bolt action in a smaller scale?

Started by petercooman, 07 December 2016, 11:50:08 AM

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Steve J

CoC is pretty realistic, but IMHO, doesn't give a good game. My friends agreed as have (unofficially) a club that does a lot of TFL games.

petercooman

Strange, i read a lot of comments that make CoC the better system.  :-

Will have a look tonight, there are some tutorials on youtube

Steve J

We found that games really depended upon who could get the MG unit into a building to dominate the table and ergo win the game. I think CoC really needs to be played as part of a campaign to get the most out of it. Having said that, if you get off to a bad start, it is pretty damned hard to recover from it.


Genom

We've played a couple of campaigns of CoC now as well as one off training and participation games for people who were interested, pretty much all of them preferred it to BA.  But I agree that it seems to be a love it or hate it distinction between CoC and BA.

Turn sequence is usually done by rolling 5 dice.  you then use the dice to activate things, a 1 will allow a team, a 2 is a squad, a 3 is a Junior Leader, 4 is a senior leader, 5 gives you a chain of command point (Collect them and use them once you have 6) and the number of 6's will determine who gets the next phase.  The leaders have initiative points which they can use to activate teams and squads, rally the troops etc..

It is a game which mostly rewards good tactics and the use of cover and you are usually limited to a platoon and some support options. Not much else. But again another system that looks better in 15mm than 28mm, the ranges feel much better.

KTravlos

I have also been looking into WW2 rules. Divided between taking the plunge into skirmish (will be using the Skirmish Campaigns books for scenarios) or holding our for Sam Mustafa's Rommel (cannot do both due to the economic metldown in Turkey. I might even have to give up on making a 1866 Austrian Army that I always wanted, such is life)

petercooman

See, the thing is, the activation system really grabs me with BA, it's something i liked from the beginning.


The Coc turn sequence doesn't grab me at all.

Will have to look further into the matter...

Luddite

Chain of Command.  Not my cup of tea old boy.  Never really got on with any of the TFL rules to be honest, although i know a lot of people who love them.  Must be something there...
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Quote from: Luddite on 07 December 2016, 08:27:13 PM
Chain of Command.  Not my cup of tea old boy.  Never really got on with any of the TFL rules to be honest, although i know a lot of people who love them.  Must be something there...

Well we play early WW1 with TFL's old (2004) If the Lord Spares Us rules and really like them.

I have a hankering to do some France 1940 skirmish stuff and picked up a copy of CoC etc when I got the ITLSU rules. Read the rules, watched the videos, seen lots of very nicely presented AAR's but still a little unsure about jumping into CoC. Not actual tried a game myself though I have a lot of info on a couple of specific "mini campaigns" involving 51st Division on the Somme that I would like to model. I think CoC would be fine in 10mm on smaller table.

Seen a few 28mm BA games but the players always seem want to turn into an armourfest rather than just platoon level stuff that CoC seems suited for......they must have deep pockets to afford those large scale armour kits and figures  :) 

Might just stick with 1914 Belgians at Halen for my next 10mm foray  :- 
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Quote from: petercooman on 07 December 2016, 07:58:08 PM
See, the thing is, the activation system really grabs me with BA, it's something i liked from the beginning.


The Coc turn sequence doesn't grab me at all.

The BA activation is probably the best thing about the game. Its really just beads in a bag (even cards in a deck), and is portable to almost any game.

The CoC turn sequence is very good, gives you a good amount of control, but not total control. The patrol phase of CoC is really good too.

Both will play fine with 10mm figures. Probably slightly easier to base in pairs for ease of movement.
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Nosher

I play both (BA and CoC) and in my opinion both transfer well to 10mm.

They give very different games and are worlds apart when it comes to realism.

I use BA for pick up and play games where I want something fast and furious and don't want to have to think too much about what I am doing. The rules are relatively straight forward and easily remembered and after a few games you can play without reference to the rules much at all. There is more flexibility in the army lists and the points system allows you to scale up/scale down your game.

CoC is far more realistic. Army lists are fixed with limited options, its a thinking mans game where you have to use real tactics used by the forces of the time. It really is designed for platoon scale games although you can expand the game using the BIG CoC adaptations which also give for very good game. I find myself referring to the rules more than I have to with BA. The campaign systems are really very good indeed and I have found that when using them you play very differently to how you might in a stand alone game.

If you are playing with a regular friend you should get enjoyment out of either system. BA can be very cheesy against people who power game. In CoC it is almost impossible to power game.

Word of warning about BA 2. The new rulebook is littered with glaring errors many of which are being argued over and debated on the warlord forum. As far as I am aware there hasnt been an official errata and thats almost three months after release. You should be able to pick up a 1st edition set cheaply but you will need army books too...... with CoC everything is in one place on their website and most additions are free with campaigns being priced relatively cheaply and available in PDF format.
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toxicpixie

Bolt Action doesn't "bake in" tactics into the rules, unlike CoC but it DOES reward using historical tactics and set up. It is more open to player cheese and abuse though, but if you want to keep the focus where it's designed (platoon + supports infantry action) it does work nicely. It's not very detailed on a person to figure basis - a single figure is really just a strength marker for the squad.

Just be prepared if you play random pick up games for someone to have squeezed a dozen flak trucks or got eleventy gazillion fire dice out of five blokes somehow :D
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petercooman

Quote from: toxicpixie on 08 December 2016, 09:57:46 AM

Just be prepared if you play random pick up games for someone to have squeezed a dozen flak trucks or got eleventy gazillion fire dice out of five blokes somehow :D

That's the beauty of our games. one person supplies the armies that we game with. The army lists get made before we get togheter by 1 person, and we randomly determine who plays with what just before battle. putting cheese in the lists does not happen, because you never know if you would play with or against the cheese  :D :D

Anyway we like to game with historical forces (or an approximation of), so we don't encounter much cheesy lists...

toxicpixie

You're fine then, just structure the army list for both sides to a historical TOE (or approximation thereof) and it'll work like a charm!

Still worth junking most of the BA scenarios and writing your own - they're very "WW40k" - e.g. both sides have a "game ending if the opposition touches it" objective on board, or "collect the secret plans in a conga line of units to auto-hand off the edge of the board and win", and make sure that both sides don't have a super unit. One small armoured car against a force that didn't bring an AT gun or infantry AT or their own AC can lock down a game.

Admittedly the later might well be realistic, but it doesn't make for a good game ;)
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Steve J

I have been pondering whether or not I really like WWII skirmish games anymore? All the games I have played so far have been at Platoon level, where most 'small' actions I have read about tend to be at Company level. So if I played at Company level, I feel I might as well play BKCII and count each base as a section rather than a Platoon. After much thought I think I will stick with Battalion level games for WWII as I really enjoy these (famous last words :D).

The following article has some very interesting observations on WWII skirmish games that is well worth a read IMHO:

http://www.wfhgs.com/PDFFILES/wo40.pdf

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