What was the last rules set you played 2019

Started by Duke Speedy of Leighton, 01 January 2019, 08:19:59 PM

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Westmarcher

Quote from: steve_holmes_11 on 17 December 2019, 09:12:13 PM
I was a great game.


I would like to point out I was not playing with him. I was playing against him. Erm, he was my opponent:-[

.... actually .... I suspect he was trying to say, "I was great" ....  =)
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Duke Speedy of Leighton

1) What ruleset do you use in your last game? - Home brewed Smarties Mechs
2) What armies were confronted? - individual mechs
3) Did you feel comfortable with the ruleset? - easy
4) and... was this the first time you used this ruleset? - yes, for all of us
5) How many players were in the game? - 15
6) What went well? - shooting
7) What could have been improved? - not much, but I've overdosed on others Smarties.

Each time you hit and did damage to an opponent's mach (free-for-all), you won an amount of their Smarties, if you lost all your Smarties, you die.
Great night.
Sure they were Techno's clix mechs...
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Westmarcher

15 players? Hmmm. Somehow, I don't believe everyone washed their hands .....  :-&
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Sandinista

1) What ruleset do you use in your last game? - Warlords of Erehwon
2) What armies were confronted? - Undead and Dwarves
3) Did you feel comfortable with the ruleset? - Yes, seems easy to pick up
4) and... was this the first time you used this ruleset? - yes
5) How many players were in the game? - 2
6) What went well? - everything, no real complaints
7) What could have been improved? - Hard to tell, was my first game.

I would play this again, if only to be able to give a proper verdict on it. Initial thoughts are that it is ok, but Dragon Rampant gives a better game. Will need to play a few more games to be sure.
I currently have no plans to spend money on it.

Cheers
Ian

paulr

My immediate thought on seeing the title of the rules was Erehwon station in the Southern Alps of New Zealand, famous as the back of nowhere ;)
https://erewhonhorsestud.co.nz/

The fantasy connection dawned when I remembered that Edros for the Lord of the Rings was filmed on the neighbouring Mt Potts Station
Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

shireman

Bloody Big Battles. Fredericksburg. My first introduction to these rules. Bought myself a copy and looking forward to using it for my FPW forces. Thoroughly enjoyable experience.

toxicpixie

Great. Choice Shireman :)

I've avoided both this thread and the "what are you reading" one due to it making me buy stuff :D

However - for the last third of the year we've played two Battletech campaigns (the original and the best giant heavy metal future of the 80's cribbed off the fall of Rome giant robot combat game!), using the new Alpha Strike "miniatures fast play" release. And they've been awesome :D

In the first the plucky underdog Davion Periphery March Militia stopped Lady Death Trevalanes ne'er so well Pirates cold, ground them down and then obliterated them.

In the second Clans Wolf and Diamond Shark cleaved through the Inner Sphere defenders with (mostly) ease (barring an amazing overheating Free Rasulhague Republic mechjockey taking very expensive chunks out of three times his mechs weight in Clan Assault mechs, and a similar "dead eye head shot" Kuritan Griffin jockey who cost us two pilots!), then hit the Com Guards dug in on Tukayyid and got totally Foch'd.

Brilliant.

Last game of the year was a first for us - Gaslands, semi-apocalyptic Dark Future/Mad Max/Car Wars from Osprey using Matchbox cars. Really good fun, simple, mayhem filled rules, eight new players, six casualties. The two survivors were one toddling up the back at 15mph, the other had a blinding start and was way ahead of the pack at 150mph!

I was catching him ready to machine gun him down when I skidded thru the first checkpoint and ended up facing the pack. I had a cunning plan for a strafing run past them and back into the flank of the race leader but turn order (Pole Position) shifted, I got dumped down the turn order and another driver had a WITNESS ME moment and drove his disintegrating wagon head on into me. I survived, the second car he hit survived, then he exploded and took both of us and the rest of the pack out!

Ludicrous fun and modding Matchbox cars is very addictive :D
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

FierceKitty

27 December 2019, 11:23:15 AM #387 Last Edit: 27 December 2019, 11:30:29 AM by FierceKitty
1) What ruleset did you use in your last game? -IACTA ALEA EST HEP ATQUE!
2) What armies were confronted? Vikings, Byzantines
3) Did you feel comfortable with the ruleset? - Ho yus.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
6) What went well? -  A unit of Cumans tried to get out of the way, then panicked and flad.
7) What could have been improved? - Everything else. The rules are a bit too rough on infantry armies against horse, I suspect.
I don't drink coffee to wake up. I wake up to drink coffee.

