Dungeon World Project {For Using With The Pendraken 10mm Fantasy Miniatures}

Started by sixsideddice, 05 May 2010, 12:39:27 PM

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nikharwood

QuoteKeeping an eye on this one.

Likewise...I'm a big D&D fan - of pretty much every variety if I'm honest - and after a hiatus of a number of years, I 'rediscovered' it a couple of years ago...I'm enjoying my nostaliga trip with various things and the old-skool dynamic: but I'm also enjoying 3.5 & have just picked up some 4e stuff (cheap) after watching the 4e vids of the Robot Chicken crew playing (here: http://www.wizards.com/dnd/Videos.aspx )

I've also played a boatload of different RPGs over the years - and have pretty much loved every one...

As for LotR: yep - love the 'original' film & am still fairly distraught that it wasn't completed. But I do, unashamedly, love what PJ did with his trilogy: I made the effort to go see all three in the cinema and was awestruck with the visuals...too many to list. Owning the extended DVDs means I can dive right in again and again...they're not perfect - but they're *infinitely* better than they could have been, given what Hollywood is capable of...

I also read the trilogy at least every other year - stunning  8)

Anyway - I'll be tracking this with interest: and, as others have said, would likely buy any further work...

sixsideddice

Hey, that Robot Chicken crew link is awesome.... I`m still in the middle of watching all the session episodes, very sweet.

I`m still trying to work out of these guys are playing AD&D 2nd Ed, or whether they are using 4th Edition using 2nd Ed Undermountain (no doubt I`ll work it out when I watch and read more).

Thanks for the cool link :-)

Steve

nikharwood

You're welcome Steve - I enjoyed watching it too  8)

They're playing 4e - given the negativity I've seen around 4e though I was surprised that it 'felt' like this...and (as explained in one of the last episodes) it's a purpose-built version of Undermountain that Chris Perkins wrote for this session...

stevenliller

Hello,

I have never played an RPG game therefore I am a newbie extreme. I adore the the 10 mm scale. I have skirmished a few games, but have not been able to get the right feel for RPG rules. I am going to read your rules and use my Pendraken mini's.

I have posted on TMP concerning the lack of NPC and PC in 10 mm. Witch Hunters, barmen, barmaids, scholars, etc.

10 mm is a great scale with immense possibilities for RPG/Skirmish.

As far as the setting, the age of discovery is a fascinating era.

Steve

sixsideddice

Hi stevenliller  :)

Good to see you enjoy 10mm, it truly is a grand old scale isn’t it  ;)

Hmmm, not enough NPC`s and PC`s> I truly don`t worry about that Steve, there are so many poses available amongst the rest of the figures, I simply take those I especially like, pull one or two aside (of each pose) and convert them into what I want - often by bending arms and legs, adding backpacks, cloaks, etc. The 10mm Fantasy Beggar women has a lot of potential for a converting into barmaids, the Beggar Kids make great Stable lads, the ECW Peasants/Commoners make great NPC tavern clientele (they convert into multiple poses), The Elf Hero doubles up as a great PC Ranger... just move his sword arm to a more suitable position, clip one leg off the base from underneath the foot and raise and place his leg on a small rock/stone; the possibilities are endless, made easier because the small scale eases the eye considerably against imperfections.

Good luck, and happy gaming.

Steve

sixsideddice

What kind of a place do you see Dungeon World being set in?

How about:

A pre industrialised pseudo Elizabethan/pre-English Civil War system of (imaginary) Free City States? Independent Islands of civilization, surrounded by a sea of wild and savage Marcher Lords, Dwimlin tribes (Goblins and Orcs) and Land Pirates, unruly Barons and lawless Oldlanders (Scots and Irish); all feuding over a land once flourishing with structured trade and commerce across the seas to other distant places; all this before the Romani (who stayed a lot longer than they did in the `real` history we know) departed for their own shores and threw Britannia back into a second Dark Age.


Maybe there is a Britannic King... still paying homage to the distant Romani and the `New Religion` which is rapidly spreading throughout the known world? But he`d have his job cut out convincing the rest of his green, blood-soaked, and oh so unpleasant land, that they really should toe the line?

The idea of mixing swords and spears, arquebus and primative cannon, Renaissance mercenary bands and Late Medieval (Agincourt) knights in armour; pitted against more primative Viking warriors and fantastical humanoid nations... is something I could really get hooked on? Besides, what an unusual setting for role playing and of course, the good old Dungeon crawl.

Might even be able to do a dungeon quest in search of the Holy Grail, woohoo.

Please, I`d be very interested in hearing your thoughts?


*whispers* Pssssst! the more we give Pendraken to think about, the more likely we are of getting a few special commission sculpts for this unique world. Here`s an opportunity to be first in line to contribute to a brand new fantasy (with a historical base) campaign world â€" or am I dreaming again. Someone wake me up Mummy *wink*



At this stage I can safely say that the next Dungeon World Campaign and mass battle rules I`m working away on will be “loosely” set in a quasi-Renaissance world (with plenty of undefined scope to ignore this aspect totally, instead allowing gamers and Pendraken collectors to concentrate on satellite regions of their own choosing, if they prefer).

