Pendraken Miniatures Forum

Wider Wargaming => Batreps => Topic started by: nikharwood on 21 April 2012, 09:12:24 PM

Title: Strange Aeons - Cthulhu temple...
Post by: nikharwood on 21 April 2012, 09:12:24 PM
Look what the Threshold agents have found out in the desert...

(http://i47.photobucket.com/albums/f175/nikharwood/10mm%20cthulhu%20desert%20batrep%20ap12/STA40023-1.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/10mm%20cthulhu%20desert%20batrep%20ap12/STA40024.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/10mm%20cthulhu%20desert%20batrep%20ap12/STA40025.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/10mm%20cthulhu%20desert%20batrep%20ap12/STA40021.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/10mm%20cthulhu%20desert%20batrep%20ap12/STA40022.jpg)

Prompted by the arrival this week of Morbid Adventures - the scenario supplement for Strange Aeons - I thought I'd link a couple of scenarios in a nicely corrupted desert village and temple...

Just need to find time to play now!
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Techno on 22 April 2012, 05:22:08 AM
Lovely stuff as always Nik !
Cheers - Phil.
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Annatar on 22 April 2012, 06:10:34 AM
Ia! Ia!! Cthulhu ftaghn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! IA! IA!! Cthulhu ftaghn! Hgl'aai Yog-Sothoth!  8-}
Title: Re: Strange Aeons - Cthulhu temple...
Post by: fred. on 22 April 2012, 07:43:56 AM
"Nice" looking statues - or are they just statues.

You get good use out of those Kerr and King buildings! Mine have only been on the table once.
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Steve J on 22 April 2012, 08:42:33 AM
Looks nice, but now the tricky thing of finding time to play...
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Duke Speedy of Leighton on 22 April 2012, 09:39:56 AM
That looks great!
Title: Re: Strange Aeons - Cthulhu temple...
Post by: ollv on 25 April 2012, 07:21:25 AM
Really nice. Just waiting for something to crawl out of the sphinx...  :)
Title: Re: Strange Aeons - Cthulhu temple...
Post by: nikharwood on 07 May 2012, 02:54:37 PM
And here we go - quick unedited pics from my tablet as my camera seems to be having an identity crisis...

Basically - the three Threshold agents approach the village just before dawn, trying to recce the strength of cult activity; they know that something is afoot and are hoping to head off any ritualistic activity that might awaken the dormant denizen inhabitants of the temple...

Unfortunately for them, the cultists have been alerted to their approach and form the welcome party, opening up immediately as the agents come into view:

(https://lh4.googleusercontent.com/-Rx1HA8cldc0/T6eh445ugbI/AAAAAAAAAHs/hgRDTICy-bo/s0-d/IMG_20120507_104627.jpg)

(https://lh5.googleusercontent.com/-QZUr1ToLy28/T6enzjvXmCI/AAAAAAAAAGc/1VCFwOd1Nhc/s903/IMG_20120507_104557.jpg)

A short firefight downs a couple of cultists - but the leader summons reinforcements (of the spectral & undead kind) to the party:

(https://lh4.googleusercontent.com/-2qeHe7iDYtE/T6en_jkk08I/AAAAAAAAAGg/JI9itMdGgYA/s903/IMG_20120507_104731.jpg)

The agents realise that they're outnumbered in the village - and with the arrival of the breaking dawn, rhythmic chanting can be heard from behind them; they turn to hear the dry creaking of ancient doors opening...they beat a retreat from the village and make a mad dash across the sands to investigate, leaving the cultists to complete their ritual summoning:

(https://lh5.googleusercontent.com/-DOMyv_luCC0/T6eoFsFFnjI/AAAAAAAAAGk/7bDRpTGQW58/s903/IMG_20120507_104818.jpg)

Advancing towards the colonnade the Agents see the awakened forces of the Pharaoh march into the daylight:

(https://lh4.googleusercontent.com/-ZHiSR1qKhdI/T6eoK3ULTYI/AAAAAAAAAGo/ypfpNdIFm5U/s903/IMG_20120507_105024.jpg)

