Hello from Portugal

Started by ArthurCurvelo, 20 January 2021, 07:07:25 PM

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ArthurCurvelo

Quote from: paulr on 21 January 2021, 07:49:34 AM
Welcome Arthur :-h

A very impressive paint job on that figure, I definitely looking forward to seeing your project progress :-bd =D> :-bd

Thank you very much, Paul :)
Arthur<br />Early modern historian painting historical miniatures and war games in his spare times.<br />Author of https://www.instagram.com/curvelominiatures/

ArthurCurvelo

Quote from: GrumpyOldMan on 20 January 2021, 08:58:27 PM
Welcome Arthur

The only proxy I can think of for Amerindians are the Ancient Indians Forest Tribesmen AI10:-



Cheers

GrumpyOldMan





Thank you so much! Indeed, with some quick conversions, those Ancient Indians Forest Tribesman could become some South American Amerindians. The only problem here is that during the war, they fought sometimes with muskets and arquebuses provided by both Portuguese and Dutch. I was wandering if it would be possible to convert some French and Indian War figures for this purpose. I'am not sure  :- . Anyway, thank you.
Arthur<br />Early modern historian painting historical miniatures and war games in his spare times.<br />Author of https://www.instagram.com/curvelominiatures/

ArthurCurvelo

Thank you all gentleman for the hearty welcome! Looking foreward to see what you guys are working on too. Cheers
Arthur<br />Early modern historian painting historical miniatures and war games in his spare times.<br />Author of https://www.instagram.com/curvelominiatures/

Orcs

The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

mmcv

Arthur, out of interest, do you have a particular ruleset in mind to use for the armies?

ArthurCurvelo

Quote from: mmcv on 21 January 2021, 11:07:55 AM
Arthur, out of interest, do you have a particular ruleset in mind to use for the armies?

Thank you. That is a good question!

I am actually developing one ruleset myself, I will name it "Guerras do Açúcar: as guerras luso-neerlandesas no Atlântico Sul (1624-1654)", which translated is "Sugar Wars: the portuguese-dutch wars in South Atlantic (1624-1654)". It will be a campaign game, based both in skirmish and larger battles. The chronicles made on the period are quite rich on the description of the events and there is good literature made on the subject too (Evaldo Cabral de Mello, Bruno Miranda, Charles Ralph Boxer, Pedro Puntoni, etc.)

But I am open to sugestions! Would you recommend me any ruleset in particular? Pike & Shotte rulesets are the most suitable, although it was a war fought with reduced pike and cavalry troops.
Arthur<br />Early modern historian painting historical miniatures and war games in his spare times.<br />Author of https://www.instagram.com/curvelominiatures/

steve_holmes_11

Hey Arthur, welcome to the forum.

Our interests are very close.
My own focus is Portugal (and later Netherlands / VoC) and their opponents in the Indian Ocean.

I am looking at the "Irregular Wars" rules, which cover the timeline and include appropriate lists. http://irregularwars.blogspot.com/p/irregular-wars-conflict-at-worlds-end.html
The same lists would serve for Portuguese, Hollanders and Amazon Indians in Brazil.

My own "natives" potentially include Southern and Werst African, Arabian, Persian, Indian, East Indies, Eastern Pirates, Ming China and Japan.
I've opted to focus on Africa and the East Indies at first.


I find 10mm ideal for such a project for several reasons.
1. Can fit several figures on a base without crowding, this is an issue with 15mm cavalry, guns and especially elephants. I prefer the mass formation look that 10mm permits

2. Figures are large enough to recognise their type, and equipment in a general way. You can do a lot by painting to create distinctive units.

3. Figures are small enough to enable imaginative conversions.
    A little paint, trimming down a weapon, or filing a helmet ridge can go a long way to fill a gap in your army list.
    The scale enables recognition of a long gun, but is small enough to make identification of matchlock / flintlock / breachloader ambiguous (if you paint it right).
    It is necessary to take an "impressionistic" approach, find something that looks close, then let your paintbrush do the bulk of the work.

4. There are great subjects among Pendraken's Renaissance range.
    I have found others among the ancients (Classical Indians), Dark Age (Arabs), Colonial (Indian Mutiny), 18th Century (French and Indian) There are even a few among the African Range form World War 1.

Good luck with your adventures.
We clearly have a lot of interests in common.
I hope we can share more information in future.

Best wishes

Steve
     

mmcv

Quote from: ArthurCurvelo on 21 January 2021, 11:41:16 AM
Thank you. That is a good question!

