Falklands Para Platoon

Started by Gazza, 15 September 2014, 10:05:53 PM

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Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

jchaos79


Techno

Very nice work again, Gazza !  8)
Cheers - Phil.

Gazza

19 March 2015, 03:24:57 PM #33 Last Edit: 19 March 2015, 03:27:41 PM by Gazza
Some pictures of a recent game, using FiveCore's Company Commander rules. The scenery isn't quite finished yet! More information on my blog (signature). Ordering some 20mm Rheinmetalls for Goose Green at the end of the month!



'Which painting in the National Gallery would I save if there was a fire? The one nearest the door of course.' - GB Shaw

Das Blog: http://we-stand-and-fight.blogspot.co.uk/

Techno

Looking good, Gazza !
Cheers - Phil

Duke Speedy of Leighton

Top battle report Gaz.

These rules are winning me over. :D
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

getagrip

Love it.

Something else I now want play =)
Buy plenty of Matron's sculpts now!

If he keeps using the chainsaw, the value of his work will soon go up.

toxicpixie

With Jacks batreps as well those 5core rules are lookin good - as is your Fslklands project!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

bigjackmac

Gaz,

I love the fact the rules are simple and straightforward (intuitive is perhaps a better word), while still giving solid, historical results that sound like 'real-life' after action reports. This really helps the 'immersion' aspect for me; I don't have to come out of the role to look stuff up, I'm simply focused on "I can't do everything, so should I do this over here, or that over there?"

The reason I asked about the scurries and firefights was to get your take on how they 'felt' to you. I've played games that similarly limited what a player can do (i.e., you can't move everything every turn), but I gave up on (some of) them because it felt so limiting, or the manner in which it was limiting, made me feel like more of a spectator (that simply moved a specific piece when allowed) rather than a commander carrying out a plan.

Similarly, when I've tried to explain the activation mechanism, particularly the scurries and firefights, to guys that haven't played the rules, I've gotten some pushback, i.e., 'that's not realistic, that doesn't make sense, why could I only move/shoot this turn,' etc... Thus far I have not had that feeling myself, though I also haven't had a great reply to those concerns, so I was just curious to see how those aspects struck you. My own opinion is that it is 1) a cool game mechanism to limit what the player can do, and 2) it matches what I know (or think I know) about a Company Commander trying to run a battle, but then subordinate units 'unexplainably' halting (firefight) or making better progress than expected (scurry).

Of course, 'unexplainably' applies at the company level, but makes perfect sense to the squad leader or platoon commander that unexpectedly met resistance, or came upon an unexpectedly inhospitable terrain feature. All things which are 'abstracted out' of the rules so we can focus on being the Company Commander.

Quick couple side notes:
1) I thought it pretty cool you had the reference to the TFL Boer War stuff; I can recall a few years ago when that was the only thing on their blog, and I followed it with interest.
2) I'm honored that you referenced little old me regarding the batreps, thank you Sir ;)

Take care, and looking forward to more.

V/R,
Jack

Gazza

Jack, I'm in agreement with you over the amount FCC limits player control: it's enough so that the commander does not feel helpless (as can happen in CWC if you have a low command value), but not too little that he is not faced with tough decisions either. The 'scurry' and 'fire fight' results add a degree of unpredictability that is sometimes useful and other times a hindrance. I personally think that FCC works as both a historical simulation and a balanced game system and I look forward to using it again.
'Which painting in the National Gallery would I save if there was a fire? The one nearest the door of course.' - GB Shaw

Das Blog: http://we-stand-and-fight.blogspot.co.uk/

bigjackmac

Then we are in agreement, Sir!  Everyone on the forum should pick out their favorite WWI to present Pendraken forces, buy the rules, and get some gaming in.   :D :D

V/R,
Jack

Gazza

I've been playing about with my terrain again and also creating some scenarios for FiveCore Company Command, which I hope to be able to share in the coming weeks. Below is a picture of my current scenery laid-out for one of the aforementioned scenarios. Readers who are able to guess the engagement win a banana! (Hint: it's part of a larger battle.)

'Which painting in the National Gallery would I save if there was a fire? The one nearest the door of course.' - GB Shaw

Das Blog: http://we-stand-and-fight.blogspot.co.uk/

Techno

That looks really spiffy !  :-bd
Cheers - Phil

getagrip

Simple layout but SO effective; love it Gazza :-bd
Buy plenty of Matron's sculpts now!

If he keeps using the chainsaw, the value of his work will soon go up.

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner