Beyond the Pale?

Started by Luddite, 12 March 2010, 12:59:58 AM

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Paint it Pink

Flamethrowers, pretty toasty. Again, unless I'm mistaken this is a game of people dieing in warfare. Dead is dead whatever the means.
Unlike some people, I feel under no obligation to pretend that only one war-gaming scale is true, and that any others 6mm/10mm/15mm/25mm are mistaken; or that I know better than people themselves what is right for them to use. The point is precisely for all war-gamers to decide for themselves.

http://panther6actual.blogspot.com/
http://ashleyrpollard.blogspot.co.uk/

Ben Waterhouse

Quote from: Paint it Pink on 17 March 2010, 05:54:59 PM
Flamethrowers, pretty toasty. Again, unless I'm mistaken this is a game of people dieing in warfare. Dead is dead whatever the means.

Oh agree with you Big Cat, just thought it interesting that this has been debated for decades.

kustenjaeger

Greetings

I think I would theoretically be prepared to game any war but would draw the line at some things - I've had acquaintances and relations who were in some pretty unpleasant situations over the years (sniped in Belfast, terrorist attack on a farm in Zimabwe) and I wouldn't play those as it's too close for personal comfort. 

Also there are some types of scenario I won't play e.g. I'll happily play 1940 Blitzkrieg games but wouldn't include air attacks on refugees - they would take place 'off table'; the same is true of almost any targeting of/collateral damage to civilians - it's an undeniable feature of war but not one I will put in a game except where the potential for civilian casualties is acting as a brake on players' actions. 

Regards

Edward

redrevuk

Hi All

I share the general unease with gaming current conflicts, mainly because gaming is for fun and war isn't, and I feel that to game a conflict which is currently underway threatens to trivialize it. The only exception would be a proper simulation whose aim was to understand a particular tactical or strategic problem, but the reality is that this isn't the main reason why I game (although it is one of them), and most of the rulesets I use are not realistic enough to count as "simulations".

I think for me the issue is one of abstraction. The further away a conflict is in time, the easier it is to see past the human mess of it all to what really interests me, which is the mechanics of combat, the interaction of different systems of weaponry, tactics and military structures and cultures. The truth is that many of our games are actually quite abstract in that sense because we self-censor. Most wargames tables, for instance, are civilian-free, which is not the case in most wars. At our club we play quite a lot of AK47 Republic, but there are never any civilians on-table, which I know perfectly well is not the case in African wars. The fact is, we aren't gaming the conflict in all its aspects, but just in some. I think you need a certain amount of distance to make that abstraction possible without appearing insensitive to the mess and suffering which wars involve. It's harder to justify ignoring it when it's in your face, at least for me.

Regards

Luddite

Quote from: redrevuk on 25 March 2010, 05:53:20 PM
The further away a conflict is in time, the easier it is to see past the human mess of it all


Why?
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"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

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redrevuk

Quote from: Luddite on 25 March 2010, 06:11:38 PM
Quote from: redrevuk on 25 March 2010, 05:53:20 PM
The further away a conflict is in time, the easier it is to see past the human mess of it all


Why?

Good question. Not sure....

Perhaps because there is less at stake for me ethically and emotionally. The stock response of liberal western culture to the suffering and pain of others is compassion (at least, that's what we're encouraged to aspire to), which requires a degree of emotional investment and sense of ethical involvement. This can lead to feeling conflicted about conflict, especially if we have an active stake in it. I think this is what lies behind a lot of the "not in my name" rhetoric which surrounded the Iraq war - people felt bad about the idea of unpleasant things happening to people they were seeing on their TV screens, and weren’t anonymous or faceless. Certainly it's difficult to have an objective, rational conversation with people about any conflict which is currently underway, because the empathy with those suffering is so strongly embedded in our culture. For me to game a current conflict is to declare an interest in it â€" which is to say I get something out of it, namely the fun of gaming it â€" and that involves me ethically in a way I find troubling.

I think a war which is safely in the past doesn't confront us with the reality of suffering in such an immediate way and doesn’t imply the same ethical stake, partly because the thing is over, the main interests have been at least partially resolved, and I am not implicated in the suffering involved because my interest and the suffering itself does not coincide. Hence, if I were to game the current  Afghan conflict I would feel ethically accountable in a way I don’t when gaming the First or Second Afghan War â€" and the more remote from me the conflict is, the less ethically involved I am because the gap between the interests involved in the conflict and mine is bigger. That's not to say that one doesn't feel empathy or sympathy - WW1 has always fascinated me partly because of that, as does the Congo in the 1960s. For me, part of the draw of military history is what it reveals about the extremes - both heroic and despicable - of what human beings are capable of. But the empathy is just that bit more generalized and detached, and confuses some of the other issues (like tactics innovations and challenges) less.

Sorry if that went on at length, but it was a challenging question which I will go on thinking about!

