Pendraken Miniatures Forum

Pendraken Rules! => Blitzkrieg Commander IV => Topic started by: Leon on 04 April 2019, 02:40:40 AM

Title: BKC-IV QRS & Optional Rules
Post by: Leon on 04 April 2019, 02:40:40 AM
Below you can find a variety of support downloads for use with the Blitzkrieg Commander IV rules.

Quick Reference Sheet - HERE (https://bit.ly/BKCQRSv1-2)


Over the years there have been a variety of house rules developed for BKC-IV, so we've compiled the most popular ones into a series of Optional Rules documents.  We'll continue to add to these over the coming weeks so keep checking back for more!

General Rules - HERE (https://bit.ly/BKCOptGeneral)
(Includes Commanders, Static Hits, Auto-Suppression and Removing Suppressions)

Artillery & Off-Table - HERE (https://bit.ly/BKCOptArtOffTable)
(Includes Defensive Smoke, Final Defensive Fire, Reduced Artillery Fire-Zones and Rolling Barrage)

Deployment & Formations - HERE (https://bit.ly/BKCOptDeployFormation)
(Includes Hidden Deployment and Fixed Formations)

Weather & Terrain - HERE (https://bit.ly/BKCOptWeatherTerrain)
(Includes Weather, Alternative Terrain Rules, Random Terrain Generator, Command Posts, Night Fighting, Perilous Terrain and Vehicles & Blocking Roads)

Mother Russia - HERE (https://bit.ly/BKCOptMotherRussia)
Allows you the use of massed artillery concentrations, which Russian armies used to create major tactical breakthroughs or to destroy massing enemy forces.

Armoured Riverboats - HERE (https://bit.ly/BKCOptArmBoats)
Allows the use of armoured riverboats, opening up all kinds of interesting scenarios!

Armoured Trains - HERE (https://bit.ly/BKCOptArmTrains)
Adding both Improvised and Purpose-Built armoured trains to your games!

Japanese Banzai - HERE (https://bit.ly/BKCOptJapaneseBanzai)
One for the Pacific gamers, allowing you to throw the kitchen sink at your opponent with a Japanese Banzai attack!

Resource Bases - HERE (https://bit.ly/BKCOptResourceBases)
Add an extra element of detail and work particularly well in multi-player games where they can be used to represent objectives for game scenarios or can allow a force to recover destroyed units between games.

Civilian Refugees - HERE (https://bit.ly/BKCOptCivRefugees)
Fleeing or retiring civilians played a major role in affecting an armed engagement and these additional rules make for some really interesting games.

8)
Title: Re: BKC-IV QRS & Optional Rules
Post by: petercooman on 04 April 2019, 09:04:45 AM
Good show!!

Will print later on and have a look!!
Title: Re: BKC-IV QRS & Optional Rules
Post by: Steve J on 04 April 2019, 09:59:21 AM
Thanks for these Leon, with some interesting stuff in there, plus the other oprional rules look interesting :).
Title: Re: BKC-IV QRS & Optional Rules
Post by: T13A on 04 April 2019, 07:42:13 PM
Hi Leon

These look really good, can't wait till next week!

Cheers Paul
Title: Re: BKC-IV QRS & Optional Rules
Post by: williamb on 06 April 2019, 05:53:19 AM
Thanks, Leon
Title: Re: BKC-IV QRS & Optional Rules
Post by: Itinerant Hobbyist on 06 April 2019, 09:58:32 PM
Tremendous
Title: Re: BKC-IV QRS & Optional Rules
Post by: jaztez on 18 April 2019, 10:34:23 AM
Small request.

If you formatted the qrs with two columns you could easily fit it all into two sheets rather than four, so we could have a simple 2 sided qrs.
Title: Re: BKC-IV QRS & Optional Rules
Post by: PeterRushton on 18 April 2019, 12:41:11 PM
Quote from: jaztez on 18 April 2019, 10:34:23 AM
If you formatted the qrs with two columns you could easily fit it all into two sheets rather than four, so we could have a simple 2 sided qrs.

No need to do anything, this can easily be done when printing the PDF - just specify 2 pages per printed sheet. :)
Title: Re: BKC-IV QRS & Optional Rules
Post by: jaztez on 20 April 2019, 10:18:44 AM
Then it's too small, it could be redesigned easily rather than fudging things.
Title: Re: BKC-IV QRS & Optional Rules
Post by: Big Insect on 20 April 2019, 11:27:37 AM
Much pre-printing debate went on about this one  :D

My thoughts were that it had to be 2 or 4 pages - as I always print mine out and laminate them back to back.

Let us have a look at a more utilitarian 2 page variant - with less of the 'house style' spacing - and see if we can achieve.

I'm now of an age where stuff with too small a print drives me nuts - so apologies this might be my personal preference coming through.

Mark
Title: Re: BKC-IV QRS & Optional Rules
Post by: Leon on 20 April 2019, 10:18:00 PM
We did a lot of adjusting to pare down what we had to the 4-page doc, so I don't think it would all fit onto 2 pages, even squashing the layout and playing with the font size.  It's the larger text items like the Blunder tables and the modifier explanations that cause the problems so we'd need to find a way of reducing those down while keeping them understandable!
Title: Re: BKC-IV QRS & Optional Rules
Post by: Solo General on 01 May 2019, 06:01:20 PM
These Optional Rules keep getting better and better. Excellent work! 
Title: Re: BKC-IV QRS & Optional Rules
Post by: Dr Dave on 01 May 2019, 08:01:58 PM
Refugees - the opt out for SS should also apply to their FAO and FACS as well. In fact any German FAC - Luftwaffe targeted refugees to aid clogging of roads etc.
Title: Re: BKC-IV QRS & Optional Rules
Post by: Big Insect on 01 May 2019, 09:11:48 PM
Thanks Solo General - we had the Australian play-test group run the Refugee rules testing and they found they worked pretty well.

