Rommel by Sam Mustafa

Started by Fenton, 27 November 2016, 12:36:40 AM

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Fenton

Saw these mentioned on Facebook
I am presuming they are WW2. Anyone know any more about them?
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

toxicpixie

http://www.sammustafa.com/honour-forums/future-games/desert-fox/?PHPSESSID=390cfa92360c6f893b0168e088e5bff4

Is probably about everything!

Operational in scale, not limited to North Africa, base size not figure scale is important.

Unless you find the podcast mentioned I think that's it..:
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PB

This one is still in the works. Am awaiting with interest.

Nick the Lemming

Quote from: Fenton on 27 November 2016, 12:36:40 AM
Saw these mentioned on Facebook
I am presuming they are WW2. Anyone know any more about them?

Yes. :)

Unfortunately for you, I'm under an NDA. :P


Aksu

In a nutshell, it is a large scale WW2 game. The old ruleset Megablitz was aiming to do the same. To quote Sam Mustafa: "The game is operational in scale.  You command entire divisions, corps, and even armies.  It's about force management, not the relative armor penetration of an 88 versus a 17-pdr.  I have no desire to add yet another WW2 skirmish game to this vastly overloaded marketplace.  On the other hand, I've always wanted to do a "big-scale" WW2 game, and Rommel is going to be it."
Cheers,
Aksu

Fenton

If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

toxicpixie

Yeah, reading the thread made me think "Megablitz", which is good as whilst I really wanted to like Megablitz it just didn't work for us.

Lucky bugger, Nick :)

Cheers  for the M&M link, Aksu!

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KTravlos

If this is a Bloody Big Battles or Great War Spearhead II for WW2, count me in. Count me very in.

Fenton

I recall Megablitz being 1 stand being a battalion but  I might be thinking of another game
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Last Hussar

Ok, going to be looking for these.

What I really want from an Op game is one that models C&C, planning and Logistics, which is the real part of being a General, as opposed to a Major.

I'm trying to find a way to implement on the table top a Game version of the British Army 1956 rules.  I know what I want to achieve - an attack must be planned, and planning takes 1 hour per battalion involved, plus 1 hour per HQ that needs to be involved.  Thus a Brigade attack of 3 Bns takes 4 hours to plan - 1 per Bn, +1 for the HQ.  A Division attacking with 2 Bdes would take 1 per Bn, +2 (1 for each Bde HQ) +1 for DivHQ.  That still isn't actually long enough, but it gives an idea you can get behind the planning curve.
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ronan

Quote from: Last Hussar on 27 November 2016, 04:44:47 PM
What I really want from an Op game is one that models C&C, planning and Logistics, (...)

I'd like too !

fred.

The sound interesting. A divisional or corps level game would be good.

LH - what you suggest sounds possible, though could be tedious  to work without an umpire. What I think would be hard Is to model the effects of enemy attacks while you are still planning, and to make it a disadvantage for the player to not just throwing in small scale attacks. I suppose you would also need to model the initial plan - which the units are following unitil ordered to do something different.

All good stuff to model, but much harder to make gamable.
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Last Hussar

And that's my problem!

As to the small attacks - well, whether that works on the table should depend on whether it works in real life.  Remember that the planning time is just that - planning - it isn't the units moving. while small scale spoilers may disrupt, you'd basically be throwing small units at large ones in a defensive posture- while the Majors fight those the Generals keep planning.

I envision that units AUTOMATICALLY dig in - it tends to be first rule for the PBI - if you stop, dig in, don't wait to be told.

When units would be vulnerable is for a turn at H Minus 1: its at that point they are organising from Defence into Attack posture, so getting (in game terms) neither sets of bonuses: That is hard to time!
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

GNU PTerry

KTravlos

I hope Sam continues with his accommodating imaginations etc theme. I would love to try some of the more peripheral wars of the era using them: The Chaco War, The Ecuador-Peru War, The Thai-Vichy War as well potential what ifs. Man I am stoked. The last years have been great for the operational art of war! Bloody Big Battles for the 19th Century, WW1 Spearhead for early WW1, and now this!