What the last rules set you played in 2021

Started by Steve J, 06 January 2021, 02:15:30 PM

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kustenjaeger

Greetings

1) What ruleset did you use in your last game? - Honours of War
2) What armies were confronted? - Prussian v Austrian SYW.
3) Did you feel comfortable with the ruleset? - Yes, but very rusty, first face to face game for ages and first non solo game with rules
4) and... was this the first time you used this ruleset? - No but not used for ages and then solo
5) How many players were in the game? - Two
6) What went well? - Managing to play a good looking game with the figures we had (mainly mine) for a full scenario (Lobositz from the rule book).  Canister fire is brutal. Being attached in flank by cuirassiers can ruin a cavalry brigade in moments. We were using one of my Geek Villain mats for the first time and it was really good.
7) What could have been improved? - We were proxying French for most of the Austrians and Hessians for most of the Prussians. I had a couple of part painted Chaaseurs de Fischer (pretending to be Grenzer that need painting. I'm not sure we fully understood light troops as the aforementioned 'grenzers' severely beat up a three battalion Prussian brigade in the vineyards etc of the Lobosch.  All figures were 10mm Pendraken.

Edward

kustenjaeger

Greetings

1) What ruleset did you use in your last game? - Wings of Glory
2) What armies were confronted? - British  v German WWI.
3) Did you feel comfortable with the ruleset? - Yes, but a bit rusty
4) and... was this the first time you used this ruleset? - No but not used for a while and last used solo
5) How many players were in the game? - Two
6) What went well? - Entertaining and quick with three planes per side. I shot down all three Germans, losing one wingman.
7) What could have been improved? - Figuring out the add on AI rules better - we were flying the leaders and the other two per side using AI.

Edward

T13A

1) What ruleset did you use in your last game? - A couple of 'trial' games using Black Powder and the Last Argument of Kings supplement for SYW.
2) What armies were confronted? - Prussian v Austrian and Allies v French
3) Did you feel comfortable with the ruleset? - Completely new to the rules.
4) and... was this the first time you used this ruleset? - See above
5) How many players were in the game? - Two
6) What went well? - They seemed to play and 'flow' much better than they read.
7) What could have been improved? - Quite a lot of ambiguity from simply reading the rules and rather too much, " if you don't want to do this, don't, or you can ignore this rule if you want", for my taste. That said both were enjoyable games. Main sticking point for me was the ranges for smoothbore muskets relative to  artillery e.g. Musket range is 18" (we substituted cms for inches using 10mm figures), yet canister range is only 6" and again maximum musket range is 50% of the maximum range of horse artillery (18" v 36") which I found slightly bizarre. Any enlightenment for this from BP players would be most welcome.

Cheers Paul
T13A Out!

Lord Kermit of Birkenhead

1) Rapid fire
2) Russian and German 1945
3) No - I've never liked it not enough detail
4) First for a long time, it's not improved.
5) 2.5 - the Russian player rapidly lost interest - I wuz German
6) Not our shooting
7) Interest by the Russian player. I suspect that it would have worked better with Battlegroup, but the scenario was rather unbalanced.
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Lord Kermit of Birkenhead
Muppet of the year 2019, 2020 and 2021

paulr

1) What ruleset did you use in your last game? - Big Battle De Bellis Antiquitatis (BBDBA)
2) What armies were confronted? - 2x IV/64c Medieval French, IV/76 Early Burgundian v 2x IV/62c 100 Years War English, IV/57c Low Countries (Ghent)
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Four
6) What went well? - Another interesting game with these new troops with interesting interactions between the various troop type
7) What could have been improved? - the initial deployment by some of the players

It was the first time our regular playing group got to use these armies and it lead to some interesting deployments

The Burgundian and one of the French armies mixed their bow and blade along their line - this meant that they were out shot by the greater number of English long bowmen and their lines were too fragmented to effectively close

The guildsmen from Ghent would have been better to mass their pike and used their crossbows to support their artillery...

