1942 Soviet Battalion in BKC Battalion Scale ... ?

Started by balagan, 19 March 2022, 11:57:38 PM

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balagan

Hi. Although I've owned every version of BKC, I've never played it.  Now, for some reason, I fancy giving it a go. 

I prefer scenarios over pick up battles so I'm trying to wrap my head around how to map official historical orders of battle to BKC OOBs. Not that I'm going to use an official OOB for the actual scenario, but this exercise will help me understand which bits of the historical OOB turn into BKC stands and which bits get ignored.

For a variety of reasons my interest is battalion scale so stand=squad (not the normal regimental scale where stand=platoon). Note: I've got a few of the MicroMark OOBs, but they are regimental scale so only help to a certain extent.

My question is ... what BKC order of battle would you create out of the following official OOB?  Some things are obvious, e.g. Battalion HQ becomes CO and Rifle Squad becomes Infantry Base.  But some things are less clear.  I'm particularly curious about:
- what becomes a BKC command unit; the Battalion HQ for sure (CO), but what about Company HQ and/or Platoon HQ? 
- If there are no Platoon HQ then the Company HQ have nine Rifle Squads in their formation, without a Platoon HQ ... is that okay in BKC?
- What about those two or four horse wagons and one horse carts?  BKC allows for them but would  you take them?
- What about the non-combat elements (signal, medical, train)?
- What about that anti-tank rifle platoon?
- The 50mm mortars?
- etc, etc.   

So please help me out with converting TO04/551 into a BKC battlegroup. TO04/551 is the  Soviet Table of Organisation for an Infantry Regiment from December 1942. For this exercise I'm only interested in the Infantry Battalion bit:

1 x Battalion HQ (3 officers)
1 x Signal Platoon (8 officers and men, 1 horse, 1 cart)
1 x Medical Platoon (5 men; 1 horse; 1 cart)
1 x Train Platoon (12 officers and men; 14 horses; 4 wagons; 3 carts)

3 x Rifle Companies each with:
-   1 x Company HQ (5 officers and men)
-   1 x Medical Squad (5 men)
-   1 x Mortar Platoon (7 officers and men; 2 50mm mortars)
-   1 x Machine gun Squad (4 men; 1 medium machine gun)
-   3 x Rifle Platoons each with:
-   -   1 x Platoon HQ (4 officers and men)
-   -   4 x Rifle Squads (each 9 men)

1 x Machine gun company with:
-   1 x Company HQ (4 officers and men)
-   3 x Machine gun Platoons each with:
-   -   1 x Platoon HQ (3 officers and men; 3 horses; 1 wagon; 1 cart)
-   -   3 x Machine gun Squads (each 5 men; 1 medium machine gun)

1 x Anti-tank rifle Platoon with:
-   1 x Platoon HQ (2 officers and men; 2 horses; 1 wagon)
-   3 x Anti-tank rifle Squad (each 7 men; 3 anti-tank rifles)

1 x Anti-tank gun Platoon with:
-   1 x Platoon HQ (5 officers and men)
-   2 x Anti-tank gun Squads (each 6 men; 1 45mm anti-tank gun; 4 horses; 1 wagon)

1 x Mortar company with:
-   1 x Company HQ (3 officers and men)
-   3 x Mortar Platoons each with:
-   -   1 x Platoon HQ (4 officers and men; 3 horses; 3 carts)
-   -   3 x Mortar Squads (each 5 men; 1 82mm mortar)

Thanks

Steven

Lord Kermit of Birkenhead

Steven most players use one base as a platoon. You seem to want one as section. No problem. The Train and Medical sections have no effect in the rules so any representation is purely decorative. The Btn HQ and signals "platoon" combine to give the CO base. The Rifle Coy would have an HQ, a weapons section (SFMG and lt Mtrs[these are not represented in the rules]) and 3 Rifle platoons of 4 bases each. Support weapons slightly more difficult. You could go for one tube/gun per base but that may overpower things. I'd use one base for each ATR section, and a have every MG AT gun and medium mortar as an individual base. If you follow that line add 2 more HQ's for the Mortar Coy and MG Coy. The mortars could be used off table at your level use the CO and HQ's as observers.
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fred.

