Regiment of Foote 2nd edition

Started by d_Guy, 02 February 2016, 05:56:56 PM

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d_Guy

I am trying out RoF2 with my 10mm ECW guys. I play solo almost exclusively but have been looking for a simple rules set for getting friends interested in playing. I love gridded systems so really wanted to try this one. Has anybody else tried it yet?

I am doing a series of blog posts if anyone is interested in seeing what RoF2 looks like:
http://inredcoatragsattired.com/category/regiment-of-foote/?order=ASC

Incidentally the above link puts posts in chronological order, this is last first:
http://inredcoatragsattired.com/category/regiment-of-foote/
Encumbered by Idjits, we pressed on

Duke Speedy of Leighton

Nice work fella! Now go stomp on them Wuperts!
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Zippee

Still on my first read through, always like Martin's rules - particularly the precursor to battle sections.

Slightly disappointed that it's such a small game though.

Still will have to run through a couple of games - not this week though, it's Jutland this week

Leman

The artist formerly known as Dour Puritan!

d_Guy

Zipper,
It is small but if you've looked at the scenarios, they are taking on the biggest ECW battles - but like you, don't know how it will work until some play throughs.
Somewhere I've got German and British Battle Cruiser fleets - What rules will you use for Jutland?
Encumbered by Idjits, we pressed on

d_Guy

Sorry Zippee
Zipper was auto-correct!
Encumbered by Idjits, we pressed on

paulr

Quote from: Zippee on 02 February 2016, 06:35:59 PM
Still will have to run through a couple of games - not this week though, it's Jutland this week

A bit early for Jutland, or are you talking about something on land?
Lord Lensman of Wellington
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2022 Painting Competition - 1 x Runner-Up!
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Zippee

It's a practice game for the NWS main event on the anniversary in Portsmouth

Mainly because we have to remember how to play GQ2 - we now almost exclusively play GQIII and Fleet Action Imminent, so this feels like a bit of a backward step, and I remain to be convinced its actually simpler or more streamlined. Still its what the 'powers' dictate we'll use so we'd better get familiar with them  :D

Naturally we'll be playing with the Big Cats - to be truthful the rest of Jutland is a bit of a damp squid, it's all about the cats!

I have all of the Battlecruisers plus Iron Dukes, Edward VIIs, Argylls, Comus's, Birminghams, Weymouths and a couple dozen Admiralty M class v Konigs, Deutschlands, Hessens, all battlecruisers, Scharnhorsts, Roons, Adelberts, Bremses, Pillaus, Frankfurts, Regensburgs, Karlsruhes, Breslaus, Augsburgs and a bunch of G and V TBs (all 1:3000 Navwar)

d_Guy

Well - best get the flash doors fixed!  :D
Encumbered by Idjits, we pressed on

Leman

My grandad was at Jutland on HMS  Tiger - took a bit of a pounding there.
The artist formerly known as Dour Puritan!

Zippee

Both the doors and the crappy ammo. Less of an issue if I get to run the Scouting Groups though  ;D

My granddads were on the Western Front - one getting gassed, the other profiteering on prisoner escort and supply and later 'running' the docks in Middlesbrough (for the Pendraken link)

My uncle though was in command of X turret, Warspite 38-46

paulr

Quote from: Zippee on 02 February 2016, 09:27:14 PM
It's a practice game for the NWS main event on the anniversary in Portsmouth

Mainly because we have to remember how to play GQ2 - we now almost exclusively play GQIII and Fleet Action Imminent, so this feels like a bit of a backward step, and I remain to be convinced its actually simpler or more streamlined. Still its what the 'powers' dictate we'll use so we'd better get familiar with them  :D

Naturally we'll be playing with the Big Cats - to be truthful the rest of Jutland is a bit of a damp squid, it's all about the cats!

That sounds like a fun event :)

Wise to have a practise game, I've played both and GQ2 definitely plays faster

We have settled on GQ1/2 and compared to the other guys who play GQIII we typically have 2-3 times the number of ships involved and finish our games ;)
Lord Lensman of Wellington
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2022 Painting Competition - 1 x Runner-Up!
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Westmarcher

Quote from: d_Guy on 02 February 2016, 10:10:46 PM
Well - best get the flash doors fixed!  :D

;D
.... visions of smoke, bright flashes & explosions from side rooms and buckets of water thrown in (and over you) from open doorways!   X_X
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Zippee

Quote from: paulr on 02 February 2016, 11:10:50 PM
That sounds like a fun event :)

Wise to have a practise game, I've played both and GQ2 definitely plays faster

We have settled on GQ1/2 and compared to the other guys who play GQIII we typically have 2-3 times the number of ships involved and finish our games ;)

We hope so - it also has the capacity to be a miserable damp day on the docks  :o

We played GQ1/2 a lot in the past, I don't recall it as being faster - I do recall more maths! Anyway we'll see at the weekend.  :-\

To be honest there are a lot of elements in GQIII that aren't needed most of the time (you can say similar about GQ1/2) - we have however ditched the written manoeuvre plot log and turn sequence and replaced it with card activation sequencing for divisions/flotillas - each has a Bridge (signals, damage control, TT launching, special stuff), Helm (movement - compulsory), Guns (firing - optional). Then there's a TT resolution card and a weather card in the deck. If using them each side gets 3 cards for aircraft and/or for MTBs (each card activates all aircraft flights /MTB flotillas) If a  carrier is present it gets a Flight Ops card in addition to Bridge. Each captain is rated for ability which effects how many actions he can perform on a Bridge card (inevitably damage control takes priority but it can be a hard call between launching TTs or fixing the leak/fire/steering at times).

Hmm maybe we don't really play GQIII anymore either  :o

We find that removes a lot of the dithering and need for secret plots and TT fiddling, decisions on multi battery options, who shot at whom, etc. Which is what really slows the game down :D Process for process there's not so much to choose between the editions. D12 v ratio maths and 3 step v 2 step firing mechanic, not a lot more than that  8)

paulr

Quote from: Zippee on 03 February 2016, 06:53:08 PM
We played GQ1/2 a lot in the past, I don't recall it as being faster - I do recall more maths! Anyway we'll see at the weekend.  :-\
...
Hmm maybe we don't really play GQIII anymore either  :o

We find that removes a lot of the dithering and need for secret plots and TT fiddling, decisions on multi battery options, who shot at whom, etc. Which is what really slows the game down :D Process for process there's not so much to choose between the editions. D12 v ratio maths and 3 step v 2 step firing mechanic, not a lot more than that  8)

I put together a a printed spread sheet that lets you look up the attack & defence factors and gives you the ratio, saves a lot of the maths ;)
Let me know if you want a copy

It certainly sounds like you have removed a lot of the time consuming stuff from GQIII  ;D
Lord Lensman of Wellington
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2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!