Warmaster Ancients + Medieval clone?

Started by Lord Raffles, 19 November 2015, 08:11:40 PM

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Lord Raffles

Has anyone made a clone of these two games?

Would really like to get into pre-gunpowder in 10mm in the future, and have the original Warmaster book - always liked the rules, and how BKCII is based off of them.

Or are there any good modern alternatives?

Thanks!

Ithoriel

Hail Caesar is Rick Priestley's follow up to Warmaster Ancients and shares much of the same design philosophy. Worth a look if you like his rules - I know not all do.

Impetus gets a good rep, though I never really took to it.
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Sandinista

Hail Caesar is a good game, for better than Warmaster in my opinion, Pike & Shotte also works well for late medieval

Cheers
Ian

fred.

Yep, agree with the above, HC is definately WM v2

My mate and I ported over a lot of the Warmaster fantasy stuff to HC I think it is still available on the yahoo group.
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jchaos79

I would recommend warmaster ancient and medieval instead Hail Ceaser.

Lord Raffles

Quote from: jchaos79 on 01 December 2015, 11:35:01 PM
I would recommend warmaster ancient and medieval instead Hail Ceaser.

Why do you recommend warmaster ancients + medieval over Hail Caesar?

jchaos79

06 December 2015, 05:54:15 AM #6 Last Edit: 06 December 2015, 06:04:51 AM by jchaos79
I prefer the warmaster ancient system of orders rather than leaving for one roll the number of succesful movements.

I prefere only one stat for units rather shock and sustain combat stats.

I prefere the units are compose for 3 stands rather than mixing number of stands.

Hail Caesar could give games with strange developtment, the engine of the game sometimes gives wierd results of comfrontation. In the other hand I had played for years warmaster and I did not find a game completely awkward or unsatisfactory. It is not predictable but with the coherency enough of good historical simulator engine and fun engine.

Warmaster (and hail caesar also) are games about movement and positioning rather than combat games. But I had to say that sometimes they have complex combat situations.

Rules are easy to learn but difficult to master or used correctley. But the enginee is enough resilient that even if  you misuderstood a rule or play slightly different as others the game still be coherent, fun, and solid game.  

For me warmaster works. It is true that original rules for skirmishers were not good, but with the patches (the official ones) they work pretty good. Warmaster Medieval has an option to play without skirmishers but with charge and counter charge that makes it very interesting.

Hial Caesar is not a bad game at all. I only say that I have more fun gaming warmaster therefore I strongly recommend it.



Lord Raffles

Quote from: jchaos79 on 06 December 2015, 05:54:15 AM
I only say that I have more fun gaming warmaster therefore I strongly recommend it.

As someone coming from BKCI/II this comment is what's sold it to me - I've tried a number of rulesets, have even dabbled with FOW... but I like BCK.

Sandinista

That is interesting JC, as for me it was the other way round. I thought the HC order system was an improvement on the Warmaster one. As a unit getting 6 moves, though rare did not sit well with me.
However, I still use the warmaster style of basing for my armies, 3 stands to a unit for all 3 of the warlord variants. I have a standard 10mm unit of 3 x 30mm bases of varying depth and figure density, large units are 4 bases and small 2 bases.

Vive la diffĂ©rence, as they say  :)

Cheers
Ian

Luddite

I'd recommend Warband. 

As Dan Mersey said in his review 'if you're looking for a set of big battle wargames rules to replace your tatty old copy of Warmaster, here it is'.

:)
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jchaos79

Well at the end, what I really recomend is 10mm and play as much as you can, does not matter if it is warband, hail caesar or warmaster.  :)

If you have time, you could try the 3 systems (the three systems are grat) and then decide. The only problem is you need time and an opponent also ready to try three different sets of rules.