I am actually developing one ruleset myself, I will name it "Guerras do Açúcar: as guerras luso-neerlandesas no Atlântico Sul (1624-1654)", which translated is "Sugar Wars: the portuguese-dutch wars in South Atlantic (1624-1654)". It will be a campaign game, based both in skirmish and larger battles. The chronicles made on the period are quite rich on the description of the events and there is good literature made on the subject too (Evaldo Cabral de Mello, Bruno Miranda, Charles Ralph Boxer, Pedro Puntoni, etc.)

But I am open to sugestions! Would you recommend me any ruleset in particular? Pike & Shotte rulesets are the most suitable, although it was a war fought with reduced pike and cavalry troops.

Very interesting, I hope you share some progress on that in time.

I've been mostly looking at To the Strongest and have been making lists for the early Americas for it. It is stretching it a little to push into the 16th/17th century, but there is a Renaissance version in the works that should bridge some of those gaps. However, given the majority of the warfare for a lot of the early colonial period was primarily fought with large numbers of native auxiliaries and early gunpowder weapons rather than the formed up pike and shot of Europe, it generally fits pretty well. I've lists done for most of the Americas up to early contact and colonisation (other than the Europeans and the Inca which are next up!).

I'm actually currently working on a Tupi list for it, though can't quite decide whether the bulk of them are best represented as light troops with bows and added heavy weapons (i.e. more focused on being manoeuvrable and shooting and only being somewhat effective in melee) or as deep formations of warriors with heavy weapons and extra bows (i.e. able to fire off a bit at range, but more effective in melee, though less manoeuvrable as a big mass of warriors).

I've read they're considered both excellent archers as well as being very fond of beating each other up with large clubs, so hard to determine if pitched battles (as opposed to raids and skirmishes) were more focused on the missile exchange or the melee. Would be interested in your perception of how they engaged in large scale battles?

Ithoriel

Hi Arthur, welcome to the forum.

For native allies the French & Indian Wars range Woodland Indians painted as  though they have bare arms, legs and chests might do for arquebusiers. They might look a little "buff" compared with their historical counterparts but otherwise shouldn't be too far off?


There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Ithoriel

Quote from: mmcv on 21 January 2021, 01:38:03 PM
I've read they're considered both excellent archers as well as being very fond of beating each other up with large clubs, so hard to determine if pitched battles (as opposed to raids and skirmishes) were more focused on the missile exchange or the melee. Would be interested in your perception of how they engaged in large scale battles?

My own reading, focussed on early hominids and things we can infer about them from studies of modern(ish) hunter-gatherers, suggests most prefer missile weapons for inter-tribal warfare and things like clubs for settling differences one-on-one. Missile fire being less lethal than hand-to-hand, apparently.

Of course, once you've broken the enemy with missile fire, it's out with the billy-clubs and hunt down the stragglers and wounded.

Others may have more specific information.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

mmcv

Quote from: Ithoriel on 21 January 2021, 01:56:12 PM
My own reading, focussed on early hominids and things we can infer about them from studies of modern(ish) hunter-gatherers, suggests most prefer missile weapons for inter-tribal warfare and things like clubs for settling differences one-on-one. Missile fire being less lethal than hand-to-hand, apparently.

Of course, once you've broken the enemy with missile fire, it's out with the billy-clubs and hunt down the stragglers and wounded.

Others may have more specific information.

Yeah, there seems to be reports that they tended to just pull the arrows out when they got hit and carry on firing, while melee seemed more decisive (and more beneficial for the taking of captives for sacrifice and consumption). Certainly, raids and skirmishes I suspect would be mostly light infantry style missile exchanges with a bit of one on one club bashing, but the reports of large pitched battles, while much less common, seem to get a lot more vicious with "massed phalanxes" exchanging arrows before charging into combat 'like bulls' and battering away at each other 'for as long as he could move his arms and legs'.

steve_holmes_11

Quote from: Ithoriel on 21 January 2021, 01:56:12 PM
My own reading, focussed on early hominids and things we can infer about them from studies of modern(ish) hunter-gatherers, suggests most prefer missile weapons for inter-tribal warfare and things like clubs for settling differences one-on-one. Missile fire being less lethal than hand-to-hand, apparently.

Of course, once you've broken the enemy with missile fire, it's out with the billy-clubs and hunt down the stragglers and wounded.

Others may have more specific information.

My impression too.
Much like the world wars of the last century:
    Stand off and exchange fire.
    Move up reserves, thicken the shooting, win the firefight.
    Close with the enemy and defeat them.