Falklands Para Platoon

Started by Gazza, 15 September 2014, 10:05:53 PM

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toxicpixie

Very nice, good blog post too :)
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

jchaos79


Techno

Really good work.
Love the terrain, too.

I'm sure Leon will be along a bit later, to answer your question. ;)
Cheers - Phil

Duke Speedy of Leighton

Great terrain and painting.
I'm waiting on the Argentine reinforcements too...
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

paulr

Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

sundaygeneral

I can't believe how many detail there is into these 10mm minis. You could probably play skirmish basing them individually, I think !

Hertsblue

Great terrain, Gazza. Very "volcanic"!
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net

Sean67

Nice terrain Gazza.
When I was there a lot of the runs of rocks were in stripes across the landscape.
I think your terrain is very well done
Look forward to see more
Regards
Sean

Sunray

24 November 2014, 01:49:02 PM #28 Last Edit: 24 November 2014, 03:22:43 PM by Sunray
Quote from: Sean67 on 23 November 2014, 09:50:44 PM
Nice terrain Gazza.
When I was there a lot of the runs of rocks were in stripes across the landscape.
I think your terrain is very well done
Look forward to see more
Regards
Sean

Its that compromise between getting the landscape 'right' and having playable terrain.  My enduring memory of East Falkland was that in feature (or lack of them) it was not unlike the Sperrin Mountains of N Ireland or 'Basic Wales'.  

Upland undulating peat bog between 500 and 1,000 ft, and those outcrops of rock, plus the running brooks and ponds of water (some as big as lakes).  Lots little streams coming off No Mans Land and into San Carlos  and other rivers. The outcrops of rock were weathered grey/white, and there was an abundance of tussac grass which can grow quite high, if not grazed .   By mid winter (June)  the grass is of a  brown khaki  shade, and the other feature is the abundance of loose scree of small grey stones left by glacial action . These tend to be wet and glisten in the winter sun

What is not in the official histories, is the good folk who volunteered their tractor and trailers and knew the trails .    I add a few N gauge tractors to Task Force logistics

Gazza

Some more units completed! Thank you for your comments, particularly Sean67 and Sunray. I take it both you chaps have been to the Islands? As usual more details on on my blog.











'Which painting in the National Gallery would I save if there was a fire? The one nearest the door of course.' - GB Shaw

Das Blog: http://we-stand-and-fight.blogspot.co.uk/

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

jchaos79


Techno

Very nice work again, Gazza !  8)
Cheers - Phil.

Gazza

19 March 2015, 03:24:57 PM #33 Last Edit: 19 March 2015, 03:27:41 PM by Gazza
Some pictures of a recent game, using FiveCore's Company Commander rules. The scenery isn't quite finished yet! More information on my blog (signature). Ordering some 20mm Rheinmetalls for Goose Green at the end of the month!



'Which painting in the National Gallery would I save if there was a fire? The one nearest the door of course.' - GB Shaw

Das Blog: http://we-stand-and-fight.blogspot.co.uk/

Techno

Looking good, Gazza !
Cheers - Phil

Duke Speedy of Leighton

Top battle report Gaz.

These rules are winning me over. :D
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

getagrip

Love it.

Something else I now want play =)
Buy plenty of Matron's sculpts now!

If he keeps using the chainsaw, the value of his work will soon go up.

toxicpixie

With Jacks batreps as well those 5core rules are lookin good - as is your Fslklands project!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

bigjackmac

Gaz,

I love the fact the rules are simple and straightforward (intuitive is perhaps a better word), while still giving solid, historical results that sound like 'real-life' after action reports. This really helps the 'immersion' aspect for me; I don't have to come out of the role to look stuff up, I'm simply focused on "I can't do everything, so should I do this over here, or that over there?"

The reason I asked about the scurries and firefights was to get your take on how they 'felt' to you. I've played games that similarly limited what a player can do (i.e., you can't move everything every turn), but I gave up on (some of) them because it felt so limiting, or the manner in which it was limiting, made me feel like more of a spectator (that simply moved a specific piece when allowed) rather than a commander carrying out a plan.

Similarly, when I've tried to explain the activation mechanism, particularly the scurries and firefights, to guys that haven't played the rules, I've gotten some pushback, i.e., 'that's not realistic, that doesn't make sense, why could I only move/shoot this turn,' etc... Thus far I have not had that feeling myself, though I also haven't had a great reply to those concerns, so I was just curious to see how those aspects struck you. My own opinion is that it is 1) a cool game mechanism to limit what the player can do, and 2) it matches what I know (or think I know) about a Company Commander trying to run a battle, but then subordinate units 'unexplainably' halting (firefight) or making better progress than expected (scurry).

Of course, 'unexplainably' applies at the company level, but makes perfect sense to the squad leader or platoon commander that unexpectedly met resistance, or came upon an unexpectedly inhospitable terrain feature. All things which are 'abstracted out' of the rules so we can focus on being the Company Commander.

Quick couple side notes:
1) I thought it pretty cool you had the reference to the TFL Boer War stuff; I can recall a few years ago when that was the only thing on their blog, and I followed it with interest.
2) I'm honored that you referenced little old me regarding the batreps, thank you Sir ;)

Take care, and looking forward to more.

V/R,
Jack

Gazza

Jack, I'm in agreement with you over the amount FCC limits player control: it's enough so that the commander does not feel helpless (as can happen in CWC if you have a low command value), but not too little that he is not faced with tough decisions either. The 'scurry' and 'fire fight' results add a degree of unpredictability that is sometimes useful and other times a hindrance. I personally think that FCC works as both a historical simulation and a balanced game system and I look forward to using it again.
'Which painting in the National Gallery would I save if there was a fire? The one nearest the door of course.' - GB Shaw

Das Blog: http://we-stand-and-fight.blogspot.co.uk/