CWC-2 Army Lists - 2025

Started by Leon, 01 September 2025, 10:14:22 PM

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flamingpig0

Quote from: Big Insect on 21 June 2026, 04:49:33 PMBut as I say, it is 'the companies' policy not to create a set of 'Modern Warfare' rules or even a CWC upgrade supplement to do so. It's a principle thing.

Cheers
Mark

A good call in my view
"I like coffee exceedingly..."
 H.P. Lovecraft

"We don't want your stupid tanks!" 
Salah Askar,

My six degrees of separation includes Osama Bin Laden, Hitler, and Wendy James

kustenjaeger

It's called Cold War Commander and covers what is in the title 🙂.

Edward

Andrew T

We are planning a game next year based on the Dragon Strike book, featuring China vs the rest of Asia Pacific - I think: not actually read the book yet - that will be set in 2001. That's really going to stretch the CWC rules. We'll have to use the EW rules, possibly port in the version from FWC2. We'll need to think about aircraft using ATGMs, as even by the Gulf War 75% of CAS attacks were fighters armed with Maverick, possibly recce drones and we may borrow Stealth rules from FWC2.

I think that if there was to be a Modern War Commander, CWC Redux or CWC: New World Order (I haven't spent far too long thinking about possible names, honest), with the potential for the likes of T-55s to be on the same battlefield as the latest Abrams, Leopard 2A7, T-90 etc. we would probably have to switch to rolls to hit and saves using 2D6, D10 or D12. That would require substantial rework of the rules, a lot of playtesting and considerable research into different weapon capabilities. That will take time and motivation, precious resources nowadays.

Raider4

It was said quite recently that there's no interest in producing such a thing. 

sultanbev

Quote from: Andrew T on 03 July 2026, 06:21:56 PMWe'll need to think about aircraft using ATGMs, as even by the Gulf War 75% of CAS attacks were fighters armed with Maverick

That's already covered in the rules, as PGM, page 29. Just allow more of them. Aircraft cannot use ATGW unless they are as slow as helicopters.

I'd treat recce drones as spotter helicopters that for some have to follow a pre-designated flight path, but you don't suffer any morale loss if they are shot down, ie their loss doesn't add to breakpoint.

For Electronic Warfare, I have the following rule.
Your CO can issue an EW action once a turn if so equipped. You select ESM (electronic surveillance measures) or ECM (electronic counter-measures).
Roll against your CO CV, a successful roll for ESM detects the location of the enemy CO, which you can then call artillery or aircraft attacks on. A successful ECM roll reduces your enemy CO or a HQ you choose to target by CV by 2 for the rest of the turn.
Using ECM however gives away the position of the jammer to enemy ESM units. Which if your jammer is a truck located next to your CO, could be trouble. If it is an off-table EA-6B Prowler or Mil-9 helicopter, then knowing where it is isn't much help.

If you are thinking of lower level ECM, eg IED jammers, then use the booby trap rules for IEDs, but any IED jammer equipped vehicle gets a saving roll against the booby trap, a successful CV roll against the CV of the target vehicle unit means the IED fails to go off or is exploded before the vehicle gets to it.

For most 21st century warfare, much of the CWC rules can be adapted, especially if you base them around the 2D6 of the CV values. However CWC has indeed run out of wriggle room for saving rolls based on 1D6 for the armour combat, so any post cold war iteration would indeed have to be a different system.

What you could do though as a house set of rules is attach the CWC command system and add it to any other set of more appropriate 21st Century combat rules, if there are any.

As all the wars since 2002 have shown, modelling platoons as your basic unit is no longer relevant, as combat is between individual tanks and sections, with platoons spread out over large distances, mostly hiding from drones.

Andrew T

Quote from: Raider4 on 03 July 2026, 06:42:09 PMIt was said quite recently that there's no interest in producing such a thing.

That was my point though. It would take a lot of work to do it properly and if the motivation and interest isn't there, there's no point in starting.

Andrew T

I'll have to read up on the PGM rules. We tend not to use the special munitions much so I shall do my homework.
So much of EW seems to be air to air combat so would that need to be incorporated into the game? I shall do some more research.
Devolving Modern War Commander down to 1 unit = 1 section or vehicle is a good shout. That is absolutely the level it should be based on.  :-\

I think that I am like most wargamers in that I am good at making plans and having ambitions but less good at putting these plans into action. I've got all the tools to House Rule a modern version of CWC but I'll probably never get round to doing it.