Mongols

Started by get2grips, 10 September 2013, 10:03:49 PM

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get2grips

Quote from: Fenton on 13 September 2013, 08:12:54 PM
Are you going to post them up on the Ricks Warmaster site?

Wasn't going to: you think they're okay?

Fenton

yeah...lets other people have a view to
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Shedman

They look fine

If only I had some Mongols - I would give them a go

;)

get2grips

Quote from: Shedman on 13 September 2013, 08:47:51 PM
They look fine

If only I had some Mongols - I would give them a go

;)

On their way...Leon, do I get commission?  :D

get2grips

Quote from: Fenton on 13 September 2013, 08:43:29 PM
yeah...lets other people have a view to

Can't see where to post...I'm not that bright  8-}

Fenton

Go to Army lists etc...there is a link for getting in touch
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

get2grips

Done: cheers Fenton  :)

nikharwood

Quote from: get2grips on 13 September 2013, 07:50:52 PM
Oh come on...11 downloads; someone MUST have an opinion  :'(

Yep - like the look of these...might just be the incentive I need to get these bad boys at some point  :D

get2grips

Quote from: nikharwood on 13 September 2013, 09:23:04 PM
Yep - like the look of these...might just be the incentive I need to get these bad boys at some point  :D

Thanks Nik.

What about the Deathworms?  Too powerful?

Fenton

I have plenty of opinions just none about warmaster...haven't played it for about 6 years

though the list looks good
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

nikharwood

Quote from: get2grips on 13 September 2013, 09:26:06 PM
Thanks Nik.

What about the Deathworms?  Too powerful?

Maybe...10 hits is a *lot*...especially with its deployment, 5 attacks & Terror...a touch too much?

I like the deployment, certainly has to be Terror-causing & 5 attacks makes it hard-hitting (which seems right) - maybe tone the hits down to 8? It does have a 5+ save, after all...

Ithoriel

Interesting list.

Just a couple of points.

Firstly, Golems rather than Gollums surely?

Secondly I think the Deathworm is too powerful, other than that I like the army.

Deathworm - with 10 hits it's worth about 250 points, with 8 it's worth about 175. Hard to factor in the deployment rule so points might still need an increase to cover that.

I wrote the Albion Army List for Warmaster (which they got wrong when they published it! <rankle> <rankle>) and my advice is playtest it with anyone who will stand still long enough. It's amazing what players will do with apparently sensible army lists! :)
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

get2grips

Quote from: Ithoriel on 13 September 2013, 11:22:20 PM
Interesting list.

Just a couple of points.

Firstly, Golems rather than Gollums surely?

Secondly I think the Deathworm is too powerful, other than that I like the army.

Deathworm - with 10 hits it's worth about 250 points, with 8 it's worth about 175. Hard to factor in the deployment rule so points might still need an increase to cover that.

I wrote the Albion Army List for Warmaster (which they got wrong when they published it! <rankle> <rankle>) and my advice is playtest it with anyone who will stand still long enough. It's amazing what players will do with apparently sensible army lists! :)
Quote from: nikharwood on 13 September 2013, 10:27:34 PM
Maybe...10 hits is a *lot*...especially with its deployment, 5 attacks & Terror...a touch too much?

I like the deployment, certainly has to be Terror-causing & 5 attacks makes it hard-hitting (which seems right) - maybe tone the hits down to 8? It does have a 5+ save, after all...

Agree with all of this.  I wanted to portray toughness but probably went a bit mad  :)

Attached is revision: with Golems  :-[

No-one commented on infantry based cavalry  :o

Thanks for the feedback guys  :-bd

Ithoriel

I'd change

"If a deathworm suffers 6 or more hits in a shooting or combat phase it is badly hurt.  Once badly hurt its stats are reduced to 3/5."

to

"If a deathworm suffers 4 or more hits in a shooting or combat phase it is badly hurt.  Once badly hurt its stats are reduced to 3/4."

It makes it more consistent with existing WM monsters.

All IMHO, of course. YMMV
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

get2grips

Quote from: Ithoriel on 14 September 2013, 12:12:38 PM
I'd change

"If a deathworm suffers 6 or more hits in a shooting or combat phase it is badly hurt.  Once badly hurt its stats are reduced to 3/5."

to

"If a deathworm suffers 4 or more hits in a shooting or combat phase it is badly hurt.  Once badly hurt its stats are reduced to 3/4."

It makes it more consistent with existing WM monsters.

All IMHO, of course. YMMV

Yeah, now we've changed hits from 10 -8 you are correct.  Version on the way  :D

Keep em coming fellas  :-bd