Help with 'O' Group by TFL

Started by Last Hussar, 04 September 2024, 11:21:36 AM

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Last Hussar

Hi

Anyone able to explain this rule in O Group for me

Quote7.7
...they add an extra score of 1 for each FUBAR marker overridden to the 'O' Group dice results, increasing the chance of a Hesitant company result (See 7.3.) N.B. When overriding FUBARs if four or more 1s are rolled/acquired the battalion will also lose one HQ Order.

The table in question is
1= No Orders; Triple 1 = Hesitant.
2-5 - Company Order
6 - HQ Order

I think I know what it means - just want to check.
I have neither the time nor the crayons to explain why you are wrong.

GNU PTerry

henjed

I've read it as meaning that if, for example, you are overriding one Fubar (and thus seeking to roll all your original dice) then you add an extra 1 (as through rolled by an invisible extra, tenth, dice) which will increase the chance of hesitancy for one company.

Which then means that if you are attempting to override three Fubars you will automatically get one hesitant company - and getting a total of 4 or more 1s is also v likely in that scenario which will also remove an HQ order.

Last Hussar

That's what I finally settled on - Rich isn't always crystal with meaning.
I have neither the time nor the crayons to explain why you are wrong.

GNU PTerry

mollinary


QuoteThat's what I finally settled on - Rich isn't always crystal with meaning.
Hmm - think O Group is written by David Brown, not Rich Clarke.
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Last Hussar

It is! Technically it is Reisswitz Press, not TFL.
I have neither the time nor the crayons to explain why you are wrong.

GNU PTerry

fred.

04 September 2024, 07:40:00 PM #5 Last Edit: 04 September 2024, 08:51:08 PM by fred.
QuoteI've read it as meaning that if, for example, you are overriding one Fubar (and thus seeking to roll all your original dice) then you add an extra 1 (as through rolled by an invisible extra, tenth, dice) which will increase the chance of hesitancy for one company.

Which then means that if you are attempting to override three Fubars you will automatically get one hesitant company - and getting a total of 4 or more 1s is also v likely in that scenario which will also remove an HQ order.
It's a while since I played O group - but that's my view too


The slightly odd but is the idea of the extra dice, rather than just saying roll less dice, as 1 dice automatically counts as a 1 for each fubar.
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Last Hussar

If you add extra dice set at one you are more likely to get Hesitant companies, rather than just convert dice from the hand before the throw.
I have neither the time nor the crayons to explain why you are wrong.

GNU PTerry

fred.

Probably, but you will get more Orders with dice. It was more about how the rule could be read.  Either way I think it's fairly marginal - and by the point you have that many Fubars you have plenty of other problems to deal with!
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henjed

Yes, I'd agree it's marginal.  It's an interesting concept, though; although if you could *choose* the hesitant company (if that's the result of the die roll and 'invisible' ones) then I might choose to over-ride the Fubars (I have never bothered to do that so far in my games).  But the risk of the only part of your force which might still wrest victory from the jaws of defeat going hesitant is too great for me to give it a go.