Paint it Pink

Quote from: redrevuk on 25 March 2010, 05:53:20 PM(snippety snip)I think for me the issue is one of abstraction. The further away a conflict is in time, the easier it is to see past the human mess of it all to what really interests me, which is the mechanics of combat, the interaction of different systems of weaponry, tactics and military structures and cultures. The truth is that many of our games are actually quite abstract in that sense because we self-censor. Most wargames tables, for instance, are civilian-free, which is not the case in most wars. At our club we play quite a lot of AK47 Republic, but there are never any civilians on-table, which I know perfectly well is not the case in African wars. The fact is, we aren't gaming the conflict in all its aspects, but just in some. I think you need a certain amount of distance to make that abstraction possible without appearing insensitive to the mess and suffering which wars involve. It's harder to justify ignoring it when it's in your face, at least for me.

Well, when I start playing AK47R at home, it will be set in Somalia and it will have civilians too. While the scenario won't necessarily ask players to shoot civilians, the civilians will respond to how the militia and Western intervention force acts, and can start to riot, end up looting and killing each other. I rather like games where the players get put into dilemmas that they have to solve as best they can, it teaches us about the realities of life.
Unlike some people, I feel under no obligation to pretend that only one war-gaming scale is true, and that any others 6mm/10mm/15mm/25mm are mistaken; or that I know better than people themselves what is right for them to use. The point is precisely for all war-gamers to decide for themselves.

http://panther6actual.blogspot.com/
http://ashleyrpollard.blogspot.co.uk/

huascar

It's a game! For the same reason I don't feel a need to question my morals when I send some to jail in monopoly or kill my opponents pawns in chess, I would not consider any period as ‘beyond the pale’.

Apologies if this seems dismissive, but I really think it is that simple.  I am more interested in why miniature wargamers seems to spend so much time agonising over this issue, when the general population consumes so much violence through computer games, TV and movies with nary a second thought?   When was the last time you heard a hex & chit wargamer raise moral questions? As a community we seem strangely sensitive to this issue (particularly since no one outside the hobby ever seems to raise it).

Peter W 
Peter W

Ben Waterhouse

Still, Elizabeth's Irish wars are always beyond the pale....

Jase

Elizabeth's Irish Wars? What so tricky about them then? Never heard of them (in that terminology at least).

I have to agree with huascar. A game is a game is a game to paraphrase Gertrude Stein.
Exitus Acta Probat

Ben Waterhouse

Quote from: Jase on 26 March 2010, 11:36:45 AM
Elizabeth's Irish Wars? What so tricky about them then? Never heard of them (in that terminology at least).

I have to agree with huascar. A game is a game is a game to paraphrase Gertrude Stein.

http://en.wikipedia.org/wiki/The_Pale

:)

Dave Fielder

A tricky master of pun-ology is in our midst. 
Romeo and Juliet is a Verona Crisis

jchaos79

I found with a lack of morality play with the new trilogy of star wars setting, saying that "those" is star wars universe.




Hurley

I don't see a problem with gaming any conflict. As long as you a gaming not living out your own little war and thinking your a general. :)

We all have run into that guy, who thinks he could run a army cause he wargames. 
warning up salt amounts when talking to this person.

FierceKitty

Quote from: Jase on 26 March 2010, 11:36:45 AM
Elizabeth's Irish Wars? What so tricky about them then? Never heard of them (in that terminology at least).

I have to agree with huascar. A game is a game is a game to paraphrase Gertrude Stein.

Why isn't there a range of 10mm early twentieth century Paris-dwelling intellectual posers? You could have a Fauvist-Cubist-post-Impressionist alliance against an axis of expat Nazis and American writers, and you'd get to make an Eiffel tower out of matchsticks! French civvies would be ever such fun to paint up as every Gallic stereotype known to Giles and his fellows.
I don't drink coffee to wake up. I wake up to drink coffee.

Hertsblue

I have to agree with others that my major objection to periods I don't play is lack of interest, rather than any intrinsic repugnance. Something in me, however, will not allow me to paint casualties. Perhaps because it's an acknowledgement that war cannot be waged without deaths, but I don't see them as necessary or desirable. I did, to my shame, once buy a packet of Japanese casualties, but never got beyond undercoating them. Is that hypocrisy?
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net

FierceKitty

Quote from: Hertsblue on 02 May 2013, 08:34:43 AM
I have to agree with others that my major objection to periods I don't play is lack of interest, rather than any intrinsic repugnance. Something in me, however, will not allow me to paint casualties. Perhaps because it's an acknowledgement that war cannot be waged without deaths, but I don't see them as necessary or desirable. I did, to my shame, once buy a packet of Japanese casualties, but never got beyond undercoating them. Is that hypocrisy?
Damn! It's just occurred to me what a nifty baggage element a sepukku scene would be!
I don't drink coffee to wake up. I wake up to drink coffee.

Hertsblue

Particularly modelled from life.  :d
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net