Once more, our intrepid heroes open fire against seemingly overwhelming odds - knowing that they must do what they can to gain time for reinforcements to arrive:

(https://lh5.googleusercontent.com/-1ax6ydfG1Y8/T6eoP1JaWEI/AAAAAAAAAGs/k1dhZ3EXnCA/s903/IMG_20120507_105031.jpg)

(https://lh5.googleusercontent.com/-zvCU9Fa61Pk/T6eoXucRpWI/AAAAAAAAAGw/wM0MmZwYgkE/s903/IMG_20120507_105041.jpg)

Some outstanding shooting sees off a good number of the skeletal foot soldiers - and the fight becomes up-close and personal - just as a monstrosity appears at the temple gate:

(https://lh5.googleusercontent.com/-82ij5g9YfvI/T6eom8pCkbI/AAAAAAAAAG8/nrCBs6Lb6EA/s903/IMG_20120507_105222.jpg)

Petrified by this enormous undead construct, our heroes break off and turn tail - sprinting across the sand to the safety of their truck behind the dune: to head back and tell the Professor that the forces of darkness are awakened. The Threshold must consider its next move...
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Nosher on 07 May 2012, 03:32:53 PM
Nice one Nik ;)

What are those crouching big things with the tentacles? they remind me of Ood????

Just set up an AWI Maurice Game to play this evening - gives me an excuse to dig out my old 15mm AWI collection although I have had to rebase a bit :(
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Steve J on 07 May 2012, 06:17:26 PM
A nice looking game and full of flavour :).
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Leon on 07 May 2012, 11:48:37 PM
Awesome!  And it's been ages since I've seen that Giant Mummy on a table!

:D
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Techno on 08 May 2012, 05:13:26 AM
Great stuff Nik !
Cheers - Phil
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Luddite on 08 May 2012, 06:09:17 PM
Now that sir, is a LOT of Cthulhus.

I wonder what the collective noun for a group of Cthulhus is?

Great game by the way Nik.  Lovely looking as ever; the red cultists chaps are fab!

How does Strange Aeons play?

Also, i'm looking at Tomorrow's War and trying to find the right figures.  Pendraken are firmly in the frame of course, but i'm concerned that 10mm might be a bit too small for the skirmish gaming.  Do you find a problem with using the little figures for skirmishing?
Title: Re: Strange Aeons - Cthulhu temple...
Post by: nikharwood on 08 May 2012, 08:19:50 PM
Quote from: Nosher on 07 May 2012, 03:32:53 PM
What are those crouching big things with the tentacles? they remind me of Ood????

Cthulhu mate, Cthulhu - they're actually game markers for the CCG - come in a bag of loads for about £12 or so (if you can find 'em...); I'm likely to repaint these - some in sandstone, some in grey.

Quote from: Leon on 07 May 2012, 11:48:37 PM
Awesome!  And it's been ages since I've seen that Giant Mummy on a table!

:D

I think he might just be the Nemesis of this particular group of Threshold agents - cos he's lovely...

Quote from: Luddite on 08 May 2012, 06:09:17 PM
I wonder what the collective noun for a group of Cthulhus is?


I reckon it's a "fecking hell - look at all those scary gribbly hideous feckers, let's get out of here now" of Cthulhus... :D

Quote from: Luddite on 08 May 2012, 06:09:17 PM
How does Strange Aeons play?

Also, i'm looking at Tomorrow's War and trying to find the right figures.  Pendraken are firmly in the frame of course, but i'm concerned that 10mm might be a bit too small for the skirmish gaming.  Do you find a problem with using the little figures for skirmishing?

Strange Aeons plays really nicely - it's nice & simple but with some decent subtlety there as well to tax the old grey cells. It's also designed for campaigning - reminds me a lot of Mordheim in many ways - and nicely contained - the rulebook is beautifully done. A quick search for "Strange Aeons" on this forum will ping you all my SA experiences...

I have no problem with skirmishing in 10mm: main trick is to re-educate your fingers so that you're picking up figures by bases really to avoid damage; I love the fact that a dozen figures will cost almost next-to-nothing & that you can create games from the bits box...It's also superb to be able to play on one end of a coffee table with minimal fuss. Recommended.
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Maenoferren on 08 May 2012, 09:22:14 PM
Quote from: Luddite on 08 May 2012, 06:09:17 PM

Also, i'm looking at Tomorrow's War and trying to find the right figures.  Pendraken are firmly in the frame of course, but i'm concerned that 10mm might be a bit too small for the skirmish gaming.  Do you find a problem with using the little figures for skirmishing?
Totally agree with Nik, I live in a tiny croft house, i love Skirmish Games, things like my dinosaur hunting etc., now bearing in mind a rifle in the rules will hit something 96 inches away, even at 96cm its a bit of a short game, so yep skirmish games work really well in 10mm.
I use 10mm for role play too  :D
Title: Re: Strange Aeons - Cthulhu temple...
Post by: sixsideddice on 09 May 2012, 12:43:48 PM
mmmmm yummy....  10mm Pulp sounds like a nice plan  :-\

Having just put all my 28mm Pulp collection up in the attic (to concentrate on 10mm) it might be nice to go into this genre in a smaller scale..... ok my plans for 2012/13 are already filling and piling up all over again lol.


Six
Title: Re: Strange Aeons - Cthulhu temple...
Post by: O Dinas Powys on 09 May 2012, 05:31:31 PM
Quote from: Luddite on 08 May 2012, 06:09:17 PM
I wonder what the collective noun for a group of Cthulhus is?

An OVERKILL?  

:d
Title: Re: Strange Aeons - Cthulhu temple...
Post by: DancingPotPlant on 17 June 2012, 10:04:45 AM
Hi Nik,

That is without doubt a many splended thing!
Was the game you were basing it on, Strange Eons, origionally an RPG or a straight to miniatures game and if the former how did you translate it into a miniatures game?

This is exactly the sort of thing I want to create for my WFRP games!

Lastly someone mentioned dinosaure hunting as a skirmish game - rules suggestions please?
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Shedman on 17 June 2012, 10:20:33 AM
10/10

I'm so tempted to do this period
Title: Re: Strange Aeons - Cthulhu temple...
Post by: nikharwood on 17 June 2012, 12:43:39 PM
Quote from: DancingPotPlant on 17 June 2012, 10:04:45 AM
Was the game you were basing it on, Strange Eons, origionally an RPG or a straight to miniatures game and if the former how did you translate it into a miniatures game?

This is exactly the sort of thing I want to create for my WFRP games!

It's a miniatures game - have a look here: http://www.pendrakenforum.co.uk/index.php/topic,2688.0.html which is a link to a mini-review I did of them - plus links in that thread to a number of other SA batreps too.

They're great rules - really adaptable too - definitely worth a look  8)
Title: Re: Strange Aeons - Cthulhu temple...
Post by: O Dinas Powys on 01 August 2012, 11:00:20 PM
Quote from: DancingPotPlant on 17 June 2012, 10:04:45 AM
Lastly someone mentioned dinosaure hunting as a skirmish game - rules suggestions please?

Hi DPP,

I started a project and thread a while back, but real life intervened and its very much on the back burner! http://www.pendrakenforum.co.uk/index.php/topic,3827.0.html (http://www.pendrakenforum.co.uk/index.php/topic,3827.0.html)

Tusk and Dinomight are the two rules sets I've got and discuss (just below the pictures of the mammoths IIRC).  Hollow Earth expedition also gets a mention as well as various RPGs.

Cheers,

Meirion
Title: Re: Strange Aeons - Cthulhu temple...
Post by: Hertsblue on 02 August 2012, 09:22:32 AM
Cthulhu Agents? Are they selling or buying? Have they checked out schools, shops, commuting distances? And they need a catchier name - I can't even pronounce it.  :D