The Shape of Future Projects, Collecting and Gaming

Started by Westmarcher, 22 January 2020, 08:26:42 PM

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FierceKitty

Quote from: T13A on 23 January 2020, 09:10:35 AM
...(to be honest I have never been the type of wargamer who flits from period to period and project to project)....



I am shocked...shocked!
I don't drink coffee to wake up. I wake up to drink coffee.

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steve_holmes_11

Quote from: ianrs54 on 23 January 2020, 11:44:02 AM
Well Felines do have a limited attention span !  ;)

And French captains are easily shocked.

Chris Pringle

Quote from: Westmarcher on 22 January 2020, 08:26:42 PM
I no longer aspire to building large armies and large units. I'm also attracted to wargaming on smaller tables. It's a comfortable way to game, doesn't require a fantastic amount of figures and can produce very entertaining games that can be played to a conclusion in 2 or 3 hours.

I'm not saying large, epic games will not continue to be played - of course, they will - but I sense that there is a growing momentum towards smaller games with smaller units and smaller armies. Does anyone else feel this way? If so, I wonder how that might impact on gamers buying patterns and how manufacturers should package their products in future. What are your views on the shape of future collecting and gaming?

Once upon a time there was no internet, nothing to do on Sundays, far fewer facilities or amenities of all kinds. Now the competition for our time and attention is much more intense, so people's available time (and space) for wargaming is more constrained. If a game took all weekend, that used to be a positive virtue; now, such longwindedness is mostly impractical. Hence the appeal of games that can be fitted into a 3-hour evening session on a modest table.

This was certainly a big part of the motivation for us in creating "Bloody Big BATTLES!" - we wanted to fight the whole of a big battle like Gettysburg, but to finish it in an evening, and without having to set out 5,000 figures on a basketball court.

I'm not a dabbler myself, but I think the many skirmish-type rulesets currently popular are attractive because the small armies required let people dabble in a wide range of colourful periods without huge investment of time or money.

So while the epic game will always exist, I do see the future favouring more concise games.

Chris

Bloody Big BATTLES!
https://groups.io/g/bloodybigbattles
http://bloodybigbattles.blogspot.com/

Leon

Quote from: Raider4 on 23 January 2020, 08:50:59 AM
Agreed. I'd always thought that was the only 'odd' thing about the way Pendraken do things (I think they do packs of 18 in the European Late Medieval range?). To me, packs of 12 figures would be perfect for the command packs, although I do get it may not be that way from Pendraken's point of view!

As paulr says, it's really due to the space in a mould and what we can fit in it.  If we put 15-18 command figures into a mould then we need a similar quantity of something else to fill the other half, which isn't always feasible depending on the range/period.  We could just put the usual 30-35 figures in there and sell them in 15's, but then you're either throwing half a spin away every time you run the mould, or keeping them as spares for a future order.  These days we have spares trays for that but we didn't have those for the first 20-odd years!

Some of the more recent ranges have had half-packs where we think there's a lower demand for that troop type, things like the Napoleonics, Indian Mutiny, ACW, etc.
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

FierceKitty

Not a personal concern here, but your SYW mounted officer with sword pointing forward is very dashing and animated. You did five regiments' worth for me as a custom job, but I suspect there'd be takers for a standard pack of them.
I don't drink coffee to wake up. I wake up to drink coffee.

FierceKitty

Quote from: ianrs54 on 23 January 2020, 11:44:02 AM
Well Felines do have a limited attention span !  ;)

Ever seen a cat watching a mouse hole?
I don't drink coffee to wake up. I wake up to drink coffee.

Leon

Quote from: FierceKitty on 23 January 2020, 03:00:49 PM
Not a personal concern here, but your SYW mounted officer with sword pointing forward is very dashing and animated. You did five regiments' worth for me as a custom job, but I suspect there'd be takers for a standard pack of them.

Which one's that?  Is it one of the officers from a cavalry pack somewhere?
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

FierceKitty

I don't drink coffee to wake up. I wake up to drink coffee.

steve_holmes_11

Interesting stuff, I'd imagine many of us are facing the same issues - wanting to shoehorn more gaming into our schedules, living room tables and budget.

First up, the hobby space is exploding with skirmish games, elves and dwarves have recently been joined by small boats, sailing ships, stompy robots, tanks, ww2 figures and all manner of gang warfare.
Skirmish games tend to be aimed at 28mm (A good use for the scale in my opinion), have a low figure count, but require a lot of effort on the scenery side to compensate.
Rules vary between good and awful (a gimmick, some glossy photos and £30 for the rulebook - and then there's the supplements).
The limited nature of the forces mean that games are quick, you'l often get a "dud" with one side rolling a couple of criticals and it's over almost before it started.
When this happens it's possible to set up again and have another game.

I'm a lot more interested in reducing the time and effort required to put on a battle.
Reducing figure count and table size are an easy way to achieve this, but it doesn't work in all cases.

I believe the Rules hold the key to smaller and faster battles.
Some rules are designed for a "realistic" game, and resist all efforts to streamline a game.
Others lend themselves well to scaling down.

If you're wanting small units on a smaller battlefield, the following features will help.
* Simple streamlined mechanisms that don't depend on matters of millimetres for movement of shooting - if you're scaling down, then those hard to measure distances will become impossible to measure.
* One or few elements per unit, with minimal attention to drill and formations - there's a size below which elements aren't viable, so an easy way to shrink a unit is to use fewer elements, this tends to spol games that rely on element removal for casualties or strict arrangements for formation changes.
* Fairly limited interactions between units: things like 3 units in melee against 4, needing to know how many front rank figures are actually in contact, and over-literal interpretation of "in cover", and representing skirmish detachments all get tricky as the representation shrinks.

So a good set of rules will permit small battalions on one or a few elements, probably uses counters rather than stand removal to show casualties and doesn't get over-obsessive about small overlaps.


Once this is done you can concentrate on your army.
This is where personal taste comes to the fore, with a caveat that some units will look better than others in small numbers.
* Pike and shot looks a bit odd if the infantry are alternating pairs of pike and shot.
* Having a command group for every 3 element battalion can look a bit busy, it's often better to place the flags and drummers with just the senior battalion of each brigade.
* Some items like Tanks, elephants, chariots are usually represented singly, and it's tricky to shrink them further.
One way to compensate for smaller units is to step down a scale - replace those 28s with 10s or 6s and avoid some of the issues of small batalions.

My experience is that you don't get much of a game with a handful of formed units on each side.
Army (should that be regiment) break points are threatened by one bad morale test, and the game is over before it has started.
You want to retain scope for players to send an attack to a flank, deploy a reserve etc, and this requires a decent unit count - perhaps 8 minimum and 12 or a few more for a typical game.

Finally the issue of ground scale.
Smaller battalions imply a greater disparity between figure scale and ground scale.
* It's good practice to reduce movement and shooting ranges in line with battalion frontage, otherwise you'll find ultra agile cavalry and cannon enjoying the run of the field.
* Ground features, occupy far more land than intended - the city-block sized cottage.


At this point it's worth mentioning that grid based games like Square Bashing, To The Strongest, Blood Bowl have no specific scale.
The grid takes care of all measurement, so they should be among the easiest rules to shrink.



So far, it's all looked like bad news for Leon.
An exciting way to play games with far smaller armies.
And smaller armies mean smaller sales.

I'm here to say it ain't so, and explain why.

First up, gamers are gamers, and usually bloat their projects.
Westmarcher's initial post illustrates this in the third paragraph.
He begins contemplating a brigade of Austrian infantry, and quickly adds Grenadiers, Hungarians, Artillery (several types), Cuirassiers, Chevauleger, and I'm sure there were some Grenz and Landwehr in there too (if not there soon will be).

The smaller table does mean fewer figures in each battle, but the gamer knows that having a range of different figures on the "sub's bench" means that the next battle can feature a rather different force composition.
Variety staves off familiarity and boredom, maintaining interest in a game.

The other thing about gamers is the love of the new and shiny (even the best mate varnish cannot put them off).
If it takes 6 months to paint a large army, it will be a year before opposed forces are ready.
If a smaller army can be prepared in 6 weeks, you're ready to go in 3 months.
And when you enjoy those games you'll soon think about adding in some allied forces (OK this doesn't apply for the American Civil War).
Syracusans, Numidians and Spaniards can join the usual Rome Vs Carthage bust up - so you may end up buying more, but you'll be getting a lot more gaming.


So, to summarise:
* Shrinking a battle wargame does not result in a skirmish.
* Some rules are more shrinkable than others, and the key lies in the rules measurement, basing and casualty mechanisms.
* Keep en eye on the look of your units en-masse.
* Scale movement and range distances in proportion to unit frontage.
* Grid games are generally easy to scale.
* You'll get your armies on table faster.
* You'll likely want to collect extra armies.




Westmarcher

A load of interesting views above, none of which is wrong.  :)

Quote from: steve_holmes_11 on 23 January 2020, 04:04:38 PM
* You'll get your armies on table faster.
* You'll likely want to collect extra armies.

Indeed, two of the attractions, my friend.  :)

So, most likely you need not worry about future sales, Leon (as Steve suggests).  :)

p.s. I would also like it noted that Dave and Leon have always gone that extra mile and accommodated my requests for extra officers, musicians and standard bearers in the past.  :-bd
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Orcs

I own and play in all scales from 6mm to 28mm.  Although I am using 6mm less and less now as I get older.

I like to see a battle line look like a battle line, so in most cases 28mm does not really do it. Sunjester and I do manage a battle line  it in 28mm lord of the rings stuff, simply because we can field 1000+ figures a side, although this takes a very large table and a ful day.

so for most things 28mm is a skirmish  or small battle scale. This is fine for a club night

15mm  is good for getting large units, although having resurrected my 15mm stuff recently, I was shocked at the cost of getting some additional units.

