Started by Last Hussar, 08 December 2021, 10:48:15 PM
QuoteI don't like grids and the 'purchasing' of 'tactics' feels cheesy and gamey for me but I do like the basic idea and I have been tempted now and again, though I have not yet succumbed as I like Megablitz and a slightly modified version of it that friends developed.
QuoteJust spent 20 minutes writing a post on this, what happened? Can only see Fred's response.EDIT: Does this mean if someone posts while you are writing your post will get lost?.
Quote from: fred. on 09 December 2021, 07:03:50 PMIt is a high level game, so the ground scale is even more out of whack with the figure scale than with most wargames. When you get an attack you can get tanks pretty close to each other - but this is quite transient. I find that photos of games emphasise this (and other look and feel factors) for more noticeably than when I am playing the game. I think with any game were one vehicle = many vehicles you will get this to a degree, but I find it less of a thing with 10mm models and rules like Rommel, than I did back in the day with Operation Warboard and 1/72nd figures and vehicles, were infantry could barely move the length of a tank in a single move.
QuoteI watched the Little Wars videos, which started my interest again, I've been flirting with buying them for a couple of years.Sunjester and I play Blucher by Sam, and enjoy it. It too is high level; as army Commander you assume regimental commanders have the formations in the correct order, the only formation change is to go "prepared" for infantry, which means they are good against cavalry, but can't move.The guys at LW noted they're used battalions not companies for the D Day game, I wonder if at this level that actually makes a difference anyway.