Fred’s 2022 Painting and Gaming Diary

Started by fred., 03 January 2022, 10:00:23 PM

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jimduncanuk

Quote from: Ithoriel on 09 January 2022, 09:35:41 PMIs that soft drinks can acting as storage?


I recognise this as a Warbases product.
My Ego forbids a signature.

paulr

Lord Lensman of Wellington
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pierre the shy

Nice looking game Fred  :-bd

Most of the FK&P games that we play usually end up being reasonably close affairs, with one side or the other doing something spectacular enough to pick up the final few victory chits.
 
"Bomps a daisy....it's enough to make you weep!"

DecemDave

 >:<  =D>  =D>
Though they beat him 99 times, yet he is King still...

mmcv

Great looking game Fred. Those ones that come down to the last chits are always the most exciting. I actually started painting some ECW cavalry yesterday that have languished unloved for a few months. Must be on the same wavelength.

Duke Speedy of Leighton

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fred.

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fred.

QuoteNice looking game Fred  :-bd

Most of the FK&P games that we play usually end up being reasonably close affairs, with one side or the other doing something spectacular enough to pick up the final few victory chits.
Cheers Pierre

This game felt like it became a slog for the foot battalia to inflict enough hits on each other. 

The scenario starts with a chequer board deployment - and I tried to keep my troops arrayed like this - rather than just gathering them all up into a firing line! And it did seem to work as it meant that I had reserves available. 
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fred.

O Group - France 1940

Played the 5th scenario from the O Group 1940 booklet. This was an attack by the Royal Welsh Fusiliers on  elements of SS Germania (at this point in the war the SS divisions were nowhere near as well equipped and organised as later in the war).

The Welsh were trying to take the town, or the canal bridges



Early on, the Welsh attack is heading away from the camera (frontages in red). They have concentrated their forces on the centre and right - which is a good approach in O Group as the defender needs to cover everywhere, but the attacker can concentrate their forces.  The Germans have a couple of platoons forward (blue) to act as blockers, but these are getting pinned. Long range fire from German MGs and mortars is doing most of the damage. 



The end of the game. The Welsh have made good progress on the right flank, but in the centre they have suffered heavy casualties (12) with one company all but wiped out, and the left had one having suffered casualties too. This was enough to bring them to their break point. Germans had suffered a fair amount of casualties (7), but weren't that close to their break point. 

The Welsh ended up with several platoons in the centre pinned down and were repeatedly hit with mortars and MG fire. I even managed to call in a Divisional Heavy Howitzer strike with my one artillery fire mission.  Which fired with 10d6 against its first target (twice as many dice as a mortar strike) but the Welsh had hugged the dirt and took very few casualties from what I had hoped would be devastating fire power!

Another good game - was a pure infantry fit. Feels a tough ask for the attacker as they have to really take on the enemy in the town to achieve their victory conditions. And while they did a good attempt at concentration of force, it did leave them vulnerable to counter fire, as they were largely in the open. 
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Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

paulr

Looks like an interesting game :)

Would the left have provided a bit more of a covered approach to the town, with the field and two woods :-\
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fred.

Thanks both

I think the problem with the left was that the Germans held a farm as well as the town. So probably more defensive cover, even if a little more cover for the attacker 
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paulr

I did wonder about the farm, if it was only weakly held hopefully it could be taken quickly
If the Germans reinforced it that would have reduced the strength in the town...

If... the magic word of wargaming ;D
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pierre the shy

Another lovely looking game Fred  :-bd

Do you find O Group covers battalion per side sized games well?

I presume you are using 10mm figures for your games, do you think 6mm stuff would work OK for these rules?....got a shedload of 6mm WW2 stuff based up for Spearhead  :-\  @-)

Just looking!!......really........got too much on the go already.
 

"Bomps a daisy....it's enough to make you weep!"

fred.


QuoteAnother lovely looking game Fred  :-bd

Do you find O Group covers battalion per side sized games well?

I presume you are using 10mm figures for your games, do you think 6mm stuff would work OK for these rules?....got a shedload of 6mm WW2 stuff based up for Spearhead  :-\  @-)

Just looking!!......really........got too much on the go already.
 


Hi Pierre - sorry completely missed your reply. 


Glad you like the look of the game, thanks!

Yes, O Group gives a good game, and it is around a battalion involved. But I think we rarely have had a battalion on the table, between the deployment mechanism and the limited orders available per turn, it tends to just be a 1 or 2 companies deployed, with a bit of support. And this is perhaps where it suffers a bit, as it does feel a bit of a small game (or I just have too many figures and tanks I want to get on the table).

Yes, we've played in 10mm. But 6mm would work fine, infantry operate as a 3 stand platoon with no need to worry about the individual stands. You need a small number of HMG or IATW stands. 

 
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