The other French army used their mounted knights and bow to threaten the guildsmen's flank while getting stuck in with their dismounted men-at-arms demoralising the guildsmen

The English in the centre broke the Burgundians but took some casualties doing so

The French men-at-arms who had beaten the guildsmen were able to get in amongst isolated units of long bow and demoralise the central English breaking the combined army
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!

Leman

1) What ruleset did you use in your last game? - Andy Callan's Renaissance rules, plus the advanced rules
2) What armies were confronted? - French v Spanish c1510
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No but first time with the advanced additions
5) How many players were in the game? - Solo
6) What went well? - the random card system worked well, as did most of the advanced rules
7) What could have been improved? - I made a playsheet as none is provided, but left out some important points so will have to work on it.

This actually produced a very exciting game, with both army's mercenaries sitting down as they were unhappy with their pay, both rolling 1 before the game started. I put my own rule in that they could roll a dice to renogotiate this on a 6. The French Swiss got this on move 3, but the Spanish Landsknechts not until move 5. As a consequence the Swiss pike were able to link up with the Papal allies to severely stall the Spanish colunella, whilst the French heavy cavalry were able to see off their Spanish opposition quite quickly and then virtually surround the now isolated landsknechts before they lost their charge bonus as a result of blown horses and broken lances.


Start of the battle - the Swiss and landsknechts have both withdrawn to the base line.


Swiss to the rescue. French gendarmes and archers galloping towards the now isolated landsknechts, having seen off the Spanish cavalry and artillery.
The artist formerly known as Dour Puritan!

T13A

Hi

1) What ruleset did you use in your last game? - To the Strongest!
2) What armies were confronted? - Alexander's Macedonians v Classical Indians (Commanded by King Porusacupatea).
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No but first game since September last year.
5) How many players were in the game? - Two
6) What went well? - Wounding Alexander on turn three and forcing him off the field, using most of my ammo chits (I commanded the Indians) and actually getting my Elephants and Chariots into action and causing some damage.
7) What could have been improved? - Losing an Elephant on the penultimate turn which forced some units nearby to take morale tests which they failed miserably and led to me losing the game - however it was hugely enjoyable which is the usual case with To the Strongest!

Cheers Paul
T13A Out!

Lord Speedy of Leighton

1) What ruleset did you use in your last game? - Star Wars Legion
2) What armies were confronted? - Imperials vs Rebels
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - fourth game
5) How many players were in the game? - Two
6) What went well? - Taking 3 out of 5 objecives, killing 3 out of 4 units too.
7) What could have been improved? - Not losing Vader- again!

After 4 attempts, I finally won one!
You may refer to me as: Lord Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

kustenjaeger

Greetings

1) What ruleset did you use in your last game? - Wings of Glory
2) What armies were confronted? - British  v German WWI (October 1916)
3) Did you feel comfortable with the ruleset? - Yes, but a still a bit rusty
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
6) What went well? - Entertaining - one plane and the balloon blew up.
7) What could have been improved? - remembering the engine damage symbol earlier - I had to reset part of the game.

Edward

paulr

Quote from: Lord Speedy of Leighton on 20 June 2021, 10:29:18 PM
1) What ruleset did you use in your last game? - Star Wars Legion
2) What armies were confronted? - Imperials vs Rebels
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - fourth game
5) How many players were in the game? - Two
6) What went well? - Taking 3 out of 5 objecives, killing 3 out of 4 units too.
7) What could have been improved? - Not losing Vader- again!

After 4 attempts, I finally won one!

Did she take it easy on you ;)
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!

Shedman

1) What ruleset did you use in your last game? - BKC IV using Tabletop Simulator
2) What armies were confronted? - German vs Russian 1941
3) Did you feel comfortable with the ruleset? - Between us we did
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2 - Gordon in Scotland and me in England
6) What went well? - Using scripts to generate ranges, command radius, recce - in fact everything that could be measured - for all units
7) What could have been improved? - some of the counters, ie for hits , were a bit fiddly