Chris Pringle

Quote from: shireman on 24 December 2019, 06:50:40 PM
Bloody Big Battles. Fredericksburg. My first introduction to these rules. Bought myself a copy and looking forward to using it for my FPW forces. Thoroughly enjoyable experience.

Very happy to hear it, Shireman! I hope you'll enjoy refighting the FPW with BBB.

Chris

Bloody Big BATTLES!
https://groups.io/g/bloodybigbattles
http://bloodybigbattles.blogspot.com/

FierceKitty

1) What ruleset did you use in your last game? -IACTA ALEA EST HEP ATQUE!
2) What armies were confronted? Vikings, Byzantines
3) Did you feel comfortable with the ruleset? - Ho yus.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
6) What went well? - rain, and a river down the centre. Byzantine archery hindered, cavalry constricted. Still not an easy fight, but better than before.
7) What could have been improved? - My saving throws were mathematically absurd!
I don't drink coffee to wake up. I wake up to drink coffee.

Techno

Quote from: mad lemmey on 18 December 2019, 09:16:59 PM

Sure they were Techno's clix mechs...

They might have been...... ;)

Though I don't remember making any out of Smarties. :D (Milliput, Plasticard and a lot of bad language rings more of a bell.)

(I truly can't remember which ones I made now...There just seem to have been an awful lot of them.....Even if I went and dug the first two sets out of the shed and had a good gander, I don't think I could be certain.) :-\

Cheers - Phil

toxicpixie

I'd forgotten you did some of the clickytech 'mechs Phil! Shame you don't remember which... I'm tempted to chug through and get the later TRO for the Dark Ages and see if I can spot 'em.

Also hurrah for smarties mechs :D
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Smoking gun

Crimbo limbo game today.

1) What ruleset do you use in your last game? - Cross of Iron.
2) What armies were confronted? - British Commonwealth v Italians.
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 6
6) What went well? - Generally most things, one of the Italian players was particularly lucky with his reinforcement rolls, needed 6's to get a tank threw 6 successes out of 8.
7) What could have been improved? - British infantry support for the tanks on the left flank.

A British win.

Martin
Now they've knocked me down and taken it, that still hot and smoking gun.

steve_holmes_11

Off to see my old made Hugh yesterday and had a go at Frostgrave with him and his son.
We had played before, but we think it's been about 3 years.

1) What ruleset do you use in your last game? - Frostgrave
2) What armies were confronted? - Wizards, Vs Wizards (and their henchmen)
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 3
6) What went well? - Close combat was pretty brutal. A high body count, but they all came back in the post-game reckoning.
7) What could have been improved? - Lots of shuffling through the rulebook for the bits we had forgotten.

toxicpixie

Love me some Frostgrave - I got the Perilous Dark expansion the other month for co-op and solo play, looks really good!

Plus I bought Joe Mculloughs copy of Campaign Ops for Battletech this week, he was a total gent to deal with and threw in an autograph on a sticky panel for me to put in my Frostgrave book :D
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

steve_holmes_11

04 February 2020, 08:50:15 PM #395 Last Edit: 04 February 2020, 09:01:57 PM by steve_holmes_11
1) What ruleset do you use in your last game? - Rebels and Patriots
2) What armies were confronted? - American Civil War - the usual Pairing
3) Did you feel comfortable with the ruleset? - Almost, I'd done a lot of reading, but first playing unveils a few misunderstandings.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 2
6) What went well? - A surprising number of critical activations (Double one and double six) which enlivened the early parts of the game.
7) What could have been improved? - Better understanding of the rules - will re-read in the light of first game - and build my knowledge.


Game report.

Off to Westmarcher's for our first Rebels and Patriots clash.
A beautiful sunny day in the West of Scotland, better suited to outdoor pursuits than playing soldiers indoors, but plans were laid, too late to change.

Setting was the American Civil War, Widow Creek Bridge scenario - page 47 of the rules.

2nd Lieut. Mark Thyme (Westmarcher) led a Union patrol to scout, and hopefully capture the weakly held Widow Creek Bridge.
On the far side of the creek, 2nd Lieut William DuBois (Myself) rushed his reserves to reinforce the single Confederate squad dug in on the far bank.

Union Forces: 3 light infantry units 1 medium artillery. Commander able to re-roll one failed fire activation (Unused)
Confederate forces: 1 light infantry unit dug in by the bridge, 2 light infantry units marching to theirrelief. Commander has one additional point of troops (Spent to raise his unit to aggressive +1 to hit in melee, forgot to use then when eligible).


Both parties advanced toward the bridge down opposite sides of the creek.
2 of Thyme's union infantry squads rushed ahead, while the gun and third squad paused to shoot at the confederate reserves.
Casualties were light, until the union infantry opened fire on their own cannon, reducing it to permanent disorder. [Critical union fumble]
Hearing the confrontation, DuBois squad thought themselves flanked reversed direction and rushed back up the creek. [Critical confederate fumble].

