Cuba Libre - South Leon Campaign

Started by bigjackmac, 07 September 2016, 01:08:49 PM

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bigjackmac

All,

Well, it has started, my campaign in the fictional African nation of South Leon.  For background, please check here:
http://cubalibrewargame.blogspot.com/2015/12/south-leon-on-slow-ride-down-aka.html

In May 1990 Cuba sent a task force to South Leon in order to prop up the democratic government there against its Communist neighbor, the Fédération Socialiste Nationale de Leon, or FSNL, and against the Marxist domestic rebel group, the Free Leon Army (FLA).  Task Force Fulgencio, named for its leader, who is also the commander of the 8th Commando Battalion, is comprised of one company of Marines, one company of paratroopers, and various intelligence and special operations troops.  The parachute infantry company has been sent to the center of South Leon, to the capital city of Pendrakenville, to quell the growing insurgency there.  Meanwhile, the company of Marines has been dispatched to the northern border with FSNL, a Demilitarized Zone (DMZ, created following their war in 1949), to stop the infusion of men and equipment across the border into South Leon.
**Okay, I'm not gonna hide it.  The part about the Marines heading to the DMZ to stop infiltration of South Leon from FSNL is a poorly disguised attempt at some Vietnam-era gaming.  While I'd probably be better off just doing some 'straight' Vietnam gaming, many of you know I have somewhat of an aversion to gaming real life stuff, preferring to make up places and names, or at least units.  The other reason I'm doing it this way is that it allows me to keep my Cuba Libre series of wars/campaigns/deployments moving forward.  So two birds with one stone, if you will.  I hope that doesn't raise anyone's hackles.  But for all intents and purposes, my war on the DMZ of South Leon is USMC on the DMZ in Vietnam.  Hell, for that matter, my paratroopers in South Leon's capital are probably going to look a lot like Israel's war in Lebanon circa 1982.

In any case, the company of Marines (officially the 24th Seaborne Shock Infantry Company; they're quite esoteric/eccentric about their unit names in the Cuban Expeditionary Force) under 1st Lt Ordonez (he and most of his men are veterans of the War of Liberation) arrived in South Leon on 3 May 1990 and soon thereafter moved to their Area of Operations on the DMZ.  Lt Ordonez immediately set his three rifle platoons (under Lt Peres, 1st Platoon; Lt Lupe, 2nd Platoon; and Lt Rodriques, 3rd Platoon) on an aggressive schedule of daytime combat and reconnaissance patrols, and nighttime ambush patrols.

It is now 3 June 1990, and to date contact has been minimal, though casualties have not.  There has been a rash of Marines lost to the occasional sniper, booby trap, non combat injuries, and the worst offender: disease.  The Marines, still becoming acclimated to the wilds of Africa, have suffered from various ailments such as malaria, dengue fever, Ebola (sorry, couldn't help it), dysentery, and jungle rot.  On an average day the rifle platoons are down 15 to 20% of the paper strength, but the patrols continue.

At approximately 0600 this morning, Lt Peres led 1st Platoon out on patrol.  The aim of the patrol is to hump all day, visiting a number of villages, before holing up at approximately 1730 in a platoon-sized night defense position.  The day has been long and hot, the Marines toiling under the weight of their gear and anticipation of enemy contact, and twice the column has already halted to perform MEDEVAC: once for a Marine that stepped on a toe-popper near an abandoned village, and once to evacuate two Marines with heat exhaustion.  Peres' platoon is now on the cusp of entering what looks to be another abandoned village.


The table, 2' x 2', north is up, using the one terrain tile that I've actually managed to finish.  The village is at top center, and the Marines will enter from the bottom (south) of the table.  From up here you can see various fighting positions have been dug, those these are not yet apparent to the Cuban troops.

A quick word on rules: as always, I'm using Ivan's excellent 5Core series.  I'm basically running "Five Men in Normandy" activation, but with full firing dice on reactions.


Having lost several comrades already, a lone Lance Corporal goes berserk and charges an enemy fighting hole.  To see how the fight went, please check the blog at:
http://cubalibrewargame.blogspot.com/2016/09/south-leon-dmz-prelude-i.html

Well, I hope you liked it as much as I did, I've got two more fights just like it to write up and post.  And I hope the Vietnam/South Leon thing doesn't bother you.  Like I said, time is at a premium, and so being able to do Vietnam gaming and knock out Cuba Libre campaigns is really a great deal for me.

V/R,
Jack

Techno


Steve J

Love the terrain board, background fluff etc. 8)

d_Guy

Quote from: Steve J on 07 September 2016, 02:08:36 PM
Love the terrain board, background fluff etc. 8)
2nd!  :-bd

As always, enjoy your story telling Jack.
Encumbered by Idjits, we pressed on

Duke Speedy of Leighton

Awesome report Jack, loving the board an the whole atmosphere of the game.
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

fsn

Quote from: bigjackmac on 07 September 2016, 01:08:49 PM
The aim of the patrol is to hump all day
We've all been that young.

Great report.

Lord Oik of Runcorn (You may refer to me as Milord Oik)

Oik of the Year 2013, 2014; Prize for originality and 'having a go, bless him', 2015
3 votes in the 2016 Painting Competition!; 2017-2019 The Wilderness years
Oik of the Year 2020; 7 votes in the 2021 Painting Competition
11 votes in the 2022 Painting Competition (Double figures!)
2023 - the year of Gerald:
2024 Painting Competition - Runner-Up!

petercooman

Nice report!

