Recommend me a set - WWWII

Started by Luddite, 19 December 2013, 10:26:04 AM

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Luddite

Hi chaps,

OK, so i'm considering a project for 2014 (alongside the WWI commemoration games, SYW Maurice, & 40k ( :-[ ); that game is to finally sort out a Wierd World War Two game set in 1946/47 and done in glorious Pendraken 10mm.

I have a variety of background resources so that's not a problem.  

What i'm looking for are some recommendations for a set of rules that will work for the period and are flexible enough to allow me to include the 'wierd' elements.

I want a ruleset that is focussed a company level (you field a company plus company assets).

The only stipulation - no TFL rules.

So what do yout think?  What do you use that will give me a good, enjoyable game, and that has the flexibility i'll need to introduce the wierder parts of the setting (late war 'Ratte' type vehicles, armoured infantry, zombies, magic, tesla weapons, etc.)
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

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"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Nosher

Although they're not my cup of tea, Secrets of the Third Reich pretty much covers your requirements.
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Albie Bach

You could consider KR-16 free download rules from Angel Barracks.
Sadly no longer with us - RIP (2018)

Luddite

19 December 2013, 11:58:09 AM #3 Last Edit: 19 December 2013, 12:01:04 PM by Luddite
Quote from: Nosher on 19 December 2013, 11:01:37 AM
Although they're not my cup of tea, Secrets of the Third Reich pretty much covers your requirements.

I've got them.  Terrible, and platoon level rather than company level.

Thanks for the help though Nosher.   :)

Quote from: Albie BachYou could consider KR-16 free download rules from Angel Barracks.

Nice little set of rules there, but again skirmish/platoon level.

They may scale up...i'll give them some consideration.
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Nosher

Quote from: Luddite on 19 December 2013, 11:58:09 AM
I've got them.  Terrible, and platoon level rather than company level.

Thanks for the help though Nosher.   :)

Glad you agree Luddite. i felt embarrased suggesting them. Absolutely shocking set but the only ones I could think of and have experience of.
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Ferb

You could try Konflikt 47 which are free to download from Clockwork Goblin.

Ferb

Wulf

19 December 2013, 01:35:12 PM #6 Last Edit: 19 December 2013, 01:38:54 PM by Wulf
Quote from: Ferb on 19 December 2013, 01:18:34 PM
You could try Konflikt 47 which are free to download from Clockwork Goblin.
There seem to be chunks of text missing from that PDF...

Never mind - it's OK when I d/l it, it doesn't display properly on Firefox.

Duke Speedy of Leighton

Have a look at Rebel Miniatures home page, they always have some cool rules.
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Gran76

Design your own rules mate might seem a little daunting but once your in the zone you'll be hooked plenty of info on internet towards dice probability etc have confidence in yourself and if things are not what you want change them you can do it I have faith in you let us know how you go on and for input if you go down this route.

david giles

You could try Poor Bloody Infantry by Peter Pig - based on an 8 *8 set of squares - works well and the game flows well. You would have to make your own extrapolations of attack and defence values.
I could suggest a number of alternatives for WW2 company level but not really sure what you are after - a WW2 game that you can use as a basis for a 46/47 game with your own additions  - or a complete 46/47 game already to go.

Fenton

dont GHQ do a WWW2 set of rules?
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

petercooman


Last Hussar

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Orcs

Quote from: Last Hussar on 13 January 2014, 10:48:20 PM
Quadrant 13 - the SF version of IABSM

Sorry Luddite, LH's adoration of TFL rules meant his brain could not compute the bit that said 

"The only stipulation - no TFL rules."  :)
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