Random Dungeons

Started by fred., 27 August 2010, 07:19:28 AM

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OldenBUA

Right, that post with the extra rules/setup makes it all a bit clearer!

Might want to try this, myself. Or I paint everything first, in which case I might try it next year or so.  :'(
Water is indeed the essential ingredient of life, because without water you can't make coffee!

Aander lu bin óók lu.

crancko

All the material is posted in BGG link. Thanks. I would appreciate your comments and ideas of how to enhance the system.

Cyril

Hi everyone, I'm sorry for not to be as present on the forum as I would lately (as for the next few months unfortunately).

However, I'm still deeply interested by all "random dungeon" works !
I like your idea crnacko and I'll try to design some cards when I get the chance. (I remember posting some idea around here somewhere though...)
By the way, I strongly encourage you (and anyone) to take a look at Six's tabletoptitans website as it contains many unsuspected wonders. This guy really has access to an everlasting source of inspiration which only asks to be used and reused...  :)

nikharwood

Great stuff - thanks for the link  :)

sixsideddice

Absolutely fantastic crnacko, I`d dead impressed... yer dungeon looks fantastic as well.

sixsideddice

By the way, I strongly encourage you (and anyone) to take a look at Six's tabletoptitans website as it contains many unsuspected wonders. This guy really has access to an everlasting source of inspiration which only asks to be used and reused...     

Oh my, thanks Cyril

*Pssst!!! I`m pay ya later*

By the way, the photo`s you sent me... some will make it into the new project or sure.

Cheers,

Six  ;)






crancko


For sure I will have a look at it. Can you send me the link to check?


crancko

Great stuff!

By the way my last contributions to DW stuff has been uploaded in BGG page.

1- Summary of the rules with my DW Random System
2- Reference Sheet with
3- Custom Counters and Characters log
4- Dw Random Card system

Hope you enjoy them.

Now I will wait for new campaign system and those new thematic packs.

sixsideddice

27 March 2011, 01:27:23 PM #24 Last Edit: 27 March 2011, 03:59:22 PM by sixsideddice
The following is a small section from DWC. Its not about random dungeon creation, but it does cover random monster placement for solo play. The full rules for random dungeon creation, and random monster spawning will be covered fully in the forthcoming rules. Here is just a sample:

Random Dungeons for Dungeon World

The purpose of this document is to fill in the gaps that will allow players to use the rules presented in Dungeon World alongside the additional random dungeons rule presented here.

This document will also present rules for the placement and governing of Monsters without the use of a Draken Master.

Monster Placement and Combat:
When activating* Monsters, roll a single LISTEN check for each Monster or group of Monsters within 6 squares of one another (roll 2D6: if the roll is 9 or more, the Monster(s) are successfully aware of the Heroes` intrusion into their domain).  If the Monsters succeed in their Listen Check, they are aware of the Heroes and will place themselves in the most favorable positions for an ambush:

*Monsters Activate when a Hero opens a door into a previously unseen dungeon chamber, or a Hero enters the line of sight of previously unseen Monster or group of Monsters.
Dungeon Set Up: Player(s) playing solo (no Draken master) will set up the entire Dungeon before play begins unlike a normal game, where the tiles are set up as and when the Heroes discover new sections while they explore deeper; this includes setting up the dungeon trimmings, furnishings, and all the non random (spawned) Monsters already in rooms and passages at the start of the game. Monsters set up thus may not activate until at least one Hero enters their line of sight or a door is opened to reveal a new section or room. Always place Monsters in a room in such a way that they are as far away as possible from Heroes initially encountering them. This rule is overridden by Monsters who successfully pass their LISTEN Check.

Ranged Attacks from Monsters: Monsters whose ranged attacks are equal to or greater than their Melee attack dice will always attempt to stay out of movement range of Heroes. This means they will attempt to stay back and make ranged attacks at least one square further back than any Hero might potentially be able to move and engage the Monster in Melee on the next Movement Phase. If a monster`s ranged attack distance is less than a Heroes movement, the monster will move to within range and try to remain (at maximum distance) as far from the danger as possible.

If engaged in Melee, a monster will never attempt to break away from combat.

Fighters: Monsters whose Melee attacks are greater than their ranged attacks or who don`t possess ranged attack abilities at all, will always try to advance and attack the weakest (least Wounds) Hero they can.

If possible, Monsters will swamp a single weak Hero, but if this is not an option; then the Monster(s) will place themselves as favourably as possible.

Spawning: Random Monsters will always attempt to spawn as close as they can to the weakest Heroes, within the limits of the conditions already mentioned above.

If the Monsters fail their LISTENING Checks, the Heroes may place the Monsters however they like, even in the least advantageous position possible for the Monsters.

Example: a Hero opens a door, and activates an Orc Warrior, an Orc Bowman, and a Goblin Spearman. The Orc Warrior has no ranged attack ability, and no relevant special abilities. The Player(s) controlling the Heroes decide to place it directly opposite the door, as far away as possible where it can do little damage. The Orc Bowman has a ranged attack ability, so it is a potential threat to the Heroes. The Players place the Orc Bowman on one side of the door, so that it does not block line of sight to the Orc Warrior,  but where it cannot shoot it`s ranged weapon (due to having no immediate line of sight to any Hero miniature). The Goblin Spearman has a special ability Spear attack, and could be used to support the Orc Warrior if it advances into Close Combat. So it too is placed as far away as possible in a corner and out of harm`s way.