Russian Counterattack, July 1941

Started by Albie Bach, 08 December 2013, 10:49:30 AM

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Albie Bach

Sadly no longer with us - RIP (2018)

Fenton

Really nice report and models

When you mention static hits stay on..We play it that depending on experience level you get to remove some at the end of the turn. Do you do this or do you just keep the hits accumulated  from turn to turn?

If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

petercooman


Steve J

Hmmm for some reason I can't access the link at present :(.

Albie Bach

08 December 2013, 11:20:32 AM #4 Last Edit: 08 December 2013, 11:23:32 AM by Albie Bach
Quote from: Fenton on 08 December 2013, 10:55:54 AM
When you mention static hits stay on..We play it that depending on experience level you get to remove some at the end of the turn. Do you do this or do you just keep the hits accumulated  from turn to turn?
I keep them all on but I have thought about your suggestion. It gives more reason to pull back heavily damaged units; pull back and regroup. I will try it.
I was thinking I would remove one hit if the unit is not suppressed, and then remove suppressions as normal. But that might be a bit complicated.

Quote from: Steve J on 08 December 2013, 11:14:04 AM
Hmmm for some reason I can't access the link at present :(.
That might be because I noticed a couple of mistakes and went back in to edit it and that was when you tried to view it. Sorry about that, but I'll check it out.
EDIT : Seems OK now - I'll leave it alone now.  :)
Sadly no longer with us - RIP (2018)

Fenton

I haven't played for a while and it was a suggestion on the BKC forum remove 3 hits for Elite 2 for regular and one for green but once damaged a unit can never go back to having no hits so an elite unit with 2 hits could only remove one of them
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Hertsblue

Nice looking table, Colin. And an interesting report from an under-gamed period of WW2. You do have an awful lot of hedges, don't you.  ;)
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net

sunjester

Looking good, Colin!  :-bd

Quote from: Hertsblue on 08 December 2013, 12:12:26 PM
Nice looking table, Colin. And an interesting report from an under-gamed period of WW2. You do have an awful lot of hedges, don't you.  ;)

Yes he does, but then so do I. And we still never manage to quite have enough!! :-\

Fenton

Quote from: sunjester on 08 December 2013, 12:24:16 PM
Looking good, Colin!  :-bd

Yes he does, but then so do I. And we still never manage to quite have enough!! :-\


Its like roads you always seem to have one less 'y' junction or left or right hand bend than you need
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Ithoriel

Nice report and good looking game.

Like Fenton we've played with hits reducing to a minimum of 1.

Static hits seemed to result in brief brutal games which ended when one sides off board artillery managed to stonk the taxi ranks of damaged units skulking behind hills or in woods while removing hits entirely resulted in formations that had every unit one hit from destruction one minute being entirely fine the next.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Albie Bach

Quote from: Ithoriel on 08 December 2013, 12:45:04 PM
Static hits seemed to result in brief brutal games which ended when one sides off board artillery managed to stonk the taxi ranks of damaged units skulking behind hills or in woods while removing hits entirely resulted in formations that had every unit one hit from destruction one minute being entirely fine the next.
Good point, especially using auto-suppress as well. I'm going to try reducing the amount of off-board artillery available. I think I've been using too much anyway.

Regarding hedges - A Russian farm probably didn't have that much hedging around it but I wanted to provide a fair bit of cover.  :)
Also, considering it was set in July, the haystacks/strawstacks/stubble fields look a bit out of season. But hey   ;)  :D
Sadly no longer with us - RIP (2018)

Fenton

I am slowly but surely starting to move away from BKC...just doesnt work as a ruleset for me anymore...going to try Fist full of TOW's 3 to see what that is like for WW2
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Ithoriel

Quote from: Fenton on 08 December 2013, 01:11:14 PM
I am slowly but surely starting to move away from BKC...just doesnt work as a ruleset for me anymore...going to try Fist full of TOW's 3 to see what that is like for WW2

My take on BKC is much like Winston Churchill's take on Democracy - it's the worst system there is, except for all the others!

Like Warmaster before it, it gets the right result for all the wrong reasons. But after years of systems that got the minutiae right but the result wrong we still find it a refreshing change.

Or perhaps it's just that, as children of the Don Featherstone/ Charles Grant era, we are back to our D6 roots :)
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Fenton

Quote from: Ithoriel on 08 December 2013, 05:16:49 PM
My take on BKC is much like Winston Churchill's take on Democracy - it's the worst system there is, except for all the others!

Like Warmaster before it, it gets the right result for all the wrong reasons. But after years of systems that got the minutiae right but the result wrong we still find it a refreshing change.

Or perhaps it's just that, as children of the Don Featherstone/ Charles Grant era, we are back to our D6 roots :)

Well I do agree to a point, I just find it very clunky  , I dont know if this is coming from Cmd Decision which I still like  but we have added lots of house rules to BKC and things we have found online ..A lot of my friends are diehard WW2 players and dont  like BKC which doesn't help
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!