[BATREP] Find the Prize - dwarves and goblins

Started by Luddite, 11 April 2015, 12:22:13 AM

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Luddite

This week we played a 'find the prize' scenario.  An iron wall of dwarves took to the field agains a rag-tag goblin horde.  Both were in search of the treasure hidden somewhere on the battlefield.

http://luddite1811.blogspot.co.uk/2015/04/warband-find-prize-hill-dwarves-vs.html

http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

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Duke Speedy of Leighton

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Bloodaxe

Awesome report. Im just disappointed the Dwarves lost. I guess the lack of missiles/artillery hurt them. Im putting this in my Book of Grudges!  >:(

Techno

Terrific stuff, Lud.

Don't know about the prize.....But no one seems to have found the hidden message yet.  ;D ;D ;D ;D
Cheers - Phil ;)

Duke Speedy of Leighton

What hidden message.
You are Phil Lewis and I claim my £5?
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Techno

Wrong ! ;D ;D ;D ;D
Not sure if it will have come out clearly enough, anyway.  ;)
Cheers - Mr Silly

Duke Speedy of Leighton

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Techno

You're not to tell.....Yet !  ;)
Cheers - Phil

Leon

Quote from: Techno on 11 April 2015, 06:36:22 AM
Not sure if it will have come out clearly enough, anyway.  ;)

It's there...  ;)
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Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
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fred.

Nice report

And I have no idea what might or might not be there.
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Bodvoc

Great battle report, did anyone find the objective/prize?...totally flummoxed by all the other comments
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getagrip

Quote from: Bodvoc on 11 April 2015, 07:51:30 AM
Great battle report, did anyone find the objective/prize?...totally flummoxed by all the other comments

Me too :-\

Nice batrep.
Buy plenty of Matron's sculpts now!

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Techno

Quote from: Bodvoc on 11 April 2015, 07:51:30 AM
.totally flummoxed by all the other comments
Genuine apologies for causing a thread derailment so early..!! (Especially to Lud, as it's such a superb battle report...and that's what this thread is all about !))
I shouldn't have come in with that, so early in the topic. (Muppet !!)

Any other comments on the 'other subject'.....New Topic required.   ;) :-[

Cheers - Phil.




toxicpixie

Ouch... The dwarves aren't doing very well so far! If you tactic is "sit there and let them come on in the same old way" you'd better bring some good shooting :D

Maybe Bloodax can even the score when his stunties arrive ;)

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Luddite

11 April 2015, 11:27:22 AM #16 Last Edit: 11 April 2015, 11:29:12 AM by Luddite
Yeah, on paper the hill dwarves look impressive.

I think the mistakes have all been in tactics so far.  None of my group has figured out how to use the little hairy fellows yet (including me  :D ).  It doesn't help that i've not yet painted the fun stuff like cannons and gyrocopters.  

Generally i think with Warband, a mixed army composition that give you mobility, shooting, melee, magic, and decent command is your start point - you then need to get your tactics right.

Perhaps the lack of hills demoralised the hill dwarves!

Watching the battle was really interesting.

Early on, the dwarf player played a blinder with the tactics around how to ensure the 'prize' was in his area and easy to defend.

But i think the goblin mobility, archery, magic, and ability to outflank and chew up the static dwarf line recovered the disadvantaged position.

The dwarves reliance on being a 'wall of iron' was their only tactic given the army build.  The player was trying something out (a solid line of warriors).  It didn't seem to work!   ;D

Good fun though, and the general comments from the players boiled down to, 'there are so many layers of tactical considerations, and decisions to make' in Warband, and that's what makes it fun.   :)
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Bloodaxe

Quote from: Luddite on 11 April 2015, 11:27:22 AM
Yeah, on paper the hill dwarves look impressive.

I think the mistakes have all been in tactics so far.  None of my group has figured out how to use the little hairy fellows yet (including me  :D ).  It doesn't help that i've not yet painted the fun stuff like cannons and gyrocopters.  

Generally i think with Warband, a mixed army composition that give you mobility, shooting, melee, magic, and decent command is your start point - you then need to get your tactics right.

Perhaps the lack of hills demoralised the hill dwarves!

Watching the battle was really interesting.

Early on, the dwarf player played a blinder with the tactics around how to ensure the 'prize' was in his area and easy to defend.

But i think the goblin mobility, archery, magic, and ability to outflank and chew up the static dwarf line recovered the disadvantaged position.

The dwarves reliance on being a 'wall of iron' was their only tactic given the army build.  The player was trying something out (a solid line of warriors).  It didn't seem to work!   ;D

Good fun though, and the general comments from the players boiled down to, 'there are so many layers of tactical considerations, and decisions to make' in Warband, and that's what makes it fun.   :)

A big thank you to you for posting some great battle reports. Looking forward to more! THANKS!

Luddite

I'm really looking forwards to seeing your hill dwarves in action Bloodaxe.   :D

Clearly i've not figured out how to use the army yet so hopefully you'll lead the way as the guru on dwarves tactics.   ;) m/

What do you think we've been doing wrong with the dwarves?
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

toxicpixie

This game too static - you can't cover your flanks and resist the softening up, them the Gobboes crash into you at their choice of best odds - flank, out numbered, shot up. It's still a grid for them but they can throw the big hitters in where it counts whilst the rest of the dwarves get screened off and chewed up a bit. Then rinse, repeat until they break you...

Previous games were similar but the little movement the dwarves got jut made it worse - they got strung out first, the. Screened and shot up then concentrated on and ground down in detail.

I would guess... A mix of shooters and artillery backed with a solid core of warriors would be better for this - an something In reserve that's mobile enough to leap out and cover whichever flank te Gobboes come round? That way you can attrit the Gobboes on the way in and then take their charge on the warriors... Or more generally advance to somewhere useful whilst shootin up the enemy so your warriors can go in at favourable odds, screened or supported by the copters/ponie knights/rangers?

Otherwise with that "all warriors" you're setting yourself up as Harold G at Hastings...
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