Started by Norm, 28 November 2020, 11:48:20 PM
Quote from: Steve J on 01 December 2020, 06:56:06 AMI'm pretty sure the machines will be leased, based upon the deals that we were offered for various RP machines when I worked for a design company.
Quote from: Big Insect on 30 November 2020, 09:58:32 AMSadly I am not a fan of Mortem Et Gloriam (MeG).I've played a number of trial games with a proficient player and watched a number of competition events and have come to the conclusion that life is just too short to go down this particular avenue.I thought the initial pre-battle phase was way, way too complicated and protracted for the ultimate outcome. I tended to get bored part way through it and just hurry the process to its ultimate conclusion just so I could get on with playing the game - all that use of special dice, play charts and cards - sorry you lost me there before we've even started. Also, I am really not sure the ultimate outcome couldn't have been achieved in a much simpler and faster way!The rules also need a lot of figures/units if played in their original format. Which is fine if you are a refugee from the old DBM or FoG school of gaming and have the larger armies already in existence in your gaming cupboard, but units made up of masses of bases in multiple lines (of which only c.50% actually have any real use in the game) are all well and good if you have a lot of existing figures (in 15mm or 10mm - great for figure manufacturers ) and of course they look very nice on the table, but if you are somebody that likes to experiment with a lot of different armies or army variants, across a lot of different ancients sub-periods, this set of rules is going to prove very expensive for you.The ultimate rules mechanisms - moving, shooting, combat all work pretty effectively. But there is nothing here that is really revolutionary or distinctive. Command is different - but again it is a combination of special dice and cards and like the pre-battle terrain and deployment section I found it overly complex for the outcomes it ultimately achieved. In addition, c.50% of the games I played ended in timed-out draws - so no ultimate defeat of one side or the other. Now that might be due to a number of factors - my inexperience, my & my opponents playing styles, the armies we were using, etc.etc.etc. But one thing I found for sure was that this is not a quick pick-up set of rules and it does not make for a quick or particularly decisive end result.I must also admit to tending to favour the larger scale of miniatures at present for my ancient/medieval gaming - having spent most of lockdown painting 28mm Punic War figures - so this might be a set of rules more for those who enjoy massed battles in a much smaller scale.Just my thoughts and views of course mark