Gallery here https://postimg.cc/gallery/XBg1ZJ1






DecemDave

1) What ruleset did you use in your last game? - One hour wargames - Neil Thomas
2) What armies were confronted? - ECW Royalist v Parliament. the scenario is here
http://www.pendrakenforum.co.uk/index.php/topic,20771.msg328430.html#msg328430
Plus house rules on arrival of Parliament Infantry and Royalist cavalry
3) Did you feel comfortable with the ruleset? - Yes.  Simplicity itself.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 1 - me.
6) What went well? -
I enjoyed it!  D6s always generate a few key moments of joy and grief. 
Really easy rules.
15 hits to eliminate a unit means it takes several turns and/or units to get a result so units are effectively pinned once committed.
The movement rules alone made redeployment hard for the Royalists (no space to pivot)  without any reaction/command rules needed.
  The rules meant the little marsh was the only impassable bit (I had intended it to mean soft going south of the road) BUT that was enough to slow down the turn 1 cavalry move. 
No nasty roundheads got near his glorious majesty.
Got a result by the end of turn 6 - 90 minutes! 
7) What could have been improved? Needed LOTs of house rules and impromptu D6s to work [Only infantry and cavalry units count in the original rules, so a key one was that non combat units were eliminated on contact but stopped further movment] but I deliberately set a complicated scenario as I intend to try out half a dozen rule sets.  I think as a 2 person game there would be lots of debate!

The key turn (end of turn 3) 
The leading Royalist infantry has managed to redeploy and block the lead Parliament cavalry. The rest of the infantry are still muddled.  Having eliminated the royalist forlorn hope, the defenders of the manor ran out of ammo!  Rupert turned up with the cavalry but so did  the entire Parliament Infantry (6 on a D6 whereas I had expected them to arrive piecemeal)


End turn 6:  Parliament had wiped out most of the King's siege forces, the forlorn hope and a hopeless bunch of dragoons but lost 4 of the original 6 cavalry doing it.  The supply train made it to safety. With Rupert charging across table and confronted by a solid (if battered) wall of infantry, I decided the Parliament infantry would conduct a strategic withdrawal and leave the manor to its fate.  After all, if we beat him 99 times, yet he is still King.

Ithoriel

1) What ruleset did you use in your last game? - 5 Parsecs From Home 3rd Edition
2) What armies were confronted? - The crew of the Freetrader "Destiny's Child" vs a squad of warbots
3) Did you feel comfortable with the ruleset? - Yes. The layout seems logical to me and the page margins are colour coded and labelled so you can see in an instant what section you are looking at.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Solo
6) What went well? - The dice were kind to the crew, high when high was needed and low when low rolls were wanted much of the time. It does point up that the game is going to be dependent on luck and planning every bit as much as battlefield tactics.
7) What could have been improved?  My knowledge of the rules .... and that will come in time. Also, availability of painted figures and scenery.

Pictures was took so AAR will be forthcoming.
Growing old is mandatory, growing up is entirely optional!

DecemDave

1) What ruleset did you use in your last game? - Arthur Harman's ECW Siege (in Portable Pike and Shot)
2) What armies were confronted? - Royalist siege artillery and Parliament defenders (1 element of regulars and 3  of militia/peasants)
3) Did you feel comfortable with the ruleset? - Yes.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Solo
6) What went well?
I was trying to resolve how much damage a siege might do before the Parliamentary relief force crashed into their rear.  :!! (see earlier post).   And I got an answer.  Not a lot!!  In the first DAY,  half the artillery achieved nothing and the other half did minimal damage to the building (1 of 10 points) and just 1/2 base width cleared of the hedge/barricade. [the latter repairable on the Parliament turn  >:(] So you would need at least a "week" (or two) before sending in the storming party which is not unrealistic.
Could be a good rule-set for a siege from point of arrival:  digging trenches, building earthworks, etc . By the time troops went into action, the gamers would be as desperate or frustrated as the real generals.   :)
Copes with small units. (My normal units have 3 or more "elements")
7) What could have been improved?  Rules have a great flowchart for a siege but the high level decisions surrender? when?  honours of war?  sally? is left to players whereas I'd have liked event cards for the defender. 
Also a random variable when assigning strength points to each grid area.







Lord Kermit of Birkenhead

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Lord Kermit of Birkenhead
Muppet of the year 2019, 2020 and 2021