What Ian says is all good. 

If you want to field a full battalion at 1 stand = 1 squad you are going to have a lot of troops on the table. 

With all conversions from real ToE to game you need to makes some decisions on what = what. The first one is that 1 squad = 1 stand - which gives a solid starting point. It is also then worth thinking about guns, vehicles etc. With 1 squad = 1 stand. I would either go with 1 real gun = 1 game gun or perhaps 2 real guns = 1 game gun. 

I've seen both ratios used in other conversions. 

Once you have decided on these it becomes fairly easy. Only fairly because there are always strange oddities. 

Here is my example (at 1 platoon to 1 stand) for a German Regiment http://www.kerynne.com/games/GermanRegt.html

I've aggregated some support weapons together as they were distributed in small numbers to platoons.

As for weapons like 5cm mortars - they aren't represented in the standard BKC rules as they would just be considered part of the platoon fire power (and they weren't that effective). If you want to field them separately, perhaps give them 1/40 fire power and 3 hits. Or treat them as an add-on to an infantry stand, giving 1 extra firepower? 
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balagan

Thanks both.

yup, for this exercise I'm interested in Battalion scale (one stand = one squad).  I understand the value of the standard BKC Regimental scale (one stand = one platoon), but for this project it has to be Battalion scale.

Lord Kermit of Birkenhead says ..

QuoteThe Rifle Coy would have an HQ, a weapons section (SFMG and lt Mtrs[these are not represented in the rules]) and 3 Rifle platoons of 4 bases each.

That makes sense. But I'm left wondering about the Platoon HQs. Would you represent these?  Is it HQ (Company HQ) and 12  infantry bases (3 x 4 Rifle Squads)?  Or are another three HQ added to that mix for the Platoon Commanders?

Using Regimental scale OOBs as a guideline, the lower level HQs (Company HQs) seem to be optional (MicroMark OOBs) or excluded (Fred's example of the Late War German Grenadier Regiment).

By the way Fred, your picture of the German OOB is great. Thanks for sharing.

I notice the MicroMark OOBs have limbers/wagons and carts as tows/transport for heavy weapons at Regimental scale.  Fred's German OOB also has a wagon in each Rifle company, and my guess these are also transport for the MGs (could be wrong). Is that a pattern ... heavy weapons get the appropriate wagons and carts?  In the Soviet TO04/551, that would suggest 45mm anti-tank guns, medium machine guns, and on-table 82mm mortars would all get wagon or cart bases as transport/tows. Is that right?

fred said ...
QuoteWith all conversions from real ToE to game you need to makes some decisions on what = what. The first one is that 1 squad = 1 stand - which gives a solid starting point.

The beauty of the Soviet OOBs is they define everything as "squads" e.g. machine gun squad (1 x MMG, mortar squad (1 x 82mm mortar, anti-tank gun squad (1 x 45mm gun).  So a simple model would  be to just believe that and transfer it to BKC. So the MG Company in BKC would be 1 x HQ Base, 9 x MG Base, 3 x Wagons, 3 x Carts.

But the simple "Soviets call it a squad so it is a BKC base" mapping might be too generous for BKC. And there is the odd ratio from MGs to transport (9 x MG bases and 6 transport bases). What would you do? 

Cheers

Steven


Lord Kermit of Birkenhead

The HQ position is always tricky. 1 HQ per platoon is to many. Best solution for this would be 2 HQ's at company. Best solution for the medium mortars would be to use them as 3 weak artillery batteries off table I suspect. MG's is tricky but even using one base per platoon there would be 3 bases so gop with 9 if the budget permits.
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