10mm is great for large battle lines and figures that you can actually see, also the cost is far more manageable, although I am not sure Mrs Orcs would agree ( I have convinced her that Pendraken figures are  astounding value at £1.50 a pack  ;) ).

As my preference is for good looking games with proper battle lines 10mm has become my primary scale. Plus as I am fortunate to have the space and an accommodating partner that allows me to to have a large table up in the dining room, sometimes for months on end, I have the luxury to indulge myself.

That said I have played some cracking games with half a dozen figures aside.

As I have said before I am a "wargames slapper" any period , any rules, any scale.  Its the fun that counts 






 
The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

petercooman

Quote from: steve_holmes_11 on 23 January 2020, 04:04:38 PM

So, to summarise:
* Shrinking a battle wargame does not result in a skirmish.
* Some rules are more shrinkable than others, and the key lies in the rules measurement, basing and casualty mechanisms.
* Keep en eye on the look of your units en-masse.
* Scale movement and range distances in proportion to unit frontage.
* Grid games are generally easy to scale.
* You'll get your armies on table faster.
* You'll likely want to collect extra armies.





And the most important one: we never stop at one period so repeat the process.

FierceKitty

Quote from: steve_holmes_11 on 23 January 2020, 04:04:38 PM


So, to summarise:
* Shrinking a battle wargame does not result in a skirmish.
* Some rules are more shrinkable than others, and the key lies in the rules measurement, basing and casualty mechanisms.
* Keep en eye on the look of your units en-masse.
* Scale movement and range distances in proportion to unit frontage.
* Grid games are generally easy to scale.
* You'll get your armies on table faster.
* You'll likely want need to collect extra armies.




I don't drink coffee to wake up. I wake up to drink coffee.

Chad

I started years ago with 25/28mm as they were the only figures available. Then came 15mm and I switched. Finally 6mm and 10mm.

Scale of figures is now determined by my ability to paint them. 10 years ago I could comfortably handle 10mm but now as I move north of 70 this is becoming more difficult so now I have moved back to 15mm.

Scale of games is now determined by economics. Obviously 10mm quantity/price is the most attractive option for big games but would involve considerable expenditure. I now favour small to mid sized uncomplicated games.

Similarly new projects are determined by economics and availability of figures and while I might have interest in possible new ranges from Pendraken time is not on my side to wait for them.

industrialtrousers

I'm not widely read when it comes to wargaming rules, certainly compared to many on the forum, but in the rule sets I have looked at units relate to base size and model count doesn't come into it. I can fully understand having fewer models per base. Less time, less expense.

Personally I like as many models on a base as can comfortably fit as well as having a strong bias to metallic models. There's something very satisfying about the weight in the hand.

I moved to 10mm because I had no space for further storage. I doubt I will return to 28mm, particularly now everything is plastic but largely because it takes much less time to paint 10mm and also at a significantly lower cost to achieve the desired mass effect.

steve_holmes_11

IndustrialTrousers post reminded me of another scale based clincher.

28mm now has a significant supply of hard plastic figures.
This certainly mitigates the sting of £1.80 - £6.00* per metal infantryman (* Non evil-empire alternatives are available).

The upside (or downside as I see it) is that the plastics come in multi-pose kit form.

Bonus, plenty of flexibility to create your unit with variety of poses and weapon options, while bringing costs into the reals of sanity.
Bogus, the need to glue a load of fiddly bits (smaller then 10mm figures) together before you can embark upon painting.

I'd have loved this option as a kid: Reduced costs, and conversion possibilities - I also had agile hands and eyesight like a hawk.
As a middle aged gent I see a ton of unenjoyable work for my poor eyes and wobbly fingers.


I think my sweet spot lies in the 10mm to 15mm range.

I'm increasingly coming to regard 6mm as another "Big battle" scale.
Its individual figures aren't really suited to single, or small group basing.
Where 6mm excels is producing close order bases of massed troops.

For example



Battalions of 120 infantry (or 80 jager)  figures, and a half-regiment of 32 hussar figures.
The equivalent stands would accommodate 12 small or 8 28mm infantry, and the cavalry stands are too shallow, but have the frontage for about one and a half.

Zoom out a bit and you get something that looks like a battle.




It's the vision of Altdorfer's painting, compared to 28mm hiving you a Lady Butler vision.
Neither is wrong, but I prefer the 6mm vision.

I suppose my rather clumsy point here is that I see 10 and 15mm as the "Future vision" scales, while 6mm and 28mm tend to suit the older "Big army" vision.




paulr

 :-bd =D> :-bd =D>
Great looking game

Another interesting discussion :-\
One of the many things I like about this hobby is the many different ways you can do things :)
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Steve J

We are certainly a broad church Paul, which is no bad thing IMHO.