Hearts of Oak (well MDF...)

Started by Last Hussar, 09 January 2019, 08:57:05 PM

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DHautpol

QuoteYou will need to go a shade or two lighter to make the green look right, based upon experience. On smaller figures, including 10mm, bright colours work especially when viewed at gaming distances, as otherwise they look very dark and at times almost black.

Very true.  I have about 70 battalions of Adler 6mm Napoleonic Russians and I used GW Snot Green (as it was at the time) for the jackets.  A bit too bright I know, but factor in the black shakos, backpacks and the dark wood muskets and the whole thing tones down.

I painted over a black undercoat so the actual amount of green is limited to the sleeves, a bit on either side of the crossbelts and a bit on the coat tails.  Had I done them a darker shade then en masse they would have looked so dark as to seem black as well.

I believe that Snot Green is now Warboss Green (whatever a Warboss might be). 
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DHautpol

QuoteI believe that Snot Green is now Warboss Green (whatever a Warboss might be).

My mistake.  The charmingly named Snot Green has become Warpstone Glow, not Warboss Green.
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Last Hussar

It's trickier with these. I was wondering about the "go a bit lighter" that is normally said with 10mm (as I found out when painting Prussians Prussian blue for WSS - hard to tell between  the black undercoat and the dark blue jackets), but with these MDF flats it seems to be OK.

However it is possible the green is still actually lighter than real life; as far as I can tell a Russian Green is a green Prussian Blue!
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Last Hussar

So, I have painted 120 strips, including 10 command, in dark green.

That's 60 bases worth, or 15 units for Blucher. Unfortunately Russian line is cheap, so only about 165 points.

Now have a milk lid for the white paint, so trousers up next. Then faces, boots/Shakespeare, and finally packs

Probably do Grenadiers next.
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Last Hussar

Trousers on 24 strips done. Done as a batch of 24 because that is 12 stands = a 3 infantry unit Corps. Wondering whether to finish off these, base them etc, and do the 6 stands I need to do the batteries for that Corps.

The Russians do have stupid amounts of artillery on the historic orbat for Borodino,  I keep checking it, thinking "that can't be right."
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paulr

Having faced the Russians across a Borodino table that sounds about the right amount of artillery :d
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Ithoriel

Quote from: Last Hussar on 06 April 2024, 08:10:42 PMTrousers on 24 strips done. Done as a batch of 24 because that is 12 stands = a 3 infantry unit Corps. Wondering whether to finish off these, base them etc, and do the 6 stands I need to do the batteries for that Corps.

The Russians do have stupid amounts of artillery on the historic orbat for Borodino,  I keep checking it, thinking "that can't be right."

The Russians had over 620 guns at Borodino iirc.
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Last Hussar

You can see why I'm paranoid at the amount of artillery I am doing!

Although I'm not planning on doing Borodino,  I am using it as the model for my Russian Order of Battle. In "Grand Scale " Blucher a unit of infantry represents 3000-5000 men, and a unit of artillery 24-36 guns. You can break an artillery base down into 3, and attach the guns onto 3 infantry units, losing the bombardment at long range, but improving the infantry unit.

The Russians don't have enough infantry units to make this worthwhile. For instance, 2nd Corps (4th and 17th infantry I think) is 2 bases of the 4th (8-9000 men), a base of guns for the 4th, a single base of infantry for the 17th, and a base of guns for the 17th - 48 plus guns according to the Orbats I have found! In contrast a Wagram Austrian Corps is something like 5 infantry, 1 artillery.
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Last Hussar

Just checked my calculations sheet. For the 1st Western Army, the larger of the 2 Russian armies at Borodino, it has 9 units of artillery, so about 270ish guns (this includes the artillery reserve).
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Last Hussar

07 April 2024, 08:17:51 AM #459 Last Edit: 07 April 2024, 08:23:12 AM by Last Hussar
Plan of Action.  :o

I'm going to paint, base etc the 2nd, 4th, and 6th Infantry,  and 2nd and 3rd Reserve Cavalry. This will give me 201 points, so enough for a small game, but I'll also be able to combine with 200 points of Austrians to get a 6th Coalition army. I fancy a battle where Sunjester Napoleon has 300 points.

This isn't as uneven as it sounds, because of the way command dice work in Blucher. Each of the Allied armies will get only 2, where as the French will get 3. Yes, that is still 4 dice, but they will only be able to use their own dice, so it is perfectly possible that the allied commander(s) can only move one wing of the army,  and not the one they want. The French will be able to choose which areas of the field to concentrate on.

Additional idea, at the start of every allied turn, roll 1 green and 1 white die, whichever is the higher must go first. (Ties, then Allied commander chooses.)
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sunjester


Last Hussar

So, since Friday;

48 strips of 8 figures (42 line, 6 command)
Jackets, trousers and faces done.

Next up: Shakos and boots.

Also found some more 40x20 bases I didn't know I had,  so started painting them - even managed to use the same green. Looks like some are saw- rather than laser cut, I will use them for unit labels. Going to print off extra unit labels, so I can have extra stand in a corpss, rather than stick with strict OrBat.

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Last Hussar

Aside. Just realised I missed autocorrect changing "shakos" to "Shakespeare" a few posts back!
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Last Hussar

Shakos, or possibly other famous author, and boots done.

Crossbelts next, then backpacks, but not today.
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Last Hussar

Realised this evening that I need to do red cuffs, possibly collar and turnbacks too.

Arse.
I have neither the time nor the crayons to explain why you are wrong.

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