BKC,CWC and FWC

Started by Fenton, 04 August 2015, 01:24:41 PM

Previous topic - Next topic

Fenton

Hi Leon

Any word yet of what you are going to be doing with these yet?

Cheers
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Leman

The artist formerly known as Dour Puritan!

Leon

Unfortunately, nothing more specific beyond what's already been posted so far.  The 3 books will all be revamped and tweaked before we go ahead with a new print run of them. 

First up will be BKC, as we've already got the bulk of the ranges in place for it.  I've started collating a lot of the info and feedback from the BKC forum, then we'll combine that with some of our own thoughts and those of a select group of gamers.  Everything will be discussed thoroughly before we go ahead and make the changes we think need making.  Then brand new photos, new layout for the book and it's off to the printers!  We're aiming for the end of the year for this.

Second in the queue is CWC, as we're expanding the ranges slowly and want to have a bit more available before we relaunch this set.  Currently we're looking at early-mid 2016 hopefully.

And finally will be FWC, which we want to look at more closely and work on some new ranges to launch with the rules.  This is going to be the time-consuming one, so it's going to be end of 2016 at the earliest I'd think.

In the meantime, the existing rules can still be bought as a hard-copy through Lulu here: http://www.lulu.com/shop/search.ep?contributorId=517064

And we might look at adding the old pdf's to Wargame Vault at some point.

8)
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

Fenton

If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Womble67

Quote from: Leon on 05 August 2015, 04:22:18 PM
Unfortunately, nothing more specific beyond what's already been posted so far.  The 3 books will all be revamped and tweaked before we go ahead with a new print run of them. 

First up will be BKC, as we've already got the bulk of the ranges in place for it.  I've started collating a lot of the info and feedback from the BKC forum, then we'll combine that with some of our own thoughts and those of a select group of gamers.  Everything will be discussed thoroughly before we go ahead and make the changes we think need making.  Then brand new photos, new layout for the book and it's off to the printers!  We're aiming for the end of the year for this.

Second in the queue is CWC, as we're expanding the ranges slowly and want to have a bit more available before we relaunch this set.  Currently we're looking at early-mid 2016 hopefully.

And finally will be FWC, which we want to look at more closely and work on some new ranges to launch with the rules.  This is going to be the time-consuming one, so it's going to be end of 2016 at the earliest I'd think.

In the meantime, the existing rules can still be bought as a hard-copy through Lulu here: http://www.lulu.com/shop/search.ep?contributorId=517064

And we might look at adding the old pdf's to Wargame Vault at some point.

8)

I am definitely looking forward to the updated Blitzkrieg Commander Rules being released.

Take care

Andy
The Wargames Directory

The Wargames Directory Facebook

2018 Painting Competition - Runner-Up!

Nosher

Oddly enough I was thinking about the Commander Stable today and wondered where its going under Pendraken.

I've got all three rule sets as well as loads of minis for all three games that are gathering dust. I used to contribute loads of batreps to the old site and worked on the SCW list in BKC 2. I also contributed the Balkans Lists 1990's which were a free download.

If there's room for an old 'fan boy' I wouldn't mind helping with developments??
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Fenton

Although a bit gamey at times, it still gives a fun game in a short time
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

barbarian

I have a problem with how the suppression is dealt.
For me, it should be before actual hits, or, even better, on the same roll than hits (to remove a roll).
Any thoughts ?
2015 Painting Competition - Winner!
2018 Painting Competition - Runner-Up!

toxicpixie

That would massively increase the amount of suppressions on AFVs, which if that's what you're after is great :D Means heavy armour is a bit rubbish though, and very easy to "mission kill" during the game?
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

petercooman

Will hits stay on in the new version ?  :-\

toxicpixie

I wasn't happy with "hits stay on", infantry seemed to suffer even more. We've tried "hits stay on" for vehicles which seems to work well though - makes infantry much more resilient and stops you from just driving over the top of them shooting them down.
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Ithoriel

We do gradual removal of hits. One removed at the end of the turn for standard troops, 2 for elites, none for conscript types. Once you've taken a hit you can never recover the final "hit point." Works for us and simulates binding of wounds, rallying the shaken, rousting out the shirkers and "knowin' where to 'it it wiv' an' 'ammer."
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

petercooman

Quote from: Ithoriel on 02 September 2015, 09:45:52 AM
We do gradual removal of hits. One removed at the end of the turn for standard troops, 2 for elites, none for conscript types. Once you've taken a hit you can never recover the final "hit point." Works for us and simulates binding of wounds, rallying the shaken, rousting out the shirkers and "knowin' where to 'it it wiv' an' 'ammer."

I do the same, one hit can never be recovered, and roll a d3 at the end of the turn to see how many hits get recovered, with a +1 penalty in cover like buildings and a -1 in dense terrain like woods to represent less coherency and being harder to rally 

toxicpixie

I like the simplicity approach, so the idea of leaving a hit on appeals.
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Luddite

02 September 2015, 01:45:36 PM #14 Last Edit: 02 September 2015, 01:48:14 PM by Luddite
Isn't the point about hits though that its less 'damage taken', and more 'sustained pressure sufficient to break the unit'.

So it means you have to concentrate fire to break a unit during a turn, and if you don't it recovers its combat effectiveness.

Interesting to read people's preferences though.

I agree that suppressions are..um...quirky.  The flat 'your suppressions come off at the end of your turn' mechanic is a bit flawed in my view.

One thing I was thinking about is that suppression, rather than shutting a unit down completely, should be tied to Command rolls.

Something like;

Any unit taking half its hits or more in a turn is suppressed.
Suppressed units cannot use initiative.
One or more suppressed units included in a command order group imposes -2 command penalty.
A suppressed unit successfully given an order removes its suppression.


I also rather like the idea of a suppressed unit being automatically destroyed by close combat (they surrender or flee).
Does that work?  Does it clear out some of the clutter?
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN