Guess it's my turn to start this thread!
The traditional questions:
1) What ruleset do you use in your last game? -
2) What armies were confronted? -
3) Did you feel comfortable with the ruleset? -
4) and... was this the first time you used this ruleset? -
5) How many players were in the game? -
Come on Lemmy; for the benefit of our continental cousins the English idiom for number 4 is AND.......WAS THIS THE FIRST TIME YOU USED THIS RULESET?
I'll kick this one off!
1) What ruleset do you use in your last game?
played Blitzkrieg commander II last evening
2) What armies were confronted?
Germans vs British ,western front july 44
3) Did you feel comfortable with the ruleset?
quite!
4) and.....was this the first time you used this ruleset?
Not at all! we'll be close to 50 plays i think
5) How many players were in the game?
3, two allied and one german (was the river crossing scenario from the BKC II book, and germans were the defenders
1) What ruleset do you use in your last game? - Mortiem et Gloria
2) What armies were confronted? - Picts vs Early Archmeadian Persians
3) Did you feel comfortable with the ruleset? - utterly
4) and... was the first time do you use the ruleset? - this year
5) How many players were in the game? - two
In an epic worthy of Gilgamesh, the Picts survived the Persian arrow storm (even out shooting them!), and in a staggered wave, failed to charge home! It was a long, drawn out, slug fest. The Persian infantry, despite outclassing the Picts, failed to capitalise on their advantages, and the Picts numbers eventually told, breaking the Persian line. The Puct's Saxon allies were massively outflanked by the Persian cavalry, but the Persian charge completely missed, allowing the Saxons to fight their way out! :o Cyrus the Talented was hit so many times, he became Cyrus the Mediocre!
As the Persian Immortals broke, it was all over.
(http://i214.photobucket.com/albums/cc94/madlemmey/Picts/image_zps42jy4lme.jpeg) (http://s214.photobucket.com/user/madlemmey/media/Picts/image_zps42jy4lme.jpeg.html)
The final moments as the Immortals break.
Quote from: Leman on 06 January 2017, 07:19:52 AM
Come on Lemmy; for the benefit of our continental cousins the English idiom for number 4 is AND.......WAS THIS THE FIRST TIME YOU USED THIS RULESET?
Changed, without the shouting
1. Flames of War
2. Soviet v German
3. Not yet
4. Yes
5. Two - this was a try out for a scenario to be used as a participation game at Abingdon in March. We decided that two platoons(?) of pak 40(?) guns against the pathetic front armour of a T34(76?) gave the Germans too great an advantage, thus we have decided to drop one of the platoons of guns and also replace the Soviet tanks with a later model - an SU80 or some such. As you can probably tell, the bewildering array of technology involved in playing WWII leaves me pretty cold.
1) What ruleset do you use in your last game? - Deadzone
2) What armies were confronted? - Enforcers v Rebs
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No, played quite a lot now.
5) How many players were in the game? - 2
Happy to say that my Enforcers got 2017 off to a winning start :)
1) What ruleset do you use in your last game? - Tank on Tank (boardgame)
2) What armies were confronted? - German - U.S. 1944
3) Did you feel comfortable with the ruleset? - very, a real simple system
4) and... was this the first time you used this ruleset? - no and games are so short that frequently 2 or 3 are played in a single session
5) How many players were in the game? - 2
Enjoyable game and something that I would like to try and transfer to the figures table.
1) What ruleset do you use in your last game? - Blood Bowl (new version)
2) What armies were confronted? - The Levingrad All Tzars versus Divine Wind
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
The Levingrad All Tzars are a 2nd Edition Undead Team and Divine Wind is a Samurai inspired 'combo' team of Human players (The Linemen - Ashigaru and Blitzers - Samurai), Orcs (Black Orc Blockers - Sumo Wrestlers) and Skaven (Gutter Runners - Ninja's)
1) What ruleset do you use in your last game? - DBA 1.1
2) What armies were confronted? - Several over the evening - Early Ptolomaic versus Galatians, a Big Battle Pyrrhus & Carthage versus Galatians and Ptolomaic, then normal sized Galatians versus Pyrrhus.
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - Not at all for me or one player, but the other player only had a single game before though.
5) How many players were in the game? Three, off and on!
First game was the other two players, Ptolomy adopted the "hang around the camp, then get pulled apart into starburst formation by a concentric attack, and get the general recoiled into death approach. Split up, we can be defeated in detail quicker that way!
Second game I played the other two, big battle. Weakly disputed my right flank with the Pyrrhic light troops to use three elements to hold almost the entire Ptolomaic army up (lost Pyrrhus's auxilia and psiloi, danced the light horse in front of the phalanx and then his knights until they pinned it down and butchered it), and used the rest of the combined armies to duff up most of the Galatians - phalanx and Nellie steam rollered the warbands in the open whilst the Carthaginian light troops chopped up warbands in the bad going, having pulled them out wide to defend their flank from the Carthaginian cavalry who then switched back to the middle to head off the now combining Galatian and Ptolomaic mounted - ably supported by Pyrrhus and his cavalry shoving the Galatian general nearly off table!
Big win for me in the end - it's easier to fight allies than be one :D Galatian losses were nine elements (!), and Ptolomy lost three, I lost four in total.
Final game was a nightmare terrain - big rough going hill across most of the width of the middle, woods blocking either table side for the rest. Pyrrhus shoved the Phalanx successfully through the gap against Galatian blades (imitation legionaries, bit out period but a classic general match up!) and screened off most of the Galatians who were fumbling over the rough going hill in column, very awkwardly and slowly. Sadly I ended up having to not just screen the phalanx, but throw cavalry and elephants UP the bad hill as my auxillia suffered a critical failure of breathing when a double ranked warband caught them before they hit the bad going and six-one'd them to death, and my psiloi did the same against the Galatian psiloi. Although Nellie tried, she got chopped up, the supporting cavalry got chopped up, and that was it. Final tally was two-four in the hairy savages favour, but at least Pyrrhus and the phalanx survived!
1) What ruleset do you use in your last game?
Laggledaggle. Er.. L'AdlG (L'Art de la Guerre)
2) What armies were confronted?
Romano-British vs. Picts. So many Picts. Millions of Picts.
3) Did you feel comfortable with the ruleset?
Sort of. We've played it a fair bit now and we're starting to get there. Still a fiddle on with the factors and "unusual sistuations" are still cropping up.
4) and... was this the first time you used this ruleset?
No.
5) How many players were in the game?
4
1) What ruleset did you use in your last game?
Firefly: The Game
2) What forces were involved?
"Firefly" Class Transport Ships
3) Did you feel comfortable with the ruleset?
Fairly, couple of mistakes made but fun had none the less.
4) and... was this the first time you used this ruleset?
4th or 5th game in total, second with this group.
5) How many players were in the game?
5
1) What ruleset did you use in your last game?
Tide of Iron:Fury of the bear, The Prokhorovka scenario
2) What forces were involved?
Soviets against Germans
3) Did you feel comfortable with the ruleset?
Yes.
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
4
I played again today so here is my new last game:
1) What ruleset did you use in your last game?
Altar of Freedom, battle of Glendale
2) What forces were involved?
Union against Confederates
3) Did you feel comfortable with the ruleset?
Yes.
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
2
1) What ruleset did you use in your last game?
Homebrew WW2
2) What forces were involved?
Germans v Soviets
3) Did you feel comfortable with the ruleset?
Very
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
5 - 6
May 1944 - somewhere on the Russian Front - The Germans were defending down short side of a LONG (14 ft) table with a mixture of tanks/SP Guns and Artillery and infantry against a swath of Soviet armour. Apart from one Panther commander who definitely earnt a postumous Iron Cross 1st Class the Germans couldn't hold the Russians in the end despite feilding 88's,Tiggers, Panthers and even a couple of Elephants that turned up late in the game but never got into action even advancing at top speed every turn :( ???
A very enjoyable game played over several weeks which was a good excuse to get out some of Roy's late war 20mm armour for a play.
1) What ruleset did you use in your last game?
Homebrew WW2
2) What forces were involved?
Germans v Soviets
3) Did you feel comfortable with the ruleset?
Very
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
5 - 6
May 1944 - somewhere on the Russian Front - The Germans were defending down short side of a LONG (14 ft) table with a mixture of tanks/SP Guns and Artillery and infantry against a swath of Soviet armour. Apart from one Panther commander who definitely earnt a postumous Iron Cross 1st Class the Germans couldn't hold the Russians in the end despite feilding 88's,Tiggers, Panthers and even a couple of Elephants that turned up late in the game but never got into action even advancing at top speed every turn :( ???
Well we actually started this enjoyable game in 2016 but was played over several weeks which was a good excuse to get out some of Roy's late war 20mm armour.
And very enjoyable game it was :)
We fought it over three Saturday evenings and on the first two it was looking a very hard task for the limited Soviet armour, particularly when the heavy German reserve started arriving. Fortunately the Elefants were still arriving when the game ended ;D
My comrade's T34/85s and KV-2s must have got plenty of practise against that Panther as they went on to roll some great dice to deal with the German reserve ;)
And I do mean great dice, under 5 on percentage dice followed up with a 6 on a D6 to penetrate :o He did that at least four times :o :o :o :o
In contrast one of my T34/76s managed to hit a Pz IV at 80m in a wood, just ;D
"T34/85s and KV-2s" :o :-/ =)
Sounds like a fun game and a fairly historical result!
Вперед на Запад! :)
1) What ruleset did you use in your last game?
Ten More Sons!
2) What forces were involved?
Jagellonian Poles vs Vasa Swedes
3) Did you feel comfortable with the ruleset?
Very
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
3
6) Did you maintain your characteristically high standards of command?
Honestly, no. I made several serious blunders and was lucky that the enemy didn't notice an opening. A heavy cavalry army must attack, lads. Dithering will get you into trouble.
Honesty is always the best policy.
"Bernard, it has always been our policy freely and honestly to tell the press anything that they could easily find out for themselves."
;D ;D ;D
1) What ruleset do you use in your last game? - Sword & Spear 2
2) What armies were confronted? - Anglo-Saxon vs Huns
3) Did you feel comfortable with the ruleset? - Pretty much
4) and... was this the first time you used this ruleset? - No, but first time with an opponent
5) How many players were in the game? - 2
A couple of intro games for Dave, which went well and he picked up the rules quickly. Next week a proper game, with a scenario and the terrain placement rules etc. Great ruleset and highly recommended.
1) What ruleset do you use in your last game? - Black Powder
2) What armies were confronted? - Union vs Rebs
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
It was going really well for me, as the Union player, I had managed to get my troops into a strong defensive position on the objective and repulsed the first Confederate attack. Then in a madness of overconfidence I counter attacked, hoping to finish off a damaged brigade and break it, only to lose half a brigade of fresh infantry in a single move! :'(
Curse you, fickle morale dice! >:( :P
(https://c1.staticflickr.com/1/724/31456500574_cf089d1acd.jpg) (https://flic.kr/p/PVGMGb) (https://flic.kr/p/PVGMGb)
Got two games in yesterday afternoon.
First of all
1) What ruleset do you use in your last game? - Twilight of The Sun King - ECW/TYW variant
2) What armies were confronted? - Royalists vs Parliamentarians, Battle of Edgehill, 1642
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No but this is a new variant and first time with this opponent
5) How many players were in the game? - 2
This was a refight of Edgehill using the draft Twilight variant. The Parliamentarians initially stood on the defence on the ridge they started on as the Royalists moved to attack them. The Royalist had moved their reserve cavalry to their left wing and so opened their attack there. This got immediate results and the Parliamentarians sent their reserve to this sector. For the rest of the game the Parliamentarians struggled to contain the Royalists here and sent more units to bolster this sector. They also launched an attack in the centre, the infantry, where they seemed ot have the advantage and in an attempt to break these before the wing went. Unfortunately they continued to moved units out to the left to try to stablise this area. This proved to be an error as it weakened the centre and stopped what happened on the other flank. In any case the Parliamentarian attacked in the centre and made some headway.
The game now entered a bloody phase with all but the extreme right (Royalist right) being engaged but as nearly all the units were raw they often got quickly defeated. The attrition on the attacking Parliamentarian centre from this and sending units to the left soon left massive gaps. With the end near the Parliamentarians launched a desperate attack on the right in a last ditch attack in a very quiet sector. This quickly lead to defeat for the Parliamentarian units but also the victorious Royalist cavalry then disappeared into the distance in pursuit. Ironically they had not done this on the left because of the fresh Parliamentarian units sent there. It might have been better for the Parliamentarians to have let the Royalist pursue on the other flanks as well. But that will have to wait for another time.
Shortly after this the Parliamentarians failed their army morale and the battle ended. It was a short bloody affair, 2 hours to set up/play, but felt right. As this game finished so quickly we decided to try a TYW battle.
1) What ruleset do you use in your last game? - Twilight of The Sun King - ECW/TYW variant
2) What armies were confronted? - Protestants vs Catholics TYW (roughly based on Breitenfeld)
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No but this is a new variant and first time with this opponent
5) How many players were in the game? - 2
So the second game was a more ad hoc affair featuring armies about half the size of those at Breitenfeld 1632. The Protestants (a mixture of Swedish and Germans) defended and the Catholics (a mixture of Imperialists and Catholic League) attacked. The Swedes blocked off their right (or at least they thought so) by occupying a village in front of the line. They planned to move the cavalry from their right to the other flank and roll up the Catholic line from there. The Protestant left cavalry moved forward to threaten the opposing cavalry. They were outnumbered but knew the other Protestant cavalry were on the way. The Catholic infantry (mixed tercios) lumbered forward and their cavalry on the Protestant right moved up to the now enemy occupied village.
The main phase of the fighting now ensued. On the left the Protestant cavalry held initially then as they were reinforced they switched to the attack. But the Catholic cuirassiers proved tough opponents and progress was slow. It was also slowed as the Protestants diverted some of the reinforcing cavalry to the centre. In the centre for some reason the Protestants who were in a great set up decided to abandon this! The fighting here was very close. The deep early tercios and Swedish infantry brigades battered each other with the Swedes getting the upper hand, assisted by some cavalry support. While next to this the TYW type tercios were slowly getting the best of the German allied regiments.
The game was very balanced but with the Protestants having the upper hand. They had messed up a little with the self inflicted disruption in the centre and not concentrating totally on destroying the left. But for some reason all the Catholic cavalry on the Protestant right had just stopped in front of the occupied village and done nothing - the Protestant units here were holding off 4 times their number without doing anything. Or at least this was the case for most of the battle. With things looking grim the Catholic player suddenly decided he better do something with his unused units. He left pinning units in front of the village and sent the rest round the village into the rear of the Protestant infantry. The Catholic cavalry on the left broke but the decisive move of the left quickly proved decisive in the centre.
Two good games and the crucial aspect, getting the character of the various units, looks good.
Not to call Sunjester a liar. But he's a liar. I believe this is the last game he played, assuming the one above is the one against Orcs he told me about.
1) What ruleset do you use in your last game? - Fighting Sail
2) What armies were confronted? - French v British
3) Did you feel comfortable with the ruleset? - Yes
4) and... was the first time do you use the ruleset? - First time in a live game with Sunjester. Had a mini solo game - 2v2 - the night before just to make sure I understood the mechanisms
5) How many players were in the game? 2 - Me and Sunjester.
We enjoyed them. They lack the detail of other sets, attracting criticism from 'serious players'. As I use the 'Pirates' collectable ships to play with that also annoys some of them.
The Napoleonic Naval I've been using is Kiss Me Hardy. FS lacks things such as sail setting, target rigging or hull. However in KMH 4 ships is enough for one player, and the game takes 2-3 hours. Our first FS game was 200 points - 4 ships each - and took an hour (including Sj learning the rules. We then had a 'standard' 300 pt game with captains, 6 ships which took about 1 3/4 hours. 2 players could knock off a large engagement in a club evening easily.
Unlike KMH there's virtually no book-keeping, you need an 'anchor token' denoting a ship moving slowly (its not anchored - its more 'badly set sails' I think), and a way to mark the damage on each ship - we use the 'Pirates' coins (Ships and coins reunited after about 8 years!). There are 'personality ships' that have better stats and special abilities, and named admirals that give greater bonuses - Putting Nelson on the Victory is about 206 points!
Tweaks that could be made - 'Explosions' called Criticals instead - Explosion is too dramatic a term!
Add bowchaser rules - 1 Gunnery in fore and aft arcs (the Raking arcs) maximum of short range.
Maybe tweak the damage 'deck' - the resolution table - so you can fire at masts or hull - Mast shots give an anchor token on Hits = Saves (0 hits, but not more saves than hits), but shift all other results up by one.
Not to call Sunjester a liar. But he's a liar. I believe this is the last game he played, assuming the one above is the one against Orcs he told me about.
1) What ruleset do you use in your last game? - Fighting Sail
2) What armies were confronted? - French v British
3) Did you feel comfortable with the ruleset? - Yes
4) and... was the first time do you use the ruleset? - First time in a live game with Sunjester. Had a mini solo game - 2v2 - the night before just to make sure I understood the mechanisms
5) How many players were in the game? 2 - Me and Sunjester.
We enjoyed them. They lack the detail of other sets, attracting criticism from 'serious players'. As I use the 'Pirates' collectable ships to play with that also annoys some of them.
The Napoleonic Naval I've been using is Kiss Me Hardy. FS lacks things such as sail setting, target rigging or hull. However in KMH 4 ships is enough for one player, and the game takes 2-3 hours. Our first FS game was 200 points - 4 ships each - and took an hour (including Sj learning the rules. We then had a 'standard' 300 pt game with captains, 6 ships which took about 1 3/4 hours. 2 players could knock off a large engagement in a club evening easily.
Unlike KMH there's virtually no book-keeping, you need an 'anchor token' denoting a ship moving slowly (its not anchored - its more 'badly set sails' I think), and a way to mark the damage on each ship - we use the 'Pirates' coins (Ships and coins reunited after about 8 years!). There are 'personality ships' that have better stats and special abilities, and named admirals that give greater bonuses - Putting Nelson on the Victory is about 206 points!
Tweaks that could be made - 'Explosions' called Criticals instead - Explosion is too dramatic a term!
Add bowchaser rules - 1 Gunnery in fore and aft arcs (the Raking arcs) maximum of short range.
Maybe tweak the damage 'deck' - the resolution table - so you can fire at masts or hull - Mast shots give an anchor token on Hits = Saves (0 hits, but not more saves than hits), but shift all other results up by one.
The fight became general...
(https://c1.staticflickr.com/1/537/32293460705_6df9c65347_z.jpg)
Hwiccee- that sounds awesome - I'm awaiting my copy of Twiglet, some what eagerly! *twitch
Last Hussar - I really should get the boats out... they've not even been bloodied and I got them sorted eighteen months back!
I vote to be on board HMS Bottleopener. :D
Quote from: Leman on 17 January 2017, 09:04:30 AM
I vote to be on board HMS Bottleopener. :D
;D ;D ;D
Just so long as you can find the French ship "Bottle le Beer" to board :D
1) What ruleset do you use in your last game? - Basic Impetus 2.0
2) What armies were confronted? - Athens vs. Sparta
3) Did you feel comfortable with the ruleset? - To a certain extent, played BI 1 a few times, still looking for changes in 2.0
4) Was it the first time do you use the ruleset? - yes
5) How many players were in the game? 1, solo play to look through the rules.
In retrospect, I should have placed fewer, or no, terrain pieces for a practice game. A river running through a large swampy area dominated one side of the table, and a wooded hill the other, with a little broken ground central. As a result I couldn't keep the Groups (which both armies formed) organised.
Worth bearing in mind that, historically, two phalanx armies would be most unlikely to face each other off in such terrain.
1) What ruleset do you use in your last game? - Star Wars X-Wing
2) What armies were confronted? - made up ones that were flying spaceships
3) Did you feel comfortable with the ruleset? - yes, it had a nice glossy finish that was a pleasure to hold. paperback.
4) and... was this the first time you used this ruleset? - for what ... swatting flying insects? the club venue was clean, so no need.
5) How many players were in the game? - two. Skywalker and Me. Skywalker won. Twice.
Quote from: Leman on 17 January 2017, 09:04:30 AM
I vote to be on board HMS Bottleopener. :D
Vital piece of wargaming equipment!
Quote from: Leman on 17 January 2017, 06:02:22 PM
Worth bearing in mind that, historically, two phalanx armies would be most unlikely to face each other off in such terrain.
Yeah, I just had them to hand. Was more interested in the rules (which work just fine).
Quote from: Leman on 17 January 2017, 06:02:22 PM
Worth bearing in mind that, historically, two phalanx armies would be most unlikely to face each other off in such terrain.
:-bd
A voice of reason.
1) What ruleset do you use in your last game? - Sword & Spear 2
2) What armies were confronted? - Anglo-Saxon vs Huns
3) Did you feel comfortable with the ruleset? - Very
4) Was it the first time do you use the ruleset? - No
5) How many players were in the game? - 2
Our first 'proper game' which went very well and everything flowed nicely. AAR to follow.
1) What ruleset do you use in your last game? - Honours of War
2) What armies were confronted? - SYW Austrian vs. Prussian in 28mm.
3) Did you feel comfortable with the ruleset? - not fully comfortable yet. Not helped by the fact that since publication, loads of amendments have been posted on the dedicated forum. But, despite one or two weird situations occurring, the rules still have a lot going for them so I will continue to persevere.
4) and... was this the first time you used this ruleset? - no - fourth time but my first non-solo game.
5) How many players were in the game? - two each side.
1) What ruleset do you use in your last game? - WARBAND
2) What armies were confronted? - High Elves vs Barbarian men
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no, but first time for my opponent, who has already arranged the next game! 👍
5) How many players were in the game? - two
1. Honours of War
2. SYW Austrians v Prussians post 1759
3. Extremely comfortable with these.
4.No, but hadn't played for about three months.
5. Two players. We played Clash at Kutzdorf, but with a clearly better quality Austrian than Prussian army. In the previous games the Prussians had thrashed the Austrians in this scenario. This time the Prussians were given a severe hiding by the Austrians for not playing a 'super army.' I did this purely to find out what would happen if the Prussians were not as invincible as previously. It was interesting to note that my opponent, after just this one game, was so impressed with the rule mechanics that he wants to buy his own copy of the rules.
1) What ruleset do you use in your last game? – Big Battle DBA 3.0
2) What armies were confronted? –
III/66 Fatimid Egyptian 969-1171AD, III/74b Other Seljuq Turkish 1037-1276AD, IV/6a Syrian 1092-1286AD vs
IV/1a Komnenan Byzantine 1071-1142AD, IV/2 Cilician Armenian 1071-1375AD, IV/7 Early Crusader 1096-1128AD
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? – third game of BBDA 3.0, second multi-player game
5) How many players were in the game? – four, two of our regular group couldn't make it
The Crusaders supported by the Armenians and Byzantines invaded Syria.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2023_zpsywxnwlko.jpg)
A couple of turns in the Byzantines (top left) are advancing lead by their Light Horse. The Armenians (centre left) have lost the race for the central gentle hill but their Bow have drawn first blood, an element of Turkish Cavalry. The Crusader (bottom left) Knights are slowly moving out to the flank behind a screen of Spear and Crossbows.
The Egyptian (top right) foot have grabbed the central gentle hill while their mounted deploy to cover the right flank. The Turkish (centre right) cavalry, including their General, have found themselves facing a wall of Armenian and Crusader Bow with only limited foot to support them. The Turkish Light Horse wait in column for an opportunity. The Syrian (bottom left) Cavalry move forward looking to outflank the Crusader Spear while their limited foot and Light Horse wait in reserve (are stranded due to a lack of PIPs).
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2030_zpsxm46yck3.jpg)
The Crusader Knights and Syrian Cavalry clash on the flank, this went on for most of the game with the heavier knights often pushing the cavalry back but getting isolated when following up their success.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2033_zpsrpuf5mtp.jpg)
The Turkish cavalry have redeployed to the other side of the central gentle hill away from the bow and into a gap that has opened between the Byzantines and the Armenians. The Turkish Light Horse have also moved to right sensing opportunities. Casualties, mainly from Bow, are mounting for both the Turks and Syrians.
The Armenian Knights move to their left to support the Byzantines who are feeling threatened by the advancing Egyptian Cavalry.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2035_zpswqitrv1g.jpg)
The Byzantine Bow in the scrub are disrupting the Turkish and Egyptian Cavalry. The outnumbered Byzantine Light Horse are about to be overwhelmed by the Egyptian Cavalry.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2041_zpspebcruba.jpg)
The Egyptian Cavalry has destroyed the Byzantine Light Horse and are making progress against the Byzantine Cavalry. The Byzantine Knights on the small hill are not in a position to intervene.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2042_zpszvlhyzdg.jpg)
With the Byzantines to their left about to become demoralised the Armenian infantry desperately charge up the hill into the Egyptian Spear and Blades. Even with overlaps the results are as expected, one element of Armenian Spear dead and various recoils along the line, the Egyptian blade following up.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2050_zpssxwlhlgs.jpg)
At the top the Egyptian Cavalry mop up enough of the demoralised Byzantine Cavalry to break that command. With both the Armenians and the Crusaders having lost 3 elements, including Bow to an element of Syrian Horde :o this is enough to break the army.
On the other side both the Syrians and Turks has lost 3 elements and so were one element away from demoralisation. A close fought win to the Syrians, Turks and Egyptians.
I was pleasantly surprised when asked if we could play a third game next week. It looks like the rules and armies are a hit :) :D
Excellent stuff! Looks good - nice work on the figures and the game :)
Superb looking game!
1) What ruleset do you use in your last game? - Lion Rampant
2) What armies were confronted? - One retinue of medieval thugs mainly mounted on horses vs. another retinue of medieval heroes (guess which side I was on) mainly with bows (in 28mm).
3) Did you feel comfortable with the ruleset? - no
4) and... was this the first time you used this ruleset? - yes.
5) How many players were in the game? - two.
I paid a visit to Glasgow Wargames Club and was kindly invited to participate in a game of Lion Rampant. First game, not my period and not read the rules before but thanks to Rab (thanks for giving up your game) and my opponent Steve's expert guidance (and patience) I was able to experience an enjoyable set of rules and participate in an enjoyable game. Result? It didn't matter - but for those who are interested, I was told it was a "winning draw."
1) What ruleset do you use in your last game?
Warband
2) What armies were confronted?
Barbarians vs. Night Elves
3) Did you feel comfortable with the ruleset?
Yes
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
Two
1) What ruleset do you use in your last game?
At a class at the US Naval War College, using BBB as a serious educational tool for serving officers.
2) What armies were confronted?
Franco-Prussian War - French vs Germans at Froeschwiller, 1870
3) Did you feel comfortable with the ruleset?
Considering that almost all the players were total newbies not just to BBB but to wargaming, yes, very comfortable. (I was just an assistant instructor.)
4) and... was this the first time you used this ruleset?
Not for this purpose, no, but first time for all the players.
5) How many players were in the game?
Eleven US military officers ranking from equivalent of army captain to lieutenant-colonel.
Full report on my blog here:
http://bloodybigbattles.blogspot.co.uk/2017/01/wargaming-at-us-naval-war-college.html
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
X-Wing. At Skywalker's Redcar Ironbeards club. Got beat. Again.
but i did manage to actually shoot an enemy fighter down this time - progress! ;D
Very cool Chris! 8)
Roy Williamson your tactics are improving, next week you could get your revenge :D :D :D
Quote from: Chris Pringle on 24 January 2017, 01:48:50 PM
1) What ruleset do you use in your last game?
At a class at the US Naval War College, using BBB as a serious educational tool for serving officers.
2) What armies were confronted?
Franco-Prussian War - French vs Germans at Froeschwiller, 1870
3) Did you feel comfortable with the ruleset?
Considering that almost all the players were total newbies not just to BBB but to wargaming, yes, very comfortable. (I was just an assistant instructor.)
4) and... was this the first time you used this ruleset?
Not for this purpose, no, but first time for all the players.
5) How many players were in the game?
Eleven US military officers ranking from equivalent of army captain to lieutenant-colonel.
Full report on my blog here:
http://bloodybigbattles.blogspot.co.uk/2017/01/wargaming-at-us-naval-war-college.html
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
Impressive =D> =D> =D>
1. FoG
2. Some Spanish Moors, can't remember which but they began with an A, v Navarrese c.1175
3. Nope, don't think I'm ever going to feel comfortable with these. They are just too fiddly.
4. I've now had about a dozen FoG games but I just have no feeling for them, which Is probably why I'm not arsed about understanding them.
5. Three players. I acted as the A Moors sub-commander, followed my orders, they won and I couldn't have cared less. Thank god we're moving on to 10mm ECW and Forlorn Hope next - a period and set of rules I really enjoy.
Good for you, Chris. :-bd
Newport's nice. All expenses paid? ;) Were they playing with miniatures or Kriegspiel type blocks?
Quote from: Westmarcher on 25 January 2017, 10:25:15 AM
Were they playing with miniatures or Kriegspiel type blocks?
Cheers, Westie. The armies are Baccus 6mm. There have been some casualties as they are a bit fragile for newbies with hands that are trained to kill.
When Nick first developed this class he used conventional 3D wargames terrain complete with hills, trees, houses etc. However the set-up time for such a complex battlefield is quite long, so we created a battlemat for instant set-up. I'm working on doing these for all the BBB scenarios now, with the idea of making the files available to BBB players in a suitable format.
Chris
Looks great, Chris! Am only slightly jealous :D
Good write up on the blog and a great way to spread the rules and the C19th in general. And I am very jealous.
1) What ruleset do you use in your last game? - Field Of Glory Renaissance
2) What armies were confronted? - My 10mm LOA Anglo-Dutch vs Gennorm's 10mm Later Louis XIV French. Yes, two 10 mm armies facing each othe. It was glorious!
3) Did you feel comfortable with the ruleset? - Absolutely
4) and... was this the first time you used this ruleset? - this year...
5) How many players were in the game? - Gennorm and I plus two new players.
(http://i214.photobucket.com/albums/cc94/madlemmey/LoA/IMG_0012_zps98sgdi1p.jpg) (http://s214.photobucket.com/user/madlemmey/media/LoA/IMG_0012_zps98sgdi1p.jpg.html)
This is the end of deployment, ignore Mr Spratt at the end there....
Great game. French artillery blew away one of my units by turn 2! That meant that for three shooting phases the two French guns scored at least one hit (5&6 on 2d6) and I failed a save (1 on a d6), which I dualy managed...
They charged one unit of my Dutch Guards with the French foot guards and another unit, both impact foot, outnumbering me 2:1, out classing me in morale, and they and lost!
:)
The French elite cavalry ploughed into my cavalry wing, and one of his units lost too! One of mine eventually broke, but it was enough to secure my flank.
However....
With their two infantry and one cavalry on my left broken, in reply to one infantry and one cavalry of mine, (two Guard of units not wanting to fight, what is it about you and Guards Gennorm?), the French, with a smaller, more elite, and better army on the charge were worried.
Meanwhile, on the right, Mark's French cavalry could not miss, putting in an average of five hits a fight out of six (Impact mounted elites with a General on the way in, reroll any misses, YUCK!). Graham, with two of my cavalry shattered and broken, had to hold on, but were the cavalry contacts were far enough away to let him win the centre infantry tussle?
In the centre a combination of two batteries of artillery, the two Danish units and an Irish unit shot two approaching French infantry away why a well handled series of moves. Perfectly done, especially as the French morale Dice suddenly deserted them!
It only left the Dutch Guards to take the French artillery park that had caused to much consitination in the first half of the game for the Anglo-Dutch to walk away with a 18-7 win (or a masssive tonking for the French)!
Sounds good
Take care
Andy
The Anglo-Dutch have intercepted a coded intercept to Louis xIV himself...
Gennorm:
"Your majesty I have good news and bad news of our battle against the Engish pigdergs".
"Tres bien Luxembourg, what is the bad news?"
"We got absolutely hammered Mon Roi".
"Merde, what's the good news?"
"I got a purple caramel-hazelnut from the Quality Street :0)"
Quote from: mad lemmey on 27 January 2017, 07:11:16 AM
two Guard units not wanting to fight, what is it about you and Guards Gennorm?
I forgot my New Year's Resolution about giving up guards for 2017 :o
N
1) What ruleset do you use in your last game? – Big Battle DBA 3.0
2) What armies were confronted? –
III/66 Fatimid Egyptian 969-1171AD, III/74b Other Seljuq Turkish 1037-1276AD, IV/6a Syrian 1092-1286AD vs
IV/1a Komnenan Byzantine 1071-1142AD, IV/2 Cilician Armenian 1071-1375AD, IV/7 Early Crusader 1096-1128AD
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? – fourth game of BBDA 3.0, third multi-player game
5) How many players were in the game? – six, the gang was all here
After our game last week I was pleasantly surprised when the guys asked for a third game :)
We play such a variety of periods and rule sets that three games in a row of one thing is unusual, although we do sometimes spend three or more sessions in a row on a large game
The Crusaders supported by the Armenians and Byzantines again invaded Syria but with a different mix of players on each side.
Initial deployment with both sides deployed well forward.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2052_zps3k28yuh8.jpg)
The Crusaders, near left, deployed with Knights on the flank supported by crossbows and bow and their Spear screening the rocky hill. The Armenians, near centre, deployed their spear in the centre with bow on their right and their Knights in reserve. The Byzantines, near right, deployed their bow and blades (Varangian guard) in a scrubby area then the cavalry on the flank with Light horse in column behind to hopefully work round the flank.
The Syrians, far left, deployed their cavalry supported by Light horse on the flank while their limited infantry lurked in the wood. The Egyptians, far centre, deployed their Spear and blade (Abid al-Shira) in the centre, facing the rocky hill. Their bow lurked in the wood and their cavalry covered their left flank. The Turks, far right, had decided to deploy wide on their left leaving a gap between them and the Egyptians. They lead with their cavalry supported by bows with Light horse in reserve.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2059_zpscpnpyssq.jpg)
After a few turns on the left the Crusader Knights had boldly advanced and were being overwhelmed by the greater numbers of Syrian cavalry and light horse. The Crusader Bow had been tied down by the Syrian infantry.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2060_zpsnleaacqd.jpg)
About the same time on the right the Byzantines were having more success against the Turks. Some early success on the extreme flank had allowed the Byzantines onto the flank of the Turks.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2061_zps5orqsj9f.jpg)
On the left the Crusader Knights have withdrawn for a last stand reformed for a glorious counter attack while their bow and spear had little effect on the Syrians and Egyptian infantry to their front. In the centre the two lines of spear slowly advance while the Armenian bow cause confusion amongst the Egyptian cavalry. The Armenian Knights move to the left sensing trouble to support their Crusader allies. On the right the Turks have lost a third of their army and so are demoralised.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2062_zpsbbwdi15q.jpg)
Five cavalry and two light horse against two knights whose command is one element off being demoralised, things are starting to look a little one sided.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2069_zpsgpevb1my.jpg)
In the centre the lines clash with mixed results. The Armenians lost one spear element while the Egyptians have lost an element of light horse.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2071_zps2sndaxfq.jpg)
A few more turns on and the Crusaders have been slaughtered or fled as have the Turks.
On the left the Syrians, who have not lost a single element, have reformed and are rapidly advancing on the Armenian knights who are now the entire left flank. In the centre the Armenian bow have forced the Egyptian cavalry to withdraw dangerously exposing the flank of the Egyptian infantry line. A string of 1s for PIPs has meant that the Byzantines have only been able to send a couple of cavalry and one light horse to support the Egyptians.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2073_zpsvcqji2tq.jpg)
By now both sides were near to breaking. With a series of good PIP dice the Egyptian commander managed to withdraw his infantry line and avoid combat. The Syrians advanced strongly and engaged the Armenian Knights with mixed results.
(http://i160.photobucket.com/albums/t197/paulreynolds999/DBA%20First%20Crusade%20project/IMG_2074_zpsktraxjky.jpg)
The Armenian Knights had managed to kill one Syrian cavalry element and get another badly isolated without loss. They were unable to prevent two elements of Syrian cavalry, including the General, from looting the Armenian camp. With this loss the Armenians and Byzantines were broken.
A very hard fought and enjoyable game :) :) :)
Table looks brilliant
Take care
Andy
What a great game!
Thanks Andy :)
It certainly was ML, fortunes swung back and forth several times and it still could have gone either way up until the end :)
Pierre the Shy handled the Syrians particularly well and the Armenians were very unlucky not to catch the Egyptian infantry
Quote from: paulr on 02 February 2017, 02:24:43 AM
Pierre the Shy handled the Syrians particularly well and the Armenians were very unlucky not to catch the Egyptian infantry
Have to own up to a slight correction here.....I wish I had been the Syrians ;)
I did manage to lose the Crusader command quite spectacularly through my usual trick of rolling several consecutive ones which is not good in DBA (or most other games :o ) as if your opponent scores double your final score then your element usually dies.
Stilll I do like DBA, though Kn seem to be like fireworks....light the blue touchpaper and stand well back.....
I always put Pyrrhus in with the Agema, then regret it as he goes haring off across the field into "win or die" situations, every bloody time.
Still better than in with Nellie.
Great looking game!
Quote from: pierre the shy on 02 February 2017, 05:25:59 AM
Have to own up to a slight correction here.....I wish I had been the Syrians ;)
I did manage to lose the Crusader command quite spectacularly through my usual trick of rolling several consecutive ones which is not good in DBA (or most other games :o ) as if your opponent scores double your final score then your element usually dies.
Stilll I do like DBA, though Kn seem to be like fireworks....light the blue touchpaper and stand well back.....
Apologies Peter, was it Roy who was the Syrians then :-/
In my defence it was on the other flank ;) ;D
I suspect the key with Kn is when to light the blue touchpaper ;)
I still get this wrong more often than right ;D
It also seems quite historical
1) What ruleset do you use in your last game? - Epic 40k
2) What armies were confronted? - Graham's Blue and White Marines vs The Emperor's Pointy Sticks Space Marines
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - second game, but definitely picking it up.
5) How many players were in the game? - two.
Graham decided to put all his effort into the right flank
(http://i214.photobucket.com/albums/cc94/madlemmey/LoA/IMG_1332_zps4jiamfif.jpg) (http://s214.photobucket.com/user/madlemmey/media/LoA/IMG_1332_zps4jiamfif.jpg.html)
Despite losing a devastator squad (and basically missing everything turn 1) and breaking a Land Raider squad, I was able to hold him off, even breaking his Terminators, destroying his assault squad and devastators, shooting his predators and mauling a tactical squad! This allowed me to contest one objective and my other landies and a tactical squad was able to ensure he had nothing holding one of his objectives!
On my left Graham only put two squads on my left, his bikes and his devastors took on my assault marines and predators. He broke my predators, I took out everything of his and was able to claim an objective on his side.
Then I teleported my terminators in behind his 'goalkeeper' whirlwinds on his rear objective, who promptly were can openered!
Turn three, I won (either 3-0 or 4-1, I can't remember the scoring)!
Everything in Pinky/Purple is mine...
(http://i214.photobucket.com/albums/cc94/madlemmey/LoA/IMG_1333_zpswhbs4bgc.jpg) (http://s214.photobucket.com/user/madlemmey/media/LoA/IMG_1333_zpswhbs4bgc.jpg.html)
Second game, second victory dance.
(http://i214.photobucket.com/albums/cc94/madlemmey/LoA/IMG_1334_zpstealrshl.jpg) (http://s214.photobucket.com/user/madlemmey/media/LoA/IMG_1334_zpstealrshl.jpg.html)
1) What ruleset do you use in your last game? - Sword & Spear 2nd edition
2) What armies were confronted? - Saxons vs Vikings
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
1) What ruleset do you use in your last game? -To the Strongest: for King and Parliament! Playtest v3
2) What armies were confronted? - Lord Pargetter's Borchester Royalists v Ed Grundy's vile Cropheads
3) Did you feel comfortable with the ruleset? - Yes, reasonably, although I keep forgetting the changes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
I led the Royalists and went down to a heroic defeat after 2 1/4 hours ding dong, with Rep advantage swinging both ways. My foot were reluctant to engage, and suffered early on, giving my opponent the impression that an easy victory s his for the taking. But, as is the way with these rules, things were not that simple, and when Prince Philip-Frederick's horse got around the Parliamentary flank the raw Dutch style horse collapsed like a pack of cards, leaving Grundy alone and in danger. As a last refuge he flung himself into one of his reserve foot battalia, and with the most stirring words he ever uttered, stirred them into life. They activated five times in a single turn, just enough to turn the tide against David Archer''s regiment of foot, and win the narrowest of victories. Edward Grundy is now carded to head West to take over from Waller!
Mollinary
1) What ruleset do you use in your last game? - Bloody Big Battles
2) What armies were confronted? - British vs Prussians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
A run through game for The Battle for Surbiton 1871, a follow on engagement from The Battle for Dorking, for a demo game that Dave is running at Legionnary this Spring. A fun and very useful game that allowed Dave to tweak a few things. Having lived there as a student proved to be useful as I knew the area very well. Pics and an AAR to follow.
Why would anyone defend Surbiton? ;)
Quote from: mad lemmey on 08 February 2017, 09:57:29 AM
Why would anyone defend Surbiton? ;)
Under common law Surbiton has the right to the best defence he can afford.
Quote from: mad lemmey on 08 February 2017, 09:57:29 AM
Why would anyone defend Surbiton? ;)
It has one of the best pubs in the UK, The Lamb on Brighton Road
Cheers
Ian
1) What ruleset do you use in your last game? - Warband
2) What armies were confronted? - John's Hugh Elves, led by Percy the Inert vs Big Jason's forces of Goblotopia.
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Nope
5) How many players were in the game? - Two
Will post a match report in Warband, but I got stomped, BIG!
1. Baroque
2. Allied Austrians and Danes v French
3. Very
4. No
5. Three players - 2 alliance v 1 French (who was also the games master)
A very exciting 28mm game using Wargames Factory plastic figures with a small number of metal cavalry. To cut a long story short, the Gardes Francais were seen off by combined artillery and musket fire, whilst the Danish cavalry went through French infantry like a hot knife through butter, bringing about the completer collapse of the French right and partial collapse of the French centre for the loss of one Danish infantry unit.
1. Baroque
2. Polish v Weimarian Swedes
3. Yes
4. No
5. Two
HUZZAH! My Poles (in their various forms in which I have collected them - including 6mm, 15mm and now 10mm) finally won a game after 20 years of trying :o And a resounding one at that losing only 2 units of light cavalry to the enemies 4 of reiters, 1 of light cavalry and 1 of dragoons.
The Winged Hussars tore apart the right flank whilst the centre and left flank harrassed and pinned the enemy centre.
1) What ruleset do you use in your last game? - Pike and Shotte
2) What armies were confronted? - Persian and Northern Indians early 16th century
3) Did you feel comfortable with the ruleset? - Very much so
4) and... was this the first time you used this ruleset? - no, my current favourite set
5) How many players were in the game? - 3
Victory to the Indians.
A smaller Persian force in a good defensive position narrowly lost, was quite fun especially as the Indian elephants did not want to play, only on the last turn did they make it to the Persian half of the table
cheers
Ian
1) What ruleset do you use in your last game? -Mortiem et Gloriam
2) What armies were confronted? - Picts vs Imperial Romans
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - two
11-11 draw, very bloody game, Picts 1:1 vs Romans are onto a loser, 3:1 and the Romans are in trouble!
1. Baroque
2. Poles v Gustavian Swedes (1000 point game)
3. Yes
4. No
5. Solo
41-27 victory to the Poles who are on a roll. Very open terrain, only a small village and an orchard which the Swedes were defending. Most of the damage was done by the Hussars again this time ably supported by Sipahis and light cavalry. The Polish centre was dismantled by the Swedish infantry but by now it was too little too late for the Swedes who were being rolled up on each flank.
1) What ruleset do you use in your last game? - was meant to be Warband, but he went on a date with his wife instead! So I played the Battlestar Galactica Boardgame.
2) What armies were confronted? - humans vs cylons
3) Did you feel comfortable with the ruleset? - after an hour or so, yes
4) and... was this the first time you used this ruleset? - yes
5) How many players were in the game? - four
Wow, what a good game! We were two jumps from home, in a very poor state, with the Cylons breathing down our necks when we had to end.
I played Lee Adama, and by a twist of fate (and The President being a Cylon) I ended up being the Admiral, the Vice President and the President all at the same time. As soon as I took office, morale, population and food went up too! Born for this job!
Such a paranoid game, it's brilliant!
Oh, and I killed four Cylon Raiders in a turn! Starbuck killed three and a base star though!!!
Haven't played it yet Lemmy, but i plan to. Currently very much enjoying Firefly.
Greetings
1) What ruleset do you use in your last game? - Bloody Big Battles
2) What armies were confronted? - French and German 1870
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 4
In fact two games back to back (Mars le Tour and Gravelotte) at the BBB Big Bash Day just outside Oxford.
Results were historical in that the French lost!
I had owned the rules for a while but this was the first time I had used them. Quick to get to grips with and exciting games. Good fellow players helped too!
The games I played were in 6mm but the next door game was 10mm. I reckon I have enough unpainted Pendraken figures to do the Spicheren scenario available on the BBB Yahoo group.
Regards
Edward
1) What ruleset do you use in your last game? - Sedgemoor to Staket (variant set covering late 17th/early 18th)
2) What armies were confronted? - French vs Alllies, 1693
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 4
We played what will probably be the last play test of a 'Western' battle with these variant rules. The game went well and so it is now time to look at the GNW, the Ottomans and others. hopefully we will start playtesting these soon.
In the game the two sides were fairly even with the French having the advantage in cavalry and the Allies the advantage in infantry. The Allies managed to neutralise the French advantage by blocking one cavalry wing with a cunning defensive position and tempting the units on the other flank to attack individually and each get destroyed in turn. Meanwhile the French infantry attempted to storm parts of the Alllied line. They achieved some success but the attack stalled which allowed the Allies to bring their infantry superiority to bear.
Quote from: kustenjaeger on 24 February 2017, 09:00:21 AM
Quick to get to grips with and exciting games. Good fellow players helped too!
That's what we like to hear. Thanks, Edward!
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.co.uk/
1. Bolt Action 2
2. German v US - Normandy 1944
3. Yes
4. No
5. Solo
This was a game I've had in the back of my mind for a while but simply haven't had the chance to set it up.
It was based on an action fought by the British at Dickie's Bridge on 31st July, but seeing as my British are far from ready for battle, I used American forces instead.
American recce troops had secured a bridge across the Soulevre finding it much to their surprise completely undefended. In the days following the battle it appeared that the bridge (known nowadays at Le Pont du Taureau) was slap bang in the middle of two separate German Corps boundary lines, both of whom believed the other had responsibility for securing it....
Two American armoured cars (an M8 and an M20) are all that stand between elements of the 21st Panzer Division who attempting to use the bridge stumble into the Americans....
The 21st advance along two roads unaware the bridge is held.
The 21st included two sections of PzGren in 251's, a Puma, a STuG and a 251/9 Stummel led by an experienced German Officer in his 251/10.
At the bridge are solitary recce elements of an M8 and an M20. US Infantry with minimal armoured support (a solitary M4) are heading to the bridge in support of the recce troops.
In a nutshell the 21st were fairly easily repulsed having taken a cautious approach rather than speeding for the bridge. US support arrived very quickly and set up a robust defensive line which made relatively short work of the German armoured cars and carriers once the STuG had been knocked out. Some fairly jammy dice rolling saw both the 251/10 command vehicle and a Stummel taken out by HMG fire - 6's followed by 6's followed by 4+ to knock them out! To add insult to injury, the Puma was taken out by a bazooka at long range ending any hope the German's had of forcing the bridge.
1) What ruleset do you use in your last game? - Spearhead WW2 by Arty Conliffe
2) What armies were confronted? - US Infantry Regt. versus German Panzer Brigade
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 4
Whilst I say we were comfortable, it's actually been too damn long since we played and we had a lot of "umm'ing and ahh'ing" as stuff kept creeping around from other games!
An American infantry regiment (reinforced by the Divisional Tank Destroyer battalion - one company M10's, two companies 76mm ATG's - and a company of Shermans from the Tank Battalion, with two arty battalions of 105's off table) holding a set of Normandy wooded ridgelines and fields anchored on a couple of villages and a river, against a set of German Kampfgruppes drawn from a Panzer Division (Panzer Grenadiers and Panthers, with a 105mm & 150mm battalion of off table guns). Set up using the Spearhead Scenario System, we actually outnumbered the Germans by about 3:2, with more on table guns, almost as many tanks (although not Panthers...) and as much (if not so heavy) arty support - AND an Air-Ground Controller with three flights of Jabo's on call.
Our plan as the Yanks was to refuse the right flank & defend the river and ridge line and ambush the infantry as they came in, then follow up with air support and the TD's against the Panthers as they tried to throw us off. It might have been sound, if our radios hadn't almost always failed, and Oddball having been in charge of our ammo supplies and replaced all our AP shells with paint rounds. Vicious hand to hand fighting cleared one village on our left (including the Panthers, very dangerous but the defending company of Doughboys put up such a fight it basically sucked the entire mixed battlaion in. We failed to manage to support it (arty was hopeless, ATGs fired paint, then we all fell on our bayonets after a very heroic first defense!), the German flank march came in right into what should have been a killing ground covered by TDs, screened by Shermans and in plain view of the AGC with his radio primed to call in the Jabos. An hour later, we'd failed to call in any air, suppressed one platoon of Panthers, seen the remaining two Panther platoons brew up both companies of our armour and got all the infantry killed failing once more to keep the Grenadiers out of a valubale village sector.
In the centre the first German kampfgruppe moved out from the rown along the axis of the ridgeline, where we engaged once more in vicious close range fighting with heavy casualties all round but mostly for us as we got ground back, and the final kibosh wa sput in as the third lurking German kampfgruppe infiltrated forwards enough to panel our 3rd Battalion with the attached 150mm guns, which broke the whole lot in rapid order! Three turns of fire from three guns plus a solitary stonk from the 120mm mortars killed seven platoons of entrenched infantry, one after another.
It was actually a pretty tense game at every stage, with every stage in question, but each time we lost out, sometimes narrowly, but for all the vital bits horrendously. Need some counterbattery arty to blat the German arty with, and new radios for the AGC. Their plan was better, and better executed, and we were always on the back foot trying to recover from failure every turn!
1) What ruleset do you use in your last game? - BBB by Chris Pringle
2) What armies were confronted? - Crimean Russian versus French & British Allies in the fog at Inkerman
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 4
Second game of the weekend, using my new printed PVC terrain - made set up amazingly quick, and zero "discussions" about who was up/down what slope or in redoubts or out of LoS etc.
Great game, very hard fought to a final turn draw. Gorcukov in the south (me) tried very hard to persuade the Allies the main thrust was coming there, but hellish musket fire and point blank cannister stopped me cold, whilst the north was a scene of carnage as brave Russian infantry kept rushing the British muskets and redoubts to no avail. Fortunately they got a little cocky and opened up a gap to get some nasty flanking fire going just as our reinforcements managed to squeeze in. I'd taken over the attack on Home Ridge with Paulov's troops, and threw them forwards (guns included!) through the fog to keep the pressure up whilst driving my reinforcements towards Lancaster Battery (getting a crushing flank charge on Bullers troops who'd rolled forwards to flank our frontal attack) drew far too much attention over my way and allowed Soimenov to get the critical mass needed together for one last, final desperate assault up and over Gordons Battery on the last turn to secure us a glorious, crushing, absolute draw :D
We were very happy to manage that :)
Played well, easily picked up, got seven full turns in about two hours with plenty of idiocy & fun all round. The Russians are really truly awful though - hard to get moving, and they suffer horrendously against the aggressive, veteren muzzle loading rifle armed British with skirmishers - tactically inept and lacking skirmishers gives a two column shift when fired at, so even very small numbers of bases shooting is lethal. Never mind smooth bore artillery at point blank range. My most glorious moment was the French cavalry sneaking past Gorkuchovs infantry to deliver a flank charge into my artillery support, at which point they impaled themselves on the limbers and we all went back to the box :D
Great that you had such fun with Inkerman! Our group has some new recruits who haven't played the BBB Crimea scenarios, so they are starting the whole 5-scenario mini-campaign on Monday.
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.co.uk/
We jumped past Kurudere I'm afraid - our Crimea enthusiast didn't want to paint/have painted a gazillion Turkish cavalry he'd use once!
Inkerman was good - interestingly, we're now at one win and one draw for the "worst" army (the Russians), with the Allies expecting a comfortable win each time.
I'm hoping I can run it my club as well, starting with the Alma again - although as my personal collection is in 2mm adding forces for Kurudere wouldn't be hard, I just don't want to do another map/terrain mainly :D
1) Rise of the Battleships.
2) Russians vs Japanese 1904. Just 3 battleships and 2 armoured cruisers per side
3 +4) First time I tried them so a bit slow and I know I missed one feature at least.
5) Playing as a solo game.
Started probably too close together and then threw a lot of +95% damage hits. Meant that pretty quickly 2 Japanese sunk, 2 immobilised and one staggering await to try and repair damage, meanwhile the Russians lost 1 battleship sunk, one a/c sunk, one a/c immobilised and the remaining two hard hit.
Will have a few more goes with these, introducing more ships. I've got substantial fleets and naval in this period makes for a good solo game.
These will do until my friend Tony does the final update to his rules.
1) What ruleset do you use in your last game? - Bloody Big Battles
2) What armies were confronted? - Prussians vs British at Dorking 1871
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
AAR to follow...
1) What ruleset do you use in your last game? - Some't belonging to Bodvoc. [WW2 Iron Cross]
2) What armies were confronted? - German Heer vs Soviet ... bods?
3) Did you feel comfortable with the ruleset? - Aye, it wasn't bad for a first game. Certainly worth another outing.
4) and... was this the first time you used this ruleset? - Yes.
5) How many players were in the game? - 4. How many knew what they were doing; 0? 1 at most ;)
1) What ruleset do you use in your last game? - Star Wars Armada
2) What armies were confronted? - Imperials vs Rebels.
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - this year, yes
5) How many players were in the game? - 4.
The Imperials (us) took a mullering! All our big ships (4) taken down by a swarm of lighter Rebels (7). Our fighters won, but it's a long walk home with no hyperdrive! We had killed two Re el ships and mauled three men there, it to no joy
Quote from: Steve J on 02 March 2017, 07:59:56 AM
2) What armies were confronted? - Prussians vs British at Dorking 1871
AAR to follow...
Chesney's masterpiece?
I did that a while back Enormous fun!
http://luddite1811.blogspot.co.uk/search/label/Dorking (http://luddite1811.blogspot.co.uk/search/label/Dorking)
Really looking forwards to your AAR! :-bd
1) What ruleset do you use in your last game? Warband
2) What armies were confronted? Hill Dwarves vs. Undead
3) Did you feel comfortable with the ruleset? Getting there
4) and... was this the first time you used this ruleset? Yes
5) How many players were in the game? Solo test run
First couple of turns went a little slow as I kept double-checking rules stuff. Then it flew right along. The Undead took a pretty bad beating. They never won a single initiative and the Dwarves had an exceptional general who had max CPs for two turns. Also learned that bad placement of artillery can really limit their targets once troops start moving. Looking forward to my first game with one of my gaming buddies here in the next week or two.
1. Flames of War
2. Soviets v Germans
3. Yes
4. No, about the third
5. I took part in three out of the five participation games that we (LWA) put on at Overlord in Abingdon on Sunday. One company of SS were holding a rather messed up section of a town against two companies of Soviet infantry and half a dozen T34s. Punters take on the role of the Soviets. Needless to say I got my head kicked in three times.
Overlord was a very good show, with about 30 traders there, so I managed to pick up some extra cavalry for Marlborough's army, a fighting Welsh princess for Saga, some Marlburian flags, a very nice pack of Ainsty gabions and the original Osprey on Marlborough's army from David Lanchester, at a much fairer price than Amazon are charging. Advice - when in Abingdon stick to the pubs near the Premier Inn side of town.
1) What ruleset do you use in your last game? - Bloody Big Battles
2) What armies were confronted? - Danes vs Schleswig-Holsteiners at Istedt 1850 during the 1st Schleswig-Holstein War
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
A simply cracking game that was full of action from the off. Probably our best game so far with these rules. Am in process of writing up an AAR, but trying to capture all that went on will be tricky. At least their are plenty pf pics :D
1) What ruleset do you use in your last game? - Star Wars Armada
2) What armies were confronted? - Rebels (my 12 year old daughter) vs Imperial Bullies (me)
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - it was Imi's
5) How many players were in the game? - 2, and the cat!
Rule 1 when playing a twelve year old, you will lose! I did! 45 minutes! Only used the three starting ships, but she chewed me to pieces! Her dice were rolling critical after critical, I kept missing! :o
She enjoyed it! ;D
1. FoG
2. Alexandrian Imperial v. Porus' Indians
3. No
4. No, but still utterly bewildered
5. 5 - I had to admit that my understanding of the rules was only slightly better than my understanding of Mandarin. Consequently next week we start Forlorn Hope.
Quote from: mad lemmey on 10 March 2017, 11:54:40 AM
Rule 1 when playing a twelve year old, you will lose! I did! 45 minutes! Only used the three starting ships, but she chewed me to pieces! Her dice were rolling critical after critical, I kept missing! :o
She enjoyed it! ;D
We all used up our good rolls decades ago ;)
And that is the point :D
I forgot to mention that the head kicking I received at Abingdon was from a number of boys aged between five and twelve. Hopefully they are now sold on historical gaming.
Quote from: Leman on 10 March 2017, 08:02:37 PM
I forgot to mention that the head kicking I received at Abingdon was from a number of boys aged between five and twelve. Hopefully they are now sold on historical gaming.
So long as it wasn't in Abingdon's dodgy pubs! Speaking of which, I remembered there is one excellent one, the Spread Eagle, just up the road from the venue for the Overlord show. Try the "safari rock":
http://www.thespreadeagle.org.uk/menus/steak-on-a-stone/
Chris
1) What ruleset do you use in your last game? - Frostgrave
2) What armies were confronted? - Magnor the Malevolent (Necromancer) vs Khanberra (Elementalist)
3) Did you feel comfortable with the ruleset? - Very, but we must scan a couple of the tables to add to our QRS, too much time spent flicking through the rule book.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
Great fun was had and we invented a new game....Genie Ping Pong! Full explanation on the blog for those who are interested http://grahamsgaming.blogspot.co.uk/
(https://c1.staticflickr.com/3/2812/33332801296_0c32a7c5bb.jpg) (https://flic.kr/p/SMvjwC) (https://flic.kr/p/SMvjwC)
In-Genii-us Sunjester!
1) What ruleset do you use in your last game? - General Quarters I/II with Pre-Dreadnought mods
2) What armies navies were confronted? - Ottoman v Greeks
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Second time with the Pre-Dreadnought mods and the first with the the halved ground scale and scaled up AF and DF
5) How many players were in the game? - 5 - 2 Ottoman v 3 Greek
This was a refight of the Battle of Elli, 16 December 1912.
The Ottomans sortied from the Dardanelles with two battleships, two ironclads, a protected cruiser and four destroyers.
The Greeks had three battleships, an armoured cruiser and four destroyers to stop them.
After some early manoeuvring both 'battle lines' are engaging at about 2,500 yards :o
While the Ottoman light ships attempt to head off the Greek heavy ships.
(http://i160.photobucket.com/albums/t197/paulreynolds999/Balkan%20Naval/IMG_2258%20labelled_zpsdawl9gtb.jpg)
The Greek Armoured Cruiser breaks the enemy line :o crossing the T of the Ottoman battleships at about 1,000 yards :o :o
The Ottoman destroyers launch all available torpedoes
(http://i160.photobucket.com/albums/t197/paulreynolds999/Balkan%20Naval/IMG_2262%20labelled_zpslfjfzwgt.jpg)
The Greek Armoured Cruiser narrowly avoids the four torpedoes that headed in her direction #:-S
The lead Greek battleship was expecting all the torpedoes to be aimed at the Greek Armoured Cruiser and is steaming at a steady 17 knots when two of the six torpedoes aimed at her slam home :o :o
The Ottoman ships turn and head for the Dardanelles as rapidly as they can while the Greek battleships are thrown into confusion avoiding the rapidly sinking Psara (marked with a 'purple dice of death')
(http://i160.photobucket.com/albums/t197/paulreynolds999/Balkan%20Naval/IMG_2267%20labelled_zpsvoovq4c9.jpg)
The Ottoman ships return to Constantinople and their commanders are all promoted :)
The Greek Commanders are all transferred to shore posts as soon as their replacements arrive to take over the blockade :(
Like the splash markers.
Great looking game
Ditto. :-bd
Yeah, super looking game! 8)
Crusades yesterday, HEP! rules, Franks vs Ayyubids, two players, familiar, went smoothly.
But if you're leading an army whose one strength is a good heavy cavalry charge, and this then fails to come off, you're in for a long and painful stagger to defeat. Things went wrong when I realised my turcopoles were a bit too far ahead of the knights, so tried to withdraw them a little; one panicked and fled, and I was left with one unit too few to protect the flanks of the military orders.
It went downhill from there. :(
The Naval battle looks very good, the realistic markers make it look very dynamic
1) What ruleset do you use in your last game? - Song of Blades & Heroes by Ganesha Games
2) What armies were confronted? - Semi-mythical Trojans and Acheans in 28mm
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two of us, and seven or eight punters across the day
We took our participatory 28mm Trojan Wars semi-mythical set up to WMMS yesterday, and enticed a fair few people passing into playing. Lots of excellent games, terrible dice rolling, brilliant tactics and a narrow win overall for the Acheans. My highlight was mighty Ajax getting pulled off his chariot and beaten down by a mob of murderous Trojan foot men. Whilst in another game his warband had such terrible activations the enemy ran all the way across the field of glory, surrounded one member of his warband and murdered him so gruesomly Ajax, Teucer and all his men legged it without even fighting!
Good game, ideal for a "drop in and play" convention game as it takes 90 seconds to explain the rules and about twenty minutes to play.
1) What ruleset do you use in your last game? Blitzkreig Commander
2) What armies were confronted? Hill Soviet v German
3) Did you feel comfortable with the ruleset? Yes
4) and... was this the first time you used this ruleset? No
5) How many players were in the game? Six
As part of our Operation Mars Luchesa River Valley campaign we played out Col Becker's dawn attack on Galitskina and Bol'shoe Boiratino 6th December 1942. The Gemans did a flanking attack at Gailtskina . The soviets saw an opportunity to blunt the Germans with an armoured attack on the exposed German flank. Unfortunately, the German armour with their longer range and better command roles left the Soviet armour as burning hulks. Eventually the panzer grenadiers took Galitskina and the Soviets, now over their break point, were unable to take back the town.
1) What ruleset do you use in your last game? - Bloody Big Battles
2) What armies were confronted? - Croats vs Hungarians at Tapio-Bickse 1848
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
Another cracking game, one that was even better than last weeks :). For once we finished all of the turns and it literally went down to the last die roll. AAR to follow.
Greetings
1) What ruleset do you use in your last game? - Frostgrave
2) What armies were confronted? - Illusionist, Witch and Chronomancer war bands
3) Did you feel comfortable with the ruleset? - Fairly
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Three
We are still getting the odd rule wrong but this was a fine light hearted 3 sided game.
Edward
Quote from: Steve J on 15 March 2017, 09:13:29 PM
it literally went down to the last die roll.
Awesome! This is such a small scenario that just a couple of extreme dice can seriously skew the outcome, so it's great to hear that you had such a tight game. Can't wait for the AAR!
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.co.uk/
1) What ruleset do you use in your last game? - FogR
2) What armies were confronted? - Early Henrician vs Italian Wars French
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - nope, but I was talking the other two through it, even if the French army was nearly as old as me!
5) How many players were in the game? - 3
French attacked up hill with two keils of Swiss pikes against Henry VIII and the Duke of Suffolk's retinue bills. The Swiss lost. The French had a cavalry superiority in both numbers, ability and armour, but failed to capitalise on it (in fact losing two units), while the Tudor archers were about to deal with French crossbows rather nastily too.
Big win for Henry, he will be insufferable now!
1) What ruleset do you use in your last game? - Big Battle DBA
2) What armies were confronted? -
III/66 Fatimid Egyptian, III/74b Other Seljuq Turkish, IV/6a Syrian v
IV/1a Komnenan Byzantine, IV/2 Cilician Armenian, IV/7 Early Crusader
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 5, 3 Muslim - 2 Christian
The Christians defended Byzantium and deployed very limited terrain which ended up playing no significant part in the battle.
The Christians deployed in the order listed with a solid line of spears, dismounted knights and bow from the centre to their right. The Byzantine cavalry covered the left flank.
The Muslims massed on their right with the Syrians on their right, then the Egyptians and the Seljuqs facing the Armenians in the centre. Their plan was to overwhelm one Christian force at a time. This plan started very well aided by the Byzantine managing to throw three 1s out of about 7 combat dice in the first round of combat :o
The remaining Byzantines were quickly destroyed or removed from the field. The Armenian Knights crashed into the Eqyptians and had early success leading to badly disrupted lines and the eventual demoralisation of the Eqyptians.
While this was going on the Crusaders from the Christian right slowly marched unopposed swinging to their left towards the battle. The Armenian Spear also advanced pressing the Seljuqs cavalry and Light Horse. Where the Armenians had success the Seljuqs fled to return again when the Seljuqs had success the Armenian Spear grudgingly gave up a little ground.
The Armenain Knights redeployed to oppose the slowly advancing Syrians (poor PIPs) hindered by Seljuq bow. This combined with Seljuq bow forcing an Armenian Spear to withdraw allowed the Seljuq cavalry to flank the Armenian Spear. As Armenian casualties mounted the leading Crusaders hit the flank of the Seljuqs as the Armenian Spear continued to press forward.
The Armenians, supported by the Crusaders managed to kill enough Seljuqs to demoralise them before the Syrians could engage giving a narrow victory to the Christians #:-S
Neither the Syrians or the Crusaders had taken any casualties ;)
The Crusader pilgrims following their holy goose managed to advance onto a gentle hill on the right of the field well away from any combat ;)
1. Forlorn Hope
2. Early Royalist v. early Essex
3. Bit rusty as not played for 12 years
4.
5. Three players
Opportunity for one of our group to get out his 10mm Pendrakens.
(http://i1101.photobucket.com/albums/g440/dourpuritan/Club%20Night/Photo0270_zpsotrzzjr8.jpg)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Club%20Night/Photo0268_zpsd0f4xtma.jpg)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Club%20Night/Photo0271_zpszrpacrrq.jpg)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Club%20Night/Photo0267_zpsalc7d2jn.jpg)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Club%20Night/Photo0269_zpsdiiypjvw.jpg)
Looking good, Andy ! :-bd
Cheers - Phil
They do look good, don't they. All painted by the talented Paul Winrow.
1) What ruleset do you use in your last game? - MeG (Mortiem et Gloria)
2) What armies were confronted? - Two games, my Picts vs My Later Romans (borrowed by a friend) and then Mid Republican Romans (in15mm)
3) Did you feel comfortable with the ruleset? - definitely
4) and... was this the first time you used this ruleset? - no, but both my opponents were fairly new to it.
5) How many players were in the game? - 2 and 2, but the event has 13 players Saturday, 6 of us tomorrow.
Game 1 vs Skip, my Picts (nearest) vs My Later Imperial Romans (a draw in my favour), over 1000 Pendraken figures.
(http://i214.photobucket.com/albums/cc94/madlemmey/Picts/IMG_0065_zpsdgkcwvti.jpg) (http://s214.photobucket.com/user/madlemmey/media/Picts/IMG_0065_zpsdgkcwvti.jpg.html)
(http://i214.photobucket.com/albums/cc94/madlemmey/Picts/IMG_0061_zpszilv0ik1.jpg) (http://s214.photobucket.com/user/madlemmey/media/Picts/IMG_0061_zpszilv0ik1.jpg.html)
From the Roman side
(http://i214.photobucket.com/albums/cc94/madlemmey/Picts/IMG_0062_zpsjkh8xp6q.jpg) (http://s214.photobucket.com/user/madlemmey/media/Picts/IMG_0062_zpsjkh8xp6q.jpg.html)
Tell me this is not a thing of awe!
(http://i214.photobucket.com/albums/cc94/madlemmey/Picts/IMG_0063_zpsoy5octxh.jpg) (http://s214.photobucket.com/user/madlemmey/media/Picts/IMG_0063_zpsoy5octxh.jpg.html)
Game 2: Vs Mid Republican Romans, a series of my charges go in on his line (I would win this one, big time)
(http://i214.photobucket.com/albums/cc94/madlemmey/Picts/IMG_0064_zpsr2qfix0o.jpg) (http://s214.photobucket.com/user/madlemmey/media/Picts/IMG_0064_zpsr2qfix0o.jpg.html)
:-bd =D> :-bd =D>
Impressive, good luck for tomorrow
That does look impressive! 8)
1) What ruleset did you use in your last game? - Too Fat Lardies' "If The Lord Spares Us"
2) What armies were confronted? - Re-enforced Ottoman 125th Infantry Regiment v Australian and New Zealand Mounted Division
3) Did you feel comfortable with the ruleset? - yes, if a little rusty initially
4) and... was this the first time you used this ruleset? - not for most of us, but not for a while (one player was new to the rules)
5) How many players were in the game? - 2 v 3, there will probably be a fourth commander for the Mounted Division when the game resumes next week
More info here http://www.pendrakenforum.co.uk/index.php/topic,15766.0.html (http://www.pendrakenforum.co.uk/index.php/topic,15766.0.html)
1) What ruleset did you use in your last game? - FFG Star Wars Armada
2) What armies were confronted? - An Imperial vs a Rebel Fleet (400 pts)
3) Did you feel comfortable with the ruleset? - No - have to learn it
4) and... was this the first time you used this ruleset? - Yes for me
5) How many players were in the game? - 2
I marginally won as Imperial during a campaign game. I lost a Raider II and 5 TIE squadrons vs a Guppy and 3 Rebel fighter squadrons. I think I more or less understand the rules now!
Edward
1) What ruleset do you use in your last game? - two more games of MeG.
2) What armies were confronted? - my Picts vs Foederate Roman then Sassanid Persians
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - two then two...
Big win cs Romans (dice went my way in a huge way) then vs Persians I got torn apart by elephants and catafracts!
Great pair of games!
1) What ruleset do you use in your last game? - Tide of Iron Stalingrad
2) What armies were confronted? - Soviets vs Germans
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - five
Will, I'd only looked at your comp pics on the phone where they were very small. Blimey, but they do justice in full screen!
1) What ruleset do you use in your last game? - Honours of War (AWI variant)
2) What armies were confronted? - British vs post Valley Forge Americans
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
1) What ruleset do you use in your last game? - Mortiem et Gloria
2) What armies were confronted? - Picts vs Sassanid Persians
3) Did you feel comfortable with the ruleset? - definitely
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - two
https://m.youtube.com/watch?v=qMa0CxgCqiM
Wewenge! Big win to the Picts, dead elephants, dead Catafracts x2, four cavalry crushed, skirmishers pushed off table. Lost three units and some skirmishers, actually very close game.
1) What ruleset do you use in your last game?
Principles of War
2) What armies were confronted?
Colonial British vs Egyptian Army
3) Did you feel comfortable with the ruleset?
Yes
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
Six
1) What ruleset do you use in your last game? - WRG Horse and Musket
2) What armies were confronted? - French versus Anglo-Hannoverian
3) Did you feel comfortable with the ruleset? - Yes - bit using it on and off for ages
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 1 - solo
1) What ruleset did you use in your last game? - Test of Honour
2) What armies were confronted? - Samurai v Samurai
3) Did you feel comfortable with the ruleset? - Simple enough, possibly too simple.....
4) and... was this the first time you used this ruleset? - Yes. Four games in just under two hours
5) How many players were in the game? - Solo - getting my head around the mechanisms before playing against a live opponent tonight
On first impressions I think this is quite a dull game. Im hoping that playing against an opponent might be more exciting. It all feels a little too much like a roleplaying game for my l;ikes. I can imaging GW players will love it.
The figures that came with the game are appalling. Hard to put together and lifeless. They look like PC game 3d models.
Glad I only shelled out £35 for the basic starter set. If I do take this further I'll be investing in Perry Minis or other metals on the market.
Quote from: Nosher on 31 March 2017, 05:11:11 PM
1) What ruleset did you use in your last game? - Test of Honour
2) What armies were confronted? - Samurai v Samurai
3) Did you feel comfortable with the ruleset? - Simple enough, possibly too simple.....
4) and... was this the first time you used this ruleset? - Yes. Four games in just under two hours
5) How many players were in the game? - Solo - getting my head around the mechanisms before playing against a live opponent tonight
On first impressions I think this is quite a dull game. Im hoping that playing against an opponent might be more exciting. It all feels a little too much like a roleplaying game for my l;ikes. I can imaging GW players will love it.
The figures that came with the game are appalling. Hard to put together and lifeless. They look like PC game 3d models.
Glad I only shelled out £35 for the basic starter set. If I do take this further I'll be investing in Perry Minis or other metals on the market.
Played 4 back to back games in just under four hours last night - played at a leisurely pace with both of us only having had the briefest of read throughs and happy to say that other than the figures, Test of Honour gives a decent enough game.
Like most back of the fag packet rules, there's quite a bit of ambiguity in some of the rules so I wouldn't like to play these with a power gamer/rules lawyer. Where these issues arose we just agreed on a sensible interpretation and got on with the game.
Not entirely sure I will buy any of the expansions unless they come as seperate card sets and figures as I still do not like the look of the Wargames Factory minis which are pretty lifeless.
1) What ruleset do you use in your last game? - 2 games of MeG and 1 of Quartermaster General
2) What armies were confronted? - Picts vs Abbysids, the Picts vs Tagmatic Byzantines, the Allies vs Axis
3) Did you feel comfortable with the ruleset? - yes, yes, no
4) and... was this the first time you used this ruleset? - no, no, yes
5) How many players were in the game? - two, two, three
15-3, 0-15, small loss! ;)
You have been busy
1) What ruleset do you use in your last game? - 2nd day of MeG competition, so two more games.
2) What armies were confronted? - my Picts vs Dynastic African Arab dynasties and the my own Romans!
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - given that I had played Saturday...
5) How many players were in the game? - two each.
Hard slog ve African Arabs, 8-10 draw as we timed out. Vs my own Romans (1400 Pendraken figures on table) I was slaughtered 4-15!
Came 12/16 overall with an army not designed to win, but had a great time. :)
1) What ruleset do you use in your last game? - Baroque
2) What armies were confronted? - Covenant vs Montrose
3) Did you feel comfortable with the ruleset? - towards the end of the game, yes.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - two
After many years of largely passive interest in the Scots part of the larger Civil War I finally took the plunge last Christmas and, inspired by DGuy's blog, invested in a set of Baroque rules. Today I was finally able to play my first test game, a refight of the Battle of Inverlochy, on Paul R's kitchen table. I played the Covenant side while Paul ran Montrose's forces.
While the historic outcome was not seriously challenged (Montrose eventually sweeping the Covenant forces from the field), the clan Maclean did manage to see off MacColla's bodyguard before themselves being dispersed by a adverse cohesion test and the Campbell levies from Innerea broke the somewhat rash charge of Sir Thomas Ogilvie's troop of horse (the only cavalry in the scenario) as they tried to outflank the Covenant right flank.
Overall a very enjoyable afternoon's gaming. We both learnt a lot and were impressed enough with the rules to agree to a further game using them sometime in the near future set South of the border......hopefully Sir Arthur Hasilrigg's Regiment of Horse will show up for that one :)
1) What ruleset do you use in your last game? - Twilight of the Sun King
2) What armies were confronted? - French vs Confederate NYW
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - No but first game for one player.
5) How many players were in the game? - two
The game was a smaller game to introduce the rules to one of the players. The 2 armies were generic NYW armies.
It was a great game and went down to the wire. The French attacked on both wings as their cavalry were superior in quality, meanwhile their infantry moved up to support the wings but didn't press the attack. The Confederate player realised that his infantry had the advantage so attacked in the centre. To cut a long story short the French broke their opponents right and left and in the centre the French infantry broke. This meant the Confederates had to take army morale tests while they reorganised to counter the French cavalry. With both wings gone it was not long before they failed the test.
The game went well and the new player soon picked up the game. The French exploited their superior cavalry and command to get victory.
Here are a few not very good shots.
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20018_zpsj07xtrxd.jpg)
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20019_zpsnt6th3ky.jpg)
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20017_zps7cic92mm.jpg)
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20016_zpsqrlamm1z.jpg)
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20014_zpsm1tfidi3.jpg)
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20013_zpsy9gxbqkr.jpg)
(http://i1279.photobucket.com/albums/y521/hwiccee/NYW/17april%20015_zps3khkiyqo.jpg)
A good looking game in a lovely period. Thanks for posting the pics.
Incidently, as sometimes (often?) happens, I miss threads on the forum. I had been quite taken with your 2mm efforts and completely missed the post where you had them set up to do Breitenfeld. Absolutely like the look of them, so much so here is a link (I found on forum search) to those pictures in case others missed them:
http://www.pendrakenforum.co.uk/index.php/topic,15115.msg222964.html#msg222964
Quote from: d_Guy on 17 April 2017, 01:35:48 PM
A good looking game in a lovely period. Thanks for posting the pics.
Incidently, as sometimes (often?) happens, I miss threads on the forum. I had been quite taken with your 2mm efforts and completely missed the post where you had them set up to do Breitenfeld. Absolutely like the look of them, so much so here is a link (I found on forum search) to those pictures in case others missed them:
http://www.pendrakenforum.co.uk/index.php/topic,15115.msg222964.html#msg222964
Thanks for both mentions. As you might have seen the plan is to work on a TYW/ECW version of the Twilight rules after the 2nd scenario booklet is done. Just finishing that off now so hopefully more TYW/ECW action soon.
Quote from: pierre the shy on 17 April 2017, 09:06:30 AM
1) What ruleset do you use in your last game? - Baroque
2) What armies were confronted? - Covenant vs Montrose
3) Did you feel comfortable with the ruleset? - towards the end of the game, yes.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - two
After many years of largely passive interest in the Scots part of the larger Civil War I finally took the plunge last Christmas and, inspired by DGuy's blog, invested in a set of Baroque rules. Today I was finally able to play my first test game, a refight of the Battle of Inverlochy, on Paul R's kitchen table. I played the Covenant side while Paul ran Montrose's forces.
While the historic outcome was not seriously challenged (Montrose eventually sweeping the Covenant forces from the field), the clan Maclean did manage to see off MacColla's bodyguard before themselves being dispersed by a adverse cohesion test and the Campbell levies from Innerea broke the somewhat rash charge of Sir Thomas Ogilvie's troop of horse (the only cavalry in the scenario) as they tried to outflank the Covenant right flank.
Overall a very enjoyable afternoon's gaming. We both learnt a lot and were impressed enough with the rules to agree to a further game using them sometime in the near future set South of the border......hopefully Sir Arthur Hasilrigg's Regiment of Horse will show up for that one :)
An interesting and enjoyable game :)
I am curious how experienced Baroque players feel about the Cohesion test, it appears that a single bad roll can snatch defeat from the jaws of victory. MacColla's bodyguard scored 4 hits to 2 but failed the cohesion test badly... :-\
Dashed themselves to pieces, exhausted, and were easy prey to a controlled and measured envelopment! I think there's a bit in the writers notes for Impetus that explicitly mentions this as being a conceptual issue for some players, so you're not alone. It it's not something we've ever seen as a "problem". It's just a feature of how the rules work - the cohesion test is the important bit not the amount of shouting over a few minutes - do you keep your nerve and just face them down or do you crumble and run.
Some good games there - Twilight and Baroque both :)
@ Pierre - thanks for the blog mention :). Glad you came out to "the Fringe" and hopefully you'll keep experimenting with Baroque.
Incidently if Clan Maclean took out MacColla it means they quite perfidiously went over to the Campbells! :o ;)
Quote from: paulr on 17 April 2017, 07:43:04 PM
An interesting and enjoyable game :)
I am curious how experienced Baroque players feel about the Cohesion test, it appears that a single bad roll can snatch defeat from the jaws of victory. MacColla's bodyguard scored 4 hits to 2 but failed the cohesion test badly... :-
Pixie gave the essential answer, I think. The CT is one of several play mechanisms I like in Baroque. Conceptually it is like some naval Wargames where you can have great gunnery, score many hits, only to have them bounce of the armor belt or take out non-essential things.
Somewhere I think the rules say that it is useful to think of "hits" as just one of possibly several modifiers to the CT.
I think what makes play interesting is you are at first trying to disorganize opposing units (and keep them disorganized). Even if you score no permanent damage a hit does disorganize the target and if you disorganize an already disorganized unit you do score a permanat damage - even if that unit passed the CT. The more units you disorganize the less your opponent can do and the easier it becomes to impose your will.
So the short answer is - I like the CT. :)
Thanks for the responses toxicpixie and d_Guy, I suspect this is one of the features that will take some "selling" to our group ;)
Quote from: toxicpixie on 17 April 2017, 08:01:56 PM
.. the cohesion test is the important bit not the amount of shouting over a few minutes - do you keep your nerve and just face them down or do you crumble and run.
Interesting feature about the rules there, Nathan. Do your games have many
hoarse units in them? :P
Sometimes :D
Usually if the noisy table behind us is too noisy, then the CinC and commanders go hoarse ;)
But in that case, "shouting" used as a placeholder for "that turns allotted time's worth of push and shove in the mud, with every one shouting a lot and stabbing a bit and grinding back and forth until you reach a point where one side or both or neither actually break or start to break" ;)
The cohesion test over time will generally reflect the average results on number of hits caused in melee/shooting, but there's always a possibility of a bad roll or especially good roll coming up. Much like real life, some cling on despite the odds, others fold when they should call. Whether it be rolling masses of hits and then wounds but your opponent then saves them all in a Warhammer-esq game, or racking up the firepower to a stupidly high column in F&F then throwing snake eyes, there's a space for chance and hope. Otherwise we'd just be playing chess :D
Opps......better make that Campbell of Lochnell fighting MacColla, not the Macleans I was cut and pasting Covenant and Royalist army lists and forgot to change Clan Maclean to Campbell of Lochnell :-[ :-[
Anyway thanks for the encouragement d_Guy and Pixie and the explanation of temporary v permanent hits etc :-bd.
While I am here can I ask one further question as I think I got a bit confused about massed units....am I correct in thinking that a individual infantry stand (such as Highland Warband) can count as Massed (so moves as a slow unit but can have a Melee Modifier of between 1 and 3 depending on the army list?). Massed cavalry, such as Massed Reiters, on the other hand, need to have front and rear rank stands to count as Massed?
Cheers
Peter
I'd though "Massed" just meant "Massed" - it's a single, over sized base representing a lot more blokes shoved in together whether infantry or cavalry?
I'd have to actually check, it's ages now since I played Baroque (I'd rectify that if I had time and opportunity, but I also just got a copy of L'Art de la Guerre for my birthday, and have been trying to play Twilight of the Sun King and BBB, so... :D), but you could check the Impetus forums to be sure...
Again, Pixie precedes me. :)
There is some discussions about Massed units at the Impetus forum - http://impetus.ativiforum.com/f9-baroque-the-rules
That forum is an excellent resource for rules interpretation (lots of very experienced players plus the designer). Zippee, who often posts here at a Pendraken, is very knowledgeable and good at logically answering questions.
My take is that a Massed unit should be represented by having (at least) a second rank with more depth to the stand. Also, because I use it to represent various levies, mobs, etc - the Melee bonus is set to (MM+1) not (MM+2 or +3). Too much I think! The original Impetus rules allowed you to create "Large" units by placing one behind the other so I think the doubled depth for Massed is the intent in Baroque.
The nature of the battles I do does not afford much opportunity to use large number of horse so no experience with I Massed horse.
Incidently, I've pretty much eliminated most of my house rules (as of last week) in favor of Baroque as written. Since I always play by scenario, I've found that with all the adjustments that can be made to values and characteristics, I can make the unique units I need.
Good luck with your upcoming game with more conventional armies!
I much prefer the Massed rule in baroque to Large in Impetus - I was quite disappointed they kept Large in Basic Impetus 2 :(
1) What ruleset do you use in your last game? - Warband
2) What armies were confronted? - High Elves vs Goblins
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - two
http://www.pendrakenforum.co.uk/index.php/topic,15867.0.html
1) What ruleset do you use in your last game? - The Pikemen's Lament
2) What armies were confronted? - Dutch vs Swedes in North America c1650
3) Did you feel comfortable with the ruleset? - A bit rusty as it's been a while since I played.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2-3 as it was a demo game at Salute.
1) What ruleset do you use in your last game? - The Men Who Would Be Kings
2) What armies were confronted? - 1920s Canadians and Americans
3) Did you feel comfortable with the ruleset? - Very.
4) and... was this the first time you used this ruleset? - Not for me, but it was an introduction game for my opponent. It went well, we had 2 games and he had picked up the basics by about turn 3.
5) How many players were in the game? - 2
1) What ruleset do you use in your last game? - BKCII
2) What armies were confronted? - Italian Expeditionary Corps in Russian vs 2nd Line Russians
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
A while since I played these rules, but they felt really good and nice to be playing them again. The plan is to repeat the scenario, but with BKCIII rules, but probably using the BKCII stats given the current issues with the army lists.
1. Field of Glory 2.
2. USA v CSA
3. Very comfortable with these rules these days
4. No - been using these since published
5. Two player game.
To achieve victory one side had to control both the Union crossroads and the Confederate ridge. Knowing how the game works now, we breezed through the cards and the scenario. As the Union I was totally stymied by the fact that my artillery could not unlimber and give the Confederate some welly, but instead got pounded while in column (narrative... the newly appointed battery commander was still wet behind the ears and panicked under fire). Similarly the Union cavalry rode too close to the Confederates before dismounting - in fact they never got the chance, being shot up by Confederate troops concealed in the very woods the cavalry were supposed to occupy on foot.
Never mind though because this gave us a chance to swap sides and give it another go. As the Confederate I adopted a different plan, got a superb run of cards and was able to whittle the Union down to zero morale points. Unfortunately time was now moving on and the Union passed the army morale roll, so we called it a day.
1) What ruleset do you use in your last game? - BKCIII
2) What armies were confronted? - KursK Era Germans vs Russians
3) Did you feel comfortable with the ruleset? - No
4) and... was this the first time you used this ruleset? - BKCIII yes, BKC no.
5) How many players were in the game? - Two
Game abandoned part way through turn 4. BKC2 game arranged for next weekend.
'nuff said.
[/quote]
Re 2nd one above - it was Field of Battle 2!
1) What ruleset do you use in your last game? - BKCIII (3)
2) What armies were confronted? - Italian Expeditionary Corps in Russian vs 2nd Line Russians
3) Did you feel comfortable with the ruleset? - Not bad for a first game
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Solo
Quite a quick game but one that flowed nicely and didn't cause me any real concerns in terms of the rules. Any grey areas I just used common sense combined with my experience of BKCII. When BKCII came out I remember Pete Jones had to clarify quite a few things early on, so I expect the same with this version. There are some nice ideas within these rules, which I'm very happy with. But as with BKCII, I'm sure I will tweak things to how I and my friends play. So for a first game I'm pretty impressed.
Yes there are areas that need addressing, such as parts of the Army Lists, but at the core I feel that these are a sound set of rules. Not everyone will like them, but when did all wragmers agree on a set of rules!
1) What ruleset do you use in your last game? - AK47
2) What armies were confronted? - British-backed Africans (my opponent) versus Soviet-backed Africans (me)
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
Astronomicon, was that "O-AK" or the newer re-release? Loved the old, was not overly with the newer. Cleaned up the rules and cleaned out the character too IMO :(
Newer version, I never played the older one. I like the simplistic approach of AK47, and no two games are ever the same.
The newer wasn't a "bad" set of rules, and Gnu knows the original needed tidying up and proof reading etc, but they lurched so far away from the interesting and quirky bits and too far to the "conventional" wargame for is (and others). Shame, as my 15mm AK figures have just gathered dust in the loft for ages now, since my copy of O-AK went walk about.
I did acquire a copy of the old rules from a fellow forumite, but I've yet to bludgeon anyone into playing at the club. I really should!
I usually abstain from this thread because nobody wants to hear me chirping about BBB every other week. But I'll make an exception today:
1) What ruleset do you use in your last game? - BBB
2) What armies were confronted? - French and Prussian 1870 - Mars-la-Tour, a classic.
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 3
Just one of the most tense and exciting and enjoyable games ever. Grossly outnumbered aggressive Prussians hurling themselves at masses of ponderous French who were trying to break out to the west. Four objective towns along the escape route. Plenty of moments of high drama and low comedy along the way. On the very last turn, all four towns were assaulted by one side or the other, the result absolutely in the balance, all outcomes still possible.
As it turned out, my Germans lost, but I've rarely had so much fun losing.
The game was played on Crispin's custom-made terrain. We're considering giving it an outing at Warfare in Reading in November.
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.co.uk/
Sounds cracking! I always like to see the underdog win, especially when they're on the side of right :D
Any piccies of the custom terrain?
Sounds like it deserved an exception ;)
Sounds like a belter. Looking forward to the report on the blog and the possibility of having a go myself at Warfare.
Thanks, chaps! Blog post about Mars-la-Tour is here now:
http://bloodybigbattles.blogspot.co.uk/2017/05/bh-hqge-at-mars-la-tour.html
Including one pic of the game that doesn't quite capture the full pleasing effect.
For my next game it's time to complete our Crimean War campaign with the battle of the Chernaya, on battlemat (thanks, TP!).
Chris
I've missed several games since I updated, whoops!
Been playing L'Art de la Guerre solo at the club, couple games as a test before I hopefully unleash it on live opponents. Works very well - it's as simple as DBA, and as well written as FoG, with the depth & interest of Impetus. So far am very impressed :D I can see why it's on the rise as the "go to" tin pants and pointy stick set. Possible live opponent tonight, but then I'm roped in to D&D for a month so no toy soldiers :/
Did get a full sized (well, 200pt) Blucher game in last week though, first one on one I've played where I've had to run the rules as well as just play, and I enthusiastically report that the Germanies shall remain a happy extension of Hapsburg Austria and not some tyranny of Boney and his unwashed hordes! Urrah for the Kaiser and Autocracy! I shall be having large numbers of minor German princes shot in celebration this evening.
200pt'er with Al from the club, his first game, my first doing the heavy lifting on rules so we were slow. Took us a very leisurely four hours and went right down to the wire. The Confederation of the Rhine started with a salient driven into two of my corps, with all troops on table. My "line" corps was off table between them ready to roll their advance guard over, and my insurrecto were off the flank ready to nip into the artillery park from behind when they bothered to turn up.
The plan went marvellously, with the strongest advanced Rhinish corp getting pasted by my Guard Corps (Cuirassiers, avant garde, veteran grenze) whilst sandwiched by the guns of the Landwehr (minor german allies on my side, due to never actually painting my actual landwher!) then the remants got rolled over by my rapidly arriving line corps. The flanks held well as the insurrecto forced the dangerous attack into splitting up and running out of steam dealing with them instead of crashing into my flimsy rear guard from the Guard Corps, and the other was slowed by a river and muskets of the landwehr infantry.
We ran out of breath for a while holding them off which let them rally a little, and it eventually went down to both of us needing one unit to break, most units being on a handful of elan and Al having had to retire so much one more unit retiring would break him! I gathered the men as dusk was falling, and in one final push the Hungarians kicked the Brandenburgers out of a village they'd garrisoned and bayonetted them down to break his army; on the other flank the Landwehr also got in, supporting an avant garde unit and with withering fire blew the cohesion of another brigade away for a comfortable and easy victory, hard fought against a spineless but resolute opponent, whose tactical acumen was of the highest calibre but no match for Hapsburg cunning etc etc.
Last few turns were like two exhausted drunks flailing at one another on the floor, desperately seeking one last blow before they passed out... went to twenty six turns!
I think Al's convinced that if we Scharnhorst the week before, and just get set up quick and playing we could get a game in at the club easily enough which is good, bodes well for my MDF legions seeing some action :)
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - Middle Republican Roman vs Hannibal in Italy
3) Did you feel comfortable with the ruleset? - very, I was training someone for a competition at the weekend.
4) and... was this the first time you used this ruleset? - no, but it was my opponents first independent game
5) How many players were in the game? - two
Rome somewhat spanked Carthage, despite being massively outnumbered. Even the Triarii got involved (someone charged them with Gallic cavalry, that didn't end well)!
1. FOG
2. Southern Romano Britons v Welsh Romano Britons c.459
3. No - it's too bloody complicated
4. No, played loads of games now, but this has to be the most freakin boring ruleset I've ever endured.
5. Two players per side.
Leman, have a bash at L'Art de la Guerre, if anyone near you is willing. It's really rather good! I cared very little for FoG, it's very well written and presented but the game is just... meh.
1) What ruleset do you use in your last game? - Mansions of Madness (card/rpg game)
2) What armies were confronted? - five investigators vs insane dinner party guests
3) Did you feel comfortable with the ruleset? - quickly yes
4) and... was this the first time you used this ruleset? -yes
5) How many players were in the game? - five vs the computer
Won't be playing that again for a while...
1) What ruleset do you use in your last game? - Spearhead
2) What armies were confronted? - German Panzer 'Division' v Polish Infantry Division north of Berlin April 1945
3) Did you feel comfortable with the ruleset? - yes, had to look up a few things as we hadn't used them in a while
4) and... was this the first time you used this ruleset? - not by a long way
5) How many players were in the game? - five, 2 Polish, 3 Germans
A bit of a 'what if' based on the ordered attack by the 'Army Group' of General Steiner
I got to use this video to set the scene for the players :)
A win to the Germans but not enough for Steiner to "bring it under control" (0:18)
Hang on, wasn't he selling all his stuff after losing his Battletech mini's, and rage-quitting to W40k?!
Good choice of rules - have you tried the Scenario System?
1) What ruleset do you use in your last game? - Bloody Big Battles variant for Modern Africa
2) What armies were confronted? - Government forces vs Rebel forces
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Yes to this variant
5) How many players were in the game? - 2
An AAR on my blog http://twomarshals.blogspot.co.uk/2017/05/fire-in-bush-modern-africa-using-bbb.html (http://twomarshals.blogspot.co.uk/2017/05/fire-in-bush-modern-africa-using-bbb.html)
(http://i1206.photobucket.com/albums/bb456/alanmillicheap/Fire%20in%20the%20Bush/FIB_170511/P1130661_zpspgklyyhf.jpg)
Tuesday - Warmaster Ancients - Romans v Gauls
Wednesday - Honours of War - Prussians v Austrians - the Spittelwitz scenario
Thursday - Field of Glory - Early Scots v Strathclyde Welsh.
Show off! :)
You retired people and all your free time!
1) What ruleset do you use in your last game? -
An improvised meeting with old friends in a bar ;D
2) What armies were confronted? -
Their band on stage, and some people in the room, including bikers and rugby players, celebrating !
3) Did you feel comfortable with the ruleset? -
Yes, but now I'm a bit ... "tired" :D
4) and... was this the first time you used this ruleset? -
Nope :-[
5) How many players were in the game? -
Three on stage, several dozens in the room, and I can't remember how many beers 8)
( sorry for hijacking this thread... ;) )
Quote from: ronan on 12 May 2017, 08:03:43 PM
1) What ruleset do you use in your last game? -
An improvised meeting with old friends in a bar ;D
2) What armies were confronted? -
Their band on stage, and some people in the room, including bikers and rugby players, celebrating !
3) Did you feel comfortable with the ruleset? -
Yes, but now I'm a bit ... "tired" :D
4) and... was this the first time you used this ruleset? -
Nope :-[
5) How many players were in the game? -
Three on stage, several dozens in the room, and I can't remember how many beers 8)
( sorry for hijacking this thread... ;) )
Proof if it were needed that there is life outside pushing lead across the table ;)
Quote from: ronan on 12 May 2017, 08:03:43 PM
1) What ruleset do you use in your last game? -
An improvised meeting with old friends in a bar ;D
2) What armies were confronted? -
Their band on stage, and some people in the room, including bikers and rugby players, celebrating !
3) Did you feel comfortable with the ruleset? -
Yes, but now I'm a bit ... "tired" :D
4) and... was this the first time you used this ruleset? -
Nope :-[
5) How many players were in the game? -
Three on stage, several dozens in the room, and I can't remember how many beers 8)
( sorry for hijacking this thread... ;) )
Not good enough, Ronan. Where is the bar? What beers does it serve? Does it do 'pub food'? We demand a full review! :-w :)
Quote from: toxicpixie on 12 May 2017, 07:49:49 AM
Hang on, wasn't he selling all his stuff after losing his Battletech mini's, and rage-quitting to W40k?!
Good choice of rules - have you tried the Scenario System?
Pierre the Shy & I know Keith very well and were both involved in the development/testing of the Scenario System :)
The game was based on a double sized Hasty Attack scenario ;)
Well I'm sure that's really interesting, paulr. In the meantime, back to the derailment!
Ronan ..... !?
Quote from: paulr on 12 May 2017, 09:56:57 PM
Pierre the Shy & I know Keith very well and were both involved in the development/testing of the Scenario System :)
The game was based on a double sized Hasty Attack scenario ;)
Ah ha, I did wonder, as I thought you might have been active on the Spearhead list :D Or at least blogs I mentally link to such as they have, errr, Spearhead games on :D
Also, yes, Ronan, excellent. Game was a bit draining then, first to fall over wins ;)
1) What ruleset do you use in your last game? - Mortiem et Gloriam
2) What armies were confronted? - Mid Republican Roman vs Early Imperial Romans
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 2
6-15 loss, and I was lucky to get 6! Out scouted, out manoeuvred, out fought, it hurt!
1) What ruleset do you use in your last game? - Warband
2) What armies were confronted? - Hill dwarves vs High Elves vs Hugh Elvis 🕺
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - not for John and I, but it was for Jarkko
5) How many players were in the game? - three
King of the hill, report tomorrow. Much hilarity, great game, enjoyed by all.
1. FOG
2. Crusaders v. Ayubid Egyptian
3. Beginning to - it has taken a very long time, which I think is a major fault of these rules..
4. Must have been my 15th game or so.
5.Three players - two Ayubid's and one Crusader. I took on the role of Saladin and gave the crusaders a good hiding.
1) What ruleset do you use in your last game? - General d'Armee
2) What armies were confronted? - French V Austrians
3) Did you feel comfortable with the ruleset? - picked them up relatively quickly. The online tutorials are really helpful as some of the rules sections go on for ever....
4) and... was this the first time you used this ruleset? - yes
5) How many players were in the game? - solo
2300 points per side, five brigades each with four infantry brigades and a cavalry brigade each. Played out in very slow time trying the game for the first time before a club game in a week or so.
The command and control element of the game is excellent and after a few moves most concepts were established and easily rememberable. Played out on a 6x3 table with 10mm minis using movement/firing rates for 15mm which works well, but definately needs to be played on a 6x4 table, preferably 6x5 if you can manage it to give space for manouvre as retreat distances are 30cm....
Plus points
Gives a decent game with a proper napoleonic feel
Most of the game concepts are easily remembered
Command and control phase makes the game
Lots of scope for multiplayer, huge games on club weekends
Negative points
Like all napoleonic games its not a pick up and play game
No army lists - which will put off people new to the game
You will struggle to fight a game to conclusion in three hours - this may change once you really 'know' the ruleset
I need to buy some more minis - particularly artillery and infantry if I want to play much bigger games than 2000 points
That's a very popular set with the big game lovers down the Liverpool club. I've seen CDA battles set up for several weeks there.
I bought the PDF yesterday, mainly because they suggest they cover the Revolutionary period. Unfortunately, I don't think they are suitable for that period. The emphasis is clearly on the later Imperial period with too few adjustments for a Revolutionary game.
1) What ruleset do you use in your last game? - Blitzkrieg Commander 2
2) What armies were confronted? - Soviet v German
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - no played for years
5) How many players were in the game? - five
January 1945 East Prussia:
The Germans have a battalion of VolksGrenadiers, Battalion of Panzer Grenadiers both with assets, supported by a nebelwerffer company, a reduced company of Tiger 1s and a company of Panzer IVs and a platoon of Luftwaffe 88s. Germans are defending a series of large villages.
The soviets have two battalions of infantry with assets, a company of combat engineers, a tank battalion of a reduced heavy company of ISIIs, and 2 medium companies of T34/85 backed up with three reduced companies of cat killers SU152, SU120 and SU100s.
Tonight the Germans managed to ambush the T34/85 destroying both companies, however the Soviets have over run a couple of infantry companies and the Germans have been forced to abandon one of the villages and fall back to defend two villages further back. So all to play for in a couple of weeks time.
1) What ruleset do you use in your last game? - Twilight TYW
2) What armies were confronted? - Catholic vs Protestant
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No but the game was a test of a variant of an existing set covering this era.
5) How many players were in the game? - Two (I was observing)
We are working on a set of the Twilight rules to cover the ECW/TYW era and wanted to test how the various TYW troop types interacted. We set up a balanced test game set at the time of the Swedish intervention in the war when a wide variety of troop types were in use. The game was 'balanced' in the sense that both sides had the equivalent of 20,000 troops. As the various unit types represent different numbers of real troops this meant the two sides had different numbers of units. The Catholics had less units but on average as each unit represented more men. The Catholic army consisted of a mixture of Tercios and Early Tercios with cavalry support from Cuirassiers, Carabineers and Croats. The Protestants had a mixture of Swedish Brigades and infantry Regiments supported by Dutch and Swedish style cavalry.
The Protestants set up with their left consisting of the German troop types - infantry Regiments supported by Dutch style cavalry - and the right consisting of Swedish troops - Swedish Brigades and Swedish style cavalry. Facing the Germans on the left were all the Catholic Cuirassiers and Tercios. The Swedes faced the Early Tercios and a weak cavalry wing of Carabineers and Croats. This set up meant that on the left the Protestant infantry had a small advantage, primarily in numbers but their cavalry was seriously outclassed. On the right it was the opposite where the Swedish Brigades faced a tough fight against the Early Tercios but their cavalry had a significant advantage over the Catholic Carabineers/Croats.
The two strong cavalry wings pushed forward to try to overwhelm their opponents quickly while the Protestant infantry stood to receive the Catholics. The infantry fighting was clearly going to be close and hard fought. It was going to take time as the parts with the advantage used these to grind their opponent down. Meanwhile the two cavalry wings had contrasting fortunes. On the left the Catholics pushed forward to defeat their weaker opponent and soon had them on the back foot. The Protestants were forced to use some of their infantry to try and slow the Catholic cavalry's advance but this only really weakened their efforts to destroy the Catholic infantry. On the other flank the Protestants/Swedes had the advantage but found it difficult to use it. The Swedish cavalry made short work of the opposing Carabineers but were frustrated by the Croats. It proved difficult (the Croats were having a good dice day) to actual pin these down and destroy them. Frustration tempted the Protestant played to divert some of his cavalry into the infantry battle where his Swedish Brigades were slowly getting pushed back. This proved to be a big mistake as the Croats were still active and now had the flanks/rear of some Swedish cavalry in sight and also the remaining Swedish cavalry were dangerously stretched with gaps to exploit.
After this the end came fairly quickly. The intervention of the Swedish cavalry in the infantry fight against an intact Catholic line achieved little and the Catholics took the opportunity to pick off the exposed Swedish cavalry. This in turn prompted the Swedish infantry to try some risky moves to rescue the cavalry and in turn suffer - both the Swedish infantry and cavalry were now in trouble. On the other flank the Protestant cavalry approached breaking point as did the Catholic infantry. At this point the battle ended over a few turns as the various commands failed their morale tests - the Protestant left wing cavalry and all the right wing plus the Catholic left wing infantry. The Protestant army was thus broken and the game ended.
1) What ruleset do you use in your last game? - Mortiem et Gloriam
2) What armies were confronted? - my middle Republican vs Paul's early Hungarians
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - two
Big win for the Romans, started off corner sitting as Paul's force was completely mounted, but I pulled him in where I wanted him, and ground him out.
Stars of the show: understrength Cretan archers who shot away three of Paul's decent cavalry units without loss!
1) What ruleset do you use in your last game? Warband
2) What armies were confronted? Hill Dwarves vs Undead
3) Did you feel comfortable with the ruleset? It's getting better
4) and... was this the first time you used this ruleset? 3rd time for me, first for the other player
5) How many players were in the game? 2
Unfortunately we ran out of time and had to call it short. We gave victory to the Undead because one Dwarf unit had routed from the table. Given 2-3 more turns I think the Dwarves would have been solidly in control of the battlefield.
Should have posted this last week, but forgot/was busy/dog ate my homework :D
1) What ruleset do you use in your last game? Bloody Big Battles
2) What armies were confronted? Prince "Steady lads" Menshikov's Crimea Russian army versus the Allied French & British under Marshall "By column I meant attack, not march!" Sant-Arnaud and Lord "who are we fighting? The French? What? I'm not deaf you know!" Raglan.
3) Did you feel comfortable with the ruleset? Pretty much - more so for me than the players, but running a game leads me to too many "errrrrr" moments wanting to Get It Right(tm)...
4) and... was this the first time you used this ruleset? Several times in for me, couple of times for some, first for others
5) How many players were in the game? Four plus me as umpire
We're going to run through the Crimea campaign at my games club as and when we've a free evening; we started with the Alma last week. My PVC banner map and 2mm figures, and I've popped an order off to Irregular as it pointed up I don't have enough figures so ended up proxying some bases with a mixed bag of Austrians, Prussians, Hanoverians and Saxe Coburg Gotha's!
The Russians took the interesting approach of completely ceding the river line and initial heights, deploying well back across the road to Sevastopol with a massive "grand battery" pointing down the road & valley to Bourloik. This gave the French a seeming head start, as deployed in march column and raced up the road, over the bridge and up the valley, whilst doing much the same but slower cross country up by Almatamak alongside the Turks.
The French then got caught in march column & hammered by the grand battery, before deploying smoothly into line and seeking cover under the steep ridge edges, so they hunkered down and waiting for their flanking attack to get moving and for the British to arrive.
The British... oh the British... Raglan was on fine form, most of them didn't make it over the river until four turns in, those that did raced forward, then stopped to await reinforcements as the Russians detached a couple of units Velichko's 16th Div. to lurk behind Kourgan Hill. He eventually got the Guards moving and the Light Div., and charged in. The 16th counterattacked, as did the Cossacks, getting horribly mauled (no arty support, classic close packed shambling columns against well drilled and aimed rifle fire), and then the British cavalry dove in and drove back the Cossacks but couldn't quite finish them and get back to finish off the infantry. The counter attacks had worked - they'd completely taken the British focus off actually securing the Sevastopol roads and drawn them well out of position leaving the French on their own to do the heavy lifting.
The French had their own problems - Kiryakov's 17th Inf Div and the Hussars were getting mauled, but too late - they held the road, although battered and bruised, and subjected to a terrible flank attack from the Turks , of all people! The only troops on the field worse than the Russians, they shambling in late with a sudden burst of resolve, caught the disorganised Russian Hussars and two infantry units one after another (including a vicious break through exploitation!) and turned the Russian left & centre from holding well to "dude, where's my Division?" whilst the French struggled up the ridge lines into musketry and cannon fire! But the Russian reserves were still holding against everything the French threw at them and there was no time to clear them off.
It had been too little, too late - as the afternoon drew to a close Menshikov was able to withdraw his battered command & trains into the interior whilst the French & British struggled for several days to restore order to their mess of units and count the butchers bill. It had ended quite, quite badly - for everyone.
1) What ruleset do you use in your last game? - Crom from Matakashi's Tea House
2) What armies were confronted? - Lone Barbarian versus Wolves, then later on Bandits.
3) Did you feel comfortable with the ruleset? - Easy to pick up the basics.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Two
A pretty basic set of rules that are quick to pick up and provide a fun 'beer & pretzels' type game. Really would work as a multi-player game with a narrative driven campaign for an evenings fun gaming.
1) What ruleset do you use in your last game? - Mortiem et Gloriam
2) What armies were confronted? - 10mm Picts vs 10mm Later Roman
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - no, but it was for Brian who was playing the Romans
5) How many players were in the game? - two
Win for the Picts, was able to get the superior Saxons into the flanks of three Roman units. Close win for Picts
Quote from: toxicpixie on 08 June 2017, 10:18:54 AM
1) What ruleset do you use in your last game? Bloody Big Battles
2) What armies were confronted? Prince "Steady lads" Menshikov's Crimea Russian army versus the Allied French & British under Marshall "By column I meant attack, not march!" Sant-Arnaud and Lord "who are we fighting? The French? What? I'm not deaf you know!" Raglan.
3) Did you feel comfortable with the ruleset? Pretty much - more so for me than the players, but running a game leads me to too many "errrrrr" moments wanting to Get It Right(tm)...
4) and... was this the first time you used this ruleset? Several times in for me, couple of times for some, first for others
5) How many players were in the game? Four plus me as umpire
Thanks, TP, I really enjoyed your report! Though I say it myself, for a battle that historically was just a rather simple frontal assault, the BBB scenario for The Alma seems to consistently provide amazingly entertaining games. (Admittedly the fact that the players have some pre-game options helps.)
I do highly recommend the BBB Crimea campaign. With five battles altogether it is feasible for a group to get through it within a couple of months without losing interest; and all the scenarios are different and distinctive. The Oxford group replayed the whole thing earlier this year and it couldn't have gone better, the outcome of the entire campaign coming down to the last dice on the last turn of the last game ... final result a tied campaign with 1 win apiece and 3 drawn games.
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.co.uk/
It's a cracking scenario - with bad terrain, and the onus entirely on the "best" side, a nice spread of complexity and simplicity in units it works really well. For the Russians the later scenarios felt like trying to knock a wall down with your face (despite scraping a narrow win for Inkerman and a close loss at the Chernaya), but the Alma seems especially good. Attack-defence games can develop into one side being pounded but you have to move your reserves, and get your counter attacks in, shift units to deal with things as they come up, and the disjointed nature of the Allied attack means there's lots of wriggle room and decisions.
Hi
Played a couple of games of pike and shotte . Initially dismissed them for splitting pike and shot into separate units but purchased the ecw supplement which fixed it. Hooked now. Love them to bits now.
Jim
Black Powder; Zulus and Brits. First go at this period with these rules. They're easy enough, but I don't care for the huge moves that they allow (nor, in fact, did the opponent who was demonstrating them to me). Artillery seems absurdly weak too.
That was one of our big problems with BP. And that after they had leapt forwards, the fire fight was very ineffectual.
1) What ruleset do you use in your last game? - The Pikeman's Lament
2) What armies were confronted? - 28mm Ottomans vs Imperialists
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Not for me, but it was for Orcs
5) How many players were in the game? - two
We played 2 games in about 3 hours, An all-cavalry fight which the Ottomans won and a more mixed troop pillaging scenario, which the Imperialists won.
Greetings
1) What ruleset do you use in your last game? - Wings of Glory
2) What armies were confronted? - Russian Nieuport N.11 vs German Albatros C.III 2 seater
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - solo
Scenario from 3 August 1916 - the Latvian N.11 pilot was killed in the historical encounter and the Albatros pilot went on to serve with Boelcke. In the game the N.11 was likewise shot down, principally by fire from the Albatros observer.
Edward
1. Civil War Battles (Peter Pig ACW)
2. Union v. Confederate using the White Oak Road scenario from the rulebook.
3. Reasonably comfortable, although it was their first outing for about five years.
4. No
5. Two players and me umpiring.
I had forgotton how much fun these rules were compared to Regimental Fire and Fury, with which I have become very jaded of late, as the large scenarios are overly long and tedious, even with half a dozen players. I base slightly differently to the rulebook, i.e. infantry are 30mm x 20mm and each base counts as a half base. Doesn't seem to make any difference to moving a unit and makes life easier when casualties occur.
1) What ruleset do you use in your last game? - Sabre Squadron
2) What armies were confronted? - 6 Day War Israeli vs Egyptian
3) Did you feel comfortable with the ruleset? - yes as Gennorm, the author, was umpiring.
4) and... was this the first time you used this ruleset? - this year, yes...
5) How many players were in the game? - five plus Gennorm.
The Egyptians had deployed in depth, a dug in batta of infantry and a company of T-34s, somewhere in the Sinai Desert, defending a road junction at a settlement. There was a broad belt of mines, a road blocked road and a few rises between them and an Israeli armoured battalion of two Centurion companies and an infantry company, backed up by engineers and a Sherman flail tank!
The Israeli forces sent one tank company straight down the road to engage the tanks and infantry, while the infantry, engineers and second tanks set off left.
The Egyptian T-34s, dug in in a commanding rise, were eliminated by Israeli artillery and long range tank fire.
The engineers took heavy losses from Egyptian artillery crossing the minefield, but being valiant professionals only broke AFTER the job was done. This allowed the Israeli tanks to pour through the gap, ignoring the Egyptian infantry company to their front, skirt around and break into the Egyptian rear.
The Egyptians hustled four platoons of T-54s, that had arrived as reinforcements, to deal with the threat, but lost three platoons to Israeli long range tank fire, in exchange for one lost Centurion!
That was enough, with the Egyptian foot disintergrating from fire from the other Centurion company, the Egyptians turned tail and fled!
Israeli losses: engineer platoon, six centurions, one infantry squad.
Egyptian losses: 7 T-34s, 7 T-54s, 4 infantry platoons.
The Egyptian defensive positions
(IMAGE CENSORED)
Israelis break the road block, artillery pounds the T-34s on the hills, and engineers start clearing the minefield.
(IMAGE CENSORED)
My Israeli tanks break past the Egyptian defenders as our infantry mops them up (with a little help from my third platoon and command tanks), meanwhile in the centre, the Israeli tanks start on their second and third infantry platoon.
(IMAGE CENSORED)
The end, all that remains are the battered remnants of a T-54 company as the Israeli forces surge towards Suez.
(IMAGE CENSORED)
Hmmm, sadly Will, the photos aren't showing:(
And that's why I'm going off Photobucket!
Try again
Initial Egyptian positions
(https://i.imgur.com/NBXxPb4.jpg)
Engineers clearing the minefield, Marks's tanks begin their rampage
(https://i.imgur.com/R6HHYnG.jpg)
Our left hook
(https://i.imgur.com/9bpy0Sd.jpg)
The Egyptian collapse
(https://i.imgur.com/prAklIt.jpg)
1) What ruleset do you use in your last game? - Blitzkrieg Commander 2
2) What armies were confronted? - Soviet v German
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - no played for years
5) How many players were in the game? - five
January 1945 East Prussia:
The Germans have a battalion of VolksGrenadiers, Battalion of Panzer Grenadiers both with assets, supported by a nebelwerffer company, a reduced company of Tiger 1s and a company of Panzer IVs and a platoon of Luftwaffe 88s. Germans are defending a series of large villages.
The soviets have two battalions of infantry with assets, a company of combat engineers, a tank battalion of a reduced heavy company of ISIIs, and 2 medium companies of T34/85 backed up with three reduced companies of cat killers SU152, SU120 and SU100s.
Last week the Germans managed to ambush the T34/85 destroying both companies, however the Soviets have over run a couple of infantry companies and the Germans have been forced to abandon one of the villages and fall back to defend two villages further back.
On Sunday night:
Soviet forces took a further village and were fighting it out for the remaining village.
The Soviet cat killers suffered 2 double 12s so played no part in the action.
The German armour took out the heavy company of ISIIs without loss to their own force.
The poor old VolksGrenadiers were virtually destroyed.
A very close run scenario, as the Germans were only 2 from their breaking point we awarded it as a Soviet winning draw.
Wow, sounds epic!
1) What ruleset do you use in your last game? - En Garde
2) What armies were confronted? - Border Reivers vs (surprisingly) Border Reivers
3) Did you feel comfortable with the ruleset? - yes for the second game, the first was a bit of a learning curve
4) and... was this the first time you used this ruleset? - yes
5) How many players were in the game? - two
1) What ruleset do you use in your last game? - Dux Bellorum
2) What armies were confronted? - Lidney (Anglian) vs Northumbrian (British)
3) Did you feel comfortable with the ruleset? - not really, club umpire tweaks changed certain areas of the rules that made it difficult.
4) and... was this the first time you used this ruleset? - yes
5) How many players were in the game? - two and an umpire
Ouch!
Campaign game, thankfully not my force, given instructions to assault Lincoln, but no seize ladders or battering rams. Took massive losses, broke one out of three gates, but lost three units doing just that, two in combat in a turn once gates were breached. King captured after 9 turn slog against enemy cavalry outside the walls. Surprise attack shot away.
All a bit embarrassing really!
1) What ruleset do you use in your last game? - Twilight of the Sun King TYW variant
2) What armies were confronted? - Catholic vs Protestant circa 1632
3) Did you feel comfortable with the ruleset - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - two
A test game of the upcoming ECW/TYW variant of the rules. The Protestants defended and the Catholics set up to punch a hole through the middle while on either flank the Catholics aimed to pin their opponents. In the centre the Catholic early tercios lumbered forward and with their supporting cavalry made a lot of progress. But the Protestants attacked made good use of the flexibilty of using Dutch style regiments/cavalry to swap battered units to the rear. Meanwhile the two flanks pressed forward supported by the Protestant reserves. The Catholics came very close to destroying the centre but because of their large units the loss of 1 can make a big gap. They lost one and this eased the pressure in the centre. At more or less the same time the Protestant broke through on their left, followed shortly after by the same on the right. Game over.
Sounds good Nick! Hopefully sort a game some time this year :D
1) What ruleset did you use in your last game? Warband
2) What armies were confronted? Hill Dwarves vs. Undead
3) Did you feel comfortable with the ruleset? Yes, about 90%
4) Was this your first time using this ruleset? No
5) How many players were in the game? 2
Hill Dwarves launched their attack against the Undead, who decided to stay mostly formed up in their deployment area. Some forest in the middle of the battlefield slowed the Dwarven approach. The Dwarven flanking force on the left was being destroyed by the Undead, but the push on the right and middle eventually destroyed some Undead units or forced them off the table. The Undead eventually suffered enough loses to have to break.
1) What ruleset did you use in your last game? Volley &a Bayonet - Wing scale
2) What armies were confronted? British v Rebels Patriots
3) Did you feel comfortable with the ruleset? Yes, had to check a couple of things as we hadn't played them for a while
4) Was this your first time using this ruleset? No
5) How many players were in the game? 3 British v 2 Americans
To belatedly mark the 4thJuly we played a game based on British attack on the Birmingham Meeting House during the battle of Brandywine, September 1777. We substituted some of my southern forces for the historic units.
The British decided to screen on the left with one brigade while the large British brigade attempted an outflanking move on the left. The brigade of Guards would demonstrate on the right to pin the remainder of the rebels patriots. The Patriots defended the meeting house and the fields along the east west road.
The British brigades all rolled for arrival, the large and Guards were on time. The screening brigade was going to be three turns late ~X(
The large brigade deployed the combined light companies as an improvised screen and aimed for the left of the rebel patriot line rather trying to fully outflank it. So began a really interesting game with several turns of fortune.
Eventually the meeting house was captured by the late arriving British brigade and with casualties mounting the rebels patriots were forced to withdraw
We had such a good time that we are playing again next week, the rebels patriots want to try a more forward defence defending edge of the hills rather than fighting on the plateau :-\
Quote from: paulr on 09 July 2017, 08:52:49 PM
2) What armies were confronted? British v Rebels Patriots
Gold Star! :) ;)
Or black mark from this side of the Atlantic. When you rise up against your sovereign you are a rebel, whether the reason be good or bad. In 1642 I would definitely have been a rebel. In 1776 I'd more likely have been a Canadian.
Quote from: Leman on 10 July 2017, 07:51:44 AM
In 1776 I'd more likely have been a Canadian.
Didn't think you were that polite or boring :D
IanS
;D ;D ;D ;D
Quote from: Leman on 10 July 2017, 07:51:44 AM
Or black mark from this side of the Atlantic. When you rise up against your sovereign you are a rebel, whether the reason be good or bad. In 1642 I would definitely have been a rebel. In 1776 I'd more likely have been a Canadian.
Your only a rebel if you lose ;) ;) ;)
Quote from: paulr on 11 July 2017, 08:51:25 AM
Your only a rebel if you lose ;) ;) ;)
Yes indeed!
"Treason doth never prosper: what's the reason?
Why, if it prosper, none dare call it treason."
John Harington, Epigrams, Book iv, Epistle 5.
'cor blimey, Guv'nor.
You don't 'alf talk proper posh, strike me pink if you don't. Right proper edhucated toff you is. Right proper!
Quote from: paulr on 11 July 2017, 08:51:25 AM
You're only a rebel if you lose ;) ;) ;)
I blame autocorrect ~X(
That was one of the quotes I was thinking of Ithoriel
1) What ruleset do you use in your last game? - Scum of the Earth.ECW
2) What armies were confronted? - Royalist v Commonwealth
3) Did you feel comfortable with the ruleset? - Marginally
4) and... was this the first time you used this ruleset? - First time
5) How many players were in the game? - one (solo)
The Battle of the Severn, 25 March, 1655 near what is now Annapolis, Maryland.
My closed ECW battlefield (by a lot)
My post on the historic battle is here:
https://inredcoatragsattired.com/2017/07/04/battle-of-the-severn-1655/
The play through using SotE is here:
https://inredcoatragsattired.com/2017/07/13/battle-of-the-severn-the-wargame-the-scum-of-the-earth/
1) What ruleset do you use in your last game? - Bolt Action
2) What armies were confronted? - Germans v US
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - many games under my belt
5) How many players were in the game? - one (solo)
Inspired by and very loosely set in the Ardenne Dec 44. I have no snow terrain so this was fought out over spring/summer terrain but counting all areas off road as rough going. The US were defending the outskirts of a village with a reduced platoon and three Shermans. The Germans wer attacking along two roads with a mixed Kampfgruppe of Grenadiers and FJR mounted in half tracks with a Stummel, a Panther and a PzIV in support.
The Americans managed to bottle neck the German advance and immobilised the PzIV before the Germans were able to rally and gradually reduce the US advance positions with a series of well coordinated fire plans. Once this outer ring was penetrated the Panther rolled into the village supported by the remaining infantry and quickly despatched all three Shermans securing a win for the Germans.
1) What ruleset do you use in your last game? - Warband
2) What armies were confronted? - Dragon Men vs High Elves vs Hugh Elves
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - Me , no, John no, Jarkko, second game and his son's first, although he did go off and order the rules straight after we finished.
5) How many players were in the game? - three and a half!
Attack The Camp, detailed report later, but OW!
1) What ruleset did you use in your last game? Volley &a Bayonet - Wing scale
2) What armies were confronted? British v Rebels Patriots
3) Did you feel comfortable with the ruleset? Yes
4) Was this your first time using this ruleset? Second weekend in a row :)
5) How many players were in the game? 3 British v 2 Americans
Last week to belatedly mark the 4thJuly we played a game based on British attack on the Birmingham Meeting House during the battle of Brandywine, September 1777. We substituted some of my southern forces for the historic units. We had such a good time that we played again this week, the rebels patriots wanted to try a more forward defence, defending the edge of the hills rather than fighting on the plateau :-\
The British decided to fight on the right and screen their centre with the large brigade while the brigade of Guards and the other brigade attempted an outflanking move on the right. The artillery originally attached to the Guards deployed on the left directly under the command of Lord Cornwallis. All the British brigades turned up on time this game :)
The Patriots pushed forward from the east west road reaching the fields on the edge of the plateau. Due to complexity of command some of the Militia were left behind. The Continentals on the Patriots right boldly advanced in an attempt to outflank the unsupported British guns. Seeing Cornwallis' plight the 63rd Foot and the 1st/71st Highlanders swung left while the 7th Fusiliers moved up to support the skirmishing converged light infantry.
The Continentals choose to charge in rather than face heavy fire followed by a charge including Highlanders, it did not go well X_X The right wing of the highlanders suffered heavily from the fire of the other Continentals on the hill. The British counter charge swept away the remaining Continentals from the Patriots right.
The remaining Continentals on the hill were now assailed from both flanks while the Militia tried to form a new flank on the left but were no match for the British Guards.
The entire battle took place in about one sixth of the battle field. A good time was had by all, particularly the British ;)
Sounds excellent
1) What ruleset do you use in your last game? - Warband
2) What armies were confronted? - Barbarian vs Undead vs Dragon Men
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - three plus Jarkko's son
We went for 'Grudge Match' and then got completely scuppered by Mark who laid down a forked river and a road system that made Milton Keynes look simple!
Basically the table split into thirds, and because Mark bottlednecked both of us, we were in trouble from the start.
I broke, Jarkko and son had lost 197/250, and Mark had only lost 87 points!
Great game, many giggles, full and comprehensive battle report on my blog tomorrow! 8) sleep time now! 😴
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - Middle Republican Roman vs Archmedian Persian
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - definitely not
5) How many players were in the game? - two
After the initial disaster of losing III Legion (Unit of Principes, unit of Hastatii and their Triarii) in very short order to three units Immortals, i feared the worst and a bloodless loss! Then I mugged and killed his Royal Guard Cavalry, his other Royal Guard cavalry (for the loss of a twinned Principes unit from Legions I & II), a unit of immortals and a unit of Crescent Shield Infantry. I was about to take out another cavalry unit when we ran out of 10-10 draw! :)
1) What ruleset do you use in your last game? - General d'Armee (GDA) by DCR Brown (creator of GdB)
2) What armies were confronted? - 1809 French vs Austrians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - One
Now that I have a new gaming table, I decided to give this ruleset a try. I've always been keen on Napoleonic Wargaming, but I've been searching for the holy grail for far too long....
... and I think I've found it.
I also own GdB, but I felt it very unwieldy when using 10mm scale figures because GdB sort of requires specific basing. GDA on the other hand uses "Small", "Regular", and "Large" unit sizes, so its very applicable to games like Lasalle, C&C, C&G II etc.
The ruleset is actually incredibly flavorfull, and the charge/melee results I felt were quite 'historical', and there were many cases of small stories developing on the battlefield.
My favorite aspect about this ruleset is the game-within-a-game concept when it comes to command and control. You dont just "push" your units around, but similar to Black Powder, you see which units are available, but which can be influenced by ADCs of which you only have a limited amount of - limiting all your decisions. As command and control degrades, your ability to do everything becomes all that much harder.
Excellent set of rules and strongly recommended. I'm already looking forward to playing my next game.
1. Walter Schnaffs (Square Bashing FPW variant)
2. Imperial French v. Prussian
3. Pretty comfortable as I have played a lot of Square Bashing, but did have to frequently refer to the amendment booklet (only half a dozen pages).
4. First time using the Walter Schnaffs variant.
5. Solo
Followed the suggestion in the main rules of giving the French lots of sixes in the pre-battle to make them the defenders. This did not work out well for the French as they ended up losing half their army to the reserves, a position from which they never recovered. As the attackers the Prussians used their movement order to march unhindered through the terrain in the first move, resulting in the French being swamped almost immediately. Next time I might well try just using the suggested dice dispersal for both sides. I will need to prepare more artillery for both sides, or give the French a fort.
1) What ruleset do you use in your last game? - Black Powder
2) What armies were confronted? - French and Spanish (me) vs British and Portugese (Orcs)
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
War of Spanish Succession (in Spain!). The objective was to control the road junction. I started badly as I got into a total mess in the centre mixing up bits of three brigades all getting in each other's way. Orcs had a chance to rush forward with his British, but delayed as their supports had been slow getting off the ground. That allowed me time to unlimber my artillery and reform my lines, so when he did attack I could blast him as he was coming in. A very close game but at the last minute I broke his centre brigade and he conceded at that point.
The battle viewed from the French side.
(https://farm5.staticflickr.com/4315/35476552073_007375a007_n.jpg) (https://flic.kr/p/W3WAWV)
The British infantry advancing (a shame about the command rolls for the supporting troops!).
(https://farm5.staticflickr.com/4325/36114460712_cb72e76873_n.jpg) (https://flic.kr/p/W3WAWV) (https://flic.kr/p/X2j3XJ)
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - Archmedian Persians vs Middle Republican Roman
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - hell no!
5) How many players were in the game? - 2
Rematch of the last game, but this time...
I lost even bigger! 6-15. My two larger elite legions were killed instantly vs poorer front ranks!! Drat! ;D
1. Walter Schnaffs
2. Imperial French v Prussian 1870
3. Very
4. Second time using this variant
5. Two players
This time the French had the upper hand. By holding terrain features the French were able to fend off the Prussians, causing large numbers of casualties, and even take a third objective. the French also had fewer troops in reserve than last game and relatively little trouble getting them on to the table. After four moves the French had only one unit left in reserve. A very different experience for the Prussian army. Victory points tally was 93 to the French and 27 to the Prussians.
Glad it's not completely one-sided!
Yes, it was a very good game and initially looked as though it would be a walk in the park for the Prussians. They sent in a massive attack against one French unit and a battery of mitrailleuses holding a small chateau. The Prussians accrued 16 dice, the French 5. A fairly poor roll by the Prussians and a good roll by the French, who then managed to save all bar one hit, whilst the Prussians did the same, resulted in a stand off with the Prussians taking more hits and only saving one of those. The Prussians had another go but this time lost the assault and had to withdraw, taking more casualties. This resulted in the Prussians later failing a morale roll and having to withdraw further taking even more casualties. Their artillery then let rip on the chateau, destroying the mitrailleuse battery but failing to dislodge the infantry who remained there to the end of the battle.
Quote from: Leman on 08 August 2017, 08:46:38 AM
Yes, it was a very good game and initially looked as though it would be a walk in the park for the Prussians. They sent in a massive attack against one French unit and a battery of mitrailleuses holding a small chateau. The Prussians accrued 16 dice, the French 5. A fairly poor roll by the Prussians and a good roll by the French, who then managed to save all bar one hit, whilst the Prussians did the same, resulted in a stand off with the Prussians taking more hits and only saving one of those. The Prussians had another go but this time lost the assault and had to withdraw, taking more casualties. This resulted in the Prussians later failing a morale roll and having to withdraw further taking even more casualties. Their artillery then let rip on the chateau, destroying the mitrailleuse battery but failing to dislodge the infantry who remained there to the end of the battle.
Am I the only one thinking that this chateau probably had a well stocked wine cellar? Maybe a little depleted after the last victory celebration.
It certainly did, as the French lost two bases to drunkenness in the pre-game roll off.
1) What ruleset do you use in your last game? - Star Wars Armada
2) What armies were confronted? - Rebels vs Imperials
3) Did you feel comfortable with the ruleset? - much more now I actually own it.
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - three, two Rebels and me as the Imperials.
I finally won a game! Lost a Victory Class Star Destroyer and a Cruiser, but wiped out all their fighters and a heavy cruiser! :). Tiny point victory!! Yay!!!
Well done, that man
1) What ruleset do you use in your last game? - Spear and Sword Fantasy
2) What armies were confronted? - Lizardmen vs Chaos
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - I have played the historical set a few time but this was the first time playing the fantasy version
5) How many players were in the game? - Two and an Umpire who guided us through the rules
The outcome was I got completely battered as the Lizardman army
Battered lizardman? Sounds very tasty.
Like deep fried Mars Bars ?
Quote from: toxicpixie on 21 August 2017, 08:16:48 AM
Battered lizardman? Sounds very tasty.
I found a recipe for it:
http://www.gourmet.com/recipes/1940s/1949/10/fried_lizard.html
That sounds pretty good! Lucky chaos guys catching the lizards!
1) What ruleset do you use in your last game? - Bolt Action
2) What armies were confronted? - Germans vs Russians
3) Did you feel comfortable with the ruleset? - after a while, they certainly are not complex!
4) and... was this the first time you used this ruleset? - yes
5) How many players were in the game? - two
Managed a win. For a first game vs an experienced player, I'll take that!
Well done, that man =D>
1. Walter Schnaffs (Square Bashing for the FPW.
2. Early French republican v. Prussians
3. Very comfortable. The game rattled along as we had done the pre-game set up, laid out the battlefield and troops and carried out the first move at our previous meeting. We completed the game in just over two hours.
4. This was its third outing.
5. Two players.
Things were looking good for the Prussians who held three of the four objectives, but then a counter-attack by the French threw the Prussians out of the the chateau they had taken. The French also managed a bombardment from their fortress guns which held up the Prussian right flank. At the end of the game the French gained a lot of points as defenders, plus they had two of the objectives and had achieved a break through victory.
