D&D 5th Edition

Started by Luddite, 03 October 2016, 08:03:48 AM

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toxicpixie

I always wanted to play the post-RuneQuest, HeroQuest stuff, always sounded really good. That's another I missed, but it's a maybe in a year or so unless we go with 13th Age for Gloranthan ramblings.

I can recommend The One Ring, as well - really neat system for Tolkein, simple and really, really atmospheric. Get the second edition though, the first has "shotgun editing" and is virtually impossible to piece together!
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DanJ

Tried a new RPG last night at the club, 'One for All, System Diabolique'  sort of Musketeers with the possibility of unnatural things.

The character generation is quite complex and like nothing I've ever played but the overall feel was for a very enjoyable swashbuckling evening's gaming. 

What was most amusing was the mission and its reward...

King "Ah my Brave Musketeers, go to the border of the Spanish Netherlands [with whom France is currently at war] and meet my agent who is brining me a most valuable treasure."

Musketeers "Yes Sire!!!"

So one very long ride later we ended up in an enjoyable skirmish which resulted in eight dead Spaniards (hooray), one crippled courier (boo), the loss of a very valuable horse (oops) one wounded Musketeer recruit (ouch) and the box of treasure.

Returning to the Palace we tripped over a couple of future plot lines and avoided the Cardinal's Guards to deliver the box to the King

King: 'Well done my Brave Musketeers, only men as brave as you could have managed such a heroic task!  Now let us look on what you have brought me...'

King opens the box in front of whole court to display..... Eight tulip bulbs!

King, "Marvelous, Priceless, a treasure worth more than their weight in gold!  And for your reward my bold Musketeers, you shall be the guests of honour at this evenings masked ball!"

Needless to say we'd created our characters with an eye to adventuring and heroic swashbuckling, not leading some sort of seventeenth century square dance.... to say it didn't go well would be an understatement, my attempt was particularly poor.

Overall though the rules and background were excellent with a good heroic feel to the weapons and fencing and we'll definitely be going back for more.  Now all I've got to do is decide if it's worth investing some hard earned experience in dancing lessons and if I can possibly start the revolution 150 years early!

toxicpixie

Sounds cracking, Dan!

Always like a bit of swashbuckling musketeering :)

Although reviews for AFO suggest character creation should be quick?!
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Ithoriel

There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

toxicpixie

There WA a great d&d adventure in one old Dungeon issue - "The trouble with tulips". It was a corker, and the macgiffin was totally useless to the PCs - it was much the same reveal if memory serves :)
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DanJ

QuoteAlthough reviews for AFO suggest character creation should be quick

If you know what you're doing and what sort of character you want to create, then yes; if you're starting from scratch with just the PDF players guide it takes several tries and a few hours.

But then that's probably true for most systems.

Luddite

Yes 5th ed is very good.  The Tyranny of Dragons campaign is well worth it and just for sheer content and options, i recommend Storm Kings Thunder.

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Steve J

I enjoyed the simplicity of the original books (two if I remember) that we played at school. It allowed our imginations ample room to creat stories etc. We moved onto the next edition fiarly quickly, but can't remember if it was any better or not. I think with all of these sorts of games, an awful lot depends upon the DM and the group you play with.

pierre the shy

Never got into D&D but started off playing Empire of the Petal Throne in 1976 then moved on to Chivalry and Sorcery 1st Ed in 1978 and never looked back. While C&S was complex it suited our group down to the ground, and with extensive "house rules" we played on and off for some 20 years till about 2007 when various members moved on or stopped playing.

Pann, Cra and Glorfindel (very original name - yes he was an elf  :o 8) 8) 8) 8) 8) ) were our three core characters for many years and they lived through many adventures, while eventually becoming quite high level.   

We discovered Harn in the mid 90's and like others here moved to that background world with new characters though we kept using C&S for all our game mechanics. Luke and Auric fought against the Order of the Copper Hook (IIRC) over several years and we put some serious dents in their evil plans  :d

Tim H, Erwin N, Rob C, Phil S and myself spent more than a few hours roleplaying in that time...we had a lot of fun, very few arguements and after one epic episode Glorfindel finally got what he wanted - a vorpal blade, the "ultimate" sword in C&S  ;)

       
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Zippee

Crikey, C&C the RPG that made RM look fast play  :D

Well suited to the Harn background though

Kudos on twenty years of that - not many groups with that kind of hardccore endurance  :o

Steve J

C&S took an eternity to resolve combat IIRC. Unsuprisingly we quickly stopped playing, despite it seeming to be a good game.

pierre the shy

Quote from: Steve J on 06 October 2016, 10:20:02 AM
C&S took an eternity to resolve combat IIRC. Unsuprisingly we quickly stopped playing, despite it seeming to be a good game.

We quickly found that while we liked the rules we needed to modify aspects of them to play how we liked. In the end our rules didn't look much like the original C&S rules 

Quote from: Zippee on 06 October 2016, 09:49:30 AM
Crikey, C&C the RPG that made RM look fast play  :D

Well suited to the Harn background though

Kudos on twenty years of that - not many groups with that kind of hardccore endurance  :o

Yes we found our rules worked very well in Harn. While our gaming spanned 20 odd years there were long periods where we didn't play.



"Welcome back to the fight...this time I know our side will win"

Ithoriel

Of course the real importance is not the rules one used but the stories that remain in the memory.

As GM

Knight and land-holder Sir Bohuslav, who's successful prevention of the forces of Chaos attempted takeover of the Kingdom of Kaldor left him with bat-wing ears and x-ray vision (requiring lead wrap-around glasses to allow him to see the world around him) and a face so hideous several npcs had heart attacks and died on seeing him.

The hobbit thief who's skill at avoiding traps regularly lead to the party member following suffering serious injury and who's uncanny speed, ambidexterity and skill with a shuriken lead to the combat technique known to the party as "The Hobbit Snowstorm"

The complete failure of the male members of the group's attempt to browbeat the information required from those who had it contrasted with the success of the two female member's serial seduction of those who provided all of the clues required in pillow talk!

Dropping a giant granite block from the sky into the middle of the road with the words "You're going the wrong way!" chiselled on it. The players promptly announced that since none of their characters could read they were carrying on!!!

As player

My Cyberpunk character ( a "named solo" for Amnesty International, an organisation which now took rather more robust action to free those unjustly imprisoned) being hit by an anti-tank round and finding he was so borged up it bounced off!!

Playing Dragonquest, adding one to my Endurance (basically hit points) at the end of every session and surviving each successive session with one Endurance ... for almost two months of weekly sessions.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

DanJ

QuoteThe complete failure of the male members of the group's attempt to browbeat the information required from those who had it contrasted with the success of the two female member's serial seduction of those who provided all of the clues required in pillow talk!

Our 5th level female warlock does the same thing, a couple of weeks ago we finally caught up with the main baddy but were so low on spells and hit points we let her talk to him.  She rolled a natural 20, which combined with a 20 charisma was enough for him to had over the loot and leave us alone, the fighters we not impressed.