Shouldn't be too worried about the Vietnam/South Leon thing, it's your game so you do whatever you like  :)

Interesting read, considering i got '5 men in normandy' last week. Should try tem out if i have time.

bigjackmac

Holy cow, look at the turnout!  Thanks everyone, you flatter me  :-[ :-[ :-[

FSN - I can't remember anymore ;)

Peter - Give the rules a shot, and give it a couple tries.  They're a bit different, and at first I hated them, but I've grown to love them and being more than 100 batreps into them, I can't see using anything else.  Being different, they're certainly not going to appeal to everyone, but they do everything I want a set of rules to do.

V/R,
Jack

petercooman

Quote from: bigjackmac on 08 September 2016, 12:37:19 AM
Holy cow, look at the turnout!  Thanks everyone, you flatter me  :-[ :-[ :-[

FSN - I can't remember anymore ;)

Peter - Give the rules a shot, and give it a couple tries.  They're a bit different, and at first I hated them, but I've grown to love them and being more than 100 batreps into them, I can't see using anything else.  Being different, they're certainly not going to appeal to everyone, but they do everything I want a set of rules to do.

V/R,
Jack

Yes indeed, they are different, i noticed that when i read them. Have to go over them again and make a little 'cheat sheet' and then try them out. Why did you change the dice? Was it to make them more 'automatic weapons'?

bigjackmac

Peter,

For me the 1 and 6 mechanism was really easy to latch onto, and don't let Shock and Kill dice throw you.  Ivan is a bit wordy in his explanation, but it's really as simple as this:

Shock 1: the guy can shoot or move on an activation, not shoot and move.  He can't react fire.  He needs to be rallied to remove these conditions, which can occur by 1) a buddy moving into base contact (then rolling to rally), or 2) spending an activation to self rally (then rolling to rally).

Shock 6: the can't shoot, move, or react fire (there's another, later version where he can shoot, but not move or react.  I still play the original way).  He needs to be rallied to remove these conditions, which can occur by 1) a buddy moving into base contact (then rolling to rally), or 2) spending an activation to self rally (then rolling to rally).

Kill 1: the guy can't move, shoot, or react.  He needs to be checked by a buddy moving into base contact (no self rally here).

*All of these also have a negative modifier in close combat; I believe it's -1, -2, and -3 respectively, in order.

Kill 6: He's out of the fight, lay down a casualty marker.

What do you mean 'change the dice'?  I'm always changing stuff ;)

For example, a rifle is normally 1K 1S.  But if he's got a really good shot, I'll bump that up to 1K 2S, 2K 2S, etc..., based on how good a shot he's got (like the enemy NCO looking down on two Marines in the stream).  If you're talking about react fire, normal ("Guard") react fire is shock dice only, short range ("Snap") is Kill dice only, but to make things a bit more deadly I'm allowing them to use full firing dice (and I even adjust that based on how good or bad the shot is).

That's kinda why I like the rules so much.  Once you get the simple concepts down you can do whatever you want to 'tailor' the game to what you want it to do.  Hope that helps.

V/R,
Jack

bigjackmac

All,

This is the second fight of a three-fight series for the opening round of my South Leon campaign, which is actually a thinly-veiled Vietnam campaign being used to keep my Cuba Libre story going.  Task Force Fulgencio, comprising a company of Marines, a company of paratroopers, and various intelligence, special operations forces, and combat support detachments has deployed to prop up the fictional country of South Leon, which is suffering from guerrilla war begun by domestic Marxists and supported by its Communist neighbor, the Fédération Socialiste Nationale de Leon.

1st Lt Ordonez' company of Marines was dispatched to the border with FSNL, while the parachute infantry company was sent to the capital of South Leon.  The Marines have been aggressively patrolling the DMZ, and the first real contact with infiltrators from FSNL occurred several days ago.  Lt Peres' 1st Platoon met the enemy in an abandoned village, where the guerrillas sprung an ambush.  Both sides were bloodied, but the Marines ultimately carried the day.

It is now approximately 1045 on 7 June 1990, and Lt Lupe's 2nd Platoon has been on patrol since the wee hours of the morning.


The Marines fan out and enter the village, contact is imminent.  To see how the fight went, please check the blog at:
http://cubalibrewargame.blogspot.com/2016/09/south-leon-dmz-prelude-ii.html

What a fight, I'm exhausted!  I've got one more to write up and post, then I change gears for some modern Middle East fights.  My boy and I played most of a game, and have two more to go in that operation, playing co-op with SOF against insurgents.  Sorry, my wargaming butterfly-ness simply won't allow me to stay focused on any one arena for too long ;)  Stay tuned.

V/R,
Jack

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

fsn

I'm cheering for the FSNL!

Dirty Americano invaders! I keel you all!

Lord Oik of Runcorn (You may refer to me as Milord Oik)

Oik of the Year 2013, 2014; Prize for originality and 'having a go, bless him', 2015
3 votes in the 2016 Painting Competition!; 2017-2019 The Wilderness years
Oik of the Year 2020; 7 votes in the 2021 Painting Competition
11 votes in the 2022 Painting Competition (Double figures!)
2023 - the year of Gerald:
2024 Painting Competition - Runner-Up!

Techno


petercooman

Intense fight!

One thing that i do like about these rules is the long weapon ranges. No more of that "i'll just run around your 12" threat bubble and there's nothing you can do" malarkey.