Vive le France!
Crikey. Immediately order that commander to have a bottle of wine and sit in a fort for several months until surrendering! He's up to something!
Allen les blues!
Hey, I scrapped a c at gcse French in 92, I'm lucky to remember anything!!! ;)
Quote from: mad lemmey on 25 August 2017, 08:56:32 AM
Allen les blues!
Hey, I scrapped a c at gcse French in 92, I'm lucky to remember anything!!! ;)
Sorry, Lem, couldn't resist! I should be glad you don't know the French for sm*rt*rse ...
Quote from: mad lemmey on 25 August 2017, 08:56:32 AM
Allen les blues!
Hey, I scrapped a c at gcse French in 92, I'm lucky to remember anything!!! ;)
I can see why you got a "C." How did you get on with English? :P
p.s. I also got a "C" in French but that was in '71. :-[ Allez les bleus!
Quote from: Chris Pringle on 25 August 2017, 09:23:36 AM
Sorry, Lem, couldn't resist! I should be glad you don't know the French for sm*rt*rse ...
Âne intelligent :P
English: B language, B literacy 1 oral communication!
A "B"? :o
(what did you get for spelling? * ;D )
p.s. I also got a "B" in English. :-bd
*scraped.
Didn't have As and Bs when I did my exams. It was what has just been introduced but back to front, i.e. top grade was 1, bottom grade was 9 and a pass was 6, so there are now people out there looking for jobs where at one time or another the top grade was 1, 9, A or A*. :'( :'( :'(
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - Mycenae vs Mongol
3) Did you feel comfortable with the ruleset? - absolutely
4) and... was this the first time you used this ruleset? - why do we still have this question?
5) How many players were in the game? - 2
15-6 to the chaps with long spears and big shields!
Unfortunately I was the Mongols, my shooting was neutralised, my combat dice were naff, and I got out manouvered!
Quote from: mad lemmey on 31 August 2017, 09:42:12 PM
...
Mycenae vs Mongol
...
Unfortunately I was the Mongols, ..., and I got out manouvered!
:o :-/ :-/ :-/
Report on my Blog...
1) What ruleset do you use in your last game? - Rapid Fire
2) What armies were confronted? - Russian v Germans
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
Pictures (https://photos.app.goo.gl/zKiZDZKakTN8Litz1)
1) What ruleset do you use in your last game? - Black Powder
2) What armies were confronted? - British v Rebels
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
Pictures (https://photos.app.goo.gl/DO3kQa3jXp22JcF62)
Take care
Andy
1) What ruleset do you use in your last game? - Eagles of France (boardgame series)
2) What armies were confronted? - French v Coalition in the Soult's great breakthrough and the battle of the Guards scenario
3) Did you feel comfortable with the ruleset? - feeling our way through it
4) and... was this the first time you used this ruleset? - no, the second playing of a starter scenario
5) How many players were in the game? - 2
There are two games in the series so far, Austerlitz and Waterloo. Some nice nuances coming through that meet with my perception of what should be happening in a Napoleonic game. WE just need to do a few more of the smaller scenarios before putting the big boy on the table.
Quote from: Womble67 on 01 September 2017, 10:24:20 AM
1) What ruleset do you use in your last game? - Rapid Fire
2) What armies were confronted? - Russian v Germans
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
Pictures (https://photos.app.goo.gl/zKiZDZKakTN8Litz1)
1) What ruleset do you use in your last game? - Black Powder
2) What armies were confronted? - British v Rebels
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
Pictures (https://photos.app.goo.gl/DO3kQa3jXp22JcF62)
Take care
Andy
nice pictures Andy! Some great buildings in those battles!
1. Neil Thomas' Wargaming C19th Europe
2. The army of Trumpton v The Chigley Confederation and the Separatist Camberwick Greeners
3. Yes, played many games with these rules
5. Two players
The battle was diplomatically fraught as the City of Camberwick Green is regarded as their capital by the Camberwick Greeners and as one of their provincial capitals by the Trumptoners. Consequently it had to be treated with kid gloves. As a result the Confederation army approached quite gingerly, giving Trumpton the opportunity to call up both an army and navy relief force. The city had a small Trumpton garrison, and the castle, on its own island, was also garrisoned by Trumpton. The city and castle could be approached by a narrow causeway flanked by marsh, and then the sea. to attack this way was to prove very risky, but the Confederation needed to take the castle. Camberwick Green could also be approached by a more round about overland route, with another road.
The bulk of the Confederation army opted for the latter route, but three battalions, a unit of jaeger and an artillery battery made a direct assault on the castle, taking it but suffering horrendous casualties from the navy, city defenders and castle garrison.
Unfortunately the Confederation commander had misunderstood his orders and attempted to take an important crossroads, destroying most of the relief force in the process (the 2nd Trumpton Dragoons - Duke Windy's Own - made a spirited, but ultimately fruitless and fatal charge), but failed to reach the city itself before nightfall, thus the gallant and steadfast soldiers of Trumpton carried the day.
The castle of Camberwick Green (more like a stately home in reality)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Trumpton%20Wars/IMG_0629_zpsimxukxcb.jpg)
The city defenders and Trumpton naval ship, HMS Miller
(http://i1101.photobucket.com/albums/g440/dourpuritan/Trumpton%20Wars/IMG_0628_zpswrza7bgn.jpg)
The Chigley attack goes in on the castle
(http://i1101.photobucket.com/albums/g440/dourpuritan/Trumpton%20Wars/IMG_0633_zpsuwrzp1v1.jpg)
The gallant Trumpton Royal Guards and Duke Windy's Dragoons
(http://i1101.photobucket.com/albums/g440/dourpuritan/Trumpton%20Wars/IMG_0626_zpsfw8zsfh8.jpg)
The city of Camberwick Green
(http://i1101.photobucket.com/albums/g440/dourpuritan/Trumpton%20Wars/IMG_0622_zpse2t3kg4z.jpg)
If you know anything about the First Schleswig War then you can see where this scenario came from.
Your pics are completely charming, Leman. Well done.
How many casualties were inflicted on Pugh, Pugh, Barney, McGrew, Cuthbert, Dibble and Grub?
Great report
Fantastic :)
Quote from: petercooman on 02 September 2017, 03:52:42 PM
nice pictures Andy! Some great buildings in those battles!
Thanks for the nice comments
Take care
Andy
Pugh, Pugh, Barney McGrew, Cuthbert, Dibble and Grubb, being in essential occupations, are unlikely to see action unless the Confederation break through to Trumpton city itself. At that point Colonel Wood, Trumpton Home Defence Force, may well have to call the fire brigade.
Quote from: Leman on 03 September 2017, 07:20:56 AM
Pugh, Pugh, Barney McGrew, Cuthbert, Dibble and Grubb, being in essential occupations, are unlikely to see action unless the Confederation break through to Trumpton city itself. At that point Colonel Wood, Trumpton Home Defence Force, may well have to call the fire brigade.
;D
Your Camberwick green game is genius. Bonkers, but genius.
1) What ruleset do you use in your last game? - Rommel
2) What armies were confronted? - DAK vs 8th Army
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 4 (2 vs 2)
(https://lh3.googleusercontent.com/cotMKtpDzHMP5nUcbnJ_VnFirj-P4jpBlG_sl_kYB6HT2laKFKOZBOHHfaXdfz-rWyFzSbOoyhm4XY6l94DxfrP1N59jQCxhmv0s6NX5ClCgPbBiyDTKehci0CZok22GREuAsFDYNIXk3qP9_bZDDUbZGWmVsUnow2ItLnboKLN8haBs9HvTwWHLwOTtyH4qVGWryH7PExqF_LAsDN6U5SdScMVpLrOno2QeL57YjKcTmLiDj_vh_motf3KyKAuE1yw7if4FMd9ymtZ1r2uK2MZm8aUgTVxnG-aKnMf2-VPirABQO54YbdaDWn7iuNSkSOyOuYzj4_0WxPB05HiSBZma3p8XgrapR_IKZt2XxVdkJZdlEMcsnpp52e59DafD4NT2dumAPRfRfWv0unLUX2qIJrzsnKEvjk5vZDC6ffS88V83Z28PkLOcndmFQb7ZB_o5JhxbOzXQpdWukujpboeUpLMV2m4_zLxw3RC3DJOf6zkKznu-5Cw2X0PRFNkPRFpEGYBulHsJkNPhWLV2fB1Rt9O-dqD9tHptjP1aQ8ho7f4Z9js0dCXFvReOe5x25XQMhy2Iep79nO8kWvGH2ephPheyzviGNRPfeGHKLk8TscNrv2c9ps4MiYgA0QSu-CIvjp2xH5eqwj6GLxfG4XsRBm4HhnX47Cwn2sD_FbwG87Q=w1463-h971-no)
Rommel is an operational level WWII game, with each base being a company, its played on a gridded game surface, so no tape measures. It gives a good game, but in someways didn't feel very WWII - I think partly due to a lot of the special WWII bits either being too low level so are abstracted out, or are tactics on the Command Post, which end up just being combat modifiers, so loose some of their feel.
Full AAR over on the Honor forum http://www.sammustafa.com/honour-forums/general-discussion-and-announcements-46/operation-brevity/msg27154/#msg27154
Great way of making a gridded surface :-bd :-bd
Quote from: petercooman on 03 September 2017, 08:12:55 PM
Great way of making a gridded surface :-bd :-bd
Ta - at first I just marked the corners with chalk - but it was too hard to see. So I put tiny piles of grit on each corner, and that worked well. As you can see in this photo they get a bit disrupted after a few hours of play, but it still works.
Good looking game. Thanks for this.
Your comments reinforce my prepublication view of "Rommel" so maybe I'll hold off on getting the rulebook a while yet. I'm sure I can find other uses for thirty quid. :)
I got the PDF for expediency, planning to get the book when it was available in the UK, and the PDF is only £15.
I'm not sure I'm going to get the book - not least because the rules are well written and easy to pick up even from reading on screen. I'll see how much we play it before deciding on the rule book - once we get into the advance rules the book might be useful for reference.
Interesting. Thank you
My contribution for the thread.
1) What ruleset do you use in your last game? - Battlegroup
2) What armies were confronted? - British Airborne vs German SS Division
3) Did you feel comfortable with the ruleset? - Oh yes!
4) and... was this the first time you used this ruleset? - No. I played it since the beginning of the BG project.
5) How many players were in the game? - 2
Cheers
:)
1) What ruleset do you use in your last game? - Rommel
2) What armies were confronted? - British vs German SS - Normandy
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Second Game
5) How many players were in the game? - 5
(https://lh3.googleusercontent.com/3pB5qid0Inq2MAZ4cKdjQsiLJzz2uOOi-paQXbTEWug7r4v9JQQAnH6giUVyLW69cVe8-fJ0SE5XvO5nDLTeBJha5bN7EkXBeb46mJTrcsQk_84OvbFXPi7Xz7fW7AsA9OEoFGUFtItKmNOY8Bsio-2efAPk4X2rCE3rPS6ZGxEObRRfZMToxO8tLFFp00kDkF87Do7fnjxzqjBNs821UlZppN1yXz4nKiWTcKEhYlaosjls_xtlMQMk8nssIs_OErX0LwWsVXpDzN0H0mNPINPYSK3P18neDshg50BQii7oppcjhLzUYAKROSQnNhzFNMeg2sAZGZkBBDlmD2w6csPyrO-hosKxWLXBcCGNTrN5x2zGMzdK4TBRNynroDTVOEeB1uQ4ujgIcr78xtkb0tJlClOj1yKRBtCJGQfpMJwCOhcDEYb8Y1PMueoS4yUQjmI8oC-ySG1FQ01qUUMwbBG8H_6rt8KpQH2xXFRP1a-nyJ2_7m4xbFxBff0Ew4cxCcFeNFRvsnkV-5LmxGOXLow_Qr10vOeao8DmX61oPBwvUOLA0j6hb9LRiXQ-bUtZh6iZiRSAG6C-8XRqR74qcMrxFggPRQRTTYdQwB_-BxF8vW9PWWeSkBouuNXU5bYYyM465oOlmJImiosZ_QUWExIesDymovEYK2vM=w1059-h706-no)
This was our second game of Rommel, and we all found it a lot better than the first one last week - I think partly as their are a lot of new concepts and abstraction in the rules, in the first game you spend a lot of time thinking about how things need to work, and probably over-think things.
But in this second game, we just were able to get on and play. The rules make the game seem strategic. Units that go careering off, end up isolated, hard to activate, and generally not that much use. Which all feels right. But a steady attack with infantry and tanks supporting each other, while unspectacular does keep on grinding forwards and is much more effective over a number of turns.
Definitely glad we gave it another go.
One of the chaps now has the hard copy rules, and they look good, so more tempted to get the book now!
Thank you
Nice looking game.
Oh dear, now I'm back to considering getting the rules.
Quote from: Ithoriel on 09 September 2017, 09:17:43 PM
Nice looking game.
Thanks. Although none of the terrain is mine - just the figures.
Quote from: Ithoriel on 09 September 2017, 09:17:43 PM
Oh dear, now I'm back to considering getting the rules.
Sorry. All 5 of us were happy after the game last night - which is pretty rare for us as a group with anything new - it took us the best part of 2 years to agree on a set of home brew Fantasy rules, after spending several years flitting between commercial sets.
Insert Quote
1) What ruleset do you use in your last game? - Twilight of the SUn King
2) What armies were confronted? - 1690's ish French versus 1690'ish Coalition
3) Did you feel comfortable with the ruleset? - Yes, mostly
4) and... was this the first time you used this ruleset? - First "real" game
5) How many players were in the game? - 4
Hwicce came up to my Sisters board game day in Wolves and we stole a table or two, and he ran us through a Twiglet scenario. Vaguely 1690's ish "I can't believe it's not Marsaglia" armies with exact quality decided semi-randomly .
A glorious victory for the glorious one true despot, as I stove in the steenky Coalition flanks (or rendered them useless by drawing them off by bravely routing away from them :D), then attacked their allegedly "better" infantry massed up at the decision point by drawing their reserves and supports out to try and hold the line, and punched through them with the Gardes Francois and Vieux Bands. Only a few battalia of the enemy managed to limp off in anything like a semblance of order.
Nice set of rules, just have to make sure I nail the unconventional turn sequence to the inside of my eye lids.
Player 1 turn goes -
1/ Player 2 assigns targets for his arty - this makes Player 1's movement harder and enough forces a...
2/ Player 1 makes morale checks - for being under enough/close range arty, musket fire, being in contact, threatened by cavalry without him having a secure flank
3/ Player 1 makes his moves
And onto player 2's turn.
There's no separate fire & melee phases - thats replaced by the morale checks to see if you keep your nerve; so you move into musketry range or charge to contact, then the following the turn the enemy have to take a test to see if they hold firm, each fail meaning a loss of cohesion until they break - or you do, as now you're in contact/musketry range YOU will be testing on your turn. Support is crucial - a second or third line and reserves are not just "nice" (or as in some games, pointless), but are "baked in" vital to the whole game structure and unless you're vastly superior and can grind the enemy down you have to force them to thin out and spread out and use those supporting units elsewhere until you can punch through (or thin them down enough they can't keep up an attack).
It works really well, it's dead simple in practise, but it's sort of opposite to thirty years of deeply ingrained wargames assumptions, so have to make a conscious effort to not fall into doing it the wrong way round, as it were :D
Certainly an interesting approach :-\
It works very well, and I suspect people who haven't had I Go- You Go move/fire/morale drummed into them wouldn't have any cognitive trip ups :D
You have to put pressure on the enemy, and keep it on. And pile it on until they crack. BUT if they're well supported with a second line, and secure flanks, you're going to find it hard. So you have to try and thin them out so their support has to deal with other things, or get better units with just as good support innso you can crack the line AND have a reserve you can rotate in to exploit that.
As a defender you need to secure your flanks and keep enough length you can't get ganged up on or spread out so you can keep your front line supported and rotate a fresh unit in as needed whilst not losing on the flanks (or winning so well you get drawn out of position allowing a gal the attacker can exploit!).
It felt right, looked nice, played well :)
Hi
1) What ruleset do you use in your last game? - Honours of War
2) What armies were confronted? - French v Allies (Hanoverians/Hessians)
3) Did you feel comfortable with the ruleset? - Well it was the first time against an opponent and one who had not tried the rules before, but mostly yes
4) and... was this the first time you used this ruleset? - see above!
5) How many players were in the game? - 2
Rules seem to flow very well but was extremely bloody with units from each side disappearing in a blaze of musketry and canister over a couple of turns.
Cheers Paul
QuoteRules seem to flow very well but was extremely bloody with units from each side disappearing in a blaze of musketry and canister over a couple of turns.
The secret is knowing when (if the die Gods allow it) to move your front line to the rear to reform (thereby regaining hits), with those being replaced by the second line or reserve. Can be quite tricky from experience, especially if playing Austrians or other Armies with low grade troops. Still ,love the rules and my favourite set for the SYW bar none.
Agree with the above. Absolutely vital to pull troops back to regain strength, but I find I'll often risk two losses and prepare to pull out next go but then my opponent gets a lucky three further hits and my unit disappears.
Quote from: toxicpixie on 09 September 2017, 10:04:00 PM
Insert Quote
1) What ruleset do you use in your last game? - Twilight of the SUn King
2) What armies were confronted? - 1690's ish French versus 1690'ish Coalition
3) Did you feel comfortable with the ruleset? - Yes, mostly
4) and... was this the first time you used this ruleset? - First "real" game
5) How many players were in the game? - 4
Hwicce came up to my Sisters board game day in Wolves and we stole a table or two, and he ran us through a Twiglet scenario. Vaguely 1690's ish "I can't believe it's not Marsaglia" armies with exact quality decided semi-randomly .
Thank you for inviting me. It was a good game and a pleasure to play with a nice group if people. I must also say I thought the larger group were notable. I am not sure how many there were but I guess 20 plus, maybe 30. But the thing that was nice was that at least half and possibly 2/3rds were ladies and children. Really nice to see and a credit to Toxic's sister who I think organise it.
On the system it is a little counter intuitive with the lack of fire/combat phases but works well and allows larger game to be played easily.
She does, yes, alongside my brother in law! They're sort of handing off to the vicar, as he wants to make it monthly instead of quarterly :)
They had 39 people through the doors all told, and a good spread of age and sex - very different from the "wargames con scene", although to be fair that's changing slowly. We were the only wargame, as it's technically a "boardgame" group, but lots of people wandered over to watch and sounded impressed. Glad I made new tree's for it :D
1) What ruleset do you use in your last game? - Twilight of Divine Right (version of the Sun King rules for 1618-60)
2) What armies were confronted? - Battle of Naseby, 1645 - Royalists vs Parliament
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - The rules are being tested on potential scenarios, also under test to some extent.
5) How many players were in the game? - 2
The start of the testing procedure on scenarios for upcoming publication. In theory also of the rules but for the ECW this is not really needed now. Both players have played Twilight of the Sun King but not this variant. The game went well, it took 3 hours, but it resulted in a few tweaks to the scenario.
1) What ruleset do you use in your last game? - Black Powder
2) What armies were confronted? - British v Rebels
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
4 Sep 2017, AWI, Club (https://photos.app.goo.gl/DQghr5x6dWGp2xPb2)
1) What ruleset do you use in your last game? - Black Powder
2) What armies were confronted? - British v Rebels
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
11 Sep 2017, AWI, Club (https://photos.app.goo.gl/9MR3EGpn4Jcy6gso1)
Take care
Andy
Looking great sir
1. BBB
2. French Imperial v Prussian
3. Very comfortable - One of the best sets for playing C19th
4. Battle ended in a draw (answer to a new question for ML)
5. Two players
Question 4: yay!
1) What ruleset did you use in your last game? - For King and Parliament (newest draft).
2) What armies were confronted? - Early war Royalist v. Parliamentarian.
3) Did you feel comfortable with the ruleset? - Marginally yes - had played To the Stongest before.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Counting myself - one.
These are going to be some fun, fast play rules!
As a keen TtS player, I have every intention of making these my go to ECW rules.
Hello d_Guy
Quote from: d_Guy on 13 September 2017, 04:07:01 PM
1) What ruleset did you use in your last game? - For King and Parliament (newest draft).
2) What armies were confronted? - Early war Royalist v. Parliamentarian.
3) Did you feel comfortable with the ruleset? - Marginally yes - had played To the Stongest before.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Counting myself - one.
These are going to be some fun, fast play rules!
Are these rules just ECW/30YW pike and shot only or do they cover from late Italian Wars up? The discussions on the forum aren't clear on this. I have the rules but I must admit that life has prevented me having a good look at them. I'm atrtracting to their solitaire playability. Is there any news on their fantasy variant?
Cheers
GrumpyOldMan
First Grumpy, there are a few here that can answer that question in much greater detail but until they come along, to me they seem specifically geared to the ECW and broadly to the Wars of the Three Kingdoms. They would certainly adapt to the later TYW. The Late Italian Wars would fall well before where I think these rules would be designed to function. I think they can probably go forward through the Williamite Wars with no problem.
As you say they do have good solitaire playability and the potential for adapting much more in that direction (a grid based system being helpful in arranging "surprises"). As to a fantasy variant I am so far out on the fringe as to not even be aware if one is being contemplated. :)
I think some fan work has be done in the fantasy realm for To the Srongest! bit could be wrong.
I am building TtS Italian Wars armies. If you go on the TtS forum you will find the area dedicated to the Italian Wars and the later C16th. There you can find amendments for using the original TtS rules for the troops of the C16th. There is also a strong implication that published rules for this period are planned for some time in the future. The TtS forum will enable you to contact Simon Miller directly to discuss these developments. Hope that helps.
Quote from: GrumpyOldMan on 14 September 2017, 01:07:23 AM
Hello d_Guy
Are these rules just ECW/30YW pike and shot only or do they cover from late Italian Wars up? The discussions on the forum aren't clear on this. I have the rules but I must admit that life has prevented me having a good look at them. I'm atrtracting to their solitaire playability. Is there any news on their fantasy variant?
Cheers
GrumpyOldMan
Hi,
As you may have gathered from other posts on the forum, I am Simon Miller's co-author for this set of rules. The rules as currently written are aimed firmly at ECW. We looked at the idea of having a more wide ranging rule set, but decided against it on the grounds that it was the very breadth of other rulesets that I had found unsatisfactory - they didn't have the feel I was looking for. We also felt that if we started on a focussed period, we could concentrate on specific mechanic changes and get something produced in a manageable timescale. It has still taken us over a year of intensive playtesting to get to where we are today. On completion, I think we both feel that the new basic mechanics will have the flexibility to go forward or backwards, for about a century or so. Certainly from my point of view, and my own interests, I will find it easier to move it forward towards WSS and the SYW. I think Simon's inclinations might take him in the other direction. All that said, it s a firm intention to look at what would be needed to make it useable for the 30YW as a priority. As Leman has said, the To the Strongest forum is a good place to explore your interests, and pose some questions. I have a feeling that the earlier period might be easier to approach directly from the basic To the Strongest rules?
Best,
Mollinary
If the game mechanics are the same as To The Strongest, I can thoroughly recommend them.
Hi Grumpy,
I carried out a little experiment with my 28mm Swiss to see what they would look like for TtS. I have decided that the base is too deep (it is bigger than the standard deep base. I did this because pike in the Italian Wars are classed as extra deep, but as this applies to all of them I might as well use the official deep base) and that the figures are too widely spaced. I will therefore add some of the other painted Swiss to get a tighter formation, but this currently gives an idea of what I'm aiming for.
(http://i1101.photobucket.com/albums/g440/dourpuritan/28mm%20Milanese%20Army%20LateC15th%20-%20Early%20C16th/IMG_1885_zps4es50rzq.jpg)
I would also recommend having a look at the Lead Adventure forum in the section on Pikes, muskets and flouncy shirts, which will guide you to some fantastic Italian Wars blogs
www.lead-adventure.de
The Rules Of Life.
Basically things don't always go your way, and the outcome is heavily influenced by either blind luck or good old fashioned cheating.
End of the game is always the same, though. No one wins.
Quote from: Chad on 14 September 2017, 10:44:37 AM
If the game mechanics are the same as To The Strongest, I can thoroughly recommend them.
Yes Chad, the game mechanics are basically the same, so players familiar with TtS pick them up pretty quickly. To be fair, so do players who have never played TtS! We will be putting a game on at COLOURS in Newbury on Saturday for those who want to come along and see, and perhaps take part. The trick has been adapting mechanisms to new troop types, and creating new mechanisms of the same style to reflect weapons and tactics. Given the increased importance of firepower, for example, we felt we needed to include a new concept of 'return fire' , so any troops fired at, can, if able, fire back immediately. Seems to work!
Mollinary
Well, yet another game I look forward to seeing on Saturday :)
Most if not all responses are for tabletop, while we did use minis(6mm? Robotech Tactics) it was just for loose position markers.
1) What ruleset do you use in your last game? -
Robotech RPG
2) What armies were confronted? -
12 Zentaedi battlepods and 3 Maurauders
3) Did you feel comfortable with the ruleset? -
Yeah buddy!
4) and... was this the first time you used this ruleset? -
No sir, second time!
5) How many players were in the game? -
4 of the group regulars.
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - my Later Imperial Romans in 10mm vs My Mongols (used by Paul) in 10mm.
3) Did you feel comfortable with the ruleset? - utterly
4a) Who won? - Paul conceded. I had killed 4/5 units of his I needed break him, and was closing on her s cam. He had killed 3.5 of mine out of 5 to break. I was closing on his camp rapidly too.
5) How many players were in the game? - two
My Romans out scouted, out shot and out fought the Mongols, I blew away his centre, my javelins armed Auxiliaries were able to out shoot his bow armed army, and I caught his evading cavalry three times in the rear with charges. My foot was out manoeuvring his cavalry, he had better and more generals, but we Romans didn't care!
Full report on 'blog tomorrow, in glorious 10mm action!
Hello Mollinary, d_Guy and Leman
Quote from: mollinary on 14 September 2017, 09:58:50 AM
Hi,
As you may have gathered from other posts on the forum, I am Simon Miller's co-author for this set of rules. The rules as currently written are aimed firmly at ECW. We looked at the idea of having a more wide ranging rule set, but decided against it on the grounds that it was the very breadth of other rulesets that I had found unsatisfactory - they didn't have the feel I was looking for. We also felt that if we started on a focussed period, we could concentrate on specific mechanic changes and get something produced in a manageable timescale. It has still taken us over a year of intensive playtesting to get to where we are today. On completion, I think we both feel that the new basic mechanics will have the flexibility to go forward or backwards, for about a century or so. Certainly from my point of view, and my own interests, I will find it easier to move it forward towards WSS and the SYW. I think Simon's inclinations might take him in the other direction. All that said, it s a firm intention to look at what would be needed to make it useable for the 30YW as a priority. As Leman has said, the To the Strongest forum is a good place to explore your interests, and pose some questions. I have a feeling that the earlier period might be easier to approach directly from the basic To the Strongest rules?
