Dungeon World Campaigns

Started by sixsideddice, 31 May 2011, 12:20:46 PM

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sixsideddice

Dungeon World Campaigns is f-i-n-a-l-l-y just around the corner  :)

I`m just finishing up, tidying, checking things over, adding flourishes, and writing one last most important battle report.... then I`ll be handing it all over to Leon.

Hopefully, you`ll enjoy it as much as I did putting the whole thing together. My problem was `taking out my babies` i.e which bits to leave out and which things to keep in; there was way too much material to include, so I`ve had a fine old time trimming things to a more manageable size. The finished result finally sees all the Dungeon World 3rd Edition rules contained in one place, with some cool new additions included. There is also a complete stand alone set of rules for taking Dungeon World to the surface for table top skirmishes and full on mass battles; a loosely fleshed out campaign world (loosely, so there`s space to take it in any direction you like), and a load of other stuff as well.

Cheers for now,

Six

O Dinas Powys

Excellent news, sounds really good.  :D
(I know, even though it's fantasy  :o  ;)  )

Steve J


Squirrel

Can't wait 8) But I know it'll be worth it :D

Cheers,

Kev

nikharwood

Excellent - good to know the progress six  8)

Cyril

Quiiiick ! Quiiiiick ! Can't wait anymore !  :P
Need... to.. throw.. dice !  :d

Leon

Six sent the DWC book over to us today, so the next stage will be getting it sent off for publishing.  I'll keep people updated as we progress with that.
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

Squirrel

Will the DWC book be available as a PDF, or only hard copy?

Cheers,

Kev

Cyril

Sneak peek anyone ?  :P
P-p-p-pleeease ! (Roger Rabbit style)

sixsideddice

QuoteSneak peek anyone ?  
P-p-p-pleeease ! (Roger Rabbit style)

All I feel I can say at the moment is that its quite a big book  ;)

sixsideddice

Let the Games Begin !!!!     ;)



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Leon

Quote from: Squirrel on 03 June 2011, 06:19:12 AM
Will the DWC book be available as a PDF, or only hard copy?

We'll be looking at a PDF version, but I'll have to chat with Matt about how we'd go about it.
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!



sixsideddice


AndyT

Any idea when the Campaigns book will be available?

Cheers,
Andy

Leon

We're just going through a bit of editing at this end at the moment, which should be completed soon.  We've got a publisher lined up, so I'll let people know as soon as there's any news.
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

AndyT


sixsideddice

Soooo,

on the subject of wargame campaigns; how many of us play our fantasy games within a semi-structured and protracted campaign world?

I know the trend with Games Workshop (which seems to be the norm with most fantasy gamers nowadays) has often been to link battles together to form a sort of continuous theme... you see it a lot in Lord of the Rings Strategy Battle, some of the Warhammer manuals, and especially in Space Hunk (Sci-fi I know, but relevant), but to me these are not full campaigns as I understand them - not in the same way I see the historical gamers painstakingly pulling together their re-enactments and “what-if” games. The historical gamer will often create maps, logistical charts, invent weather systems depending on the time of year and the terrain the campaign is to be played on, and even create random charts to allow real life considerations to throw a nail in the spokes and spoil the best of well laid plans; the historical gamer may even devise another series of charts to determine generalship ratings, fluctuating unit morale,  chance cards (fate again), ammo depletion, muddy and excessively dry road movement, off game map movement, spies, foraging for food (skirmish clashes) and a whole host of other considerations.... all this before even reaching the table top.

When the games do get to the table, the results of each game are carefully written down on a note pad, and the results taken into account when considering further battles within the campaign itself. These protracted games may continue in this fashion for many month of real time, played at the weekends with friends, small skirmishes played out solo, and occasionally... even replayed as time and patience allows.

Hmmmm, are we, as fantasy gamers a lot lazier when it comes to this type of thing? I`ve been pondering this for some time now, and have not come to any conclusive answer either way. I do personally suspect that we take fantasy as far less important somehow, and therefore we put less of ourselves into any campaign depth or richness; concentrating instead on merely painting and basing the figures, learning the rules system so we can WIN the next game, and making the terrain and style of the layout look as aesthetically pleasing to the critical eye as possible.

So, I`d like if I may to ask two questions to the fantasy forum:

(1)   How do YOU play your fantasy games?

(2)   How, in an ideal situation (time and patience permitting), would you LIKE to play your fantasy games?


I guess I`m trying to see how much of a lag there is between how we actually play, and how we`d like to play, if only we had the where-with-all to do things better?


Six :-)

Squirrel

Hi Six,

You hit the nail on the head with 'time permitting'. Back when I was a 'nipper' - in my teens that is, I had a nice continent map, with each nation/race's territory marked out, details of wealth, poulations etc. Each nation had a finite number of troops which had to be carefully positioned so as not leave areas undefended. Losses from battles could only be replenished either by transfering from another area, or raising new units which would take time.

Seasons played their role, with winter making travel difficult - more so for some races than others of course, with consequencial economic effects as well as military ones.

It's been many years since I've been able to go into that level of campaign detail sadly. I'm trying to get closer with my planned VBCW campaign though.

Cheers,

Kev