A couple more failed command rolls on either side saw each armies lose time in the race to the bridge.
The rebels guarding the bridge scored the next critical activation which allowed two volleys (both ineffective).
A critical union failure saw casualties and disorder from some off-table shooting (The criticals were shooting better than my soldiers).
Mark Thyme (geddit!) led his zouaves to the front, their courage obvious to all [2 critical activations each increased their discipline; boosting activation, rallying and morale].

All the delays, alarms and excursions meant that the fight had barely begun the first end-game roll showed SIX.
Officially this meant game over with barely a man injured.

DuBois was having none of it, he brandished his sabre yelling "Let's finish the game you yellow liver Yankees".
Thyme was equal to the challenge "We'll take your bridge and hang Jeff Davis before dusk".
[We decided to play until maximum game length].

The remainder of the battle was swift and bloody, lead and powder eclipsed by guts and cold steel.
Thyme charged his zouaves against one confederate unit, these evaded, blocking the bridge in the process.
The victims of a second union charge had no space to evade, or to retreat when thrown back from their earthworks.
They suffered additional casualties, morale failure, disorder, a second blocked retreat and elimination.

Thyme's zouaves launched a second charge, this time onto the bridge, repelling its defenders to the far bank in disorder.
Only DuBois' squad remained to carry Confederate hopes - with a yell the southern gentleman led a counterattack.
Messy fighting on the bridge saw the bluecoats repelled, the two young officers briefly came face to face before being driven apart in the press of the fight.
With both commander's squads spent, fresh union reserves rushed to onto the bridge, but were unable to force a way past DuBois squad and the far bank before time expired.
The game ended before the US patrol could claim the eastern bank, yielding a partial US victory.


Thoughts on first game with the rules.

The rules provide a simple game engine derived from Lion Rampant and The Pikeman's Lament rules.
Changes from these earlier rules seem eminently sensible in an age of regular soldiers when almost everybody carries a long-arm.

The scenario seemed balanced, offering an opportunity to overrun a beleagured piquet before its comrades arrive in support.
The attackers choice of a cannon (slow moving but long ranged) was never adequately tested due to the unfortunate friendly fire incident (The commission of enquiry is underway).
Otherwise we played out a brawl between light infantry units (The lists specify light infantry being standard for the final par of the war as soldiers learned to fight in looser formations)
Light infantry are fairly resilient against enemy fire, typically losing one or two figures per enemy volley - insufficient to really disrupt morale.
This seemed a little weak, and a replay with earlier war "line" infantry, some green might play out rather differently.

Shooting was indecisive, but a determined charge could be relied on to see off the enemy.
Evading will only get a target so far when objectives must be defended, and +1 for attacking is a big advantage when most troops hit on a 6 in close combat.
(I'll re-read the close combat rules, since defensive advantages seemed rather thin on the ground).

Play was quick since all units enjoy the same activation scores and mostly the same options to act.
6 or more on 2d6 activates units or passes rally and morale tests - no fiddling through the rulebook to check different stats for different units (Once again they are all regulars here, not knights Vs peasants)

Our game proved particularly fluid; no units having time to form into close order in face of the enemy.
There was always a more pressing requirement; charge, shoot or rally.
It is interesting to contemplate how different force compositions might have altered the scenario.
* Cavalry would have made a speedier advance on the bridge, but their small unit size and limited use of cover cover may have seen them shot down quickly.
* Mounted skirmishers (essentially Cavalry committed to dismounted action) might have combined speed and elusiveness and made an effective flanking force.
* Foot skirmishers are no faster than light infantry, and would trade slightly improved firepower for considerable worse odds against a charge, so probably do worse in a game the ended in a knife fight.

The scenario was entertaining, and completed in 3 hours including selection of scenario, rule briefing, a couple of discussion breaks and regular pauses to consult the rule book.
Not bad for a first use of the rules.
Both officers survived the encounter with increased honour.
I have a feeling their paths will cross again before the war is over.



Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

steve_holmes_11


Steve J

R&P's is the best of the Rampant series IMHO.

steve_holmes_11

Quote from: Steve J on 04 February 2020, 09:27:40 PM
R&P's is the best of the Rampant series IMHO.

Tough to tell on one outing, needs more practice.

After the friendly fire incident left our cannon permanently disordered, we were essentially all light infantry units, so didn't get feel for the variety of troop types available.
I've enjoyed the variety of troops n Dragon Rampant and Pikeman's Lament.
I think I prefer the more reliable activation in Rebels and Patriots.