Best,
Mollinary
Thanks for the replies. I can see that I'll have to tell my family to b*gger off and solve their own problems so I can sit down and read the rules :).
I've signed up to the forum and, after I've read the rules and forum suggestions, I'm sure I can ask my usual inane questions. I think I'll see how it goes with an interim period like French Wars of Religion as well.
Cheers
GrumpyOldMan
Quote from: mad lemmey on 14 September 2017, 10:33:18 PM
1) What ruleset do you use in your last game? - MeG
Sorry, but MeG is . . . ?
Cheers, Martyn
--
Mortem et Gloriam
http://www.thewargameszone.org/62/The-Ancients-Zone-Mortem-et-Gloriam
Quote from: mad lemmey on 15 September 2017, 04:39:23 PM
Mortem et Gloriam
http://www.thewargameszone.org/62/The-Ancients-Zone-Mortem-et-Gloriam
Thank you. Bookmarked.
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - 15mm Early Imperial Romans vs Dacian (what, are historically accurate match-ups allowed)
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - no, non, no, yes
5) How many players were in the game? - four, one new
Romans stood firm and massacred the Dacians! Dacians had about four turns where they could have won outright, but failed!
Quote from: mad lemmey on 21 September 2017, 10:21:31 PM
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - 15mm Early Imperial Romans vs Dacian (what, are historically accurate match-ups allowed)
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - no, non, no, yes
5) How many players were in the game? - four, one new
Romans stood firm and massacred the Dacians! Dacians had about four turns where they could have won outright, but failed!
And which army were you commanding?
Sarmation allies on one side
Hey, my army didn't lose!
1) What ruleset do you use in your last game? - Mortiem eat Gloriam
2) What armies were confronted? - 10mm Pendraken Later Roman vs Magister Militum 10mm Mycenaeans
3) Did you feel comfortable with the ruleset? - yup
4) Result 15-7 win to the Romans
5) How many players were in the game? - two
Forces of Rome hunkered all it's Infantry into new flank and a central wood, with a cavalry screen on the flank, the Mycenaeans deployed too wide. Rome burst through and turned the Proto-Greek line, but lost their catafracts to a silly advance and two units of auxiliaries to a flank charge, however, the Naked Blokes camp was taken, and the Romans took it home!
Mycenaean Legendary general (highest quality general in the game) was named 'Jonah The Wuss' after all five units he attached too fled in combat!
1) What ruleset do you use in your last game? - BKCII
2) What armies were confronted? - Fallschirmjager vs British Holland 1944
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
Scenario loosely based upon the opening moves of Operation Market-Garden as the British ground troops pushed forward as quickly as possible along a very exposed road. Great game and nice to finally get a chance to blood my Fallschirmjager. Detailed AAR to follow in due course.
1. BBB
2. French v Prussians at Spicheren 1870
3. Very comfortable with this set now
4. After the full 8 moves the French grabbed victory in the final half of the final move.
5. Two players both familiar with the rules
Hi
1) What ruleset did you use in your last game? - Impetus
2) What armies were confronted? - 15mm Macedonians v Later Achaemenid Persians. A campaign game based on Philip Sabin's 'Empire' campaign.
3) Did you feel comfortable with the ruleset? - Yes and no!. I have been playing them for over two years now and they are badly in need of a new edition with all the amendments in one place. I think another edition is due sometime next year and I'm not sure I'm willing to wait that long (recently purchased To the Strongest!). I know how the rules work but find them very 'fiddly' in places and it is difficult sometimes to resolve issues that come up quickly. As someone else said in another post I'm beginning to fall out of love with them. :(
4) Result - History needs to be re-written! Alexander last seen rapidly exiting the battlefield. ;D
5) How many players were in the game? - four.
Cheers Paul
TBH I now find Basic Impetus 2 a much more player-friendly and enjoyable set, which also caters for the larger three command armies. One of the problems with Impetus is that the competition gamers started pushing for all sorts of amendments so that they could field their "invincible" army. Last time I went to York there was an Impetus competition going on. A Gallic army was facing off against WOR Yorkists. I wept, shook my head and moved on.
1) What ruleset do you use in your last game? - Rapid Fire
2) What armies were confronted? - British v German
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 4
23 Sep 2017, Rapid Fire, Club (https://photos.app.goo.gl/jHo6M9hPthC6mkwu1)
1) What ruleset do you use in your last game? - Cold War Commander
2) What armies were confronted? - NATO v Warsaw Pact
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 14
22 to 24 Sep 2017, Cold War Commanders, Club (https://photos.app.goo.gl/FHrQIGb6cMaQqew72)
1) What ruleset do you use in your last game? - Rapid Fire
2) What armies were confronted? - Russian v Germans
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 6
27 Sep 2017, Russian v Germans, Operations Room (https://photos.app.goo.gl/wVua5Bmp00MxoNXE3)
1) What ruleset do you use in your last game? - Homebrew
2) What armies were confronted? - Zombies vs Survivors
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 7
2 Oct 2017, Zombie Game, Club (https://photos.app.goo.gl/XzfHNtsObkmMf9Ew1)
Take care
Andy
Crikey someone has been busy!
That Cold War table looks ace 8)
Quote from: Matt J on 05 October 2017, 12:26:34 PM
Crikey someone has been busy!
That Cold War table looks ace 8)
I'm pretty lucky really with having a local club and my own games room ( operations room)
Take care
Andy
And the time to use both?! Nice :)
1) What ruleset do you use in your last game? - Twilight of the Sun King
2) What armies were confronted? - Allied/Confederate Austro-Spanish-Savoyard versus Louis IVth's French under Villers
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
Played this week and last at the club. Last week the Savoyards stood on the defense, but threw themselves away by attacking. I was going to take them so Harri (who is new to the rules, and has done little figure gaming before - he is but a wee lad of sixteen!) could attack with fairly overwhelming force as the French, but he preferred the noble Confederates and aggressively counter attacked. That didn't go well as the French cavalry led by the Gendarmes punched his cavalrys lights out and crushed his flanks, as the French infantry ground into his now unseated infantry. The Spanish foot and Savoy Guard did good work but couldn't stem the tide and as he failed an army morale test would have earned a grudging fighting retreat.
Second game he took the Savoyards again, this time in a "sort of not the Schellenburg"; they outnumbered the French considerably (seven infantry battalia to five, seven cavalry to four) and the French were without Villers who was busy seiging somewhere else whilst someone else guarded his flank and the crossing over the Po. An interesting choice of cavalry in the centre and infantry on the wings saw the Confederate cavalry slam repeatedly into the French infantry, uphill, mostly behind fortifications, and the bit that wasn't rolled well on quality and were Elite on the day. Great gallantry eventually carried the day (after exhausted several regiments of horse!), but mainly because the French had become unhinged on both flanks where the Confederate infantry had maneuvered up slowly, grinding the French cavalry down enough that they could be swept away by fire or flank attacks from the centre. A gallant charge by French horse nearly swept the Allied centre off (they squeezed between the slower infantry and into the flank of the faster horse who'd charged the defences!) but Austrian cuirassiers turned and held grimly before other regiments could move up and sandwich the French flank, who again gave grudgingly but got pinned between trees and the hill, and ground backwards.
We ran out of time so the French hadn't yet broken or indeed been ejected from their hill top perch but they were lapped round on both sides, the cavalry was gone and it was the start of a precipitous flight for the bridges! Actually, perhaps not that precipitous as they were withdrawing in good order covered by Picardy and Champagne :D
Rules work well, plays nice, but figure games at the club are hard work due to time constraints. Harri's more au fait with the rules now, but a deliberate choice of cavalry to force the defences was not a good plan - what do they teach them at Cadets these days. eh? It was all a but "Western Desert, charge the PaK Front!".
Another club member is running Rapid Fire! next week, so we'll see how that goes. Not my favourite set of rules (esp. from a simulation PoV) or scale (20mm is too big for me these days!), but they give an enjoyable enough game and they're not a set I actually dislike, so we'll find out if WW2 tactics come more naturally to our newer recruits...
For those who fancy, piccies are at the Yahoo! group for Twiglet - https://groups.yahoo.com/neo/groups/TwilightSK/photos/photostream/lightbox/1776832519?orderBy=mtime&sortOrder=desc&photoFilter=ALL#zax/1776832519 (https://groups.yahoo.com/neo/groups/TwilightSK/photos/photostream/lightbox/1776832519?orderBy=mtime&sortOrder=desc&photoFilter=ALL#zax/1776832519)
(https://groups.yahoo.com/neo/groups/TwilightSK/photos/photostream/lightbox/414611666?orderBy=mtime&sortOrder=desc&photoFilter=ALL)
Game 1
1) What ruleset do you use in your last game? - Zombicide
2) What armies were confronted? - survivors vs zombies
3) Did you feel comfortable with the ruleset? - basically , yes, but I'm not a great fan of the whole zombie oeuvre.
4) and... was this the first time you used this ruleset? -for me, yes, for the rest of the guys, no.
5) How many players were in the game? - 5
We won without taking a hit, thirty zombies despatched in one room with a petrol bomb and one player liking the same three zombies for five turns with a chainsaw! Did I enjoy it, basically, yeah, not sure I would play again. Nice cooperative set up though.
Game 2
1) What ruleset do you use in your last game? - King of Tokyo
2) What armies were confronted? - Kraken vs Techno Bunny vs The King vs Robot Dragon
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - yes, but been wanting to try them for years.
5) How many players were in the game? - 4 ( someone from the zombie game had to go).
Great game, very silly. One player picked up an absolutely unbeatable set of booster cards early on, and despite some serious ganging up on him, survived to win! Great game, will definitely play again.
Quote from: Matt J on 05 October 2017, 12:26:34 PM
Crikey someone has been busy!
That Cold War table looks ace 8)
Seconded, all the tables look ace 8)
Quote from: paulr on 05 October 2017, 09:45:19 PM
Seconded, all the tables look ace 8)
Thanks Paul
Take care
Andy
King of Tokyo is a great fun game. Played King of New York recently which is the second edition - it has some nice improvements/additions
1. Ronin
2. Two standard Samurai Buntai
3. Took a little unravelling initially. We had a good game, but I have since reread and realised we did combat all wrong.
4. This was indeed a first playing.
5. Two of us played with my opponent bringing everything round except the dice. We used a very attractive battlement from Tiny Terrain and 28mm Perry Figures, painted by my opponent. He won.
(http://i1101.photobucket.com/albums/g440/dourpuritan/Ronin/IMG_2063_zpshamwmdgk.jpg)
[imghttp://i1101.photobucket.com/albums/g440/dourpuritan/Ronin/IMG_2064_zpsnymm8aqu.jpg[[/img]http://(http://i1101.photobucket.com/albums/g440/dourpuritan/Ronin/IMG_2065_zpsseu3k9kq.jpg)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Ronin/IMG_2066_zpsbev4jtdd.jpg)
(http://i1101.photobucket.com/albums/g440/dourpuritan/Ronin/IMG_2064_zpsnymm8aqu.jpg)
4 games of MeG.
Scored 17/60 and was firmly in last place, but I did use 10mm figures!
Biggles Rolls a 6, SPAD XIII vs Fokker Dr I, becoming familiar with them, and I got blasted out of the sky again. Wife is now a lieutenant and a holder of the Noble Order of the Black Eagle.
Guess it's my turn to start this thread!
The traditional questions:
1) What ruleset do you use in your last game? -FIRE AND FURIA FRANCESE (Fire and Fury mods by Wyre Forest Wargames).
2) What armies were confronted? -1870 French and Prussian
3) Did you feel comfortable with the ruleset? - Yes very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
A very close fought game, with the Prussians on the verge of breaking through the French defence when casualties forced them to give up. A French victory by a whisker.
(https://farm5.staticflickr.com/4494/36922905644_ee019cb2b0.jpg) (https://flic.kr/p/YfKxts) (https://flic.kr/p/YfKxts)
Hi
1) What ruleset do you use in your last game? - To the Strongest!
2) What armies were confronted? - Romans v Gauls
3) Did you feel comfortable with the ruleset? - Pretty much
4) and... was this the first time you used this ruleset? - Yes and no. My second game introducing the rules to two friends who have not played them before
5) How many players were in the game? - 3
Good game. The rules seem remarkably crisp and easy to understand even for new people to the rules.
Cheers Paul
Quote from: FierceKitty on 09 October 2017, 12:03:15 AM
Biggles Rolls a 6
What's that then? Doing a Google search on this gets exactly one result, and it's this forum post!
M.
--
It's Kitty's Home brew string bags rules, I believe!
1) What ruleset did you use in your last game?
Rapid Fire!
2) What forces were involved?
Soviet & Germans
3) Did you feel comfortable with the ruleset?
Yes.
4) and... was this the first time you used this ruleset?
No
5) How many players were in the game?
4
Quote from: Raider4 on 17 October 2017, 08:49:22 PM
What's that then? Doing a Google search on this gets exactly one result, and it's this forum post!
M.
--
Pixie's right. Home-brew. Copy on request, though they're a bit seat of the pants.
I gave up on fiddling with WW1 airplane rules when Wings of War came out. They're just brilliant, and it's such an easy game. I'll get the one plane, I said, o-ho-ho!
1. What ruleset did you use in your last game? Black Powder
2. What forces were involved? French v Prussian in 1792
3. Did you feel comfortable with the rule set ? Yes.
4. and...was this the first time you used this rule set? No, but had not used them for some time.
5. How many players? 2
This was the first in a series of test games to establish if Black Powder could be used for
the French Revolution. The forces consisted of:
French - 6 battalions 'Les Bleus', 3 battalions 'Les Blancs', 4 companies Chasseurs-a-Pied, 4 Squadrons
Chasseurs-a-Cheval and a 8pdr battery.
Prussians - 8 battalions of line, 2 battalion guns, 4 squadrons Dragoons and a 6pdr battery.
The French held a village and surroundings and the Prussians attacked. All French except the battery
were were randomised in terms of their ability using the 'Toolbox' features of the rules. The Prussians
all had predetermined ability. The outcome of the game was as expected with the French soundly beaten.
The next game will reverse the position, with smaller Prussian forces defending the village against
numerically superior French. This will be to determine if numbers can offset their randomised abilities.
From there, I will move on to 1793, 1794, etc. with French abilities being progressively improved.
And hopefully going on to 1806 when the Prussian command is at its worst!
No. No further than 1799/1800. No command is particularly good during the Revolution and the Imperial period has enough rules.
Aw... 1806 is glorious, especially on the rare occasion Prussia wins!
This weeks game was set in the Seven Year's War.
1) What ruleset do you use in your last game? -Age of Reason
2) What armies were confronted? Allied- French and Reichsarmee against Prussians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 6
A Prussian victory on the penultimate move in a close run battle.
1) What ruleset do you use in your last game? - SabreSquadron
2) What armies were confronted? - 10mm Pendraken British vs 10mm Timecast Soviets
3) Did you feel comfortable with the ruleset? - The rule's writer was playing, I was fried after driving back from Wales, so was very glad he took the lead.
4) and... was this the first time you used this ruleset? - for the British player.
5) How many players were in the game? - two, plus me as organiser
Full report
https://madlemmey.blogspot.co.uk/2017/10/the-battle-for-benthe-10mm.html
Quote from: vonlacy on 24 October 2017, 08:25:08 PM
This weeks game was set in the Seven Year's War.
1) What ruleset do you use in your last game? -Age of Reason
2) What armies were confronted? Allied- French and Reichsarmee against Prussians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 6
A Prussian victory on the penultimate move in a close run battle.
How on earth does that army give the Prussians a close run battle?
Greetings
1. Which ruleset: I Ain't Been Shot Mum
2. Which armies: British rifle company 1944 with 2 platoons and a ducked tank troop vs a German platoon + assets defending a farm
3. Comfort with ruleset: Yes
4. First time playing: No - played quite a lot if intermittently
5. How many players: 2 plus referee
Basically I moved forward too slowly fearing ambushes (rightly) but was in a decent position to outflank the Germans on both sides by the end at the cost of 7 casualties including the company commander (vs 4 German).
Ducked?
Insert Quote
Quote from: vonlacy on 24 October 2017, 09:25:08 PM
This weeks game was set in the Seven Year's War.
1) What ruleset do you use in your last game? -Age of Reason
2) What armies were confronted? Allied- French and Reichsarmee against Prussians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 6
A Prussian victory on the penultimate move in a close run battle.
How on earth does that army give the Prussians a close run battle?
Very easily if you pit the Reichesarmee against the 1759/60/61 Western Army of Prince Henry made up of impressed POWs, dodgy Frei korps, unwilling Saxons, Garrison troops and a smattering of Prussian Battalions to give them some steel. The majority of good Prussian units were kept by Frederick in the Central Army.
Good point.
Quote from: mad lemmey on 27 October 2017, 06:03:19 PM
Ducked?
Think I meant 'reduced' as in 3 rather than 4 tanks in the troop!
Edward
Just started another Walter Schnaffs FPW Square Bashing game with another player who has never played SB before. He really likes the rules.
During the week
1) What ruleset do you use in your last game? - Wing scale Volley & Bayonet
2) What armies were confronted? British v Mahdist
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Yes, testing my 'integration' of a couple of other peoples higher scale Sudan variants
5) How many players were in the game? - Solo
First game was a refight of 2nd El Teb, historic result with the Mahdists overwhelmed X_X
Second game pitted one infantry brigade and the cavalry against the same Mahdist force, a very near run thing with a charge by the Gordon Highlanders saving the surviving British :-SS
Saturday, during the day
1) What ruleset do you use in your last game? - Spearhead
2) What armies were confronted? British v Italians
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - Not by a long way for me, first time for my opponent
5) How many players were in the game? - Two
Played a game at the local club, Hutt Miniature Wargames Club, for the first time in a while.
I commanded the Italians trying to break through the British blocking force at Beda Fomm and to quote O'Connor's signal to Wavell, "Fox killed in the open" :(
We are looking to arrange another Spearhead game next month :)
Saturday evening
Our planned Solomon's campaign game had to be postponed, so
1) What ruleset do you use in your last game? - Home brew WW II
2) What armies were confronted? Kiwis v Germans
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Four
To mark the 75th anniversary of the Second Battle of El Alamein we had the Germans attacking some defending Kiwis. The German armour was caught by extremely accurate artillery fire (the Kiwi artillery commander was rolling very good dice) as it tried to maneuver around the minefields :o X_X
Overall a very enjoyable, if not entirely successful, week :) :) :)
Hi
1) What ruleset did you use in your last game? - Field of Glory Renaissance
2) What armies were confronted? Royalist v Scots Covenanters
3) Did you feel comfortable with the ruleset? - Pretty much, although it was our first game in over two years, so a bit rusty.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
Unfortunately we did not get to finish in the time available, probably down to me being to ambitious with the points. Still a good game and has certainly wet our appetites for another go in the very near future.
Cheers Paul
Have you seen the (ongoing) modifications?
http://www.slitherine.com/forum/viewforum.php?f=450&sid=7411035bef8956fc2cde28711ff16622
1) What ruleset did you use in your last game? - Twilight of Divine Right (ECW/TYW version of ToSK)
2) What armies were confronted? A refight of the battle of Lutter 1626 - Danes vs Catholics
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
A play test/re-fight of a TYW battle. The two armies are of similar size but Danes are in a nice defensive position. Yet the Danish army is lower quality overall and has a stupid command system. The Catholics have the advantage of better quality troops, although often using older tactics, and commanders. It was a close battle with the Catholics struggling to cross the marsh and stream dividing the armies. But the arrival of a Catholic flank march and the grinding advance of Tilly's veteran tercio finally force a crossing and the Danes then struggled. A spirited counter attack by the Danish cavalry promised a reversal of their fortunes but it faltered and the Danes folded.
1. Walter Schnaffs
2. Prussian v Imperial French
3. Getting there - there is a withering fire rule which is not in Square Bashing, which I have asked for clarification of on the Peter Pig forum.
4. Unusually the French ended up as the attackers after the pre-game manoeuvres. Despite 1/3 of the Prussians being held off table initially, the French were held up by a combination of difficult terrain and Prussian withering fire, as well as the corps artillery using long range bombardment. The Prussians won.
5. Two players and a 5 hour game over two sessions. Should be quicker next time as we both become more familiar with the rules.
Hi Mad Lemmey
Thanks, yes I was aware that FoG R is in the process of being revised but have not bothered keeping up with the detail. What I am completely unclear about is how the amendments are going to be presented to the general public? However, as far as I am aware they are not going to publish a new 'edition' of the rules.
Cheers Paul
It usually appears as an email, there is also a big downward points revision for cavalry.
I'll ask for a copy and send it on
1) What ruleset do you use in your last game? - Star Wars Armada
2) What armies were confronted? - The forces of justice and right against the forces of freedom and right! Oh alright, Imperials vs Rebels!
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - two of us, no, one yes and one nearly new.
5) How many players were in the game? - four
Learner drivers! New player rammed all his ships at one point! I lost my Imp star, and the Rebels lost three large capital ships, so a minor Imperial win. ;)
1) What ruleset do you use in your last game? - Command and Control
2) What armies were confronted? - Late war Germans and Americans
3) Did you feel comfortable with the ruleset? - No
4) and... was this the first time you used this ruleset? - First time out with thesee
5) How many players were in the game? - Seven
Seem slow and clunky but will reserve judgement for a couple of games.
1. BBB
2. Imperial French v Prussian 1870
3. Yes very comfortable with these rules now having played them many times.
4. The Prussians won the Borny-Colombey scenario - see Batters for an AAR
5. Two players approx 3.5 hours.
1) What ruleset do you use in your last game? - MeG (Mortiem et Gloriam)
2) What armies were confronted? - 100 years War Later French vs Senguka (Usegui) Samurai
3) Did you feel comfortable with the ruleset? - utterly
4) and... was this the first time you used this ruleset? - hell no!
5) How many players were in the game? - two
15-6 win for the 10mm Samurai vs nasty 15mm French knights. Pair of ambushes allowed me to dictate the action, and my cavalry hit and destroyed three French units from the rear. I had two units blown away by close range crossbow bolts, nothing I could do to avoid it. My third loss was a unit of Ashugari, tasked with holding French knights on foot long enough for my rampaging cavalry to shatter the cheeseeatingsurrendermonkeys from the rear. Great game, very close. Proper report on the blog tomorrow.
1.Mortiem et Gloriam
2. Romans vs. sassanid (10mm)
3. I got the hang of it after two turns
4. Yes
5. 6
This was a demo game at Millenniumcon last night. My Roman command was noted for charging and destroying elephants.
I liked the card activation and battle dice mechanics. Me and a buddy ordered the rules last night and are now deciding on what armies to build.
Sheky: https://madlemmey.blogspot.co.uk/2017/11/uesgui-samurai-vs-100-years-war-french.html?m=1
1) What ruleset do you use in your last game? - Home brew WWII
2) What armies were confronted? - Germans v BEF & French
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - not by a long way
5) How many players were in the game? - four plus organiser
Thanks Mad Lemmy. I've been following your blog for a few months now.
In my second game at the con:
1. Pickett's Charge
2. Union vs Rebs.
3. Yes
4. Yes. I've read the rules but this was my first time to play
5. There were 6 of us.
Very fun game. It was interesting to see how players' game play changes once they realized that the rules favored the use of historical tactics.
But who won?
My guess is the Americans ;)
I think they lost :D
The official story is that my brigade co-commanders (Union) failed to heed my orders to lead their attacks with skirmishers or provide supports for charges. As a result they were shot up before they engaged and wasted regiments in unsupported charges. My failure to engage the enemy right flank and prevent their destruction of our center brigade had nothing to do with our defeat. :)
1. FOG
2. Wallachian v Ottoman
3. Once again I had forgotten how this complex set works so spent most of the game doing what I was told with no real idea why I was doing it. I think the problem with this game is it is a wargame version of that Russian computer thing where you have to drop blocks in the right place. I'm crap at that too.
4. I keep playing this because that is what the other three lads play but I just don't get it. Can't wait until my TtS Romans and Successors are ready. My side (Wallachian} got slaughtered.
5. Four players.
1) What ruleset do you use in your last game? - Trimsos, a work in progress set of rules by Keith Flint
2) What armies were confronted? - ImagiNations Ancients, broadly based upon the original Trimsos forces.
3) Did you feel comfortable with the ruleset? - Pretty much
4) and... was this the first time you used this rulseet? -Yes
5) How many players were in the game? - Two
A fun game that took around 2 hours to play, with a narrow win for me. The rules still need tweaking, but we had lots of fun and got to use elephants and chariots, so what's not to like :D?
1) What ruleset do you use in your last game? - To the Strongest
2) What armies were confronted? - Saxons vs Vikings
3) Did you feel comfortable with the ruleset? - Pretty quickly
4) and... was this the first time you used this ruleset? -Yes
5) How many players were in the game? - Solo
I had a few quick solo games to get a handle on the game mechanics, which I picked up pretty quickly. The rules a very well laid out and it is easy to find most things with minimal effort. If only all rulesets where as easy to navigate as these. The games were pretty basic, but hope to add in more detail tomorrow. First impressions very positive, which makes me look forward to 'For King & Parliament' next year :).
1) What ruleset did you use your last game? Dragon Rampant
2) What armies were confronted? Humans vs Lizardmen
3) Did you feel comfortable with the ruleset? My first time playing, but others knew the rules
4) and... was this the first time you used this ruleset? Yes!
5) How many players were in the game? 4 the first game, 6 the second.
This was a really fun couple of games. The rules were really easy to pick up. All the units/leaders had silly names. And the beer and whiskey was in abundance.
1. Ronin
2. Sohei monks v Koreans
3. Very - nice and straightforward for a set of skirmish rules.
4. The Sohei were tasked with defending a shrine for 9 moves. The Koreans got into the shrine on move 9 after several hard fights. At one point my opponent said, "If you roll a double 1 we won't bother checking the result." I duly rolled snake eyes.
5. Two players
;D noooooooooooooooooooôooooooooooooooooooooooooooooöoooooooooooooooooooooooõooooooooooooooooooooooooooòooooooooooooooooooooooooooooóooooooooooooooooooooooooooøoooooooooooooooœ! :o
Quote from: DFlynSqrl on 16 November 2017, 02:08:44 AM
All the units/leaders had silly names. And the beer and whiskey was in abundance.