Glad you are enjoying them.

Mark
Title: Re: BKC-IV QRS & Optional Rules
Post by: Big Insect on 01 May 2019, 09:41:10 PM
Hi Dr Dave

Any troops can target refugees - it's just whether they get penalized for doing so or not.

I made a decision that the rule might be construed as contentious as it was, without making it more so by allowing more exemptions.
Soviets also had no real compunction about ordering units to run down their own civilians if they got in the way, or of ordering infantry into combat only armed with sticks (the Brit were at least a little better in suggesting that the Home Guard was armed with pikes and actually ordering the pike heads to be manufactured!). I am pretty sure there are other examples of troops being ruthless or brutal towards either their own or enemy or even neutral refugees, but I wanted to set some limits.

If you want to get your German FAO or FAC to target refugees, you can always give them a +1 command bonus from your Recce units communications, which might help with the deduction they will face for doing so.
Or maybe just roll a d6 each time they target refugees and on a roll of a 1 - they are shot by their own troops in disgust ... lots of options to play with  :o
Title: Re: BKC-IV QRS & Optional Rules
Post by: Dr Dave on 02 May 2019, 03:40:08 AM
Hi Mark, noted.

Yes agreed but I meant without penalty. The FAO is SS as well. The one everlasting omission in all the BKC series is that whilst infantry can be SS Green or veteran it seems as though all the other arms are forgotten. BKC never had SS tanks, only ordinary tanks. Perhaps some optional rules to cover tank crew (and other weapon crew) quality like there are for infantry? It sneaked into cwc with the different morale / suppression rolls.

Will there be optional rules for suppressive fire???
Title: Re: BKC-IV QRS & Optional Rules
Post by: Steve J on 02 May 2019, 06:51:51 AM
On p35 under 'Calculating Firing', it says:

"You may choose to fire AP weapons at Hard Targets and likewise AT weapons at Soft Targets, but this will not cause casualties if hits are achieved and can only inflcit suppression."

In BKCI, you needed 6's to hit and then 6's to suppress, assuming the target had failed any saves. In BKCIV, I'm not sure of this is the same or you just shoot at the target normally. It's early so I might have missed something obvious!
Title: Re: BKC-IV QRS & Optional Rules
Post by: Dr Dave on 02 May 2019, 09:14:10 AM
Yes - it is there. But as you say it is now different to bkc1 - suppressive fire is back though  :D :D :D ... and much much much more effective!  :o

Title: Re: BKC-IV QRS & Optional Rules
Post by: Big Insect on 03 May 2019, 02:15:19 PM
But remember that a unit uses its normal save value against both ordinary and suppression fire, so the big impact is against the more vulnerable units. Also, some of the 'heavier' unist (AFVs especially) will have Special Characteristics that can negate the effects of suppressive fire.

I was looking for a balance between the BKCII near invulnerability of most armour to small arms or * fire to suppress them and BKCI where it was (IMHO) over important. Time will tell whether I have this balance right (or not).

I do however like the CWC and FWC approach and will be sticking with that for CWCII and FWCII.

Cheers
Mark
Title: Re: BKC-IV QRS & Optional Rules
Post by: Dr Dave on 03 May 2019, 05:14:01 PM
Quote from: Big Insect on 03 May 2019, 02:15:19 PM
...a unit uses its normal save value against both ordinary and suppression fire, so the big impact is against the more vulnerable units...

It's just nice to see it come back - much more authentic.  :D
Title: Re: BKC-IV QRS & Optional Rules
Post by: stevemetheringham on 17 December 2019, 03:56:23 PM
Mark

Now that you have errata sorted could you get the QRS up to date?

Steve  ;)
Title: Re: BKC-IV QRS & Optional Rules
Post by: Big Insect on 17 December 2019, 04:53:20 PM
Good call Steve

Will pick it up over the Xmas period

Thanks

Mark
Title: Re: BKC-IV QRS & Optional Rules
Post by: Leon on 16 January 2020, 01:09:31 AM
The updated Quick Reference Sheet for BKC-IV is now available: http://bit.ly/QRSv1-1
Title: Re: BKC-IV QRS & Optional Rules
Post by: Leon on 04 March 2020, 11:36:36 PM
Updated Quick Reference Sheet is now available here: http://bit.ly/BKC-QRSv1-2
Title: Re: BKC-IV QRS & Optional Rules
Post by: Imspartacus on 07 April 2023, 04:00:53 PM
Hi - is 1.2 (March 2020) the most up to date QRS?

regards

Mark
Title: Re: BKC-IV QRS & Optional Rules
Post by: Leon on 09 April 2023, 12:35:06 AM
Quote from: Imspartacus on 07 April 2023, 04:00:53 PMHi - is 1.2 (March 2020) the most up to date QRS?

It is yes.  Once we've got the Korean supplement launched I think the plan is to run through any Cold War Commander errata and then maybe have another run through BKC to see if anything else has come up.