However, I decided to `go for` an Elizabethan/ English Civil War feel for several reasons. (1) It’s a bit unusual and different; allowing the gamers to delve into real life history to glean ideas and inspiration from a pretty vast era of history, from the Tudors and Stuarts, through to the Jacobite and Continental wars... allowing Draken Masters (Game World Hosts) to read up on Late Medieval, Elizabethan and Civil War life and conditions: adding as much atmosphere into the pot as they see fit within their own world mythos and structure.

(2) By combining adjacent periods in this way it will allow the collector and gamer to use a wider variety of miniatures which they can use to set the tone of the whole thing.

(3) The visual appeal is enormous, and should inspire even the most conservative player â€" allowing personal miniature collections to be `bought in` to friendly games between friends at any time. Gamers who normally play Renaissance, Conquistador, English Civil War, etc will be able to lock heads against hard core Fantasy gamers in virtually any setting.

Due to a heavy workload over the coming months, and a true desire to see this next supplement to the Dungeon World mythos made available to all, I have decided not to put the whole thing into book form as I originally intended, but instead will present the finished product to Leon to convert into a PDF for everyone to enjoy â€" all it will cost you is the price of the ink to print it all out *wink*

Six

Pruneau

That sounds like an excellent idea.  There are already many RPG's struggling for room in the "traditional fantasy" arena, and this would be a setting that allows a multitude of playing styles, including (very) late medieval fantasy, swashbucklers, historic horror, but also piracy, exploring the colonies, unknown worlds...  The availability of actual historic information is also a plus, the tedious fleshing out of a fantasy world is avoided, and there is a general knowledge that even non-players possess.

Before we played Runequest we have played Chivalry and Sorcery for a few years, and in that game we adopted a medieval world (there were no fantasy worlds except for the D&D one, which I disliked from the outset) and based our adventurers in 15th century Antwerp.  I recently found the old box back (it's 30+ years ago), including books and cards from the age, and we had historic maps of Antwerp and Flanders, the port of Damme (now gone), and also old handdrawn maps of Wales and Ireland, because the place names over there were better than anything you can find in 'real' fantasy worlds.  We had witch hunts, quacks with leeches instead of healers, wise women, it was a lot like Blackadder 1 actually  :D
Boardgames: MMP ACW, ASL ᴥ BKC & SSOM - WW2 (In development) ᴥ Flying Lead - Sci-Fi: Shocktroops, Pulp, Spugs ᴥ WH - Greenskins, Dwarfs

http://hiording.blogspot.com - http://runequestfun.blogspot.com - http://secondsquadonme.blogspot.com

ʎɐqə ɯoɹɟ pɹɐoqʎəʞ ɐ ʎnq ı əɯıʇ ʇsɐl əɥʇ sı sıɥʇ

sixsideddice




That sounds like an excellent idea.  There are already many RPG's struggling for room in the "traditional fantasy" arena, and this would be a setting that allows a multitude of playing styles, including (very) late medieval fantasy, swashbucklers, historic horror, but also piracy, exploring the colonies, unknown worlds...  The availability of actual historic information is also a plus, the tedious fleshing out of a fantasy world is avoided, and there is a general knowledge that even non-players possess.......


You got it in one Pruneau  ;)  The scope is absolutely massive.

nikharwood

Sounds good to me - because of the different 'feel' [and the fact that I'll have another use for my ECW armies]  :)

sixsideddice

I`m flying along with the creation of "Dungeon World - Campaigns" (running title for the moment). Here are a few of my latest painting endeavours. I`m running a blog for personal enjoyment, and because its easier for me to share my collection in this way at the moment. God, I have a lot of lead still to get through... but its all good fun  :)

http://stephen2011wargames.blogspot.com/search?updated-min=2011-01-01T00%3A00%3A00-08%3A00&updated-max=2012-01-01T00%3A00%3A00-08%3A00&max-results=8

Pruneau

Boardgames: MMP ACW, ASL ᴥ BKC & SSOM - WW2 (In development) ᴥ Flying Lead - Sci-Fi: Shocktroops, Pulp, Spugs ᴥ WH - Greenskins, Dwarfs

http://hiording.blogspot.com - http://runequestfun.blogspot.com - http://secondsquadonme.blogspot.com

ʎɐqə ɯoɹɟ pɹɐoqʎəʞ ɐ ʎnq ı əɯıʇ ʇsɐl əɥʇ sı sıɥʇ

Steve J

This morning just had a quick look at the pdf rules and from first glance they look nice, simple and fun, which works for me :). So now I need to add this to my 'future purchases' list as it looks perfect for small games when you don't have the time, space or energy to set up a big game.

Steve J.

sixsideddice

This morning just had a quick look at the pdf rules and from first glance they look nice, simple and fun, which works for me . So now I need to add this to my 'future purchases' list as it looks perfect for small games when you don't have the time, space or energy to set up a big game.

Steve J.


.... and with the new battle rules coming out soon, you`ll have the choice between playing dungeon style games, table top skirmish games, or full scale battles  :)

Steve J


Maenoferren

Basically - roleplay more than wargame now. I am getting rid of all my 28mm and changing it to 1omm. We use savage worlds on the whole, hellfrost setting is a good one from TAG. We have also done stuff using wordplay.
Some good ideas their six.
Thinking about some of the games we have played. Norse mythology, but mixed in with wierd world war II.  Haven't got round to buying the dungeon yet, simply because I have so many hirst art blocks made I an torn between making my own and using the money saved to buy a couple of samurai army.
Sometimes I wonder - why is that frisbee geting bigger - and then it hits me!