Sounds a lot like our warhammer games 25 years or so ago. Except the whisky. Silly names and everybody having fun. Ah, memories. When did everything get so serious?
Cheers, M.
--
A lot of wargamers have forgotten the 'game' part of wargame. Sadly too many people take it far too seriously :(.
1) What ruleset do you use in your last game? - To the Strongest
2) What armies were confronted? - Saxons vs Vikings
3) Did you feel comfortable with the ruleset? - Yes, even after a few games.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
A 'proper' game tonight with figures and some terrain. AAR to follow.
1) What ruleset do you use in your last game? - Mortiem et Gloriam
2) What armies were confronted? - Samurai vs Vikings, both 10mm, both fresh to the table.
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two, Gennorm and I
An interesting game, the match up didn't favour Gennorm, but I suspect all my luck for the weekend has just been used up in one go!
15-2 to the Samurai!
Quote from: Steve J on 16 November 2017, 08:38:36 PM
A lot of wargamers have forgotten the 'game' part of wargame. Sadly too many people take it far too seriously :(.
A lot of us are still having a hell of a good time. :)
1. Rules - Osprey's "Black Ops"
2. Forces - Last week - Two different Special Forces teams versus each other and some defending Fanatics, this week a Special Forces team, some mercenary operators and my Conscript PMC auxiliaries.
3. Comfort - Pretty much. Better this week! Rules are good, but I think suffer from squeezing into Ospreys limited page count, and are quite awkwardly laid out.
4. Last week the Fanatics were guarding a VIP and we both had to sneak in to extract him & partner before the other team got him. Both SpecOps teams snuck in real close, then banjo'd the alarm at the same time, the Fanatics came pouring in running and gunning, I got into a firefight whilst the other team stormed the building the VIP was in and ran him off table. Except he didn't make it as I played for the draw and machine gunned the lot of them at the very last minute :D That commander may now in Mombasa, in a bar room drinking gin and foolishly looking over his shoulder ;)
This week I won two for two - one, a three way rush to a central building hiding a brief case of vital info where I rushed a fireteam of conscripts over a killing ground just before two other teams went into overwatch on it, then took horrible casualties as they ran the briefcase back out under cover of fire and charge from the rest of their squad. Casualties went from none to five of nine dead in that one turn but I got off with it before they picked him off or everyone panicked and ran :D
Second game was a "seize and hold", whoever had the radio shack with it's vital gear on end of turn 4/packing up time would win. The SpecOps team made a good start, getting their Ace into it before anyone could cover the entrances and then hunkering their Gimpy and sniper to cover most ways in. The Mercs made a rush from the other side in cover, the first woman in sucking up amazing amounts of fire before she dropped, meaning no one could stop the rest piling through and machinegunning the SpecOps Ace. It looked like the Mercs were easy winners, but the remaining SpecOps troopers butchered my "spoiling close attack" (Let's try out the close combat rules! says I. Shan't be doing that again :D), then switched focus to the Mercs and blasted them into mush with grenades followed by rapid bursts to clear the stunned survivors. I then laid astonishing amounts of suppressive fire on the remaining Operators and waltzed in to claim the objective at the last minute whilst they had to duck and cover :D
5. Players - Three.
Good set of rules, cracks along nicely in combat whilst the stealth bit has great tension. We're running them at Wargamer in Dec in Halesowen as a participation game, which should be good if people can commit to play - I'm of the mind they're actually just a bit too long, but we'll see. It'll be a simple fight and small forces, so it might be ok!
Hi
Must be a record - three games since last Tuesday!
Tuesday:
1) What ruleset did you use your last game? Impetus.
2) What armies were confronted? Carthaginians v Syracusans. Part of a simple campaign that a friend and I are running. Carthage invaded Sicily and it looked to be all over for the Syracusans with their right flank crumbling when the Carthaginian C-in-C got a javelin in his side which led to his entire army routing.
3) Did you feel comfortable with the ruleset? Yes and no. Pretty much used to the rules by now but still find some very annoying aspects to them (my friend is reluctant to hear anything bad said about them) e.g. Impetuous Gallic warband doing some incredible fancy manoeuvring/charging.
4) and... was this the first time you used this ruleset? No
5) How many players were in the game? Two
Friday:
1) What ruleset did you use your last game? To the Strongest!
2) What armies were confronted? Hundred Years war French v English
3) Did you feel comfortable with the ruleset? Yes, in terms of playability/complexity (without being 'simple') completely opposite to Impetus above, and great fun! As mentioned in other threads, I to was against playing a 'proper' wargame on a grid but these rules are certainly beginning to convert me.
4) and... was this the first time you used this ruleset? No, but still getting used to them.
5) How many players were in the game? Solo
Yesterday and Today (and best of all):
1) What ruleset did you use your last game? Blitzkrieg Commander II :)
2) What armies were confronted? Germans v Russians, autumn 1942 on the road to Stalingrad
3) Did you feel comfortable with the ruleset? Pretty much, been awhile since I used them and still have issues with who can see who and when (but still prefer them to what I have seen of BKC III)
4) and... was this the first time you used this ruleset? No
5) How many players were in the game? Two, myself and my 12 year old son :)
Cheers Paul
I have to admit that I now very much prefer Basic Impetus 2 to Impetus. Much less complex and much more fun and at less than $5 comes complete with dozens of army lists and two print options for the download.
1) What ruleset do you use in your last game? - MeG
2) What armies were confronted? - Eastern Franks vs Ysegui Samurai
3) Did you feel comfortable with the ruleset? - absolutely
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - two and an observer.
15-4 win to the Samurai!
1) What ruleset do you use in your last game? - Command and Control
2) What armies were confronted? - Late war Germans and Americans
3) Did you feel comfortable with the ruleset? - No
4) and... was this the first time you used this ruleset? - First time out with thesee
5) How many players were in the game? - Seven
After a three evening game I am not impressed with Command and Control. May be OK with just two players but with seven they are slow and clunky, too long is spent waiting around. Combat and firing is short and bloody when you eventually get there.
The memory is too recent and too painful.
Quote from: FierceKitty on 24 November 2017, 11:11:36 AM
The memory is too recent and too painful.
Why - you should be used to losing by now....
1) What ruleset did you use in your last game? - Tribal (with the Primeval supplement)
2) What armies were confronted? - A Homo Heidelbergensis tribe vs Mammoths
3) Did you feel comfortable with the ruleset? - Yes, only our 3rd game but the rules are pretty straightforward
4) and... was this the first time you used this ruleset? - 3rd game
5) How many players were in the game? - Two
The hominids used too many honour points to select figures and had too few left to absorb the impact of an unexpectedly aggressive Mammoth!
The game started with the Mammoth charging the hominid Chief and basically tap dancing on his chest ... things kind of went downhill from there :)
Quote from: ianrs54 on 24 November 2017, 03:56:56 PM
Why? - you should be used to losing by now....
Is a second toothache significantly less distressing?
Quote from: FierceKitty on 24 November 2017, 05:11:49 PM
Is a second toothache significantly less distressing?
Usually yes since you already have the remainder of the prescription pain-killers sitting around from the first one.
And with apologies and to re-rail:
1) What ruleset did you use in your last game? - For King and Parliament (draft).
2) What armies were confronted? - macDonalds vs Mackintoshes (1688).
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - No, have played over a dozen times.
5) How many players were in the game? - Counting myself, one.
1) What ruleset did you use in your last game? - Wing scale Volley & Bayonet
2) What armies were confronted? - Patriots v Loyalists
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No, have lost count
5) How many players were in the game? - Our five regulars, 3 Patriots, 2 Loyalists
The scenario was based on Monmouth, they said they wanted a large game :)
After the first few turns the Loyalists had deployed to attack the central hill (right) and were advancing across Wemrock Brook onto Combs Hill (foreground)
The Patriot Continentals had lined the West ravine (background) and were also rapidly approaching Wemrock Brook (left)
(https://farm5.staticflickr.com/4578/37735121405_135d282bba_b.jpg) (https://flic.kr/p/ZuwmVt)
Can you spot the rather major flaw in the Loyalist plan :-\
The initial Loyalist attack on the central hill has gone reasonably well but Patriot reserves have been fed in and the hill is still contested
On the Loyalist left (foreground) the Continentals are across Wemrock Brook and the Loyalists troops have been unable to deploy to best advantage
On the Loyalist right (background) the Continentals have surged across the West ravine to destroy the Loyalist units that had had been on the central hill, further to the right a close range fire fight is raging
(https://farm5.staticflickr.com/4546/26847120849_a9e9a5c288_b.jpg) (https://flic.kr/p/GUovFX)
The Regiment von Bose and one wing of the 2nd Battalion, 71st Foot trade musket balls with the 1st Maryland Regiment at 25 yards, 1st Battalion, 71st Foot advances in support
(https://farm5.staticflickr.com/4550/37735120125_71a9210d60_b.jpg) (https://flic.kr/p/Zuwmxp)
I made the mistake of charging with the Hessians, it did not end well :(
With both flanks exhausted or collapsing the survivors of the Converged Light Infantry and the 17th Light Dragoons prepare to cover the withdrawal of the Loyalist army
(https://farm5.staticflickr.com/4566/26847120229_efcca44a3c_b.jpg) (https://flic.kr/p/GUovvg)
Great looking game Paulr!
Second! Another great looking game.
Quote from: paulr on 24 November 2017, 09:18:41 PM
Can you spot the rather major flaw in the Loyalist plan :-
It is only a flaw if you lose. Otherwise it is cited in textbooks as "bold, brilliant and flaunting all the conventional rules of how to maneuver in battle" :)
Great looking game
Quote from: d_Guy on 24 November 2017, 11:52:08 PM
Second! Another great looking game.
It is only a flaw if you lose. Otherwise it is cited in textbooks as "bold, brilliant and flaunting all the conventional rules of how to maneuver in battle" :)
This doctor spins like a gyroscope! :)
Very nice, I like the larger bases.
Great looking game.
1) What ruleset do you use in your last game? - Black Powder 10mm
2) What armies were confronted? - French & Prussian Allies 1870
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 5
Not often you get 6 Corps on a table in one night!
Prussians felt the wrath of the Guard Zouaves, French held the Prussian advance, broke two divisions to the loss to f one artillery battery.
So, French lost!
Weite up tomorrow.
1. Walter Schnaffs - Square Bashing FPW
2. French and Prussian
3. HYes
4. close fought game in which, initially, the Prussian artillery nperformed very badly. this resulted in the Prussian main attack being repulsed on its first attempt. the second attermpt was more successful, but the Prussians ran out ouof time resulting in more French resefrves getting onto the table and the Prussians being held to a draw.
5. two players
6. High Sierra seems to be masking a right pig's ear of my computer
Quote from: Leman on 01 December 2017, 04:46:46 PM
6. High Sierra seems to be masking a right pig's ear of my computer.
I'm not sure about this. The mask doesn't conceal the ears at all. Or is this little piggy not a "right pig"?
Apple Mac .... the Fisher Price activity centre for grown ups ;)
Quote from: Ithoriel on 02 December 2017, 10:18:30 AM
Apple Mac .... the Fisher Price activity centre for grown ups ;)
Reminds me of when Windows XP came out, with a default background image of rolling green hills. Very quickly christened the Tellytubby version,
Cheers, M.
--
1) What ruleset do you use in your last game? - Big Battle DBA
2) What armies were confronted? - III/66 Fatimid Egyptian, III/74b Other Seljuq Turkish, IV/6a Syrian v IV/1a Komnenan Byzantine, IV/2 Cilician Armenian, IV/7 Early Crusader
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No, but had been a while
5) How many players were in the game? - Four
The Christian forces advanced into Anatolia and were met by the Seljuq Turkish supported by the Syrians and Fatimid Egyptian
On the Islamic left and center the Byzantines Knight General and Cavalry charged rashly and were promptly killed by the Syrian and Egyptian Cavalry demoralising the Byzantines
On the Islamic right the Crusader Knights advanced boldly and a messy fight ensued with the Knights pursuing the Turkish Cavalry that they pushed backed but weren't rolling high enough to kill. Meanwhile the Turkish Light Horse went on a wide flanking movement
Back on the Islamic left the Syrian Light Horse crossed a river to attempt their own outflanking maneuver, Armenian Bow and Crossbow moved to block this. The Armenian Knights charged the Syrian Cavalry and pursued those they pushed back. The Egyptian Cavalry support the Syrians and soon the Armenian Knights were desperately fighting off Cavalry to their front, flanks and rear. With several Knights lost the death of Constantine I, Prince of Armenia demoralised the Armeians. With two armies demoralised the Christians had lost the battle
On the Islamic right the Turkish Light Horse looted the Crusader and Byzantine camps while their Cavalry swamped the isolated Crusader Knights demoralising the Crusaders as well
A decisive Islamic victory
Quote from: paulr on 02 December 2017, 06:42:59 PM
1) What ruleset do you use in your last game? - Big Battle DBA
2) What armies were confronted? - III/66 Fatimid Egyptian, III/74b Other Seljuq Turkish, IV/6a Syrian v IV/1a Komnenan Byzantine, IV/2 Cilician Armenian, IV/7 Early Crusader
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No, but had been a while
5) How many players were in the game? - Four
Another relaxed game of BBDBA for our final game of the year, for me at least due to other commitments in December, though I hope to get at least a brief look at the FK&P "test" game thats being held at the local Hutt Wargaming club next Saturday.
Looking at doing a 6 army BBDBA in 10mm in 2018 using PM figures (and the new TB ranges when available) set in the Baltic in C13 - C15.
Paul, I have a plan (not a cunning one ;)) to game the Baltic Crusades using Lion Rampant. Perfect for many of the low level actions. Will be interested to see your take on it with BBDBA. I have the figures, I have the bases, I have the ideas, they just haven't coalesced yet :(.
1) What ruleset do you use in your last game? - Lock 'n Load Tactical ..... the solo module
2) What armies were confronted? - 1944 west front U.S. / German infantry only battle
3) Did you feel comfortable with the ruleset? - Yes with the basic system, but still feeling my way through the solo module
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - One ....... solo module enhanced.
I'm one of those folks who is quite happy to play solitaire and I think I can play both sides fairly and impartially and to their best capability at the moment of decision making. However, many are not so inclined and in the boardgame world, there seems an increasing clamour for Artificial Intelligence sub-system that will help players play their native two player games. And so it is with Lock'n Load Tactical. I am into my 6th game and just getting into the hang of 'letting go' of one side, so that the AI can do its thing, while using frequent judgement calls to stop the AI doing something that is detrimental to the unit. At the moment I am on the fence as to whether for someone like me who is comfortable with solitaire play, I am better sticking with old style solitaire play and there-by abandoning an extra layer of game administration that the solo system requires. I just need to play a bit more to understand whether the AI is driving the game in a different direction that would be the case if I solitaired both sides, if it does, it may then be justified as it gives me a different opponent than ..... me!
1) What ruleset do you use in your last game? - BKCII
2) What armies were confronted? - British Union of Fascists vs 5th Peoples Flying Column, AVBCW
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - Not by a long way
5) How many players were in the game? - Solo.
Quick set up game last night and played this morning as the weather not that nice. Nice to blood some recently painted vehicles and AAR to follow.
Quote from: Norm on 03 December 2017, 08:25:52 AM
At the moment I am on the fence as to whether for someone like me who is comfortable with solitaire play, I am better sticking with old style solitaire play and there-by abandoning an extra layer of game administration that the solo system requires. I just need to play a bit more to understand whether the AI is driving the game in a different direction that would be the case if I solitaired both sides, if it does, it may then be justified as it gives me a different opponent than ..... me!
I haven't tried the LnL Tactical rules, regular or solo, but I do love playing the old chit based wargames. No one else I know does, so I play a lot of solo. I agree that any solo system [I've tried] added to a regular multi-player game seems to be rather cumbersome, and there are times the AI makes some odd decisions. I still prefer playing both sides. I just like to take a small break before switching sides to clear my mind and then jump in an do my best to beat the "other" me.
1) What ruleset do you use in your last game? - Big Battle DBA
2) What armies were confronted? - III/66 Fatimid Egyptian, III/74b Other Seljuq Turkish, IV/6a Syrian v IV/1a Komnenan Byzantine, IV/2 Cilician Armenian, IV/7 Early Crusader
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No, played several times including last week
5) How many players were in the game? - Four
The Muslim forces advanced through Anatolia towards Constantinople and were met by the Byzantines supported by Armenians and Crusaders
The battlefield was broken up by two difficult hills, two patches of scrub, and a bog
The Christian forces formed a long line of Spear, Blade and Bow. The Byzantines on the left extending the line with cavalry and light horse, the Armenians on the right held their Knights in reserve near the combined camp
The Egyptians held the centre with their Blade and Spear. Their Bow and the Syrian Bow covered the right of the line from a difficult hill while the Syrian Cavalry and Light Horse massed on the right. The Turks were held back on the Muslim left
The Christian line advanced, slowly as some units worked their way through scrub. The Egyptian line redeployed slightly while the Turks pondered their limited options. On the Muslim right the Syrian and Byzantine Cavalry and Light Horse clashed with casualties on both sides
As the Christian line continued its remorseless advance Syrian numbers told on the right and surrounded Byzantine Cavalry suffered enough casualties to demoralise the Byzantine army
It was now a race between the Syrian Cavalry and the Armenian Knights, could the Armenians move from the right to the left flank in time to cover the Christian line or would the Syrians mop up the demoralised Byzantines and fall on the rear of the Crusaders...
In the centre the Egyptian Spear and Blade clashed with the dismounted Crusader Knights and Spear, a confused scrum ensued with much withdrawing and counterattacking but with few units breaking
On the Muslim left theTurks saw the chance to slip around the Christian flank and attack the camp, left undefeated with the move of the Armenian Knights. This attempt lead to disaster when the Armenian Spear boldly counter attacked catching the Turk's General unable to withdraw through his supporting Light Horse
On the Muslim right the Syrians mopped up the Byzantines but then clashed with the Armenian Knights losing one unit
With both flanks demoralised the Muslim forces quit the battlefield
A really close fought and enjoyable battle for our last game of the year
Quote from: Ithoriel on 02 December 2017, 10:18:30 AM
Apple Mac .... the Fisher Price activity centre for grown ups ;)
Don't worry, one day you'll grow up enough to be able to use one too.
1) What ruleset do you use in your last game? - BlackOps
2) What armies were confronted? - Various - Special Forces vs Armed Police vs Fanatics vs Mercs
3) Did you feel comfortable with the ruleset? - Pretty much
4) and... was this the first time you used this ruleset? - First intensive period of using them, but we played a few games a while back
5) How many players were in the game? - Three of us running it, and a rotating cast of a dozen.
Played out BlackOps at the Wargamer show in Halesowen weekend before last, and very good it was too. We'd played three or four weeks leading up to it, so were good to go when we hit the show and live punters. It was quick enough and simple enough people could pick up and play twenty mins fine, and we had a good few people also play a few game as opposed to a couple of turns. My "Tracy island" scenery attracted nice comments, too, I think many wargamers might fondly remember Blue Peter as it was very much in the style of "what do I have lying around" :D
Totally failed to take any pics though!
:D
Mac vs PC, it's like Playstation vs Xbox, Pearl Jam vs Nirvana or Mars vs Snickers...
Snickers!
Mars every time. Peanuts in chocolate sooooooo wrong.
Quote from: mad lemmey on 11 December 2017, 05:20:06 PM
Snickers!
I think you meant to say 'Marathon' . . .
Cheers, M.
--
1) What ruleset do you use in your last game? - Mortimer et Gloriam
2) What armies were confronted? - Mid Republican Roman vs Pontics
3) Did you feel comfortable with the ruleset? - indeed
4) and... was this the first time you used this ruleset? - nope
5) How many players were in the game? - two
Snatched defeat from the jaws of victory! Smashed five of his units, but I lost two legions, my elephants after they broke his Guard cavalry, I took a massive spear unit, but in the process lost my cavalry after a risky charge vs exposed infantry, but we broke when the Triarii finally succumbed to overwhelming Armenian Allies!
And for the last game of 2017...
1) What ruleset do you use in your last game? - L'Art de la Guerre
2) What armies were confronted? - Gauls vs Islesmen
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - two
A fine end to the year.
Quote from: Steve J on 11 December 2017, 10:04:27 PM
Mars every time. Peanuts in chocolate sooooooo wrong.
WHAT? Who hurt you?
(http://965kvki.com/files/2017/09/Reeses-Peanut-Butter-Cup.jpg?w=600&h=0&zc=1&s=0&a=t&q=89)
1) What ruleset do you use in your last game? - A Long Way to Tipperary
2) What armies were confronted? - The Army of the Commune of Estonian Workers v Estonian Nationalists
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - Six
This was a three week game. It was based on the drive by the Army of the Commune of Estonian Workers into Estonia during February/March 1919. They faced 4 battalions of Nationals dug in around a city. This force was made up of Nationalist conscripts, an Estonian German Baltic line battalion and a Finnish Volunteer battalion rated as veteran. They could also call upon a veteran White battalion but this would cost victory points. The Red Estonians had twelve battalions; eight being conscripts, two line and two veteran. Like the Nationalists the Reds could call on two battalions of Soviet Naval infantry at the cost of a fistful of victory points.
So the Estonians won, but which ones :-SS
The Nationalist Estonians.
Following the preliminary barrage the Army of the Commune of Estonian Worker's go over the top through the Nationalist defensive barrage to attack the depleted trenches held by Estonian Conscripts.
The Army of the Commune of Estonian Worker;s brave shot and shell to storm the Nationalist trenches. The Nationalist conscripts have broken and flee, the Nationalist general sends in his Finish Volunteers as an Eingrief battalion to retake the line in a bold counter attack to halt the Red tide.
The Finns storm the captured second line trenches. The Estonian Reds drop to weary and are spent run back towards their own lines. The Estonian Worker's caught in the crater field also drop to weary and begin to fall back to their own lines. At this point the commander of the Estonian Commune soldiers called off the assault dropping a barrage to cover their retreat.
QuoteA Long Way to Tipperary
I've never heard of these rules. Who publishes them etc? BTW, the photos show what looks to be a cool game.
1) What ruleset do you use in your last game? BLACK POWDER with our own "Sheffield steel" amendments for the BEF in August 1914
2) What armies were confronted? The mighty BEF defending poor Belgium with the help of some Frenchies tried to stem the tide of invading huns.
3) Did you feel comfortable with the ruleset? - oh yes, I'd say so, most definitely.
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - 12, it was a biggy. The big game at the end of the year prior to the Friends of General Haig annual dinner dance.
1. Tin Soldiers in Action
2. Austrians v Prussians c1860
3. Very much so and it was my first game
4. A thrilling contest pitting a large, but relatively poor Austrian force against a very small but much better Prussian force. This was a 15 turn game in which the Prussians were due to receive reinforcements in turns 5 and 10, but even then not knowing what would actually turn up. As it happens another infantry brigade, with artillery and jaeger, turned up in turn 5 and a cavalry brigade (which turned out to be as useful as a chocolate teapot) in turn 10.
5. A two player game with the Austrians just edging it in turn 15, ie they took the town, their objective.
This is yet another set of square based rules which has really lifted my spirits. The game was thoroughly enjoyable as the rules are about as straightforward as you can get (once you decipher the extremely poorly translated German - word for word rather than into English idiom). The game is card driven in the sense that each command is given a playing card and cannot do anything until its card is turned, turning all of the cards being a move and then the deck is shuffled and the next turn starts. In this game there were seven commands, so only seven cards from the hearts and spades suits. This makes for unpredictability and also makes the rules great for solo play. The rulebook takes the toolbox approach (and much more successfully than Black Powder) as it covers 1680 to 1915 (beyond if not gaming the Western Front). There is an initial breakdown of troop types and weaponry, but another section covers unusual and rarely seen troops, eg bandsmen, cyclists, balloons, signallers etc. The core rules are all in one place and the contents section is more like an index as it is extremely extensive and detailed. After the rules themselves and the additional troop types and weaponry that can be used, there is a look at armies in the three main periods (the Enlightenment, the Napoleonic Wars and the Victorian period). The whole thing is rounded off with examples of play and three scenarios. The one drawback for me is that it is a figure based and therefore figure loss system of attrition, but this is because it appears initially to have been devised for 28mm. However there are ways around it, such as using a roster (how I played yesterday, which did very little to slow the game), use a 3,2,1 basing system as suggested in The Pikeman's Lament, or with the smaller scales just use the number of bases to represent figures. This is made easier than might be imagined as only one unit can occupy a square (I played on a 5'x3' mat in 6" squares) and also allows for a unit to be shown in a diorama style, eg that 1870 French unit can now be shown with its skirmishers out. This is not a cheap book from Caliver, but I feel it will open all sorts of new possibilities for one-off small scale scenarios and imagination campaigns, leaving me with rules like BBB, Altar of Freedom and Honours of War for the set piece historical battles.
That sounds cracking!
Repeat after me: I do NOT need another set of rules. I do NOT need another set of rules.
Quote from: toxicpixie on 20 December 2017, 08:37:08 AM
Repeat after me: I do NOT need another set of rules. I do NOT need another set of rules.
Oh yes you do !!!
Quote from: ianrs54 on 20 December 2017, 09:50:40 AM
Oh yes you do !!!
OH NO HE DOESN'T!
Well someone had to ... it's that time of year :D
I was trying to avoid that ;)
'ow bout did :-
BAHHHH 'UMBUG
sorry
I worry that it may be widow Twanky behind me! :o
Yep, those rules sound very interesting, but must resist...
1) What ruleset do you use in your last game? - Pickett's Charge
2) What armies were confronted? - Union vs. Confederates
3) Did you feel comfortable with the ruleset? - yes, but there were rules we forgot
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - three. Since I was the only one to have played previously I took the Union while the two other players took the Confederates.
It ended with the Confederates smashing my left flank and center. The two other players graciously agreed to play as I'm primarily a historical player and their more into 40k or other skirmish games. I'll return the favor by playing 40k with them tomorrow.
1) What ruleset do you use in your last game? - DBA
2) What armies were confronted? - IV/17 Later Crusader 1128-1303AD vs. IV/2 Cilician Armenian 1071-1375AD
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? - one
A solo game to mark the end of the year and to give the one DBA army of the Crusades project I haven't used, IV/17 Later Crusader 1128-1303AD, a run
It ended up as a very close win for the Later Crusaders #:-S
They were behind for most of the game losing two Knight elements to Bow early and at one point being 3 - 1 down before recovering to 3 - 2 :-SS
It looked like they had lost, having lost their fourth element but managed to kill 2 Armenian elements in that bound leaving both tied on 4 - 4 :o
Finally the foot sergeants, Spear, managed to flank one of the Armenian Spear and after two attempts actually kill it for the win :)