being left to cope until things rose to a certain  level remains, but the height of that level has shrunk.

holdfast

Returning to the original theme of this Topic. The scale of radios in an Armoured Regiment/Battalion was probably 10 times that in an Infantry Battalion in 1944, so is there not a case for the Command Roll in an Armoured unit being significantly different to that for an Infantry Battalion? I know that there are differences for different nationalities but not for different arms of service.

Big Insect

The way to handle that is to buy a lower CV HQ for the infantry than the armour.

The Command CVs cover a multitude of possible situations - ranging from a failed order (radio not operating) through a blunder (the wrong channel being used and a formation being directed to advance into enemy fire or retreat) through to a roll of a double 1 and additional actions being available. You can also boost the CV of your Armour by attaching a recce unit to it and that can much more easily spot enemy activity and then boost the CV of the armour HQ.
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sultanbev

I tend to base the CV on the training levels of the force involved. An armoured regiment with 10 times more radios than an infantry battalion doesn't do ten times as many actions in real life, you just need more radios to function at your equivalent tactical level (in this case, move each tank around in a vaguely coordinated fashion so they don't bump into each other and attempt to shoot enemies in a combined manner).

The simpler way to factor in the difference if that is your wish in BKC rules, is to ignore the -1/20cm modifier for units fully equipped with radios, or perhaps, alter it to -1/100cm.

Mark B

Ithoriel

It doesn't matter if everyone in the whole feckin' formation has a radio! BKC is top down!

What matters is, are the formations achieving too much/ too little/ just the right amount? If the latter then all's well. If the first two, is that a problem with the rules or the players. If the latter, the rules don't need tweaking. If to much or too little then I'd suggest tweaking things very, very gently to avoid producing a different set of problems.

For me the Great Patriotic War games we play work as expected. Russians are an axe, Germans are a scalpel.

Of course, people's view on achieving too much/ too little/ just the right amount is likely to be very subjective. Once upon a time there were three bears ..... :D :D :D
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holdfast

These are genuine queries, asked by folk with a certain amount of a. knowledge and b. experience.
If the only response is 'its top down' then there isn't much point to the Rules Queries section.
If it doesn't matter how many radios there are in a unit then why were radios provided I wonder.

Lord Kermit of Birkenhead

Bear in mind there simplification in the system - recce can only see 60 cm, and with difficulty at that distance. However they do give advantages. Likewise HQ's - don't do what one person did in a big game and start with the CO and work down, rolled a 12 on his first attempt, and then got shot at. It can be very frustrating to do things like that - give it a chance. Everyone on here will help, and there is a considerable knowledge base. Play a few games with the current slick version of the rules, discover what you think is wrong and use local ammendments to suit your taste. Then share them here.

On radio equipment in WWII, yes tanks use theirs for command control and could talk up and down the COC, but in action your troop/platoon commander would be concentraing on his job, Foley's Death of A regiment is a good read to show how it was done. British infantry landed in Normandy with 38 sets in the platoons but these were withdrawn because the op's were an easy target for snipers, and as it was so heavy they couldn't keep with the rest of the platoon. German Infantry certainly did not have a radio per platoon, in many cases they didn't have one at company. US troops had the Walkie Talkie but it has an appaling range and eats batteries the way a gready Labradour grabs unattended food. In 1940 it was even worse, both US and German Tank platoons had 1 transmitter, rest of the vehicles had recivers only. The British had radios in almost all of their tanks (not certain about Matilda I)

Hope that helps.
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T13A

Hi

I suspect that someone using the callsign 'Holdfast' is fairly familiar with the British Army in particular.  :)

I for one would like to know where it says in the rules that they are "top down" and what that is meant to mean anyway.

Cheers Paul 
T13A Out!

Big Insect

Quote from: holdfast on 18 February 2021, 03:41:02 PM
These are genuine queries, asked by folk with a certain amount of a. knowledge and b. experience.
If the only response is 'its top down' then there isn't much point to the Rules Queries section.
If it doesn't matter how many radios there are in a unit then why were radios provided I wonder.

Don't be put off  :D these are all natural queries
When I started playing Commander rules (all those many years ago) I found the concept of removing hits and suppressions very odd. But it is now 2nd nature to me. But other players have adapted the base rules and play a faster (more bloody) game with the hits remaining on between game-turns.

Command and Recce seem to make up the majority of new player queries ... that is very understandable ... but I assure you to does all make sense (in the end )  ;)
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis

This communication has been written by a dyslexic person. If you have any trouble with the meaning of any of the sentences or words, please do not be afraid to ask for clarification. Remember that dyslexics are often high-level conceptualisers who provide "outside of the box" thinking.